Commit graph

4619 commits

Author SHA1 Message Date
Nuutti Kotivuori
1977b6daf2
Fix documentation of SubApp extract (#8747)
# Objective

The `extract` function is given the main app world, and the subapp, not
vice versa as the comment would lead us to believe.

## Solution

Fix the doc.
2023-06-12 19:30:04 +00:00
lelo
278daab6ae
Rename Plane struct to HalfSpace (#8744)
# Objective

- Rename the `render::primitives::Plane` struct as to not confuse it
with `bevy_render::mesh::shape::Plane`
- Fixes https://github.com/bevyengine/bevy/issues/8730

## Solution

- Refactor the `render::primitives::Plane` struct to
`render::primitives::HalfSpace`
- Modify documentation to reflect this change

## Changelog

- Renamed `Plane` to `HalfSpace` to more accurately represent it's use
- Renamed `planes` member in `Frustum` to `half_spaces` to reflect
changes

## Migration Guide

- `Plane` has been renamed to `HalfSpace`
- `planes` member in `Frustum` has been renamed to `half_spaces`

---------

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
Co-authored-by: Nicola Papale <nicopap@users.noreply.github.com>
2023-06-12 19:27:41 +00:00
Chris Sixsmith
a78c4d78d5
Make setup of Opaque3dPrepass and AlphaMask3dPrepass phase items consistent with others (#8408)
# Objective

When browsing the bevy source code to try and learn about
`bevy_core_pipeline`, I noticed that the `DrawFunctions` resources,
`sort_phase_system`s and texture preparation for the `Opaque3d` and
`AlphaMask3d` phase items are all set up in `bevy_core_pipeline`, while
the `Opaque3dPrepass` and `AlphaMask3dPrepass` phase items are only
*declared* in `bevy_core_pipeline`, and actually registered properly
with the renderer in `bevy_pbr`.

This means that, if I am trying to make crate that replaces `bevy_pbr`,
I need to make sure I manually fix this unfinished setup the same way
that `bevy_pbr` does. Worse, it means that if I try to use the
`PrepassNode` `bevy_core_pipeline` adds *without* fixing this, the
engine will simply crash because the `DrawFunctions<T>` resources cannot
be accessed.

The only advantage I can think of for bevy doing it this way is an
ambiguous performance save due to the prepass render phases not being
present unless you are using prepass materials with PBR.

## Solution

I have moved the registration of `DrawFunctions<T>`,
`sort_phase_system::<T>`, camera `RenderPhase` extraction, and texture
preparation for prepass's phase items into `bevy_core_pipeline`
alongside the equivalent code that sets up the `Opaque3d`, `AlphaMask3d`
and `Transparent3d` phase items.

Am open to tweaking this to improve the performance impact of prepass
things being around if the app doesn't use them if needed.

I've tested that the `shader_prepass` example still works with this
change.
2023-06-12 19:15:28 +00:00
Alice Cecile
584e7d00ff
Remove stray boilerplate line in bevy_dynamic_plugin/Cargo.toml (#8830)
This line is autogenerated with new projects and was never cleaned up.
2023-06-12 19:10:48 +00:00
Liam Gallagher
942766c485
Add integer equivalents for Rect (#7984)
## Objective

Add integer equivalents for the `Rect` type.

Closes #7967

## Solution

- Add `IRect` and `URect`

## Changelog

Added `IRect` and `URect` types.
2023-06-12 19:10:48 +00:00
ickshonpe
6fc619d34a
Fix the logo image in the "ui" UI example (#7894)
# Objective

The AccessKit PR removed the loading of the image logo from the UI
example.
It also added some alt text with `TextStyle::default()` as a child of
the logo image node.

If you give an image node a child, then its size is no longer determined
by the measurefunc that preserves its aspect ratio. Instead, its width
and height are determined by the constraints set on the node and the
size of the contents of the node. In this case, the image node is set to
have a width of 500 with no constraints on its height. So it looks at
its child node to determine what height it should take. Because the
child has `TextStyle::default` it allocates no space for the text, the
height of the image node is set to zero and the logo isn't drawn.

Fixes #8805

## Solution

Load the image, and set min_size and max_size constraints of 500 by 125
pixels.
2023-06-12 19:01:12 +00:00
Nicola Papale
f07bb3c449
Add last_changed_tick and added_tick to ComponentTicks (#8803)
# Objective

EntityRef::get_change_ticks mentions that ComponentTicks is useful to
create change detection for your own runtime.

However, ComponentTicks doesn't even expose enough data to create
something that implements DetectChanges. Specifically, we need to be
able to extract the last change tick.

## Solution

We add a method to get the last change tick. We also add a method to get
the added tick.

## Changelog

- Add `last_changed_tick` and `added_tick` to `ComponentTicks`
2023-06-12 17:55:09 +00:00
Natanael Mojica
f135535cd6
Rename Command's "write" method to "apply" (#8814)
# Objective

- Fixes #8811 .

