bevy/crates/bevy_pbr/src/light_probe
François 9a2ce8e31b
irradiance: use textureSampleLevel for WebGPU support (#11893)
# Objective

- Fixes #11879 

## Solution

- Use `textureSampleLevel` instead of `textureSample`

Co-authored-by: Griffin <33357138+DGriffin91@users.noreply.github.com>
2024-02-16 13:35:16 +00:00
..
environment_map.rs Implement irradiance volumes. (#10268) 2024-02-06 23:23:20 +00:00
environment_map.wgsl Stop copying the light probe array to the stack in the shader. (#11805) 2024-02-10 15:47:29 +00:00
irradiance_volume.rs Implement irradiance volumes. (#10268) 2024-02-06 23:23:20 +00:00
irradiance_volume.wgsl irradiance: use textureSampleLevel for WebGPU support (#11893) 2024-02-16 13:35:16 +00:00
light_probe.wgsl Stop copying the light probe array to the stack in the shader. (#11805) 2024-02-10 15:47:29 +00:00
mod.rs Move EntityHash related types into bevy_ecs (#11498) 2024-02-12 15:02:24 +00:00