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https://github.com/bevyengine/bevy
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Rename Plane
struct to HalfSpace
(#8744)
# Objective - Rename the `render::primitives::Plane` struct as to not confuse it with `bevy_render::mesh::shape::Plane` - Fixes https://github.com/bevyengine/bevy/issues/8730 ## Solution - Refactor the `render::primitives::Plane` struct to `render::primitives::HalfSpace` - Modify documentation to reflect this change ## Changelog - Renamed `Plane` to `HalfSpace` to more accurately represent it's use - Renamed `planes` member in `Frustum` to `half_spaces` to reflect changes ## Migration Guide - `Plane` has been renamed to `HalfSpace` - `planes` member in `Frustum` has been renamed to `half_spaces` --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> Co-authored-by: Nicola Papale <nicopap@users.noreply.github.com>
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parent
a78c4d78d5
commit
278daab6ae
2 changed files with 72 additions and 64 deletions
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@ -8,7 +8,7 @@ use bevy_render::{
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color::Color,
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extract_resource::ExtractResource,
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prelude::Projection,
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primitives::{Aabb, CascadesFrusta, CubemapFrusta, Frustum, Plane, Sphere},
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primitives::{Aabb, CascadesFrusta, CubemapFrusta, Frustum, HalfSpace, Sphere},
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render_resource::BufferBindingType,
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renderer::RenderDevice,
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view::{ComputedVisibility, RenderLayers, VisibleEntities},
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@ -1457,7 +1457,7 @@ pub(crate) fn assign_lights_to_clusters(
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let view_x = clip_to_view(inverse_projection, Vec4::new(x_pos, 0.0, 1.0, 1.0)).x;
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let normal = Vec3::X;
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let d = view_x * normal.x;
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x_planes.push(Plane::new(normal.extend(d)));
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x_planes.push(HalfSpace::new(normal.extend(d)));
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}
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let y_slices = clusters.dimensions.y as f32;
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@ -1467,7 +1467,7 @@ pub(crate) fn assign_lights_to_clusters(
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let view_y = clip_to_view(inverse_projection, Vec4::new(0.0, y_pos, 1.0, 1.0)).y;
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let normal = Vec3::Y;
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let d = view_y * normal.y;
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y_planes.push(Plane::new(normal.extend(d)));
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y_planes.push(HalfSpace::new(normal.extend(d)));
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}
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} else {
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let x_slices = clusters.dimensions.x as f32;
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@ -1478,7 +1478,7 @@ pub(crate) fn assign_lights_to_clusters(
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let nt = clip_to_view(inverse_projection, Vec4::new(x_pos, 1.0, 1.0, 1.0)).xyz();
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let normal = nb.cross(nt);
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let d = nb.dot(normal);
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x_planes.push(Plane::new(normal.extend(d)));
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x_planes.push(HalfSpace::new(normal.extend(d)));
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}
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let y_slices = clusters.dimensions.y as f32;
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@ -1489,7 +1489,7 @@ pub(crate) fn assign_lights_to_clusters(
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let nr = clip_to_view(inverse_projection, Vec4::new(1.0, y_pos, 1.0, 1.0)).xyz();
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let normal = nr.cross(nl);
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let d = nr.dot(normal);
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y_planes.push(Plane::new(normal.extend(d)));
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y_planes.push(HalfSpace::new(normal.extend(d)));
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}
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}
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@ -1498,7 +1498,7 @@ pub(crate) fn assign_lights_to_clusters(
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let view_z = z_slice_to_view_z(first_slice_depth, far_z, z_slices, z, is_orthographic);
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let normal = -Vec3::Z;
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let d = view_z * normal.z;
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z_planes.push(Plane::new(normal.extend(d)));
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z_planes.push(HalfSpace::new(normal.extend(d)));
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}
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let mut update_from_light_intersections = |visible_lights: &mut Vec<Entity>| {
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@ -1737,7 +1737,7 @@ pub(crate) fn assign_lights_to_clusters(
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}
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// NOTE: This exploits the fact that a x-plane normal has only x and z components
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fn get_distance_x(plane: Plane, point: Vec3A, is_orthographic: bool) -> f32 {
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fn get_distance_x(plane: HalfSpace, point: Vec3A, is_orthographic: bool) -> f32 {
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if is_orthographic {
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point.x - plane.d()
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} else {
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@ -1750,7 +1750,7 @@ fn get_distance_x(plane: Plane, point: Vec3A, is_orthographic: bool) -> f32 {
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}
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// NOTE: This exploits the fact that a z-plane normal has only a z component
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fn project_to_plane_z(z_light: Sphere, z_plane: Plane) -> Option<Sphere> {
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fn project_to_plane_z(z_light: Sphere, z_plane: HalfSpace) -> Option<Sphere> {