## Solution

- Rename "write" method to "apply" in Command trait definition.
- Rename other implementations of command trait throughout bevy's code
base.

---

## Changelog

- Changed: `Command::write` has been changed to `Command::apply`
- Changed: `EntityCommand::write` has been changed to
`EntityCommand::apply`

## Migration Guide

- `Command::write` implementations need to be changed to implement
`Command::apply` instead. This is a mere name change, with no further
actions needed.
- `EntityCommand::write` implementations need to be changed to implement
`EntityCommand::apply` instead. This is a mere name change, with no
further actions needed.

---------

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
2023-06-12 17:53:47 +00:00
Nicola Papale
ea887d8ffa
Allow unsized types as mapped value in Ref::map (#8817)
# Objective

- I can't map unsized type using `Ref::map` (for example `dyn Reflect`)

## Solution

- Allow unsized types (this is possible because `Ref` stores a reference
to `T`)
2023-06-12 17:52:11 +00:00
Nicola Papale
527d3a5885
Add iter_many_manual QueryState method (#8772)
# Objective

`QueryState` exposes a `get_manual` and `iter_manual` method. However,
there is now `iter_many_manual`.

`iter_many_manual` is useful when you have a `&World` (eg: the `world`
in a `Scene`) and want to run a query several times on it (eg:
iteratively navigate a hierarchy by calling `iter_many` on `Children`
component).

`iter_many`'s need for a `&mut World` makes the API much less flexible.
The exclusive access pattern requires doing some very funky dance and
excludes a category of algorithms for hierarchy traversal.

## Solution

- Add a `iter_many_manual` method to `QueryState`

### Alternative

My current workaround is to use `get_manual`. However, this doesn't
benefit from the optimizations on `QueryManyIter`.

---

## Changelog

- Add a `iter_many_manual` method to `QueryState`
2023-06-10 23:24:09 +00:00
JoJoJet
32faf4cb5c
Document every public item in bevy_ecs (#8731)
# Objective

Title.

---------

Co-authored-by: François <mockersf@gmail.com>
Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
Co-authored-by: James Liu <contact@jamessliu.com>
2023-06-10 23:23:48 +00:00
Nicola Papale
50bc785c8a
Add new and map methods to Ref (#8797)
# Objective

`Ref` is a useful way of accessing change detection data.

However, unlike `Mut`, it doesn't expose a constructor or even a way to
go from `Ref<A>` to `Ref<B>`.

Such methods could be useful, for example, to 3rd party crates that want
to expose change detection information in a clean way.

My use case is to map a `Ref<T>` into a `Ref<dyn Reflect>`, and keep
change detection info to avoid running expansive routines.

## Solution

We add the `new` and `map` methods. Since similar methods exist on `Mut`
where they are much more footgunny to use, I judged that it was
acceptable to create such methods.

## Workaround

Currently, it's not possible to create/project `Ref`s. One can define
their own `Ref` and implement `ChangeDetection` on it. One would then
use `ChangeTrackers` to populate the custom `Ref` with tick data.

---

## Changelog

- Added the `Ref::map` and `Ref::new` methods for more ergonomic `Ref`s

---------

Co-authored-by: Gino Valente <49806985+MrGVSV@users.noreply.github.com>
2023-06-10 23:19:52 +00:00
Nicola Papale
83de94f9f9
Register a few missed reflect components (#8807)
# Objective

-  Some reflect components weren't properly registered.

## Solution

- We register them
- I also sorted the register lines in `Plugin::build` in `bevy_ui`

### Note

How I did I find them:

- I picked up the list of `Component`s from the `Component` trait page
in rustdoc.
- Then I tried to register all of them. Removing the registration when
it doesn't implement `Reflect` to pass compilation.
- Then I added `app.register_type_data::<T, Foo>()`, for all Reflect
components. It panics if `T` is not registered.
- I repeated the last line N times until bevy stopped panicking at
startup

---

## Changelog

- Register the following components: `PrimaryWindow` `Fxaa`
`FogSettings` `NotShadowCaster` `NotShadowReceiver` `CalculatedClip`
`RelativeCursorPosition`
2023-06-10 23:19:39 +00:00
Nicola Papale
0ed8b20d8a
Remove Component derive for AlphaMode (#8804)
`AlphaMode` is not used as a component anywhere in the engine. It
shouldn't implement `Component`. It might mislead users into thinking it
has any effect as a component.

---

## Changelog

- Remove `Component` implementation for `AlphaMode`. It wasn't used by
anything.

## Migration Guide

`AlphaMode` is not a component anymore.

It wasn't used anywhere in the engine. If you were using it as a
component for your own purposes, you should use a newtype instead, as
follow:

```rust
#[derive(Component, Deref)]
struct MyAlphaMode(AlphaMode);
```

Then replace uses of `AlphaMode` with `MyAlphaMode`

```diff
- Query<&AlphaMode, …>,
+ Query<&MyAlphaMode, …>,
```
2023-06-10 22:38:07 +00:00
IceSentry
75da2e7adf
Disable camera on window close (#8802)
# Objective

- When a window is closed, the associated camera keeps rendering even if
the RenderTarget isn't valid anymore.
	- This is essentially just wasting a lot of performance.

