mirror of
https://github.com/bevyengine/bevy
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Rename Core Render Graph Labels (#11882)
# Objective #10644 introduced nice "statically typed" labels that replace the old strings. I would like to propose some changes to the names introduced: * `SubGraph2d` -> `Core2d` and `SubGraph3d` -> `Core3d`. The names of these graphs have been / should continue to be the "core 2d" graph not the "sub graph 2d" graph. The crate is called `bevy_core_pipeline`, the modules are still `core_2d` and `core_3d`, etc. * `Labels2d` and `Labels3d`, at the very least, should not be plural to follow naming conventions. A Label enum is not a "collection of labels", it is a _specific_ Label. However I think `Label2d` and `Label3d` is significantly less clear than `Node2d` and `Node3d`, so I propose those changes here. I've done the same for `LabelsPbr` -> `NodePbr` and `LabelsUi` -> `NodeUi` Additionally, #10644 accidentally made one of the Camera2dBundle constructors use the 3D graph instead of the 2D graph. I've fixed that here. --- ## Changelog * Renamed `SubGraph2d` -> `Core2d`, `SubGraph3d` -> `Core3d`, `Labels2d` -> `Node2d`, `Labels3d` -> `Node3d`, `LabelsUi` -> `NodeUi`, `LabelsPbr` -> `NodePbr`
This commit is contained in:
parent
4ebc560dfb
commit
f83de49b7a
15 changed files with 198 additions and 220 deletions
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@ -5,8 +5,8 @@ mod upsampling_pipeline;
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pub use settings::{BloomCompositeMode, BloomPrefilterSettings, BloomSettings};
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use crate::{
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core_2d::graph::{Labels2d, SubGraph2d},
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core_3d::graph::{Labels3d, SubGraph3d},
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core_2d::graph::{Core2d, Node2d},
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core_3d::graph::{Core3d, Node3d},
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};
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use bevy_app::{App, Plugin};
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use bevy_asset::{load_internal_asset, Handle};
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@ -72,20 +72,16 @@ impl Plugin for BloomPlugin {
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),
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)
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// Add bloom to the 3d render graph
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.add_render_graph_node::<ViewNodeRunner<BloomNode>>(SubGraph3d, Labels3d::Bloom)
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.add_render_graph_node::<ViewNodeRunner<BloomNode>>(Core3d, Node3d::Bloom)
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.add_render_graph_edges(
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SubGraph3d,
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(
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Labels3d::EndMainPass,
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Labels3d::Bloom,
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Labels3d::Tonemapping,
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),
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Core3d,
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(Node3d::EndMainPass, Node3d::Bloom, Node3d::Tonemapping),
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)
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// Add bloom to the 2d render graph
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.add_render_graph_node::<ViewNodeRunner<BloomNode>>(SubGraph2d, Labels2d::Bloom)
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.add_render_graph_node::<ViewNodeRunner<BloomNode>>(Core2d, Node2d::Bloom)
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.add_render_graph_edges(
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SubGraph2d,
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(Labels2d::MainPass, Labels2d::Bloom, Labels2d::Tonemapping),
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Core2d,
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(Node2d::MainPass, Node2d::Bloom, Node2d::Tonemapping),
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);
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}
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@ -1,6 +1,6 @@
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use crate::{
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core_2d::graph::{Labels2d, SubGraph2d},
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core_3d::graph::{Labels3d, SubGraph3d},
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core_2d::graph::{Core2d, Node2d},
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core_3d::graph::{Core3d, Node3d},
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fullscreen_vertex_shader::fullscreen_shader_vertex_state,
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};
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use bevy_app::prelude::*;
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@ -125,35 +125,35 @@ impl Plugin for CASPlugin {
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{
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render_app
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.add_render_graph_node::<CASNode>(SubGraph3d, Labels3d::ContrastAdaptiveSharpening)
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.add_render_graph_node::<CASNode>(Core3d, Node3d::ContrastAdaptiveSharpening)
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.add_render_graph_edge(
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SubGraph3d,
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Labels3d::Tonemapping,
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Labels3d::ContrastAdaptiveSharpening,
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Core3d,
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Node3d::Tonemapping,
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Node3d::ContrastAdaptiveSharpening,
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)
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.add_render_graph_edges(
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SubGraph3d,
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Core3d,
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(
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Labels3d::Fxaa,
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Labels3d::ContrastAdaptiveSharpening,
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Labels3d::EndMainPassPostProcessing,
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Node3d::Fxaa,
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Node3d::ContrastAdaptiveSharpening,
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Node3d::EndMainPassPostProcessing,
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),
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);
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}
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{
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render_app
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.add_render_graph_node::<CASNode>(SubGraph2d, Labels2d::ConstrastAdaptiveSharpening)
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.add_render_graph_node::<CASNode>(Core2d, Node2d::ConstrastAdaptiveSharpening)
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.add_render_graph_edge(
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SubGraph2d,
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Labels2d::Tonemapping,
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Labels2d::ConstrastAdaptiveSharpening,
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Core2d,
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Node2d::Tonemapping,
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Node2d::ConstrastAdaptiveSharpening,
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)
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.add_render_graph_edges(
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SubGraph2d,
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Core2d,
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(
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Labels2d::Fxaa,
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Labels2d::ConstrastAdaptiveSharpening,
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Labels2d::EndMainPassPostProcessing,
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Node2d::Fxaa,
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Node2d::ConstrastAdaptiveSharpening,
