bevy/crates
Daniel Chia 40bbbbb34e Introduce detailed_trace macro, use in TrackedRenderPass (#7639)
Profiles show that in extremely hot loops, like the draw loops in the renderer, invoking the trace! macro has noticeable overhead, even if the trace log level is not enabled.

Solve this by introduce a 'wrapper' detailed_trace macro around trace, that wraps the trace! log statement in a trivially false if statement unless a cargo feature is enabled

# Objective

- Eliminate significant overhead observed with trace-level logging in render hot loops, even when trace log level is not enabled.
- This is an alternative solution to the one proposed in #7223 

## Solution

- Introduce a wrapper around the `trace!` macro called `detailed_trace!`. This macro wraps the `trace!` macro with an if statement that is conditional on a new cargo feature, `detailed_trace`. When the feature is not enabled (the default), then the if statement is trivially false and should be optimized away at compile time.
- Convert the observed hot occurrences of trace logging in `TrackedRenderPass` with this new macro.

Testing the results of 

```
cargo run --profile stress-test --features bevy/trace_tracy --example many_cubes -- spheres
```

![image](https://user-images.githubusercontent.com/1222141/218298552-38551717-b062-4c64-afdc-a60267ac984d.png)

shows significant improvement of the `main_opaque_pass_3d`  of the renderer, a median time decrease from 6.0ms to 3.5ms. 

---

## Changelog

- For performance reasons, some detailed renderer trace logs now require the use of cargo feature `detailed_trace` in addition to setting the log level to `TRACE` in order to be shown.

## Migration Guide

- Some detailed bevy trace events now require the use of the cargo feature `detailed_trace` in addition to enabling `TRACE` level logging to view. Should you wish to see these logs, please compile your code with the bevy feature `detailed_trace`. Currently, the only logs that are affected are the renderer logs pertaining to `TrackedRenderPass` functions
2023-02-13 18:20:27 +00:00
..
bevy_animation Base Sets (#7466) 2023-02-06 03:10:08 +00:00
bevy_app add setup function to app (#7586) 2023-02-09 21:41:54 +00:00
bevy_asset Fix crash with debug_asset_server due to base set changes (#7538) 2023-02-07 14:18:15 +00:00
bevy_audio IOS, Android... same thing (#7493) 2023-02-06 18:08:49 +00:00
bevy_core Base Sets (#7466) 2023-02-06 03:10:08 +00:00
bevy_core_pipeline bevy_core_pipeline: Fix prepass sort orders (#7539) 2023-02-07 11:31:35 +00:00
bevy_derive update winit to 0.28 (#7480) 2023-02-03 16:41:39 +00:00
bevy_diagnostic Rename schedule v3 to schedule (#7519) 2023-02-06 18:44:40 +00:00
bevy_dylib Rename dynamic feature (#7340) 2023-01-23 14:28:00 +00:00
bevy_dynamic_plugin Adapt path type of dynamically_load_plugin (#6734) 2022-12-05 23:39:43 +00:00
bevy_ecs Optimize Iterator::count for event iterators (#7582) 2023-02-13 18:20:21 +00:00
bevy_ecs_compile_fail_tests Fix clippy lints and failed test with Rust 1.66 (#6945) 2022-12-15 18:05:15 +00:00
bevy_encase_derive add helper for macro to get either bevy::x or bevy_x depending on how it was imported (#7164) 2023-01-11 21:12:02 +00:00
bevy_gilrs Base Sets (#7466) 2023-02-06 03:10:08 +00:00
bevy_gltf Add extras field to GltfNode (#6973) 2023-02-13 17:56:36 +00:00
bevy_hierarchy Base Sets (#7466) 2023-02-06 03:10:08 +00:00
bevy_input Rename schedule v3 to schedule (#7519) 2023-02-06 18:44:40 +00:00
bevy_internal Introduce detailed_trace macro, use in TrackedRenderPass (#7639) 2023-02-13 18:20:27 +00:00
bevy_log Fix suppression of all console logs when trace_tracy is enabled (#6955) 2022-12-20 23:45:43 +00:00
bevy_macro_utils Base Sets (#7466) 2023-02-06 03:10:08 +00:00
bevy_math Improve code/comments for Ray::intersect_plane and its tests (#6823) 2022-12-05 22:49:06 +00:00
bevy_mikktspace Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_pbr Refactor Globals and View structs into separate shaders (#7512) 2023-02-11 17:55:18 +00:00
bevy_ptr Fix minor typos in code and docs (#7378) 2023-01-27 12:12:53 +00:00
bevy_reflect bevy_reflect: Support tuple reflection paths (#7324) 2023-02-06 21:22:45 +00:00
bevy_reflect_compile_fail_tests Enable deriving Reflect on structs with generic types (#7364) 2023-01-28 00:12:06 +00:00
bevy_render Introduce detailed_trace macro, use in TrackedRenderPass (#7639) 2023-02-13 18:20:27 +00:00
bevy_scene Base Sets (#7466) 2023-02-06 03:10:08 +00:00
bevy_sprite Refactor Globals and View structs into separate shaders (#7512) 2023-02-11 17:55:18 +00:00
bevy_tasks improve safety comment in scope function (#7534) 2023-02-13 18:20:17 +00:00
bevy_text Fix Window feedback loop between the OS and Bevy (#7517) 2023-02-07 14:18:13 +00:00
bevy_time Rename schedule v3 to schedule (#7519) 2023-02-06 18:44:40 +00:00
bevy_transform typo in comment (#7618) 2023-02-11 02:00:14 +00:00
bevy_ui Fix the Size helper functions using the wrong default value and improve the UI examples (#7626) 2023-02-11 23:07:16 +00:00
bevy_utils Introduce detailed_trace macro, use in TrackedRenderPass (#7639) 2023-02-13 18:20:27 +00:00
bevy_window Fix Window feedback loop between the OS and Bevy (#7517) 2023-02-07 14:18:13 +00:00
bevy_winit Fix Window feedback loop between the OS and Bevy (#7517) 2023-02-07 14:18:13 +00:00