## Solution

- Detect the window close event and disable any camera that used the
window has a RenderTarget.

## Notes

It's possible a similar thing could be done for camera that use an image
handle, but I would fix that in a separate PR.
2023-06-10 19:50:37 +00:00
Nicola Papale
c1fd505f9c
Implement Reflect on NoFrustumCulling (#8801)
# Objective

`NoFrustumCulling` doesn't implement `Reflect`, while nothing prevents
it from implementing it.

## Solution

Implement `Reflect` for it.

---

## Changelog

- Add `Reflect` derive to `NoFrustrumCulling`.
- Add `FromReflect` derive to `Visibility`.
2023-06-10 10:04:50 +00:00
ickshonpe
a1494e53df
Perform relative_cursor_position calculation vectorwise in ui_focus_system (#8795)
# Objective

This calculation is performed componentwise but all the values are
vectors so it should be using vector operations.
Works correctly with the `relative_cursor_position` example.
2023-06-09 12:01:07 +00:00
ickshonpe
dc3de5f9b8
Fix errors in the doc comment for UiSurface::upsert_node. (#8796)
# Objective

"Retrieves the taffy node corresponding to given entity exists" 😓
2023-06-09 11:59:57 +00:00
Thierry Berger
b559e9b6b4
bevy_reflect: implement Reflect for SmolStr (#8771)
# Objective
To upgrade winit's dependency, it's useful to reuse SmolStr, which
replaces/improves the too restrictive Key letter enums.

As Input<Key> is a resource it should implement Reflect through all its
fields.

## Solution

Add smol_str to bevy_reflect supported types, behind a feature flag.

This PR blocks winit's upgrade PR:
https://github.com/bevyengine/bevy/pull/8745.

# Current state

- I'm discovering bevy_reflect, I appreciate all feedbacks, and send me
your nitpicks!
- Lacking more tests

---------

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
Co-authored-by: Gino Valente <49806985+MrGVSV@users.noreply.github.com>
2023-06-08 20:33:21 +00:00
Jim Eckerlein
008030357b
Touchpad magnify and rotate events (#8791)
# Objective

The goal of this PR is to receive touchpad magnification and rotation
events.

## Solution

Implement pendants for winit's `TouchpadMagnify` and `TouchpadRotate`
events.

Adjust the `mouse_input_events.rs` example to debug magnify and rotate
events.