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Node2d::EndMainPassPostProcessing,
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),
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);
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}
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@ -1,7 +1,5 @@
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use crate::{
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core_3d::graph::SubGraph3d,
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tonemapping::{DebandDither, Tonemapping},
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};
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use crate::core_2d::graph::Core2d;
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use crate::tonemapping::{DebandDither, Tonemapping};
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use bevy_ecs::prelude::*;
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use bevy_reflect::Reflect;
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use bevy_render::{
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@ -15,8 +13,6 @@ use bevy_render::{
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};
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use bevy_transform::prelude::{GlobalTransform, Transform};
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use super::graph::SubGraph2d;
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#[derive(Component, Default, Reflect, Clone, ExtractComponent)]
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#[extract_component_filter(With<Camera>)]
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#[reflect(Component)]
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@ -47,7 +43,7 @@ impl Default for Camera2dBundle {
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let transform = Transform::default();
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let frustum = projection.compute_frustum(&GlobalTransform::from(transform));
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Self {
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camera_render_graph: CameraRenderGraph::new(SubGraph2d),
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camera_render_graph: CameraRenderGraph::new(Core2d),
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projection,
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visible_entities: VisibleEntities::default(),
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frustum,
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@ -79,7 +75,7 @@ impl Camera2dBundle {
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let transform = Transform::from_xyz(0.0, 0.0, far - 0.1);
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let frustum = projection.compute_frustum(&GlobalTransform::from(transform));
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Self {
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camera_render_graph: CameraRenderGraph::new(SubGraph3d),
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camera_render_graph: CameraRenderGraph::new(Core2d),
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projection,
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visible_entities: VisibleEntities::default(),
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frustum,
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@ -5,14 +5,14 @@ pub mod graph {
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use bevy_render::render_graph::{RenderLabel, RenderSubGraph};
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#[derive(Debug, Hash, PartialEq, Eq, Clone, RenderSubGraph)]
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pub struct SubGraph2d;
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pub struct Core2d;
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pub mod input {
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pub const VIEW_ENTITY: &str = "view_entity";
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}
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#[derive(Debug, Hash, PartialEq, Eq, Clone, RenderLabel)]
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pub enum Labels2d {
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pub enum Node2d {
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MsaaWriteback,
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MainPass,
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Bloom,
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@ -46,7 +46,7 @@ use bevy_utils::{nonmax::NonMaxU32, FloatOrd};
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use crate::{tonemapping::TonemappingNode, upscaling::UpscalingNode};
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use self::graph::{Labels2d, SubGraph2d};
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use self::graph::{Core2d, Node2d};
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pub struct Core2dPlugin;
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@ -68,21 +68,18 @@ impl Plugin for Core2dPlugin {
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);
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render_app
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.add_render_sub_graph(SubGraph2d)
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.add_render_graph_node::<MainPass2dNode>(SubGraph2d, Labels2d::MainPass)
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.add_render_graph_node::<ViewNodeRunner<TonemappingNode>>(
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SubGraph2d,
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Labels2d::Tonemapping,
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)
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.add_render_graph_node::<EmptyNode>(SubGraph2d, Labels2d::EndMainPassPostProcessing)
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.add_render_graph_node::<ViewNodeRunner<UpscalingNode>>(SubGraph2d, Labels2d::Upscaling)
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.add_render_sub_graph(Core2d)
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.add_render_graph_node::<MainPass2dNode>(Core2d, Node2d::MainPass)
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.add_render_graph_node::<ViewNodeRunner<TonemappingNode>>(Core2d, Node2d::Tonemapping)
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.add_render_graph_node::<EmptyNode>(Core2d, Node2d::EndMainPassPostProcessing)
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.add_render_graph_node::<ViewNodeRunner<UpscalingNode>>(Core2d, Node2d::Upscaling)
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.add_render_graph_edges(
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SubGraph2d,
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Core2d,
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(
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Labels2d::MainPass,
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Labels2d::Tonemapping,
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Labels2d::EndMainPassPostProcessing,
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Labels2d::Upscaling,
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Node2d::MainPass,
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Node2d::Tonemapping,
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Node2d::EndMainPassPostProcessing,
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Node2d::Upscaling,
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),
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);
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}
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@ -1,4 +1,7 @@
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use crate::tonemapping::{DebandDither, Tonemapping};
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use crate::{
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core_3d::graph::Core3d,
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tonemapping::{DebandDither, Tonemapping},
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};
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use bevy_ecs::prelude::*;
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use bevy_reflect::{Reflect, ReflectDeserialize, ReflectSerialize};
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use bevy_render::{
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@ -11,8 +14,6 @@ use bevy_render::{
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use bevy_transform::prelude::{GlobalTransform, Transform};
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use serde::{Deserialize, Serialize};
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use super::graph::SubGraph3d;
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/// Configuration for the "main 3d render graph".