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// p = sphere center
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// n = plane normal
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// d = n.p if p is in the plane
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@ -1772,7 +1772,11 @@ fn project_to_plane_z(z_light: Sphere, z_plane: Plane) -> Option<Sphere> {
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}
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// NOTE: This exploits the fact that a y-plane normal has only y and z components
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fn project_to_plane_y(y_light: Sphere, y_plane: Plane, is_orthographic: bool) -> Option<Sphere> {
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fn project_to_plane_y(
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y_light: Sphere,
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y_plane: HalfSpace,
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is_orthographic: bool,
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) -> Option<Sphere> {
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let distance_to_plane = if is_orthographic {
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y_plane.d() - y_light.center.y
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} else {
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@ -81,21 +81,21 @@ impl Sphere {
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}
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}
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/// A plane defined by a unit normal and distance from the origin along the normal
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/// Any point `p` is in the plane if `n.p + d = 0`
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/// For planes defining half-spaces such as for frusta, if `n.p + d > 0` then `p` is on
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/// the positive side (inside) of the plane.
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/// A bisecting plane that partitions 3D space into two regions.
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///
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/// Each instance of this type is characterized by the bisecting plane's unit normal and distance from the origin along the normal.
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/// Any point `p` is considered to be within the `HalfSpace` when the distance is positive,
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/// meaning: if the equation `n.p + d > 0` is satisfied.
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#[derive(Clone, Copy, Debug, Default)]
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pub struct Plane {
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pub struct HalfSpace {
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normal_d: Vec4,
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}
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impl Plane {
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/// Constructs a `Plane` from a 4D vector whose first 3 components
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/// are the normal and whose last component is the distance along the normal
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/// from the origin.
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/// This constructor ensures that the normal is normalized and the distance is
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/// scaled accordingly so it represents the signed distance from the origin.
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impl HalfSpace {
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/// Constructs a `HalfSpace` from a 4D vector whose first 3 components
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/// represent the bisecting plane's unit normal, and the last component signifies
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/// the distance from the origin to the plane along the normal.
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/// The constructor ensures the normal vector is normalized and the distance is appropriately scaled.
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#[inline]
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pub fn new(normal_d: Vec4) -> Self {
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Self {
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@ -103,35 +103,34 @@ impl Plane {
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}
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}
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/// `Plane` unit normal
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/// Returns the unit normal vector of the bisecting plane that characterizes the `HalfSpace`.
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#[inline]
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pub fn normal(&self) -> Vec3A {
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Vec3A::from(self.normal_d)
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}
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/// Signed distance from the origin along the unit normal such that n.p + d = 0 for point p in
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/// the `Plane`
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/// Returns the distance from the origin to the bisecting plane along the plane's unit normal vector.
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/// This distance helps determine the position of a point `p` on the bisecting plane, as per the equation `n.p + d = 0`.
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#[inline]
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pub fn d(&self) -> f32 {
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self.normal_d.w
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}
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/// `Plane` unit normal and signed distance from the origin such that n.p + d = 0 for point p
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/// in the `Plane`
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/// Returns the bisecting plane's unit normal vector and the distance from the origin to the plane.
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#[inline]
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pub fn normal_d(&self) -> Vec4 {
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self.normal_d
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}
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}
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/// A frustum defined by the 6 containing planes
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/// Planes are ordered left, right, top, bottom, near, far
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/// Normals point into the contained volume
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/// A frustum made up of the 6 defining half spaces.
