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bevy_core_pipeline: Fix prepass sort orders (#7539)
# Objective - Prepass opaque and alpha mask are incorrectly sorted back to front. This slipped through review by accident. ## Solution - Sort prepass opaque and alpha mask front to back
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1 changed files with 14 additions and 6 deletions
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@ -26,6 +26,8 @@
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pub mod node;
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use std::cmp::Reverse;
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use bevy_ecs::prelude::*;
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use bevy_reflect::Reflect;
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use bevy_render::{
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@ -75,15 +77,17 @@ pub struct Opaque3dPrepass {
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}
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impl PhaseItem for Opaque3dPrepass {
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type SortKey = FloatOrd;
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// NOTE: Values increase towards the camera. Front-to-back ordering for opaque means we need a descending sort.
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type SortKey = Reverse<FloatOrd>;
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#[inline]
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fn entity(&self) -> Entity {
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self.entity
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}
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#[inline]
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fn sort_key(&self) -> Self::SortKey {
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FloatOrd(self.distance)
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Reverse(FloatOrd(self.distance))
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}
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#[inline]
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@ -93,7 +97,8 @@ impl PhaseItem for Opaque3dPrepass {
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#[inline]
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fn sort(items: &mut [Self]) {
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radsort::sort_by_key(items, |item| item.distance);
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// Key negated to match reversed SortKey ordering
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radsort::sort_by_key(items, |item| -item.distance);
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}
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}
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@ -117,15 +122,17 @@ pub struct AlphaMask3dPrepass {
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}
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impl PhaseItem for AlphaMask3dPrepass {
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type SortKey = FloatOrd;
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// NOTE: Values increase towards the camera. Front-to-back ordering for alpha mask means we need a descending sort.
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type SortKey = Reverse<FloatOrd>;
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#[inline]
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fn entity(&self) -> Entity {
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self.entity
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}
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#[inline]
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fn sort_key(&self) -> Self::SortKey {
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FloatOrd(self.distance)
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Reverse(FloatOrd(self.distance))
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}
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#[inline]
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@ -135,7 +142,8 @@ impl PhaseItem for AlphaMask3dPrepass {
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#[inline]
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fn sort(items: &mut [Self]) {
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radsort::sort_by_key(items, |item| item.distance);
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// Key negated to match reversed SortKey ordering
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radsort::sort_by_key(items, |item| -item.distance);
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}
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}
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