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#[derive(Component, Reflect, Clone, ExtractComponent)]
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#[extract_component_filter(With<Camera>)]
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@ -153,7 +154,7 @@ pub struct Camera3dBundle {
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impl Default for Camera3dBundle {
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fn default() -> Self {
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Self {
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camera_render_graph: CameraRenderGraph::new(SubGraph3d),
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camera_render_graph: CameraRenderGraph::new(Core3d),
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camera: Default::default(),
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projection: Default::default(),
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visible_entities: Default::default(),
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@ -7,14 +7,14 @@ pub mod graph {
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use bevy_render::render_graph::{RenderLabel, RenderSubGraph};
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#[derive(Debug, Hash, PartialEq, Eq, Clone, RenderSubGraph)]
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pub struct SubGraph3d;
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pub struct Core3d;
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pub mod input {
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pub const VIEW_ENTITY: &str = "view_entity";
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}
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#[derive(Debug, Hash, PartialEq, Eq, Clone, RenderLabel)]
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pub enum Labels3d {
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pub enum Node3d {
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MsaaWriteback,
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Prepass,
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DeferredPrepass,
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@ -86,7 +86,7 @@ use crate::{
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upscaling::UpscalingNode,
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};
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use self::graph::{Labels3d, SubGraph3d};
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use self::graph::{Core3d, Node3d};
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pub struct Core3dPlugin;
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@ -132,52 +132,49 @@ impl Plugin for Core3dPlugin {
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);
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render_app
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.add_render_sub_graph(SubGraph3d)
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.add_render_graph_node::<ViewNodeRunner<PrepassNode>>(SubGraph3d, Labels3d::Prepass)
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.add_render_sub_graph(Core3d)
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.add_render_graph_node::<ViewNodeRunner<PrepassNode>>(Core3d, Node3d::Prepass)
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.add_render_graph_node::<ViewNodeRunner<DeferredGBufferPrepassNode>>(
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SubGraph3d,
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Labels3d::DeferredPrepass,
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Core3d,
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Node3d::DeferredPrepass,
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)
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.add_render_graph_node::<ViewNodeRunner<CopyDeferredLightingIdNode>>(
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SubGraph3d,
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Labels3d::CopyDeferredLightingId,
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Core3d,
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Node3d::CopyDeferredLightingId,
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)
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.add_render_graph_node::<EmptyNode>(SubGraph3d, Labels3d::EndPrepasses)
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.add_render_graph_node::<EmptyNode>(SubGraph3d, Labels3d::StartMainPass)
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.add_render_graph_node::<EmptyNode>(Core3d, Node3d::EndPrepasses)
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.add_render_graph_node::<EmptyNode>(Core3d, Node3d::StartMainPass)
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.add_render_graph_node::<ViewNodeRunner<MainOpaquePass3dNode>>(
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SubGraph3d,
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Labels3d::MainOpaquePass,
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Core3d,
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Node3d::MainOpaquePass,
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)
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.add_render_graph_node::<ViewNodeRunner<MainTransmissivePass3dNode>>(
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SubGraph3d,
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Labels3d::MainTransmissivePass,
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Core3d,
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Node3d::MainTransmissivePass,
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)
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.add_render_graph_node::<ViewNodeRunner<MainTransparentPass3dNode>>(
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SubGraph3d,
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Labels3d::MainTransparentPass,
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Core3d,
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Node3d::MainTransparentPass,
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)
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.add_render_graph_node::<EmptyNode>(SubGraph3d, Labels3d::EndMainPass)
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.add_render_graph_node::<ViewNodeRunner<TonemappingNode>>(
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SubGraph3d,
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Labels3d::Tonemapping,
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)
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.add_render_graph_node::<EmptyNode>(SubGraph3d, Labels3d::EndMainPassPostProcessing)
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.add_render_graph_node::<ViewNodeRunner<UpscalingNode>>(SubGraph3d, Labels3d::Upscaling)
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.add_render_graph_node::<EmptyNode>(Core3d, Node3d::EndMainPass)
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.add_render_graph_node::<ViewNodeRunner<TonemappingNode>>(Core3d, Node3d::Tonemapping)
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.add_render_graph_node::<EmptyNode>(Core3d, Node3d::EndMainPassPostProcessing)
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.add_render_graph_node::<ViewNodeRunner<UpscalingNode>>(Core3d, Node3d::Upscaling)
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.add_render_graph_edges(
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SubGraph3d,
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Core3d,
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(
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Labels3d::Prepass,
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Labels3d::DeferredPrepass,
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Labels3d::CopyDeferredLightingId,
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Labels3d::EndPrepasses,
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Labels3d::StartMainPass,
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Labels3d::MainOpaquePass,
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Labels3d::MainTransmissivePass,
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Labels3d::MainTransparentPass,
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Labels3d::EndMainPass,
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Labels3d::Tonemapping,
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Labels3d::EndMainPassPostProcessing,
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Labels3d::Upscaling,
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Node3d::Prepass,
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Node3d::DeferredPrepass,
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Node3d::CopyDeferredLightingId,
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Node3d::EndPrepasses,
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Node3d::StartMainPass,
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Node3d::MainOpaquePass,
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Node3d::MainTransmissivePass,
