bevy/crates
Kyle 2847cc6933
Don't auto create assets folder (#11218)
# Objective

- Don't automatically create an assets folder
- resolves #11208

## Solution

- Removes directory creation from file reader.
- Clearer panic when using file watcher and asset folder doesn't exist

---------

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
Co-authored-by: Nicola Papale <nicopap@users.noreply.github.com>
2024-01-08 21:45:26 +00:00
..
bevy_a11y Add [lints] table, fix adding #![allow(clippy::type_complexity)] everywhere (#10011) 2023-11-18 20:58:48 +00:00
bevy_animation support all types of animation interpolation from gltf (#10755) 2023-12-31 18:01:50 +00:00
bevy_app Fix typos plugin.rs (#11193) 2024-01-03 15:30:35 +00:00
bevy_asset Don't auto create assets folder (#11218) 2024-01-08 21:45:26 +00:00
bevy_audio Reorder impl to be the same as the trait (#11076) 2023-12-24 17:43:55 +00:00
bevy_core Replace or document ignored doctests (#11040) 2024-01-01 16:50:56 +00:00
bevy_core_pipeline Unload render assets from RAM (#10520) 2024-01-03 03:31:04 +00:00
bevy_derive Reexport winit::platform::android::activity::* in bevy_winit (#11011) 2023-12-19 20:15:03 +00:00
bevy_diagnostic Replace or document ignored doctests (#11040) 2024-01-01 16:50:56 +00:00
bevy_dylib Add [lints] table, fix adding #![allow(clippy::type_complexity)] everywhere (#10011) 2023-11-18 20:58:48 +00:00
bevy_dynamic_plugin Add [lints] table, fix adding #![allow(clippy::type_complexity)] everywhere (#10011) 2023-11-18 20:58:48 +00:00
bevy_ecs Fix integer overflow in BlobVec::reserve_exact (#11234) 2024-01-06 17:31:01 +00:00
bevy_ecs_compile_fail_tests Rename WorldQueryData & WorldQueryFilter to QueryData & QueryFilter (#10779) 2023-12-12 19:45:50 +00:00
bevy_encase_derive Add [lints] table, fix adding #![allow(clippy::type_complexity)] everywhere (#10011) 2023-11-18 20:58:48 +00:00
bevy_gilrs Remove unnecessary path prefixes (#10749) 2023-11-28 23:43:40 +00:00
bevy_gizmos Fix: Gizmos crash due to the persistence policy being set to Unload. Change it to Keep (#11192) 2024-01-03 11:03:18 +00:00
bevy_gltf assets should be kept on CPU by default (#11212) 2024-01-05 05:53:47 +00:00
bevy_hierarchy Rename "AddChild" to "PushChild" (#11194) 2024-01-04 16:06:14 +00:00
bevy_input Extend Touches with clear and reset methods (#10930) 2024-01-04 23:13:29 +00:00
bevy_internal Create serialize feature for bevy_ui (#11188) 2024-01-03 17:52:16 +00:00
bevy_log Print to stderr from panic handler in LogPlugin (#11170) 2024-01-01 17:10:20 +00:00
bevy_macro_utils Replace or document ignored doctests (#11040) 2024-01-01 16:50:56 +00:00
bevy_macros_compile_fail_tests Standardize toml format with taplo (#10594) 2023-11-21 01:04:14 +00:00
bevy_math Add libm feature to bevy_math (#11238) 2024-01-06 22:01:57 +00:00
bevy_mikktspace Replace calculation with function call (#11077) 2023-12-23 17:32:26 +00:00
bevy_pbr update Outdated comment (#11243) 2024-01-07 15:02:43 +00:00
bevy_ptr Simplify equality assertions (#10988) 2023-12-16 23:58:41 +00:00
bevy_reflect Implement TypePath for EntityHash (#11195) 2024-01-04 18:28:31 +00:00
bevy_reflect_compile_fail_tests Fix nested generics in Reflect derive (#10791) 2023-11-29 01:46:09 +00:00
bevy_render Fix perf degradation on web builds (#11227) 2024-01-06 19:40:13 +00:00
bevy_scene Change SceneSpawner::spawn_dynamic_sync to return InstanceID (#11239) 2024-01-06 22:26:32 +00:00
bevy_sprite assets should be kept on CPU by default (#11212) 2024-01-05 05:53:47 +00:00
bevy_tasks Replace or document ignored doctests (#11040) 2024-01-01 16:50:56 +00:00
bevy_text Unload render assets from RAM (#10520) 2024-01-03 03:31:04 +00:00
bevy_time Replace or document ignored doctests (#11040) 2024-01-01 16:50:56 +00:00
bevy_transform Rename "AddChild" to "PushChild" (#11194) 2024-01-04 16:06:14 +00:00
bevy_ui Made the remaining types from bevy_ui to reflect the Default trait if… (#11199) 2024-01-03 18:57:05 +00:00
bevy_utils Add static assertions to bevy_utils for compile-time checks (#11182) 2024-01-02 22:08:30 +00:00
bevy_window Remove CanvasParentResizePlugin (#11057) 2023-12-21 20:01:22 +00:00
bevy_winit Fix perf degradation on web builds (#11227) 2024-01-06 19:40:13 +00:00