Since winit only reports these events on macOS, the Bevy events for
touchpad magnification and rotation are currently only fired on macOS.
2023-06-08 20:31:43 +00:00
dependabot[bot]
d6d25d8c78
Update notify requirement from 5.0.0 to 6.0.0 (#8757)
Updates the requirements on
[notify](https://github.com/notify-rs/notify) to permit the latest
version.
<details>
<summary>Changelog</summary>
<p><em>Sourced from <a
href="https://github.com/notify-rs/notify/blob/main/CHANGELOG.md">notify's
changelog</a>.</em></p>
<blockquote>
<h2>notify 6.0.0 (2023-05-17)</h2>
<ul>
<li>CHANGE: files and directories moved into a watch folder on Linux
will now be reported as <code>rename to</code> events instead of
<code>create</code> events <a
href="https://redirect.github.com/notify-rs/notify/issues/480">#480</a></li>
<li>CHANGE: on Linux <code>rename from</code> events will be emitted
immediately without starting a new thread <a
href="https://redirect.github.com/notify-rs/notify/issues/480">#480</a></li>
<li>CHANGE: raise MSRV to 1.60 <a
href="https://redirect.github.com/notify-rs/notify/issues/480">#480</a></li>
</ul>
<h2>debouncer-mini 0.3.0 (2023-05-17)</h2>
<ul>
<li>CHANGE: upgrade to notify 6.0.0, pushing MSRV to 1.60 <a
href="https://redirect.github.com/notify-rs/notify/issues/480">#480</a></li>
</ul>
<h2>debouncer-full 0.1.0 (2023-05-17)</h2>
<p>Newly introduced alternative debouncer with more features. <a
href="https://redirect.github.com/notify-rs/notify/issues/480">#480</a></p>
<ul>
<li>FEATURE: only emit a single <code>rename</code> event if the rename
<code>From</code> and <code>To</code> events can be matched</li>
<li>FEATURE: merge multiple <code>rename</code> events</li>
<li>FEATURE: keep track of the file system IDs all files and stiches
rename events together (FSevents, Windows)</li>
<li>FEATURE: emit only one <code>remove</code> event when deleting a
directory (inotify)</li>
<li>FEATURE: don't emit duplicate create events</li>
<li>FEATURE: don't emit <code>Modify</code> events after a
<code>Create</code> event</li>
</ul>
<p><a
href="https://redirect.github.com/notify-rs/notify/issues/480">#480</a>:
<a
href="https://redirect.github.com/notify-rs/notify/pull/480">notify-rs/notify#480</a></p>
<h2>notify 5.2.0 (2023-05-17)</h2>
<ul>
<li>CHANGE: implement <code>Copy</code> for <code>EventKind</code> and
<code>ModifyKind</code> <a
href="https://redirect.github.com/notify-rs/notify/issues/481">#481</a></li>
</ul>
<p><a
href="https://redirect.github.com/notify-rs/notify/issues/481">#481</a>:
<a
href="https://redirect.github.com/notify-rs/notify/pull/481">notify-rs/notify#481</a></p>
<h2>notify 5.1.0 (2023-01-15)</h2>
<ul>
<li>CHANGE: switch from winapi to windows-sys <a
href="https://redirect.github.com/notify-rs/notify/issues/457">#457</a></li>
<li>FIX: kqueue-backend: batch file-watching together to improve
performance <a
href="https://redirect.github.com/notify-rs/notify/issues/454">#454</a></li>
<li>DOCS: include license file in crate again <a
href="https://redirect.github.com/notify-rs/notify/issues/461">#461</a></li>
<li>DOCS: typo and examples fixups</li>
</ul>
<p><a
href="https://redirect.github.com/notify-rs/notify/issues/454">#454</a>:
<a
href="https://redirect.github.com/notify-rs/notify/pull/454">notify-rs/notify#454</a>
<a
href="https://redirect.github.com/notify-rs/notify/issues/461">#461</a>:
<a
href="https://redirect.github.com/notify-rs/notify/pull/461">notify-rs/notify#461</a>
<a
href="https://redirect.github.com/notify-rs/notify/issues/457">#457</a>:
<a
href="https://redirect.github.com/notify-rs/notify/pull/457">notify-rs/notify#457</a></p>
<h2>debouncer-mini 0.2.1 (2022-09-05)</h2>
<ul>
<li>DOCS: correctly document the <code>crossbeam</code> feature <a
href="https://redirect.github.com/notify-rs/notify/issues/440">#440</a></li>
</ul>
<p><a
href="https://redirect.github.com/notify-rs/notify/issues/440">#440</a>:
<a
href="https://redirect.github.com/notify-rs/notify/pull/440">notify-rs/notify#440</a></p>
<h2>debouncer-mini 0.2.0 (2022-08-30)</h2>
<p>Upgrade notify dependency to 5.0.0</p>
<!-- raw HTML omitted -->
</blockquote>
<p>... (truncated)</p>
</details>
<details>
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2023-06-06 21:05:21 +00:00
dependabot[bot]
a782902538
Update ruzstd requirement from 0.3.1 to 0.4.0 (#8755)
Updates the requirements on
[ruzstd](https://github.com/KillingSpark/zstd-rs) to permit the latest
version.
<details>
<summary>Release notes</summary>
<p><em>Sourced from <a
href="https://github.com/KillingSpark/zstd-rs/releases">ruzstd's
releases</a>.</em></p>
<blockquote>
<h2>No-std support and better dict API</h2>
<p>This release features no-std support with big thanks to <a
href="https://github.com/antangelo"><code>@​antangelo</code></a>!</p>
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2023-06-06 21:04:07 +00:00
Mike
0a90bac4f4
skip check change tick for apply_deferred systems (#8760)
# Objective

- Fixes https://github.com/bevyengine/bevy/issues/8410

## Solution

- Skip the check that produces the warning for apply_buffers systems.

---

## Changelog

- skip check_change_ticks for apply_buffers systems.
2023-06-06 19:47:07 +00:00
Carter Anderson
8b9d88f4d0
Reflect now requires DynamicTypePath. Remove Reflect::get_type_path() (#8764)
Followup to #7184

This makes `Reflect: DynamicTypePath` which allows us to remove
`Reflect::get_type_path`, reducing unnecessary codegen and simplifying
`Reflect` implementations.
2023-06-06 17:23:58 +00:00
CatThingy
89cbc78d3d
Require #[derive(Event)] on all Events (#7086)
# Objective

Be consistent with `Resource`s and `Components` and have `Event` types
be more self-documenting.
Although not susceptible to accidentally using a function instead of a
value due to `Event`s only being initialized by their type, much of the
same reasoning for removing the blanket impl on `Resource` also applies
here.

* Not immediately obvious if a type is intended to be an event
* Prevent invisible conflicts if the same third-party or primitive types
are used as events
* Allows for further extensions (e.g. opt-in warning for missed events)

## Solution

Remove the blanket impl for the `Event` trait. Add a derive macro for
it.

---

## Changelog

- `Event` is no longer implemented for all applicable types. Add the
`#[derive(Event)]` macro for events.

