mirror of
https://github.com/bevyengine/bevy
synced 2024-11-10 07:04:33 +00:00
Missing registrations (#11736)
# Objective During my exploratory work on the remote editor, I found a couple of types that were either not registered, or that were missing `ReflectDefault`. ## Solution - Added registration and `ReflectDefault` where applicable - (Drive by fix) Moved `Option<f32>` registration to `bevy_core` instead of `bevy_ui`, along with similar types. --- ## Changelog - Fixed: Registered `FogSettings`, `FogFalloff`, `ParallaxMappingMethod`, `OpaqueRendererMethod` structs for reflection - Fixed: Registered `ReflectDefault` trait for `ColorGrading` and `CascadeShadowConfig` structs
This commit is contained in:
parent
a57832bc9a
commit
e169b2b217
6 changed files with 11 additions and 7 deletions
|
@ -64,7 +64,9 @@ fn register_rust_types(app: &mut App) {
|
|||
.register_type::<HashSet<String>>()
|
||||
.register_type::<Option<String>>()
|
||||
.register_type::<Option<bool>>()
|
||||
.register_type::<Option<f32>>()
|
||||
.register_type::<Option<f64>>()
|
||||
.register_type::<Vec<f32>>()
|
||||
.register_type::<Cow<'static, str>>()
|
||||
.register_type::<Cow<'static, Path>>()
|
||||
.register_type::<Duration>()
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
use crate::ReflectComponent;
|
||||
use bevy_ecs::prelude::*;
|
||||
use bevy_math::Vec3;
|
||||
use bevy_reflect::Reflect;
|
||||
use bevy_reflect::{std_traits::ReflectDefault, Reflect};
|
||||
use bevy_render::{color::Color, extract_component::ExtractComponent, prelude::Camera};
|
||||
|
||||
/// Configures the “classic” computer graphics [distance fog](https://en.wikipedia.org/wiki/Distance_fog) effect,
|
||||
|
@ -49,7 +49,7 @@ use bevy_render::{color::Color, extract_component::ExtractComponent, prelude::Ca
|
|||
/// [`StandardMaterial`](crate::StandardMaterial) instances via the `fog_enabled` flag.
|
||||
#[derive(Debug, Clone, Component, Reflect, ExtractComponent)]
|
||||
#[extract_component_filter(With<Camera>)]
|
||||
#[reflect(Component)]
|
||||
#[reflect(Component, Default)]
|
||||
pub struct FogSettings {
|
||||
/// The color of the fog effect.
|
||||
///
|
||||
|
|
|
@ -253,7 +253,11 @@ impl Plugin for PbrPlugin {
|
|||
.register_type::<PointLight>()
|
||||
.register_type::<PointLightShadowMap>()
|
||||
.register_type::<SpotLight>()
|
||||
.register_type::<FogSettings>()
|
||||
.register_type::<FogFalloff>()
|
||||
.register_type::<ShadowFilteringMethod>()
|
||||
.register_type::<ParallaxMappingMethod>()
|
||||
.register_type::<OpaqueRendererMethod>()
|
||||
.init_resource::<AmbientLight>()
|
||||
.init_resource::<GlobalVisiblePointLights>()
|
||||
.init_resource::<DirectionalLightShadowMap>()
|
||||
|
|
|
@ -246,7 +246,7 @@ impl Default for DirectionalLightShadowMap {
|
|||
/// }.into();
|
||||
/// ```
|
||||
#[derive(Component, Clone, Debug, Reflect)]
|
||||
#[reflect(Component)]
|
||||
#[reflect(Component, Default)]
|
||||
pub struct CascadeShadowConfig {
|
||||
/// The (positive) distance to the far boundary of each cascade.
|
||||
pub bounds: Vec<f32>,
|
||||
|
|
|
@ -23,7 +23,7 @@ use crate::{
|
|||
use bevy_app::{App, Plugin};
|
||||
use bevy_ecs::prelude::*;
|
||||
use bevy_math::{Mat4, UVec4, Vec3, Vec4, Vec4Swizzles};
|
||||
use bevy_reflect::Reflect;
|
||||
use bevy_reflect::{std_traits::ReflectDefault, Reflect};
|
||||
use bevy_transform::components::GlobalTransform;
|
||||
use bevy_utils::HashMap;
|
||||
use std::sync::{
|
||||
|
@ -129,7 +129,7 @@ impl ExtractedView {
|
|||
|
||||
/// Configures basic color grading parameters to adjust the image appearance. Grading is applied just before/after tonemapping for a given [`Camera`](crate::camera::Camera) entity.
|
||||
#[derive(Component, Reflect, Debug, Copy, Clone, ShaderType)]
|
||||
#[reflect(Component)]
|
||||
#[reflect(Component, Default)]
|
||||
pub struct ColorGrading {
|
||||
/// Exposure value (EV) offset, measured in stops.
|
||||
pub exposure: f32,
|
||||
|
|
|
@ -112,8 +112,6 @@ impl Plugin for UiPlugin {
|
|||
.register_type::<JustifyItems>()
|
||||
.register_type::<JustifySelf>()
|
||||
.register_type::<Node>()
|
||||
// NOTE: used by Style::aspect_ratio
|
||||
.register_type::<Option<f32>>()
|
||||
.register_type::<Overflow>()
|
||||
.register_type::<OverflowAxis>()
|
||||
.register_type::<PositionType>()
|
||||
|
|
Loading…
Reference in a new issue