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Node3d::MainTransparentPass,
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Node3d::EndMainPass,
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Node3d::Tonemapping,
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Node3d::EndMainPassPostProcessing,
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Node3d::Upscaling,
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),
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);
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}
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|
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@ -1,6 +1,6 @@
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use crate::{
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core_2d::graph::{Labels2d, SubGraph2d},
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core_3d::graph::{Labels3d, SubGraph3d},
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core_2d::graph::{Core2d, Node2d},
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core_3d::graph::{Core3d, Node3d},
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fullscreen_vertex_shader::fullscreen_shader_vertex_state,
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};
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use bevy_app::prelude::*;
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@ -95,22 +95,22 @@ impl Plugin for FxaaPlugin {
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render_app
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.init_resource::<SpecializedRenderPipelines<FxaaPipeline>>()
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.add_systems(Render, prepare_fxaa_pipelines.in_set(RenderSet::Prepare))
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.add_render_graph_node::<ViewNodeRunner<FxaaNode>>(SubGraph3d, Labels3d::Fxaa)
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.add_render_graph_node::<ViewNodeRunner<FxaaNode>>(Core3d, Node3d::Fxaa)
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.add_render_graph_edges(
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SubGraph3d,
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Core3d,
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(
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Labels3d::Tonemapping,
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Labels3d::Fxaa,
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Labels3d::EndMainPassPostProcessing,
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Node3d::Tonemapping,
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Node3d::Fxaa,
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Node3d::EndMainPassPostProcessing,
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),
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)
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.add_render_graph_node::<ViewNodeRunner<FxaaNode>>(SubGraph2d, Labels2d::Fxaa)
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.add_render_graph_node::<ViewNodeRunner<FxaaNode>>(Core2d, Node2d::Fxaa)
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.add_render_graph_edges(
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SubGraph2d,
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Core2d,
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(
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Labels2d::Tonemapping,
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Labels2d::Fxaa,
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Labels2d::EndMainPassPostProcessing,
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Node2d::Tonemapping,
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Node2d::Fxaa,
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Node2d::EndMainPassPostProcessing,
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),
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);
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}
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|
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@ -1,7 +1,7 @@
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use crate::{
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blit::{BlitPipeline, BlitPipelineKey},
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core_2d::graph::{Labels2d, SubGraph2d},
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core_3d::graph::{Labels3d, SubGraph3d},
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core_2d::graph::{Core2d, Node2d},
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core_3d::graph::{Core3d, Node3d},
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};
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use bevy_app::{App, Plugin};
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use bevy_ecs::prelude::*;
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|
@ -32,17 +32,13 @@ impl Plugin for MsaaWritebackPlugin {
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);
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{
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render_app
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.add_render_graph_node::<MsaaWritebackNode>(SubGraph2d, Labels2d::MsaaWriteback)
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.add_render_graph_edge(SubGraph2d, Labels2d::MsaaWriteback, Labels2d::MainPass);
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.add_render_graph_node::<MsaaWritebackNode>(Core2d, Node2d::MsaaWriteback)
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.add_render_graph_edge(Core2d, Node2d::MsaaWriteback, Node2d::MainPass);
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}
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{
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render_app
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.add_render_graph_node::<MsaaWritebackNode>(SubGraph3d, Labels3d::MsaaWriteback)
|
||||
.add_render_graph_edge(
|
||||
SubGraph3d,
|
||||
Labels3d::MsaaWriteback,
|
||||
Labels3d::StartMainPass,
|
||||
);
|
||||
.add_render_graph_node::<MsaaWritebackNode>(Core3d, Node3d::MsaaWriteback)
|
||||
.add_render_graph_edge(Core3d, Node3d::MsaaWriteback, Node3d::StartMainPass);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
use crate::{
|
||||
core_3d::graph::{Labels3d, SubGraph3d},
|
||||
core_3d::graph::{Core3d, Node3d},
|
||||
fullscreen_vertex_shader::fullscreen_shader_vertex_state,
|
||||
prelude::Camera3d,
|
||||
prepass::{DepthPrepass, MotionVectorPrepass, ViewPrepassTextures},
|
||||
|
@ -64,17 +64,14 @@ impl Plugin for TemporalAntiAliasPlugin {
|
|||
prepare_taa_history_textures.in_set(RenderSet::PrepareResources),
|
||||
),
|
||||
)
|
||||
.add_render_graph_node::<ViewNodeRunner<TemporalAntiAliasNode>>(
|
||||
SubGraph3d,
|
||||
Labels3d::Taa,
|
||||
)
|
||||
.add_render_graph_node::<ViewNodeRunner<TemporalAntiAliasNode>>(Core3d, Node3d::Taa)
|
||||
.add_render_graph_edges(
|
||||
SubGraph3d,
|
||||
Core3d,
|
||||
(
|
||||
Labels3d::EndMainPass,
|
||||
Labels3d::Taa,
|
||||
Labels3d::Bloom,
|
||||
Labels3d::Tonemapping,
|
||||
Node3d::EndMainPass,
|
||||
Node3d::Taa,
|
||||
Node3d::Bloom,
|
||||
Node3d::Tonemapping,
|
||||
),
|
||||
);
|
||||
}
|
||||
|
|
|
@ -1,12 +1,12 @@
|
|||
use crate::{
|
||||
graph::LabelsPbr, irradiance_volume::IrradianceVolume, prelude::EnvironmentMapLight,
|
||||
graph::NodePbr, irradiance_volume::IrradianceVolume, prelude::EnvironmentMapLight,
|
||||
MeshPipeline, MeshViewBindGroup, RenderViewLightProbes, ScreenSpaceAmbientOcclusionSettings,
|
||||
ViewLightProbesUniformOffset,
|
||||
};
|
||||
use bevy_app::prelude::*;
|
||||
use bevy_asset::{load_internal_asset, Handle};
|
||||
use bevy_core_pipeline::{
|
||||
core_3d::graph::{Labels3d, SubGraph3d},
|
||||
core_3d::graph::{Core3d, Node3d},
|
||||
deferred::{
|
||||
copy_lighting_id::DeferredLightingIdDepthTexture, DEFERRED_LIGHTING_PASS_ID_DEPTH_FORMAT,
|
||||
},
|
||||
|
@ -116,15 +116,15 @@ impl Plugin for DeferredPbrLightingPlugin {
|
|||
(prepare_deferred_lighting_pipelines.in_set(RenderSet::Prepare),),
|
||||
)
|
||||
.add_render_graph_node::<ViewNodeRunner<DeferredOpaquePass3dPbrLightingNode>>(
|
||||
SubGraph3d,
|
||||
LabelsPbr::DeferredLightingPass,
|
||||
Core3d,
|
||||
NodePbr::DeferredLightingPass,
|
||||
)
|
||||
.add_render_graph_edges(
|
||||
SubGraph3d,
|
||||
Core3d,
|
||||
(
|
||||
Labels3d::StartMainPass,
|
||||
LabelsPbr::DeferredLightingPass,
|
||||
Labels3d::MainOpaquePass,
|
||||
Node3d::StartMainPass,
|
||||
NodePbr::DeferredLightingPass,
|
||||
Node3d::MainOpaquePass,
|
||||
),
|
||||
);
|
||||
}
|
||||
|
|
|
@ -19,7 +19,6 @@ mod render;
|
|||
mod ssao;
|
||||
|
||||
pub use alpha::*;
|
||||
use bevy_core_pipeline::core_3d::graph::{Labels3d, SubGraph3d};
|
||||
pub use bundle::*;
|
||||
pub use extended_material::*;
|
||||
pub use fog::*;
|
||||
|
@ -58,7 +57,7 @@ pub mod graph {
|
|||
use bevy_render::render_graph::RenderLabel;
|
||||
|
||||
#[derive(Debug, Hash, PartialEq, Eq, Clone, RenderLabel)]
|
||||
pub enum LabelsPbr {
|
||||
pub enum NodePbr {
|
||||
/// Label for the shadow pass node.
