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update Outdated comment (#11243)
# Objective - since #9236 queue_mesh_bind_group has been renamed to prepare_mesh_bind_group,but the comment referring to it has not been updated. .
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@ -1106,7 +1106,7 @@ impl<P: PhaseItem, const I: usize> RenderCommand<P> for SetMeshBindGroup<I> {
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else {
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error!(
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"The MeshBindGroups resource wasn't set in the render phase. \
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It should be set by the queue_mesh_bind_group system.\n\
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It should be set by the prepare_mesh_bind_group system.\n\
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This is a bevy bug! Please open an issue."
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);
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return RenderCommandResult::Failure;
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