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Implement Reflect on NoFrustumCulling (#8801)
# Objective `NoFrustumCulling` doesn't implement `Reflect`, while nothing prevents it from implementing it. ## Solution Implement `Reflect` for it. --- ## Changelog - Add `Reflect` derive to `NoFrustrumCulling`. - Add `FromReflect` derive to `Visibility`.
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2 changed files with 6 additions and 6 deletions
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@ -43,6 +43,7 @@ impl Plugin for ViewPlugin {
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app.register_type::<ComputedVisibility>()
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.register_type::<ComputedVisibilityFlags>()
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.register_type::<Msaa>()
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.register_type::<NoFrustumCulling>()
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.register_type::<RenderLayers>()
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.register_type::<Visibility>()
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.register_type::<VisibleEntities>()
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@ -6,10 +6,8 @@ use bevy_app::{Plugin, PostUpdate};
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use bevy_asset::{Assets, Handle};
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use bevy_ecs::prelude::*;
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use bevy_hierarchy::{Children, Parent};
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use bevy_reflect::Reflect;
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use bevy_reflect::{std_traits::ReflectDefault, FromReflect};
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use bevy_transform::components::GlobalTransform;
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use bevy_transform::TransformSystem;
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use bevy_reflect::{std_traits::ReflectDefault, FromReflect, Reflect, ReflectFromReflect};
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use bevy_transform::{components::GlobalTransform, TransformSystem};
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use std::cell::Cell;
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use thread_local::ThreadLocal;
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@ -30,7 +28,7 @@ use crate::{
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/// This is done by the `visibility_propagate_system` which uses the entity hierarchy and
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/// `Visibility` to set the values of each entity's [`ComputedVisibility`] component.
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#[derive(Component, Clone, Copy, Reflect, FromReflect, Debug, PartialEq, Eq, Default)]
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#[reflect(Component, Default)]
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#[reflect(Component, Default, FromReflect)]
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pub enum Visibility {
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/// An entity with `Visibility::Inherited` will inherit the Visibility of its [`Parent`].
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///
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@ -157,7 +155,8 @@ pub struct VisibilityBundle {
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}
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/// Use this component to opt-out of built-in frustum culling for Mesh entities
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#[derive(Component)]
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#[derive(Component, Default, Reflect, FromReflect)]
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#[reflect(Component, Default, FromReflect)]
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pub struct NoFrustumCulling;
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/// Collection of entities visible from the current view.
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