|
||||
ShadowPass,
|
||||
/// Label for the screen space ambient occlusion render node.
|
||||
|
@ -67,8 +66,10 @@ pub mod graph {
|
|||
}
|
||||
}
|
||||
|
||||
use crate::{deferred::DeferredPbrLightingPlugin, graph::NodePbr};
|
||||
use bevy_app::prelude::*;
|
||||
use bevy_asset::{load_internal_asset, AssetApp, Assets, Handle};
|
||||
use bevy_core_pipeline::core_3d::graph::{Core3d, Node3d};
|
||||
use bevy_ecs::prelude::*;
|
||||
use bevy_render::{
|
||||
camera::{CameraUpdateSystem, Projection},
|
||||
|
@ -85,8 +86,6 @@ use bevy_render::{
|
|||
};
|
||||
use bevy_transform::TransformSystem;
|
||||
|
||||
use crate::{deferred::DeferredPbrLightingPlugin, graph::LabelsPbr};
|
||||
|
||||
pub const PBR_TYPES_SHADER_HANDLE: Handle<Shader> = Handle::weak_from_u128(1708015359337029744);
|
||||
pub const PBR_BINDINGS_SHADER_HANDLE: Handle<Shader> = Handle::weak_from_u128(5635987986427308186);
|
||||
pub const UTILS_HANDLE: Handle<Shader> = Handle::weak_from_u128(1900548483293416725);
|
||||
|
@ -367,9 +366,9 @@ impl Plugin for PbrPlugin {
|
|||
|
||||
let shadow_pass_node = ShadowPassNode::new(&mut render_app.world);
|
||||
let mut graph = render_app.world.resource_mut::<RenderGraph>();
|
||||
let draw_3d_graph = graph.get_sub_graph_mut(SubGraph3d).unwrap();
|
||||
draw_3d_graph.add_node(LabelsPbr::ShadowPass, shadow_pass_node);
|
||||
draw_3d_graph.add_node_edge(LabelsPbr::ShadowPass, Labels3d::StartMainPass);
|
||||
let draw_3d_graph = graph.get_sub_graph_mut(Core3d).unwrap();
|
||||
draw_3d_graph.add_node(NodePbr::ShadowPass, shadow_pass_node);
|
||||
draw_3d_graph.add_node_edge(NodePbr::ShadowPass, Node3d::StartMainPass);
|
||||
|
||||
render_app.ignore_ambiguity(
|
||||
bevy_render::Render,
|
||||
|
|
|
@ -1,7 +1,8 @@
|
|||
use crate::NodePbr;
|
||||
use bevy_app::{App, Plugin};
|
||||
use bevy_asset::{load_internal_asset, Handle};
|
||||
use bevy_core_pipeline::{
|
||||
core_3d::graph::{Labels3d, SubGraph3d},
|
||||
core_3d::graph::{Core3d, Node3d},
|
||||
prelude::Camera3d,
|
||||
prepass::{DepthPrepass, NormalPrepass, ViewPrepassTextures},
|
||||
};
|
||||
|
@ -37,8 +38,6 @@ use bevy_utils::{
|
|||
};
|
||||
use std::mem;
|
||||
|
||||
use crate::LabelsPbr;
|
||||
|
||||
const PREPROCESS_DEPTH_SHADER_HANDLE: Handle<Shader> = Handle::weak_from_u128(102258915420479);
|
||||
const GTAO_SHADER_HANDLE: Handle<Shader> = Handle::weak_from_u128(253938746510568);
|
||||
const SPATIAL_DENOISE_SHADER_HANDLE: Handle<Shader> = Handle::weak_from_u128(466162052558226);
|
||||
|
@ -112,16 +111,16 @@ impl Plugin for ScreenSpaceAmbientOcclusionPlugin {
|
|||
),
|
||||
)
|
||||
.add_render_graph_node::<ViewNodeRunner<SsaoNode>>(
|
||||
SubGraph3d,
|
||||
LabelsPbr::ScreenSpaceAmbientOcclusion,
|
||||
Core3d,
|
||||
NodePbr::ScreenSpaceAmbientOcclusion,
|
||||
)
|
||||
.add_render_graph_edges(
|
||||
SubGraph3d,
|
||||
Core3d,
|
||||
(
|
||||
// END_PRE_PASSES -> SCREEN_SPACE_AMBIENT_OCCLUSION -> MAIN_PASS
|
||||
Labels3d::EndPrepasses,
|
||||
LabelsPbr::ScreenSpaceAmbientOcclusion,
|
||||
Labels3d::StartMainPass,
|
||||
Node3d::EndPrepasses,
|
||||
NodePbr::ScreenSpaceAmbientOcclusion,
|
||||
Node3d::StartMainPass,
|
||||
),
|
||||
);
|
||||
}
|
||||
|
|
|
@ -678,7 +678,7 @@ mod tests {
|
|||
use bevy_utils::HashSet;
|
||||
|
||||
#[derive(Debug, Hash, PartialEq, Eq, Clone, RenderLabel)]
|
||||
enum TestLabels {
|
||||
enum TestLabel {
|
||||
A,
|
||||
B,
|
||||
C,
|
||||
|
@ -742,53 +742,53 @@ mod tests {
|
|||
#[test]
|
||||
fn test_graph_edges() {
|
||||
let mut graph = RenderGraph::default();
|
||||
graph.add_node(TestLabels::A, TestNode::new(0, 1));
|
||||
graph.add_node(TestLabels::B, TestNode::new(0, 1));
|
||||
graph.add_node(TestLabels::C, TestNode::new(1, 1));
|
||||