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/// Half spaces are ordered left, right, top, bottom, near, far.
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/// The normal vectors of the half spaces point towards the interior of the frustum.
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#[derive(Component, Clone, Copy, Debug, Default, Reflect)]
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#[reflect(Component)]
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pub struct Frustum {
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#[reflect(ignore)]
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pub planes: [Plane; 6],
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pub half_spaces: [HalfSpace; 6],
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}
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impl Frustum {
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@ -139,12 +138,12 @@ impl Frustum {
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#[inline]
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pub fn from_view_projection(view_projection: &Mat4) -> Self {
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let mut frustum = Frustum::from_view_projection_no_far(view_projection);
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frustum.planes[5] = Plane::new(view_projection.row(2));
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frustum.half_spaces[5] = HalfSpace::new(view_projection.row(2));
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frustum
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}
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/// Returns a frustum derived from `view_projection`, but with a custom
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/// far plane.
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/// Returns a frustum derived from `view_projection`,
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/// but with a custom far plane.
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#[inline]
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pub fn from_view_projection_custom_far(
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view_projection: &Mat4,
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@ -154,39 +153,44 @@ impl Frustum {
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) -> Self {
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let mut frustum = Frustum::from_view_projection_no_far(view_projection);
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let far_center = *view_translation - far * *view_backward;
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frustum.planes[5] = Plane::new(view_backward.extend(-view_backward.dot(far_center)));
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frustum.half_spaces[5] =
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HalfSpace::new(view_backward.extend(-view_backward.dot(far_center)));
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frustum
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}
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// NOTE: This approach of extracting the frustum planes from the view
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// NOTE: This approach of extracting the frustum half-space from the view
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// projection matrix is from Foundations of Game Engine Development 2
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// Rendering by Lengyel.
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/// Returns a frustum derived from `view_projection`,
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/// without a far plane.
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fn from_view_projection_no_far(view_projection: &Mat4) -> Self {
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let row3 = view_projection.row(3);
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let mut planes = [Plane::default(); 6];
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for (i, plane) in planes.iter_mut().enumerate().take(5) {
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let mut half_spaces = [HalfSpace::default(); 6];
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for (i, half_space) in half_spaces.iter_mut().enumerate().take(5) {
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let row = view_projection.row(i / 2);
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*plane = Plane::new(if (i & 1) == 0 && i != 4 {
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*half_space = HalfSpace::new(if (i & 1) == 0 && i != 4 {
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row3 + row
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} else {
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row3 - row
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});
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}
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Self { planes }
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Self { half_spaces }
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}
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/// Checks if a sphere intersects the frustum.
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#[inline]
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pub fn intersects_sphere(&self, sphere: &Sphere, intersect_far: bool) -> bool {
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let sphere_center = sphere.center.extend(1.0);
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let max = if intersect_far { 6 } else { 5 };
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for plane in &self.planes[..max] {
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if plane.normal_d().dot(sphere_center) + sphere.radius <= 0.0 {
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for half_space in &self.half_spaces[..max] {
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if half_space.normal_d().dot(sphere_center) + sphere.radius <= 0.0 {
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return false;
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}
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}
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true
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}
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/// Checks if an Oriented Bounding Box (obb) intersects the frustum.