## Migration Guide

* Add the `#[derive(Event)]` macro for events. Third-party types used as
events should be wrapped in a newtype.
2023-06-06 14:44:32 +00:00
Jamie Ridding
1e97c79ec1
bevy_reflect: Disambiguate type bounds in where clauses. (#8761)
# Objective

It was accidentally found that rustc is unable to parse certain
constructs in `where` clauses properly. `bevy_reflect::Reflect`'s habit
of copying and pasting the field types in a type's definition to its
`where` clauses made it very easy to accidentally run into this
behaviour - particularly with the construct
```rust
where
    for<'a> fn(&'a T) -> &'a T: Trait1 + Trait2
```

which was incorrectly parsed as
```rust
where
    for<'a> (fn(&'a T) -> &'a T: Trait1 + Trait2)
            ^                                   ^ incorrect syntax grouping
```

instead of
```rust
where
    (for<'a> fn(&'a T) -> &'a T): Trait1 + Trait2
    ^                          ^ correct syntax grouping
```

Fixes #8759 

## Solution

This commit fixes the issue by inserting explicit parentheses to
disambiguate types from their bound lists.
2023-06-05 22:47:08 +00:00
张林伟
b72b15465d
Support to set window theme and expose system window theme changed event (#8593)
# Objective

- Fixes https://github.com/bevyengine/bevy/issues/8586.

## Solution

- Add `preferred_theme` field to `Window` and set it when window
creation
- Add `window_theme` field to `InternalWindowState` to store current
window theme
- Expose winit `WindowThemeChanged` event

---------

Co-authored-by: hate <15314665+hate@users.noreply.github.com>
Co-authored-by: Nicola Papale <nicopap@users.noreply.github.com>
Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
Co-authored-by: François <mockersf@gmail.com>
2023-06-05 21:04:22 +00:00
Brian Merchant
25add57614
Mention that default spawned primary window is spawned with PrimaryWindow marker component (#8752)
# Objective

Fixes #8751 

## Solution

The doc string for the `primary_window` field on `Window` now mentions
that the default spawned primary window is spawned with the
`PrimaryWindow` marker component.

---------

Co-authored-by: François <mockersf@gmail.com>
2023-06-05 20:56:49 +00:00
François
4e25008dd6
correctly setup everything in the default run_once runner (#8740)
# Objective

- Fix #8658 
- `without_winit` example panics `thread 'Compute Task Pool (2)'
panicked at 'called `Option::unwrap()` on a `None` value',
crates/bevy_render/src/pipelined_rendering.rs:134:84`

## Solution

- In the default runner method `run_once`, correctly finish the
initialisation of the plugins. `run_once` can't be called twice so it's
ok to do it there
2023-06-05 20:54:12 +00:00
Michael Johnson
3507b21dce
Allow systems using Diagnostics to run in parallel (#8677)
# Objective

I was trying to add some `Diagnostics` to have a better break down of
performance but I noticed that the current implementation uses a
`ResMut` which forces the functions to all run sequentially whereas
before they could run in parallel. This created too great a performance
penalty to be usable.

## Solution

This PR reworks how the diagnostics work with a couple of breaking
changes. The idea is to change how `Diagnostics` works by changing it to
a `SystemParam`. This allows us to hold a `Deferred` buffer of
measurements that can be applied later, avoiding the need for multiple
mutable references to the hashmap. This means we can run systems that
write diagnostic measurements in parallel.

Firstly, we rename the old `Diagnostics` to `DiagnosticsStore`. This
clears up the original name for the new interface while allowing us to
preserve more closely the original API.

Then we create a new `Diagnostics` struct which implements `SystemParam`
and contains a deferred `SystemBuffer`. This can be used very similar to
the old `Diagnostics` for writing new measurements.

```rust
fn system(diagnostics: ResMut<Diagnostics>) { diagnostics.new_measurement(ID, || 10.0)}
// changes to
fn system(mut diagnostics: Diagnostics) { diagnostics.new_measurement(ID, || 10.0)}
``` 
For reading the diagnostics, the user needs to change from `Diagnostics`
to `DiagnosticsStore` but otherwise the function calls are the same.

Finally, we add a new method to the `App` for registering diagnostics.
This replaces the old method of creating a startup system and adding it
manually.

Testing it, this PR does indeed allow Diagnostic systems to be run in
parallel.

## Changelog

- Change `Diagnostics` to implement `SystemParam` which allows
diagnostic systems to run in parallel.

## Migration Guide

- Register `Diagnostic`'s using the new
`app.register_diagnostic(Diagnostic::new(DIAGNOSTIC_ID,
"diagnostic_name", 10));`
- In systems for writing new measurements, change `mut diagnostics:
ResMut<Diagnostics>` to `mut diagnostics: Diagnostics` to allow the
systems to run in parallel.
- In systems for reading measurements, change `diagnostics:
Res<Diagnostics>` to `diagnostics: Res<DiagnosticsStore>`.
2023-06-05 20:51:22 +00:00
radiish
1efc762924
reflect: stable type path v2 (#7184)
# Objective

- Introduce a stable alternative to
[`std::any::type_name`](https://doc.rust-lang.org/std/any/fn.type_name.html).
- Rewrite of #5805 with heavy inspiration in design.
- On the path to #5830.
- Part of solving #3327.