graph.add_node(TestLabels::D, TestNode::new(1, 0));
|
||||
graph.add_node(TestLabel::A, TestNode::new(0, 1));
|
||||
graph.add_node(TestLabel::B, TestNode::new(0, 1));
|
||||
graph.add_node(TestLabel::C, TestNode::new(1, 1));
|
||||
graph.add_node(TestLabel::D, TestNode::new(1, 0));
|
||||
|
||||
graph.add_slot_edge(TestLabels::A, "out_0", TestLabels::C, "in_0");
|
||||
graph.add_node_edge(TestLabels::B, TestLabels::C);
|
||||
graph.add_slot_edge(TestLabels::C, 0, TestLabels::D, 0);
|
||||
graph.add_slot_edge(TestLabel::A, "out_0", TestLabel::C, "in_0");
|
||||
graph.add_node_edge(TestLabel::B, TestLabel::C);
|
||||
graph.add_slot_edge(TestLabel::C, 0, TestLabel::D, 0);
|
||||
|
||||
assert!(
|
||||
input_nodes(TestLabels::A, &graph).is_empty(),
|
||||
input_nodes(TestLabel::A, &graph).is_empty(),
|
||||
"A has no inputs"
|
||||
);
|
||||
assert_eq!(
|
||||
output_nodes(TestLabels::A, &graph),
|
||||
HashSet::from_iter((TestLabels::C,).into_array()),
|
||||
output_nodes(TestLabel::A, &graph),
|
||||
HashSet::from_iter((TestLabel::C,).into_array()),
|
||||
"A outputs to C"
|
||||
);
|
||||
|
||||
assert!(
|
||||
input_nodes(TestLabels::B, &graph).is_empty(),
|
||||
input_nodes(TestLabel::B, &graph).is_empty(),
|
||||
"B has no inputs"
|
||||
);
|
||||
assert_eq!(
|
||||
output_nodes(TestLabels::B, &graph),
|
||||
HashSet::from_iter((TestLabels::C,).into_array()),
|
||||
output_nodes(TestLabel::B, &graph),
|
||||
HashSet::from_iter((TestLabel::C,).into_array()),
|
||||
"B outputs to C"
|
||||
);
|
||||
|
||||
assert_eq!(
|
||||
input_nodes(TestLabels::C, &graph),
|
||||
HashSet::from_iter((TestLabels::A, TestLabels::B).into_array()),
|
||||
input_nodes(TestLabel::C, &graph),
|
||||
HashSet::from_iter((TestLabel::A, TestLabel::B).into_array()),
|
||||
"A and B input to C"
|
||||
);
|
||||
assert_eq!(
|
||||
output_nodes(TestLabels::C, &graph),
|
||||
HashSet::from_iter((TestLabels::D,).into_array()),
|
||||
output_nodes(TestLabel::C, &graph),
|
||||
HashSet::from_iter((TestLabel::D,).into_array()),
|
||||
"C outputs to D"
|
||||
);
|
||||
|
||||
assert_eq!(
|
||||
input_nodes(TestLabels::D, &graph),
|
||||
HashSet::from_iter((TestLabels::C,).into_array()),
|
||||
input_nodes(TestLabel::D, &graph),
|
||||
HashSet::from_iter((TestLabel::C,).into_array()),
|
||||
"C inputs to D"
|
||||
);
|
||||
assert!(
|
||||
output_nodes(TestLabels::D, &graph).is_empty(),
|
||||
output_nodes(TestLabel::D, &graph).is_empty(),
|
||||
"D has no outputs"
|
||||
);
|
||||
}
|
||||
|
@ -812,12 +812,12 @@ mod tests {
|
|||
|
||||
let mut graph = RenderGraph::default();
|
||||
|
||||
graph.add_node(TestLabels::A, MyNode { value: 42 });
|
||||
graph.add_node(TestLabel::A, MyNode { value: 42 });
|
||||
|
||||
let node: &MyNode = graph.get_node(TestLabels::A).unwrap();
|
||||
let node: &MyNode = graph.get_node(TestLabel::A).unwrap();
|
||||
assert_eq!(node.value, 42, "node value matches");
|
||||
|
||||
let result: Result<&TestNode, RenderGraphError> = graph.get_node(TestLabels::A);
|
||||
let result: Result<&TestNode, RenderGraphError> = graph.get_node(TestLabel::A);
|
||||
assert_eq!(
|
||||
result.unwrap_err(),
|
||||
RenderGraphError::WrongNodeType,
|
||||
|
@ -829,17 +829,17 @@ mod tests {
|
|||
fn test_slot_already_occupied() {
|
||||
let mut graph = RenderGraph::default();
|
||||
|
||||
graph.add_node(TestLabels::A, TestNode::new(0, 1));
|
||||
graph.add_node(TestLabels::B, TestNode::new(0, 1));
|
||||
graph.add_node(TestLabels::C, TestNode::new(1, 1));
|
||||
graph.add_node(TestLabel::A, TestNode::new(0, 1));
|
||||
graph.add_node(TestLabel::B, TestNode::new(0, 1));
|
||||
graph.add_node(TestLabel::C, TestNode::new(1, 1));
|
||||
|
||||
graph.add_slot_edge(TestLabels::A, 0, TestLabels::C, 0);
|
||||
