update Outdated comment (#11243)

# Objective

- since #9236 queue_mesh_bind_group has been renamed to
prepare_mesh_bind_group,but the comment referring to it has not been
updated. .
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re0312 2024-01-07 23:02:43 +08:00 committed by GitHub
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@ -1106,7 +1106,7 @@ impl<P: PhaseItem, const I: usize> RenderCommand<P> for SetMeshBindGroup<I> {
else {
error!(
"The MeshBindGroups resource wasn't set in the render phase. \
It should be set by the queue_mesh_bind_group system.\n\
It should be set by the prepare_mesh_bind_group system.\n\
This is a bevy bug! Please open an issue."
);
return RenderCommandResult::Failure;