## Solution

- Add a `TypePath` trait for static stable type path/name information.
- Add a `TypePath` derive macro.
- Add a `impl_type_path` macro for implementing internal and foreign
types in `bevy_reflect`.

---

## Changelog

- Added `TypePath` trait.
- Added `DynamicTypePath` trait and `get_type_path` method to `Reflect`.
- Added a `TypePath` derive macro.
- Added a `bevy_reflect::impl_type_path` for implementing `TypePath` on
internal and foreign types in `bevy_reflect`.
- Changed `bevy_reflect::utility::(Non)GenericTypeInfoCell` to
`(Non)GenericTypedCell<T>` which allows us to be generic over both
`TypeInfo` and `TypePath`.
- `TypePath` is now a supertrait of `Asset`, `Material` and
`Material2d`.
- `impl_reflect_struct` needs a `#[type_path = "..."]` attribute to be
specified.
- `impl_reflect_value` needs to either specify path starting with a
double colon (`::core::option::Option`) or an `in my_crate::foo`
declaration.
- Added `bevy_reflect_derive::ReflectTypePath`.
- Most uses of `Ident` in `bevy_reflect_derive` changed to use
`ReflectTypePath`.

## Migration Guide

- Implementors of `Asset`, `Material` and `Material2d` now also need to
derive `TypePath`.
- Manual implementors of `Reflect` will need to implement the new
`get_type_path` method.

## Open Questions
- [x] ~This PR currently does not migrate any usages of
`std::any::type_name` to use `bevy_reflect::TypePath` to ease the review
process. Should it?~ Migration will be left to a follow-up PR.
- [ ] This PR adds a lot of `#[derive(TypePath)]` and `T: TypePath` to
satisfy new bounds, mostly when deriving `TypeUuid`. Should we make
`TypePath` a supertrait of `TypeUuid`? [Should we remove `TypeUuid` in
favour of
`TypePath`?](2afbd85532 (r961067892))
2023-06-05 20:31:20 +00:00
Ame
94dce091a9
Change Camera3dBundle::tonemapping to Default (#8753)
# Objective

- Continue with #8685 to make `TonyMcMapface` the default tonemapping

## Solution

- Change the default value `Camera3dBundle::tonemapping` from
`Tonemapping::ReinhardLuminance` to `Default::default()`
(`Tonemapping::TonyMcMapface`)
2023-06-05 01:50:03 +00:00
lelo
d1158288d5
Update B0003 error docs to stageless (#8736)
# Objective

- Fixes https://github.com/bevyengine/bevy/issues/8641

## Solution

- Update the B0003 docs to reflect the changes brought to Bevy with the
release of ECS Schedule v3
2023-06-02 17:48:47 +00:00
iiYese
265a25c16b
Fix all_tuples + added docs. (#8743)
- Fix out of range indexing when invoking with start greater than 1.
- Added docs to make the expected behavior clear.
2023-06-02 16:05:27 +00:00
Alice Cecile
cbd4abf0fc
Rename apply_system_buffers to apply_deferred (#8726)
# Objective

- `apply_system_buffers` is an unhelpful name: it introduces a new
internal-only concept
- this is particularly rough for beginners as reasoning about how
commands work is a critical stumbling block

## Solution

- rename `apply_system_buffers` to the more descriptive `apply_deferred`
- rename related fields, arguments and methods in the internals fo
bevy_ecs for consistency
- update the docs


## Changelog

`apply_system_buffers` has been renamed to `apply_deferred`, to more
clearly communicate its intent and relation to `Deferred` system
parameters like `Commands`.

## Migration Guide

- `apply_system_buffers` has been renamed to `apply_deferred`
- the `apply_system_buffers` method on the `System` trait has been
renamed to `apply_deferred`
- the `is_apply_system_buffers` function has been replaced by
`is_apply_deferred`
- `Executor::set_apply_final_buffers` is now
`Executor::set_apply_final_deferred`
- `Schedule::apply_system_buffers` is now `Schedule::apply_deferred`

---------

Co-authored-by: JoJoJet <21144246+JoJoJet@users.noreply.github.com>
2023-06-02 14:04:13 +00:00
Егор Куклин
6b4c7d5d88
Add get_at_mut to bevy_reflect::Map trait (#8691)
# Objective

Fixes #8596 

## Solution

Change interface of the trait Map. Adjust implementations of this trait

---

## Changelog

### Changed
- Interface of Map trait

### Added
- `Map::get_at_mut`

## Migration Guide

Every implementor of Map trait would need to implement `get_at_mut`.
Which, judging by changes in this PR, should be fairly trivial.
2023-06-02 12:24:40 +00:00
François
fb148f7d65
remove some use of once_cell that can be replace with new std (#8739)
# Objective

- Some methods are stabilised with Rust 1.70
https://blog.rust-lang.org/2023/06/01/Rust-1.70.0.html#oncecell-and-oncelock

## Solution

- Remove `once_cell` when possible and use std instead
2023-06-01 21:55:18 +00:00
ira
5f936b42b1
Resolve clippy issues for rust 1.70.0 (#8738)
- Supress false positive `redundant_clone` lints.
- Supress inactionable `result_large_err` lint.
Most of the size(50 out of 68 bytes) is coming from
`naga::WithSpan<naga::valid::ValidationError>`
2023-06-01 21:05:05 +00:00
François
70aee72726
Update cargo deny configuration (#8734)
# Objective

- Make the dependency job successful again

## Solution

- Update the list of duplicates
- Remove a security issue exception not needed anymore
- Also update a dependency that was missed by dependabot
2023-06-01 16:29:45 +00:00
Gauthier Acquitter
acf1362b9a
bevy_reflect: Allow construction of MapIter outside of the bevy_reflect crate. (#8723)
# Objective

Right now it's impossible to construct a MapIter outside of the
bevy_reflect crate, making it impossible to implement the Map trait for
custom map types.

## Solution

Addition of a pub constructor to MapIter.
2023-06-01 10:12:57 +00:00
François
bea7fd1c0b
update bitflags to 2.3 (#8728)
# Objective

- Update bitflags to 2.3
2023-06-01 08:41:42 +00:00
dependabot[bot]
bad754a986
Update android_log-sys requirement from 0.2.0 to 0.3.0 (#7925)
Updates the requirements on
[android_log-sys](https://github.com/nercury/android_log-sys-rs) to
permit the latest version.
<details>
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</ul>
</details>
<br />


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2023-06-01 07:55:33 +00:00
JMS55
afd4cfd9d5
Use ViewNode for TAA (#8732)
Some code cleanup that was missed in a previous PR. 

Yes, the ViewQuery arguments are formatted like that by rustfmt, I don't
know why 😅.
2023-06-01 04:42:41 +00:00
lelo
4ce37395da
Add or_else combinator to run_conditions.rs (#8714)
# Objective

- Showcase the use of `or_else()` as requested. Fixes
https://github.com/bevyengine/bevy/issues/8702

## Solution

- Add an uninitialized resource `Unused`
- Use `or_else()` to evaluate a second run condition
- Add documentation explaining how `or_else()` works
2023-05-31 16:52:36 +00:00
JoJoJet
233b26cc17
Make the Condition trait generic (#8721)
# Objective

The `Condition` trait is only implemented for systems and system
functions that take no input. This can make it awkward to write
conditions that are intended to be used with system piping.

## Solution

Add an `In` generic to the trait. It defaults to `()`.

---

## Changelog

- Made the `Condition` trait generic over system inputs.
2023-05-31 16:49:46 +00:00
VitalyR
5b0f21c773
Add winit's wayland-csd-adwaita feature to Bevy's wayland feature (#8722)
# Objective

- Fix Wayland window client side decorations issue on Gnome Wayland,
fixes #3301.

## Solution

- One simple one line solution: Add winit's `wayland-csd-adwaita`
feature to Bevy's `wayland` feature.

Copied from
https://github.com/bevyengine/bevy/issues/3301#issuecomment-1569611257:
### Investigation
1. Gnome forced Wayland apps to implement CSD, whether on their own or
using some libraries like Gnome's official solution
[libdecor](https://gitlab.freedesktop.org/libdecor/libdecor). Many Linux
apps do this with libdecor, like blender, kitty... I think it's not
comfortable for Bevy to fix this problem this way.
2. Winit has support for CSD on
wayland(8bb004a1d9/Cargo.toml (L42)),
but Bevy disabled Winit's default features, thus no winit's
`wayland-csd-adwaita` feature. And Bevy's `wayland` feature doesn't
include winit's `wayland-csd-adwaita` feature so users can't get window
decorations on Wayland even with Bevy's `wayland` feature enabled.
3. Many rust UI toolkit, like iced, doesn't disable winit's
`wayland-csd-adwaita` feature.
### Conclusion and one Possible solution

Bevy disabled `winit`'s default features in order to decrease package
size. But I think it's acceptable to add `winit`'s `wayland-csd-adwaita`
feature to Bevy's `wayland` feature gate to fix this issue easily for
this only add on crate: sctk-adwaita.
2023-05-31 16:48:03 +00:00
JoJoJet
5472ea4a14
Improve encapsulation for commands and add docs (#8725)
# Objective

Several of our built-in `Command` types are too public:
- `GetOrSpawn` is public, even though it only makes sense to call it
from within `Commands::get_or_spawn`.
- `Remove` and `RemoveResource` contain public `PhantomData` marker
fields.

## Solution

Remove `GetOrSpawn` and use an anonymous command. Make the marker fields
private.

---

## Migration Guide

The `Command` types `Remove` and `RemoveResource` may no longer be
constructed manually.

```rust
// Before:
commands.add(Remove::<T> {
    entity: id,
    phantom: PhantomData,
});

// After:
commands.add(Remove::<T>::new(id));

// Before:
commands.add(RemoveResource::<T> { phantom: PhantomData });

// After:
commands.add(RemoveResource::<T>::new());
```

The command type `GetOrSpawn` has been removed. It was not possible to
use this type outside of `bevy_ecs`.
2023-05-31 16:45:46 +00:00
Nicola Papale
c8167c1276
Add CubicCurve::segment_count + iter_samples adjustment (#8711)
## Objective

- Provide a way to use `CubicCurve` non-iter methods
- Accept a `FnMut` over a `fn` pointer on `iter_samples`
- Improve `build_*_cubic_100_points` benchmark by -45% (this means they
are twice as fast)

### Solution

Previously, the only way to iterate over an evenly spaced set of points
on a `CubicCurve` was to use one of the `iter_*` methods.

The return value of those methods were bound by `&self` lifetime, making
them unusable in certain contexts.

Furthermore, other `CubicCurve` methods (`position`, `velocity`,
`acceleration`) required normalizing `t` over the `CubicCurve`'s
internal segment count.

There were no way to access this segment count, making those methods
pretty much unusable.

The newly added `segment_count` allows accessing the segment count.

`iter_samples` used to accept a `fn`, a function pointer. This is
surprising and contrary to the rust stdlib APIs, which accept `Fn`
traits for `Iterator` combinators.

`iter_samples` now accepts a `FnMut`.

I don't trust a bit the bevy benchmark suit, but according to it, this
doubles (-45%) the performance on the `build_pos_cubic_100_points` and
`build_accel_cubic_100_points` benchmarks.

---

## Changelog

- Added the `CubicCurve::segments` method to access the underlying
segments of a cubic curve
- Allow closures as `CubicCurve::iter_samples` `sample_function`
argument.
2023-05-31 14:57:37 +00:00
Sélène Amanita
ca81d3e435
Document query errors (#8692)
# Objective

Add documentation to `Query` and `QueryState` errors in bevy_ecs
(`QuerySingleError`, `QueryEntityError`, `QueryComponentError`)

## Solution

- Change display message for `QueryEntityError::QueryDoesNotMatch`: this
error can also happen when the entity has a component which is filtered
out (with `Without<C>`)
- Fix wrong reference in the documentation of `Query::get_component` and
`Query::get_component_mut` from `QueryEntityError` to
`QueryComponentError`
- Complete the documentation of the three error enum variants.
- Add examples for `QueryComponentError::MissingReadAccess` and
`QueryComponentError::MissingWriteAccess`
- Add reference to `QueryState` in `QueryEntityError`'s documentation.

---

## Migration Guide

Expect `QueryEntityError::QueryDoesNotMatch`'s display message to
change? Not sure that counts.

---------

Co-authored-by: harudagondi <giogdeasis@gmail.com>
2023-05-30 14:41:14 +00:00
Marco Buono
292e069bb5
Apply codebase changes in preparation for StandardMaterial transmission (#8704)
# Objective

- Make #8015 easier to review;

## Solution

- This commit contains changes not directly related to transmission
required by #8015, in easier-to-review, one-change-per-commit form.

---

## Changelog

### Fixed

- Clear motion vector prepass using `0.0` instead of `1.0`, to avoid TAA
artifacts on transparent objects against the background;

### Added

- The `E` mathematical constant is now available for use in shaders,
exposed under `bevy_pbr::utils`;
- A new `TAA` shader def is now available, for conditionally enabling
shader logic via `#ifdef` when TAA is enabled; (e.g. for jittering
texture samples)
- A new `FallbackImageZero` resource is introduced, for when a fallback
image filled with zeroes is required;
- A new `RenderPhase<I>::render_range()` method is introduced, for
render phases that need to render their items in multiple parceled out
“steps”;

### Changed

- The `MainTargetTextures` struct now holds both `Texture` and
`TextureViews` for the main textures;
- The fog shader functions under `bevy_pbr::fog` now take the a `Fog`
structure as their first argument, instead of relying on the global
`fog` uniform;
- The main textures can now be used as copy sources;

## Migration Guide

- `ViewTarget::main_texture()` and `ViewTarget::main_texture_other()`
now return `&Texture` instead of `&TextureView`. If you were relying on
these methods, replace your usage with
`ViewTarget::main_texture_view()`and
`ViewTarget::main_texture_other_view()`, respectively;
- `ViewTarget::sampled_main_texture()` now returns `Option<&Texture>`
instead of a `Option<&TextureView>`. If you were relying on this method,
replace your usage with `ViewTarget::sampled_main_texture_view()`;
- The `apply_fog()`, `linear_fog()`, `exponential_fog()`,
`exponential_squared_fog()` and `atmospheric_fog()` functions now take a
configurable `Fog` struct. If you were relying on them, update your
usage by adding the global `fog` uniform as their first argument;
2023-05-30 14:21:53 +00:00