graph.add_slot_edge(TestLabel::A, 0, TestLabel::C, 0);
|
||||
assert_eq!(
|
||||
graph.try_add_slot_edge(TestLabels::B, 0, TestLabels::C, 0),
|
||||
graph.try_add_slot_edge(TestLabel::B, 0, TestLabel::C, 0),
|
||||
Err(RenderGraphError::NodeInputSlotAlreadyOccupied {
|
||||
node: TestLabels::C.intern(),
|
||||
node: TestLabel::C.intern(),
|
||||
input_slot: 0,
|
||||
occupied_by_node: TestLabels::A.intern(),
|
||||
occupied_by_node: TestLabel::A.intern(),
|
||||
}),
|
||||
"Adding to a slot that is already occupied should return an error"
|
||||
);
|
||||
|
@ -849,16 +849,16 @@ mod tests {
|
|||
fn test_edge_already_exists() {
|
||||
let mut graph = RenderGraph::default();
|
||||
|
||||
graph.add_node(TestLabels::A, TestNode::new(0, 1));
|
||||
graph.add_node(TestLabels::B, TestNode::new(1, 0));
|
||||
graph.add_node(TestLabel::A, TestNode::new(0, 1));
|
||||
graph.add_node(TestLabel::B, TestNode::new(1, 0));
|
||||
|
||||
graph.add_slot_edge(TestLabels::A, 0, TestLabels::B, 0);
|
||||
graph.add_slot_edge(TestLabel::A, 0, TestLabel::B, 0);
|
||||
assert_eq!(
|
||||
graph.try_add_slot_edge(TestLabels::A, 0, TestLabels::B, 0),
|
||||
graph.try_add_slot_edge(TestLabel::A, 0, TestLabel::B, 0),
|
||||
Err(RenderGraphError::EdgeAlreadyExists(Edge::SlotEdge {
|
||||
output_node: TestLabels::A.intern(),
|
||||
output_node: TestLabel::A.intern(),
|
||||
output_index: 0,
|
||||
input_node: TestLabels::B.intern(),
|
||||
input_node: TestLabel::B.intern(),
|
||||
input_index: 0,
|
||||
})),
|
||||
"Adding to a duplicate edge should return an error"
|
||||
|
@ -885,30 +885,30 @@ mod tests {
|
|||
}
|
||||
|
||||
let mut graph = RenderGraph::default();
|
||||
graph.add_node(TestLabels::A, SimpleNode);
|
||||
graph.add_node(TestLabels::B, SimpleNode);
|
||||
graph.add_node(TestLabels::C, SimpleNode);
|
||||
graph.add_node(TestLabel::A, SimpleNode);
|
||||
graph.add_node(TestLabel::B, SimpleNode);
|
||||
graph.add_node(TestLabel::C, SimpleNode);
|
||||
|
||||
graph.add_node_edges((TestLabels::A, TestLabels::B, TestLabels::C));
|
||||
graph.add_node_edges((TestLabel::A, TestLabel::B, TestLabel::C));
|
||||
|
||||
assert_eq!(
|
||||
output_nodes(TestLabels::A, &graph),
|
||||
HashSet::from_iter((TestLabels::B,).into_array()),
|
||||
output_nodes(TestLabel::A, &graph),
|
||||
HashSet::from_iter((TestLabel::B,).into_array()),
|
||||
"A -> B"
|
||||
);
|
||||
assert_eq!(
|
||||
input_nodes(TestLabels::B, &graph),
|
||||
HashSet::from_iter((TestLabels::A,).into_array()),
|
||||
input_nodes(TestLabel::B, &graph),
|
||||
HashSet::from_iter((TestLabel::A,).into_array()),
|
||||
"A -> B"
|
||||
);
|
||||
assert_eq!(
|
||||
output_nodes(TestLabels::B, &graph),
|
||||
HashSet::from_iter((TestLabels::C,).into_array()),
|
||||
output_nodes(TestLabel::B, &graph),
|
||||
HashSet::from_iter((TestLabel::C,).into_array()),
|
||||
"B -> C"
|
||||
);
|
||||
assert_eq!(
|
||||
input_nodes(TestLabels::C, &graph),
|
||||
HashSet::from_iter((TestLabels::B,).into_array()),
|
||||
input_nodes(TestLabel::C, &graph),
|
||||
HashSet::from_iter((TestLabel::B,).into_array()),
|
||||
"B -> C"
|
||||
);
|
||||
}
|
||||
|
|
|
@ -2,8 +2,8 @@ mod pipeline;
|
|||
mod render_pass;
|
||||
mod ui_material_pipeline;
|
||||
|
||||
use bevy_core_pipeline::core_2d::graph::{Labels2d, SubGraph2d};
|
||||
use bevy_core_pipeline::core_3d::graph::{Labels3d, SubGraph3d};
|
||||
use bevy_core_pipeline::core_2d::graph::{Core2d, Node2d};
|
||||
use bevy_core_pipeline::core_3d::graph::{Core3d, Node3d};
|
||||
use bevy_core_pipeline::{core_2d::Camera2d, core_3d::Camera3d};
|
||||
use bevy_hierarchy::Parent;
|
||||
use bevy_render::{
|
||||
|
@ -15,7 +15,7 @@ pub use pipeline::*;
|
|||
pub use render_pass::*;
|
||||
pub use ui_material_pipeline::*;
|
||||
|
||||
