bevy/crates
Mike 51201ae54c improve safety comment in scope function (#7534)
# Objective

- While working on scope recently, I ran into a missing invariant for the transmutes in scope. The references passed into Scope are active for the rest of the scope function, but rust doesn't know this so it allows using the owned `spawned` and `scope` after `f` returns. 

## Solution

- Update the safety comment
- Shadow the owned values so they can't be used.
2023-02-13 18:20:17 +00:00
..
bevy_animation Base Sets (#7466) 2023-02-06 03:10:08 +00:00
bevy_app add setup function to app (#7586) 2023-02-09 21:41:54 +00:00
bevy_asset Fix crash with debug_asset_server due to base set changes (#7538) 2023-02-07 14:18:15 +00:00
bevy_audio IOS, Android... same thing (#7493) 2023-02-06 18:08:49 +00:00
bevy_core Base Sets (#7466) 2023-02-06 03:10:08 +00:00
bevy_core_pipeline bevy_core_pipeline: Fix prepass sort orders (#7539) 2023-02-07 11:31:35 +00:00
bevy_derive update winit to 0.28 (#7480) 2023-02-03 16:41:39 +00:00
bevy_diagnostic Rename schedule v3 to schedule (#7519) 2023-02-06 18:44:40 +00:00
bevy_dylib Rename dynamic feature (#7340) 2023-01-23 14:28:00 +00:00
bevy_dynamic_plugin Adapt path type of dynamically_load_plugin (#6734) 2022-12-05 23:39:43 +00:00
bevy_ecs Rename UnsafeWorldCellEntityRef to UnsafeEntityCell (#7568) 2023-02-11 18:50:41 +00:00
bevy_ecs_compile_fail_tests Fix clippy lints and failed test with Rust 1.66 (#6945) 2022-12-15 18:05:15 +00:00
bevy_encase_derive add helper for macro to get either bevy::x or bevy_x depending on how it was imported (#7164) 2023-01-11 21:12:02 +00:00
bevy_gilrs Base Sets (#7466) 2023-02-06 03:10:08 +00:00
bevy_gltf Add extras field to GltfNode (#6973) 2023-02-13 17:56:36 +00:00
bevy_hierarchy Base Sets (#7466) 2023-02-06 03:10:08 +00:00
bevy_input Rename schedule v3 to schedule (#7519) 2023-02-06 18:44:40 +00:00
bevy_internal IOS, Android... same thing (#7493) 2023-02-06 18:08:49 +00:00
bevy_log Fix suppression of all console logs when trace_tracy is enabled (#6955) 2022-12-20 23:45:43 +00:00
bevy_macro_utils Base Sets (#7466) 2023-02-06 03:10:08 +00:00
bevy_math Improve code/comments for Ray::intersect_plane and its tests (#6823) 2022-12-05 22:49:06 +00:00
bevy_mikktspace Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_pbr Refactor Globals and View structs into separate shaders (#7512) 2023-02-11 17:55:18 +00:00
bevy_ptr Fix minor typos in code and docs (#7378) 2023-01-27 12:12:53 +00:00
bevy_reflect bevy_reflect: Support tuple reflection paths (#7324) 2023-02-06 21:22:45 +00:00
bevy_reflect_compile_fail_tests Enable deriving Reflect on structs with generic types (#7364) 2023-01-28 00:12:06 +00:00
bevy_render Refactor Globals and View structs into separate shaders (#7512) 2023-02-11 17:55:18 +00:00
bevy_scene Base Sets (#7466) 2023-02-06 03:10:08 +00:00
bevy_sprite Refactor Globals and View structs into separate shaders (#7512) 2023-02-11 17:55:18 +00:00
bevy_tasks improve safety comment in scope function (#7534) 2023-02-13 18:20:17 +00:00
bevy_text Fix Window feedback loop between the OS and Bevy (#7517) 2023-02-07 14:18:13 +00:00
bevy_time Rename schedule v3 to schedule (#7519) 2023-02-06 18:44:40 +00:00
bevy_transform typo in comment (#7618) 2023-02-11 02:00:14 +00:00
bevy_ui Fix the Size helper functions using the wrong default value and improve the UI examples (#7626) 2023-02-11 23:07:16 +00:00
bevy_utils Migrate engine to Schedule v3 (#7267) 2023-02-06 02:04:50 +00:00
bevy_window Fix Window feedback loop between the OS and Bevy (#7517) 2023-02-07 14:18:13 +00:00
bevy_winit Fix Window feedback loop between the OS and Bevy (#7517) 2023-02-07 14:18:13 +00:00