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#[inline]
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pub fn intersects_obb(
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&self,
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Vec3A::from(model_to_world.z_axis),
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];
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for (idx, plane) in self.planes.into_iter().enumerate() {
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for (idx, half_space) in self.half_spaces.into_iter().enumerate() {
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if idx == 4 && !intersect_near {
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continue;
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}
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if idx == 5 && !intersect_far {
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continue;
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}
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let p_normal = plane.normal();
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let p_normal = half_space.normal();
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let relative_radius = aabb.relative_radius(&p_normal, &axes);
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if plane.normal_d().dot(aabb_center_world) + relative_radius <= 0.0 {
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if half_space.normal_d().dot(aabb_center_world) + relative_radius <= 0.0 {
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return false;
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}
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}
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@ -249,13 +253,13 @@ mod tests {
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// A big, offset frustum
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fn big_frustum() -> Frustum {
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Frustum {
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planes: [
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Plane::new(Vec4::new(-0.9701, -0.2425, -0.0000, 7.7611)),
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Plane::new(Vec4::new(-0.0000, 1.0000, -0.0000, 4.0000)),
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Plane::new(Vec4::new(-0.0000, -0.2425, -0.9701, 2.9104)),
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Plane::new(Vec4::new(-0.0000, -1.0000, -0.0000, 4.0000)),
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Plane::new(Vec4::new(-0.0000, -0.2425, 0.9701, 2.9104)),
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Plane::new(Vec4::new(0.9701, -0.2425, -0.0000, -1.9403)),
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half_spaces: [
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HalfSpace::new(Vec4::new(-0.9701, -0.2425, -0.0000, 7.7611)),
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HalfSpace::new(Vec4::new(-0.0000, 1.0000, -0.0000, 4.0000)),
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HalfSpace::new(Vec4::new(-0.0000, -0.2425, -0.9701, 2.9104)),
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HalfSpace::new(Vec4::new(-0.0000, -1.0000, -0.0000, 4.0000)),
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HalfSpace::new(Vec4::new(-0.0000, -0.2425, 0.9701, 2.9104)),
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HalfSpace::new(Vec4::new(0.9701, -0.2425, -0.0000, -1.9403)),
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],
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}
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}
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@ -285,13 +289,13 @@ mod tests {
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// A frustum
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fn frustum() -> Frustum {
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Frustum {
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planes: [
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Plane::new(Vec4::new(-0.9701, -0.2425, -0.0000, 0.7276)),
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Plane::new(Vec4::new(-0.0000, 1.0000, -0.0000, 1.0000)),
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Plane::new(Vec4::new(-0.0000, -0.2425, -0.9701, 0.7276)),
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Plane::new(Vec4::new(-0.0000, -1.0000, -0.0000, 1.0000)),
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Plane::new(Vec4::new(-0.0000, -0.2425, 0.9701, 0.7276)),
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Plane::new(Vec4::new(0.9701, -0.2425, -0.0000, 0.7276)),
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half_spaces: [
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HalfSpace::new(Vec4::new(-0.9701, -0.2425, -0.0000, 0.7276)),
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HalfSpace::new(Vec4::new(-0.0000, 1.0000, -0.0000, 1.0000)),
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HalfSpace::new(Vec4::new(-0.0000, -0.2425, -0.9701, 0.7276)),
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HalfSpace::new(Vec4::new(-0.0000, -1.0000, -0.0000, 1.0000)),
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HalfSpace::new(Vec4::new(-0.0000, -0.2425, 0.9701, 0.7276)),
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HalfSpace::new(Vec4::new(0.9701, -0.2425, -0.0000, 0.7276)),
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],
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}
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}
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// A long frustum.
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fn long_frustum() -> Frustum {
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Frustum {
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planes: [
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Plane::new(Vec4::new(-0.9998, -0.0222, -0.0000, -1.9543)),
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Plane::new(Vec4::new(-0.0000, 1.0000, -0.0000, 45.1249)),
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Plane::new(Vec4::new(-0.0000, -0.0168, -0.9999, 2.2718)),
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Plane::new(Vec4::new(-0.0000, -1.0000, -0.0000, 45.1249)),
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Plane::new(Vec4::new(-0.0000, -0.0168, 0.9999, 2.2718)),
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Plane::new(Vec4::new(0.9998, -0.0222, -0.0000, 7.9528)),
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half_spaces: [
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HalfSpace::new(Vec4::new(-0.9998, -0.0222, -0.0000, -1.9543)),
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HalfSpace::new(Vec4::new(-0.0000, 1.0000, -0.0000, 45.1249)),
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HalfSpace::new(Vec4::new(-0.0000, -0.0168, -0.9999, 2.2718)),
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HalfSpace::new(Vec4::new(-0.0000, -1.0000, -0.0000, 45.1249)),
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HalfSpace::new(Vec4::new(-0.0000, -0.0168, 0.9999, 2.2718)),
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HalfSpace::new(Vec4::new(0.9998, -0.0222, -0.0000, 7.9528)),
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],
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}
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}
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