use crate::graph::{LabelsUi, SubGraphUi};
|
||||
use crate::graph::{NodeUi, SubGraphUi};
|
||||
use crate::{
|
||||
texture_slice::ComputedTextureSlices, BackgroundColor, BorderColor, CalculatedClip,
|
||||
ContentSize, DefaultUiCamera, Node, Outline, Style, TargetCamera, UiImage, UiScale, Val,
|
||||
|
@ -53,7 +53,7 @@ pub mod graph {
|
|||
pub struct SubGraphUi;
|
||||
|
||||
#[derive(Debug, Hash, PartialEq, Eq, Clone, RenderLabel)]
|
||||
pub enum LabelsUi {
|
||||
pub enum NodeUi {
|
||||
UiPass,
|
||||
}
|
||||
}
|
||||
|
@ -106,27 +106,27 @@ pub fn build_ui_render(app: &mut App) {
|
|||
let ui_graph_3d = get_ui_graph(render_app);
|
||||
let mut graph = render_app.world.resource_mut::<RenderGraph>();
|
||||
|
||||
if let Some(graph_2d) = graph.get_sub_graph_mut(SubGraph2d) {
|
||||
if let Some(graph_2d) = graph.get_sub_graph_mut(Core2d) {
|
||||
graph_2d.add_sub_graph(SubGraphUi, ui_graph_2d);
|
||||
graph_2d.add_node(LabelsUi::UiPass, RunGraphOnViewNode::new(SubGraphUi));
|
||||
graph_2d.add_node_edge(Labels2d::MainPass, LabelsUi::UiPass);
|
||||
graph_2d.add_node_edge(Labels2d::EndMainPassPostProcessing, LabelsUi::UiPass);
|
||||
graph_2d.add_node_edge(LabelsUi::UiPass, Labels2d::Upscaling);
|
||||
graph_2d.add_node(NodeUi::UiPass, RunGraphOnViewNode::new(SubGraphUi));
|
||||
graph_2d.add_node_edge(Node2d::MainPass, NodeUi::UiPass);
|
||||
graph_2d.add_node_edge(Node2d::EndMainPassPostProcessing, NodeUi::UiPass);
|
||||
graph_2d.add_node_edge(NodeUi::UiPass, Node2d::Upscaling);
|
||||
}
|
||||
|
||||
if let Some(graph_3d) = graph.get_sub_graph_mut(SubGraph3d) {
|
||||
if let Some(graph_3d) = graph.get_sub_graph_mut(Core3d) {
|
||||
graph_3d.add_sub_graph(SubGraphUi, ui_graph_3d);
|
||||
graph_3d.add_node(LabelsUi::UiPass, RunGraphOnViewNode::new(SubGraphUi));
|
||||
graph_3d.add_node_edge(Labels3d::EndMainPass, LabelsUi::UiPass);
|
||||
graph_3d.add_node_edge(Labels3d::EndMainPassPostProcessing, LabelsUi::UiPass);
|
||||
graph_3d.add_node_edge(LabelsUi::UiPass, Labels3d::Upscaling);
|
||||
graph_3d.add_node(NodeUi::UiPass, RunGraphOnViewNode::new(SubGraphUi));
|
||||
graph_3d.add_node_edge(Node3d::EndMainPass, NodeUi::UiPass);
|
||||
graph_3d.add_node_edge(Node3d::EndMainPassPostProcessing, NodeUi::UiPass);
|
||||
graph_3d.add_node_edge(NodeUi::UiPass, Node3d::Upscaling);
|
||||
}
|
||||
}
|
||||
|
||||
fn get_ui_graph(render_app: &mut App) -> RenderGraph {
|
||||
let ui_pass_node = UiPassNode::new(&mut render_app.world);
|
||||
let mut ui_graph = RenderGraph::default();
|
||||
ui_graph.add_node(LabelsUi::UiPass, ui_pass_node);
|
||||
ui_graph.add_node(NodeUi::UiPass, ui_pass_node);
|
||||
ui_graph
|
||||
}
|
||||
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
|
||||
use bevy::{
|
||||
core_pipeline::{
|
||||
core_3d::graph::{Labels3d, SubGraph3d},
|
||||
core_3d::graph::{Core3d, Node3d},
|
||||
fullscreen_vertex_shader::fullscreen_shader_vertex_state,
|
||||
},
|
||||
ecs::query::QueryItem,
|
||||
|
@ -78,18 +78,18 @@ impl Plugin for PostProcessPlugin {
|
|||
// matching the [`ViewQuery`]
|
||||
.add_render_graph_node::<ViewNodeRunner<PostProcessNode>>(
|
||||
// Specify the label of the graph, in this case we want the graph for 3d
|
||||
SubGraph3d,
|
||||
Core3d,
|
||||
// It also needs the label of the node
|
||||
PostProcessLabel,
|
||||
)
|
||||
.add_render_graph_edges(
|
||||
SubGraph3d,
|
||||
Core3d,
|
||||
// Specify the node ordering.
|
||||
// This will automatically create all required node edges to enforce the given ordering.
|
||||
(
|
||||
Labels3d::Tonemapping,
|
||||
Node3d::Tonemapping,
|
||||
PostProcessLabel,
|
||||
Labels3d::EndMainPassPostProcessing,
|
||||
Node3d::EndMainPassPostProcessing,
|
||||
),
|
||||
);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue