Commit graph

188 commits

Author SHA1 Message Date
Zachary Harrold
a6adced9ed
Deny derive_more error feature and replace it with thiserror (#16684)
# Objective

- Remove `derive_more`'s error derivation and replace it with
`thiserror`

## Solution

- Added `derive_more`'s `error` feature to `deny.toml` to prevent it
sneaking back in.
- Reverted to `thiserror` error derivation

## Notes

Merge conflicts were too numerous to revert the individual changes, so
this reversion was done manually. Please scrutinise carefully during
review.
2024-12-06 17:03:55 +00:00
Benjamin Brienen
afd0f1322d
Move all_tuples to a new crate (#16161)
# Objective

Fixes #15941

## Solution

Created https://crates.io/crates/variadics_please and moved the code
there; updating references

`bevy_utils/macros` is deleted.

## Testing

cargo check

## Migration Guide

Use `variadics_please::{all_tuples, all_tuples_with_size}` instead of
`bevy::utils::{all_tuples, all_tuples_with_size}`.
2024-12-03 17:41:09 +00:00
François Mockers
ed8ac30836
use wgpu patch 23.0.1 (#16513)
# Objective

- Fixes #16363
- Ensure that someone using minimum version doesn't get the bugs that
were fixed in the 23.0.1 patch

## Solution

- Use wgpu 23.0.1
2024-11-25 22:47:31 +00:00
Carter Anderson
deda3f2522
Fix detailed_trace! (#16452)
Alternative to #16450 

# Objective

detailed_trace! in its current form does not work  (and breaks CI)

## Solution

Fix detailed_trace by checking for the feature properly, adding it to
the correct crates, and removing it from the incorrect crates
2024-11-20 22:01:33 +00:00
charlotte
4b05d2f4d8
Upgrade to wgpu 23 (#15988)
Fixes https://github.com/bevyengine/bevy/issues/15893

---------

Co-authored-by: François Mockers <mockersf@gmail.com>
2024-11-05 21:18:48 +00:00
andriyDev
73f7fd0c12
Move ImageLoader and CompressedImageSaver to bevy_image. (#15812)
# Objective

This is a follow-up to #15650. While the core `Image` stuff moved from
`bevy_render` to `bevy_image`, the `ImageLoader` and the
`CompressedImageSaver` remained in `bevy_render`.

## Solution

I moved `ImageLoader` and `CompressedImageSaver` to `bevy_image` and
re-exported everything out from `bevy_render`. The second step isn't
strictly necessary, but `bevy_render` is already doing this for all the
other `bevy_image` types, so I kept it the same for consistency.

Unfortunately I had to give `ImageLoader` a constructor so I can keep
the `RenderDevice` stuff in `bevy_render`.

## Testing

It compiles!

## Migration Guide

- `ImageLoader` can no longer be initialized directly through
`init_asset_loader`. Now you must use
`app.register_asset_loader(ImageLoader::new(supported_compressed_formats))`
(check out the implementation of `bevy_render::ImagePlugin`). This only
affects you if you are initializing the loader manually and does not
affect users of `bevy_render::ImagePlugin`.

## Followup work

- We should be able to move most of the `ImagePlugin` to `bevy_image`.
This would likely require an `ImagePlugin` and a `RenderImagePlugin` or
something though.
2024-10-15 02:18:10 +00:00
Benjamin Brienen
37501e1c21
spirv_shader_passthrough must enable wgpu/spirv (#15873)
# Objective

Fixes #15515

## Solution

I went for the simplest solution because "format" in
`shader_format_spirv` didn't sound directly related.

## Testing

The command `cargo b -p bevy --no-default-features -F
spirv_shader_passthrough,x11` failed before, but works now.
2024-10-13 17:25:27 +00:00
Zachary Harrold
8718adc74f
Remove thiserror from bevy_render (#15765)
# Objective

- Contributes to #15460

## Solution

- Removed `thiserror` from `bevy_render`
2024-10-09 14:26:28 +00:00
Clar Fon
8adc9e9d6e
Feature-gate all image formats (#15586)
# Objective

Bevy supports feature gates for each format it supports, but several
formats that it loads via the `image` crate do not have feature gates.
Additionally, the QOI format is supported by the `image` crate and
wasn't available at all. This fixes that.

## Solution

The following feature gates are added:

* `avif`
* `ff` (Farbfeld)
* `gif`
* `ico`
* `qoi`
* `tiff`

None of these formats are enabled by default, despite the fact that all
these formats appeared to be enabled by default before. Since
`default-features` was disabled for the `image` crate, it's likely that
using any of these formats would have errored by default before this
change, although this probably needs additional testing.

## Testing

The changes seemed minimal enough that a compile test would be
sufficient.

## Migration guide

Image formats that previously weren't feature-gated are now
feature-gated, meaning they will have to be enabled if you use them:

* `avif`
* `ff` (Farbfeld)
* `gif`
* `ico`
* `tiff`

Additionally, the `qoi` feature has been added to support loading QOI
format images.

Previously, these formats appeared in the enum by default, but weren't
actually enabled via the `image` crate, potentially resulting in weird
bugs. Now, you should be able to add these features to your projects to
support them properly.
2024-10-07 16:37:45 +00:00
Bude
6edb78a8c3
Inverse bevy_render bevy_winit dependency and move cursor to bevy_winit (#15649)
# Objective

- `bevy_render` should not depend on `bevy_winit`
- Fixes #15565

## Solution

- `bevy_render` no longer depends on `bevy_winit`
- The following is behind the `custom_cursor` feature
- Move custom cursor code from `bevy_render` to `bevy_winit` behind the
`custom_cursor` feature
- `bevy_winit` now depends on `bevy_render` (for `Image` and
`TextureFormat`)
- `bevy_winit` now depends on `bevy_asset` (for `Assets`, `Handle` and
`AssetId`)
  - `bevy_winit` now depends on `bytemuck` (already in tree)
- Custom cursor code in `bevy_winit` reworked to use `AssetId` (other
than that it is taken over 1:1)
- Rework `bevy_winit` custom cursor interface visibility now that the
logic is all contained in `bevy_winit`

## Testing

- I ran the screenshot and window_settings examples
- Tested on linux wayland so far

---

## Migration Guide

`CursorIcon` and `CustomCursor` previously provided by
`bevy::render::view::cursor` is now available from `bevy::winit`.
A new feature `custom_cursor` enables this functionality (default
feature).
2024-10-06 18:25:50 +00:00
vero
4a23dc4216
Split out bevy_mesh from bevy_render (#15666)
# Objective

- bevy_render is gargantuan

## Solution

- Split out bevy_mesh

## Testing

- Ran some examples, everything looks fine

## Migration Guide

`bevy_render::mesh::morph::inherit_weights` is now
`bevy_render::mesh::inherit_weights`

if you were using `Mesh::compute_aabb`, you will need to `use
bevy_render::mesh::MeshAabb;` now

---------

Co-authored-by: Joona Aalto <jondolf.dev@gmail.com>
2024-10-06 14:18:11 +00:00
vero
8b0388c74a
Split off bevy_image from bevy_render (#15650)
# Objective

- bevy_render is gargantuan

## Solution

- Split off bevy_image

## Testing

- Ran some examples
2024-10-04 20:16:47 +00:00
François Mockers
89925ee351
bump async-channel to 2.3.0 (#15497)
# Objective

- We use a feature introduced in async-channel 2.3.0, `force_send`
- Existing project fail to compile as they have a lock file on the 2.2.X

## Solution

- Bump async-channel
2024-09-28 19:21:59 +00:00
targrub
de3c70a8d3
Update `glam to 0.29, encase` to 0.10. (#15249)
# Objective

Updating ``glam`` to 0.29, ``encase`` to 0.10.

## Solution

Update the necessary ``Cargo.toml`` files.

## Testing

Ran ``cargo run -p ci`` on Windows; no issues came up.

---------

Co-authored-by: aecsocket <aecsocket@tutanota.com>
2024-09-23 19:44:02 +00:00
Rich Churcher
58f6fa94a2
Spirv passthrough main (adopted, part deux) (#15352)
**Note:** This is an adoption of @Shfty 's adoption (#8131) of #3996!
All I've done is updated the branch and run the docs CI.

> **Note:** This is an adoption of #3996, originally authored by
@molikto
> 
> # Objective
> Allow use of `wgpu::Features::SPIRV_SHADER_PASSTHROUGH` and the
corresponding `wgpu::Device::create_shader_module_spirv` for SPIR-V
shader assets.
> 
> This enables use-cases where naga is not sufficient to load a given
(valid) SPIR-V module, i.e. cases where naga lacks support for a given
SPIR-V feature employed by a third-party codegen backend like
`rust-gpu`.
> 
> ## Solution
> * Reimplemented the changes from [Spirv shader
bypass #3996](https://github.com/bevyengine/bevy/pull/3996), on account
of the original branch having been deleted.
> * Documented the new `spirv_shader_passthrough` feature flag with the
appropriate platform support context from [wgpu's
documentation](https://docs.rs/wgpu/latest/wgpu/struct.Features.html#associatedconstant.SPIRV_SHADER_PASSTHROUGH).
> 
> ## Changelog
> * Adds a `spirv_shader_passthrough` feature flag to the following
crates:
>   
>   * `bevy`
>   * `bevy_internal`
>   * `bevy_render`
> * Extends `RenderDevice::create_shader_module` with a conditional call
to `wgpu::Device::create_shader_module_spirv` if
`spirv_shader_passthrough` is enabled and
`wgpu::Features::SPIRV_SHADER_PASSTHROUGH` is present for the current
platform.
> * Documents the relevant `wgpu` platform support in
`docs/cargo_features.md`

---------

Co-authored-by: Josh Palmer <1253239+Shfty@users.noreply.github.com>
Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
2024-09-22 14:51:14 +00:00
MichiRecRoom
94d40d206e
Replace the wgpu_trace feature with a field in bevy_render::settings::WgpuSettings (#14842)
# Objective
- Remove the `wgpu_trace` feature while still making it easy/possible to
record wgpu traces for debugging.
- Close #14725.
- Get a taste of the bevy codebase. :P

## Solution
This PR performs the above objective by removing the `wgpu_trace`
feature from all `Cargo.toml` files.

However, wgpu traces are still useful for debugging - but to record
them, you need to pass in a directory path to store the traces in. To
avoid forcing users into manually creating the renderer,
`bevy_render::settings::WgpuSettings` now has a `trace_path` field, so
that all of Bevy's automatic initialization can happen while still
allowing for tracing.

## Testing
- Did you test these changes? If so, how?
- I have tested these changes, but only via running `cargo run -p ci`. I
am hoping the Github Actions workflows will catch anything I missed.
- Are there any parts that need more testing?
  - I do not believe so.
- How can other people (reviewers) test your changes? Is there anything
specific they need to know?
- If you want to test these changes, I have updated the debugging guide
(`docs/debugging.md`) section on WGPU Tracing.
- If relevant, what platforms did you test these changes on, and are
there any important ones you can't test?
- I ran the above command on a Windows 10 64-bit (x64) machine, using
the `stable-x86_64-pc-windows-msvc` toolchain. I do not have anything
set up for other platforms or targets (though I can't imagine this needs
testing on other platforms).

---

## Migration Guide

1. The `bevy/wgpu_trace`, `bevy_render/wgpu_trace`, and
`bevy_internal/wgpu_trace` features no longer exist. Remove them from
your `Cargo.toml`, CI, tooling, and what-not.
2. Follow the instructions in the updated `docs/debugging.md` file in
the repository, under the WGPU Tracing section.

Because of the changes made, you can now generate traces to any path,
rather than the hardcoded `%WorkspaceRoot%/wgpu_trace` (where
`%WorkspaceRoot%` is... the root of your crate's workspace) folder.

(If WGPU hasn't restored tracing functionality...) Do note that WGPU has
not yet restored tracing functionality. However, once it does, the above
should be sufficient to generate new traces.

---------

Co-authored-by: TrialDragon <31419708+TrialDragon@users.noreply.github.com>
2024-08-25 14:16:11 +00:00
callym
7b81ae7e40
Update WGPU to version 22 (#14401)
Upgrading to WGPU 22.

Needs `naga_oil` to upgrade first, I've got a fork that compiles but
fails tests, so until that's fixed and the crate is officially
updated/released this will be blocked.

---------

Co-authored-by: Elabajaba <Elabajaba@users.noreply.github.com>
2024-08-12 16:55:18 +00:00
Eero Lehtinen
47c4e3084a
Add custom cursors (#14284)
# Objective

- Add custom images as cursors
- Fixes #9557 

## Solution

- Change cursor type to accommodate both native and image cursors
- I don't really like this solution because I couldn't use
`Handle<Image>` directly. I would need to import `bevy_assets` and that
causes a circular dependency. Alternatively we could use winit's
`CustomCursor` smart pointers, but that seems hard because the event
loop is needed to create those and is not easily accessable for users.
So now I need to copy around rgba buffers which is sad.
- I use a cache because especially on the web creating cursor images is
really slow
- Sorry to #14196 for yoinking, I just wanted to make a quick solution
for myself and thought that I should probably share it too.

Update:
- Now uses `Handle<Image>`, reads rgba data in `bevy_render` and uses
resources to send the data to `bevy_winit`, where the final cursors are
created.

## Testing

- Added example which works fine at least on Linux Wayland (winit side
has been tested with all platforms).
- I haven't tested if the url cursor works.

## Migration Guide

- `CursorIcon` is no longer a field in `Window`, but a separate
component can be inserted to a window entity. It has been changed to an
enum that can hold custom images in addition to system icons.
- `Cursor` is renamed to `CursorOptions` and `cursor` field of `Window`
is renamed to `cursor_options`
- `CursorIcon` is renamed to `SystemCursorIcon`

---------

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
Co-authored-by: Jan Hohenheim <jan@hohenheim.ch>
2024-08-12 15:49:03 +00:00
Robert Walter
70a18d26e2
Glam 0.28 update - adopted (#14613)
Basically it's https://github.com/bevyengine/bevy/pull/13792 with the
bumped versions of `encase` and `hexasphere`.

---------

Co-authored-by: Robert Swain <robert.swain@gmail.com>
Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
2024-08-06 01:28:00 +00:00
Jan Hohenheim
6f7c554daa
Fix common capitalization errors in documentation (#14562)
WASM -> Wasm
MacOS -> macOS

Nothing important, just something that annoyed me for a while :)
2024-07-31 21:16:05 +00:00
Giacomo Stevanato
71c5f1e3e4
Generate links to definition in source code pages on docs.rs and dev-docs.bevyengine.org (#12965)
# Objective

- Fix issue #2611

## Solution

- Add `--generate-link-to-definition` to all the `rustdoc-args` arrays
in the `Cargo.toml`s (for docs.rs)
- Add `--generate-link-to-definition` to the `RUSTDOCFLAGS` environment
variable in the docs workflow (for dev-docs.bevyengine.org)
- Document all the workspace crates in the docs workflow (needed because
otherwise only the source code of the `bevy` package will be included,
making the argument useless)
- I think this also fixes #3662, since it fixes the bug on
dev-docs.bevyengine.org, while on docs.rs it has been fixed for a while
on their side.

---

## Changelog

- The source code viewer on docs.rs now includes links to the
definitions.
2024-07-29 23:10:16 +00:00
Giacomo Stevanato
59a33e6e14
Fix bevy_render's image dependency version (#14505)
# Objective

- `bevy_render` depends on `image 0.25` but uses `image::ImageReader`
which was added only in `image 0.25.2`
- users that have `image 0.25` in their `Cargo.lock` and update to the
latest `bevy_render` may thus get a compilation due to this (at least I
did)

## Solution

- Properly set the correct minimum version of `image` that `bevy_render`
depends on.
2024-07-28 15:48:51 +00:00
Coder-Joe458
8f5345573c
Remove manual --cfg docsrs (#14376)
# Objective

- Fixes #14132 

## Solution

- Remove the cfg docsrs
2024-07-22 18:58:04 +00:00
Patrick Walton
bc34216929
Pack multiple vertex and index arrays together into growable buffers. (#14257)
This commit uses the [`offset-allocator`] crate to combine vertex and
index arrays from different meshes into single buffers. Since the
primary source of `wgpu` overhead is from validation and synchronization
when switching buffers, this significantly improves Bevy's rendering
performance on many scenes.

This patch is a more flexible version of #13218, which also used slabs.
Unlike #13218, which used slabs of a fixed size, this commit implements
slabs that start small and can grow. In addition to reducing memory
usage, supporting slab growth reduces the number of vertex and index
buffer switches that need to happen during rendering, leading to
improved performance. To prevent pathological fragmentation behavior,
slabs are capped to a maximum size, and mesh arrays that are too large
get their own dedicated slabs.

As an additional improvement over #13218, this commit allows the
application to customize all allocator heuristics. The
`MeshAllocatorSettings` resource contains values that adjust the minimum
and maximum slab sizes, the cutoff point at which meshes get their own
dedicated slabs, and the rate at which slabs grow. Hopefully-sensible
defaults have been chosen for each value.

Unfortunately, WebGL 2 doesn't support the *base vertex* feature, which
is necessary to pack vertex arrays from different meshes into the same
buffer. `wgpu` represents this restriction as the downlevel flag
`BASE_VERTEX`. This patch detects that bit and ensures that all vertex
buffers get dedicated slabs on that platform. Even on WebGL 2, though,
we can combine all *index* arrays into single buffers to reduce buffer
changes, and we do so.

The following measurements are on Bistro:

Overall frame time improves from 8.74 ms to 5.53 ms (1.58x speedup):
![Screenshot 2024-07-09
163521](https://github.com/bevyengine/bevy/assets/157897/5d83c824-c0ee-434c-bbaf-218ff7212c48)

Render system time improves from 6.57 ms to 3.54 ms (1.86x speedup):
![Screenshot 2024-07-09
163559](https://github.com/bevyengine/bevy/assets/157897/d94e2273-c3a0-496a-9f88-20d394129610)

Opaque pass time improves from 4.64 ms to 2.33 ms (1.99x speedup):
![Screenshot 2024-07-09
163536](https://github.com/bevyengine/bevy/assets/157897/e4ef6e48-d60e-44ae-9a71-b9a731c99d9a)

## Migration Guide

### Changed

* Vertex and index buffers for meshes may now be packed alongside other
buffers, for performance.
* `GpuMesh` has been renamed to `RenderMesh`, to reflect the fact that
it no longer directly stores handles to GPU objects.
* Because meshes no longer have their own vertex and index buffers, the
responsibility for the buffers has moved from `GpuMesh` (now called
`RenderMesh`) to the `MeshAllocator` resource. To access the vertex data
for a mesh, use `MeshAllocator::mesh_vertex_slice`. To access the index
data for a mesh, use `MeshAllocator::mesh_index_slice`.

[`offset-allocator`]: https://github.com/pcwalton/offset-allocator
2024-07-16 20:33:15 +00:00
github-actions[bot]
8df10d2713
Bump Version after Release (#14219)
Bump version after release
This PR has been auto-generated

Co-authored-by: Bevy Auto Releaser <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: François Mockers <mockersf@gmail.com>
2024-07-08 12:54:08 +00:00
Elabajaba
2825ac8a8e
Wgpu 0.20 (#13186)
Currently blocked on https://github.com/gfx-rs/wgpu/issues/5774

# Objective

Update to wgpu 0.20

## Solution

Update to wgpu 0.20 and naga_oil 0.14.

## Testing

Tested a few different examples on linux (vulkan, webgl2, webgpu) and
windows (dx12 + vulkan) and they worked.

---

## Changelog

- Updated to wgpu 0.20. Note that we don't currently support wgpu's new
pipeline overridable constants, as they don't work on web currently and
need some more changes to naga_oil (and are somewhat redundant with
naga_oil's shader defs). See wgpu's changelog for more
https://github.com/gfx-rs/wgpu/blob/trunk/CHANGELOG.md#v0200-2024-04-28

## Migration Guide

TODO

---------

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
Co-authored-by: François Mockers <mockersf@gmail.com>
2024-06-14 18:39:31 +00:00
dependabot[bot]
257fec996f
Update ruzstd requirement from 0.6.0 to 0.7.0 (#13642)
Updates the requirements on
[ruzstd](https://github.com/KillingSpark/zstd-rs) to permit the latest
version.
<details>
<summary>Release notes</summary>
<p><em>Sourced from <a
href="https://github.com/KillingSpark/zstd-rs/releases">ruzstd's
releases</a>.</em></p>
<blockquote>
<h2>Optimizations, Documentation and slight API changes</h2>
<ul>
<li>Few slight performance optimizations</li>
<li>Big documentation contribution</li>
<li><code>StreamingDecoder</code> now has API to get to the contained
<code>impl Read</code></li>
</ul>
</blockquote>
</details>
<details>
<summary>Changelog</summary>
<p><em>Sourced from <a
href="https://github.com/KillingSpark/zstd-rs/blob/master/Changelog.md">ruzstd's
changelog</a>.</em></p>
<blockquote>
<h1>After 0.7.0</h1>
</blockquote>
</details>
<details>
<summary>Commits</summary>
<ul>
<li><a
href="101df3eac0"><code>101df3e</code></a>
bump version to 0.7.0</li>
<li><a
href="c7ad34bc1c"><code>c7ad34b</code></a>
fix doc on reverse bitreader</li>
<li><a
href="cd73dffe15"><code>cd73dff</code></a>
changelog</li>
<li><a
href="944b391c30"><code>944b391</code></a>
don't return errors on too large requests on a reversed bitreader (<a
href="https://redirect.github.com/KillingSpark/zstd-rs/issues/58">#58</a>)</li>
<li><a
href="53e7b1a600"><code>53e7b1a</code></a>
fix doc comments for clippy</li>
<li><a
href="16fee8cd45"><code>16fee8c</code></a>
Implement accessors for inner reader on StreamDecoder (<a
href="https://redirect.github.com/KillingSpark/zstd-rs/issues/62">#62</a>)</li>
<li><a
href="0b9607324e"><code>0b96073</code></a>
Add documentation throughout the codebase. (<a
href="https://redirect.github.com/KillingSpark/zstd-rs/issues/61">#61</a>)</li>
<li><a
href="5265c12c8c"><code>5265c12</code></a>
remove derive_more (<a
href="https://redirect.github.com/KillingSpark/zstd-rs/issues/60">#60</a>)</li>
<li><a
href="88f7a41677"><code>88f7a41</code></a>
use core instead of std</li>
<li><a
href="2ee37fdf5b"><code>2ee37fd</code></a>
optimize the copying done in the ringbuffer</li>
<li>Additional commits viewable in <a
href="https://github.com/KillingSpark/zstd-rs/compare/v0.6.0...v0.7.0">compare
view</a></li>
</ul>
</details>
<br />


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2024-06-03 19:58:37 +00:00
charlotte
4c3b7679ec
#12502 Remove limit on RenderLayers. (#13317)
# Objective

Remove the limit of `RenderLayer` by using a growable mask using
`SmallVec`.

Changes adopted from @UkoeHB's initial PR here
https://github.com/bevyengine/bevy/pull/12502 that contained additional
changes related to propagating render layers.

Changes

## Solution

The main thing needed to unblock this is removing `RenderLayers` from
our shader code. This primarily affects `DirectionalLight`. We are now
computing a `skip` field on the CPU that is then used to skip the light
in the shader.

## Testing

Checked a variety of examples and did a quick benchmark on `many_cubes`.
There were some existing problems identified during the development of
the original pr (see:
https://discord.com/channels/691052431525675048/1220477928605749340/1221190112939872347).
This PR shouldn't change any existing behavior besides removing the
layer limit (sans the comment in migration about `all` layers no longer
being possible).

---

## Changelog

Removed the limit on `RenderLayers` by using a growable bitset that only
allocates when layers greater than 64 are used.

## Migration Guide

- `RenderLayers::all()` no longer exists. Entities expecting to be
visible on all layers, e.g. lights, should compute the active layers
that are in use.

---------

Co-authored-by: robtfm <50659922+robtfm@users.noreply.github.com>
2024-05-16 16:15:47 +00:00
andristarr
bb76a2c69c
multi_threaded feature rename (#12997)
# Objective

Fixes #12966

## Solution

Renaming multi_threaded feature to match snake case

## Migration Guide

Bevy feature multi-threaded should be refered to multi_threaded from now
on.
2024-05-06 20:49:32 +00:00
Martín Maita
32cd0c5dc1
Update glam version requirement from 0.25 to 0.27 (#12757)
# Objective

- Update glam version requirement to latest version.

## Solution

- Updated `glam` version requirement from 0.25 to 0.27.
- Updated `encase` and `encase_derive_impl` version requirement from 0.7
to 0.8.
- Updated `hexasphere` version requirement from 10.0 to 12.0.
- Breaking changes from glam changelog:
- [0.26.0] Minimum Supported Rust Version bumped to 1.68.2 for impl
From<bool> for {f32,f64} support.
- [0.27.0] Changed implementation of vector fract method to match the
Rust implementation instead of the GLSL implementation, that is self -
self.trunc() instead of self - self.floor().

---

## Migration Guide

- When using `glam` exports, keep in mind that `vector` `fract()` method
now matches Rust implementation (that is `self - self.trunc()` instead
of `self - self.floor()`). If you want to use the GLSL implementation
you should now use `fract_gl()`.

---------

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
2024-05-02 18:42:34 +00:00
James Liu
934f2cfadf
Clean up some low level dependencies (#12858)
# Objective
Minimize the number of dependencies low in the tree.

## Solution

* Remove the dependency on rustc-hash in bevy_ecs (not used) and
bevy_macro_utils (only used in one spot).
* Deduplicate the dependency on `sha1_smol` with the existing blake3
dependency already being used for bevy_asset.
 * Remove the unused `ron` dependency on `bevy_app`
* Make the `serde` dependency for `bevy_ecs` optional. It's only used
for serializing Entity.
* Change the `wgpu` dependency to `wgpu-types`, and make it optional for
`bevy_color`.
 * Remove the unused `thread-local` dependency on `bevy_render`.
* Make multiple dependencies for `bevy_tasks` optional and enabled only
when running with the `multi-threaded` feature. Preferably they'd be
disabled all the time on wasm, but I couldn't find a clean way to do
this.

---

## Changelog
TODO 

## Migration Guide
TODO
2024-04-08 19:45:42 +00:00
Hexorg
b9a232966b
Fixed a bug where skybox ddsfile would crash from wgpu (#12894)
Fixed a bug where skybox ddsfile would crash from wgpu while trying to
read past the file buffer.
Added a unit-test to prevent regression.
Bumped ddsfile dependency version to 0.5.2

# Objective

Prevents a crash when loading dds skybox.

## Solution

ddsfile already automatically sets array layers to be 6 for skyboxes.
Removed bevy's extra *= 6 multiplication.

---

This is a copy of
[#12598](https://github.com/bevyengine/bevy/pull/12598) ... I made that
one off of main and wasn't able to make more pull requests without
making a new branch.

---------

Co-authored-by: François Mockers <francois.mockers@vleue.com>
2024-04-08 17:16:25 +00:00
James Liu
a4ed1b88b8
Relax BufferVec's type constraints (#12866)
# Objective
Since BufferVec was first introduced, `bytemuck` has added additional
traits with fewer restrictions than `Pod`. Within BufferVec, we only
rely on the constraints of `bytemuck::cast_slice` to a `u8` slice, which
now only requires `T: NoUninit` which is a strict superset of `Pod`
types.

## Solution
Change out the `Pod` generic type constraint with `NoUninit`. Also
taking the opportunity to substitute `cast_slice` with
`must_cast_slice`, which avoids a runtime panic in place of a compile
time failure if `T` cannot be used.

---

## Changelog
Changed: `BufferVec` now supports working with types containing
`NoUninit` but not `Pod` members.
Changed: `BufferVec` will now fail to compile if used with a type that
cannot be safely read from. Most notably, this includes ZSTs, which
would previously always panic at runtime.
2024-04-05 02:11:41 +00:00
Martín Maita
1b7837c0b2
Update image requirement from 0.24 to 0.25 (#12458)
# Objective

- Closes https://github.com/bevyengine/bevy/pull/12415

## Solution

- Refactored code that was changed/deprecated in `image` 0.25.
- Please review this PR carefully since I'm just making the changes
without any context or deep knowledge of the module.

---------

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: James Liu <contact@jamessliu.com>
2024-03-29 06:40:09 +00:00
Ian Kettlewell
b35974010b
Get Bevy building for WebAssembly with multithreading (#12205)
# Objective

This gets Bevy building on Wasm when the `atomics` flag is enabled. This
does not yet multithread Bevy itself, but it allows Bevy users to use a
crate like `wasm_thread` to spawn their own threads and manually
parallelize work. This is a first step towards resolving #4078 . Also
fixes #9304.

This provides a foothold so that Bevy contributors can begin to think
about multithreaded Wasm's constraints and Bevy can work towards changes
to get the engine itself multithreaded.

Some flags need to be set on the Rust compiler when compiling for Wasm
multithreading. Here's what my build script looks like, with the correct
flags set, to test out Bevy examples on web:

```bash
set -e
RUSTFLAGS='-C target-feature=+atomics,+bulk-memory,+mutable-globals' \
     cargo build --example breakout --target wasm32-unknown-unknown -Z build-std=std,panic_abort --release
 wasm-bindgen --out-name wasm_example \
   --out-dir examples/wasm/target \
   --target web target/wasm32-unknown-unknown/release/examples/breakout.wasm
 devserver --header Cross-Origin-Opener-Policy='same-origin' --header Cross-Origin-Embedder-Policy='require-corp' --path examples/wasm
```

A few notes:

1. `cpal` crashes immediately when the `atomics` flag is set. That is
patched in https://github.com/RustAudio/cpal/pull/837, but not yet in
the latest crates.io release.

That can be temporarily worked around by patching Cpal like so:
```toml
[patch.crates-io]
cpal = { git = "https://github.com/RustAudio/cpal" }
```

2. When testing out `wasm_thread` you need to enable the `es_modules`
feature.

## Solution

The largest obstacle to compiling Bevy with `atomics` on web is that
`wgpu` types are _not_ Send and Sync. Longer term Bevy will need an
approach to handle that, but in the near term Bevy is already configured
to be single-threaded on web.

Therefor it is enough to wrap `wgpu` types in a
`send_wrapper::SendWrapper` that _is_ Send / Sync, but panics if
accessed off the `wgpu` thread.

---

## Changelog

- `wgpu` types that are not `Send` are wrapped in
`send_wrapper::SendWrapper` on Wasm + 'atomics'
- CommandBuffers are not generated in parallel on Wasm + 'atomics'

## Questions
- Bevy should probably add CI checks to make sure this doesn't regress.
Should that go in this PR or a separate PR? **Edit:** Added checks to
build Wasm with atomics

---------

Co-authored-by: François <mockersf@gmail.com>
Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
Co-authored-by: daxpedda <daxpedda@gmail.com>
Co-authored-by: François <francois.mockers@vleue.com>
2024-03-25 19:10:18 +00:00
Manish
9e0970768a
FIX12527: Changes to make serde optional for bevy_color (#12666)
# Objective

- Add serialize feature to bevy_color
- "Fixes #12527".

## Solution

- Added feature for serialization

---

## Changelog

- Serde serialization is now optional, with flag 'serialize'

## Migration Guide

- If user wants color data structures to be serializable, then
application needs to be build with flag 'serialize'
2024-03-24 08:55:34 +00:00
Ame
72c51cdab9
Make feature(doc_auto_cfg) work (#12642)
# Objective

- In #12366 `![cfg_attr(docsrs, feature(doc_auto_cfg))] `was added. But
to apply it it needs `--cfg=docsrs` in rustdoc-args.


## Solution

- Apply `--cfg=docsrs` to all crates and CI.

I also added `[package.metadata.docs.rs]` to all crates to avoid adding
code behind a feature and forget adding the metadata.

Before:

![Screenshot 2024-03-22 at 00 51
57](https://github.com/bevyengine/bevy/assets/104745335/6a9dfdaa-8710-4784-852b-5f9b74e3522c)

After:
![Screenshot 2024-03-22 at 00 51
32](https://github.com/bevyengine/bevy/assets/104745335/c5bd6d8e-8ddb-45b3-b844-5ecf9f88961c)
2024-03-23 02:22:52 +00:00
LeshaInc
737b719dda
Add pipeline statistics (#9135)
# Objective

It's useful to have access to render pipeline statistics, since they
provide more information than FPS alone. For example, the number of
drawn triangles can be used to debug culling and LODs. The number of
fragment shader invocations can provide a more stable alternative metric
than GPU elapsed time.

See also: Render node GPU timing overlay #8067, which doesn't provide
pipeline statistics, but adds a nice overlay.

## Solution

Add `RenderDiagnosticsPlugin`, which enables collecting pipeline
statistics and CPU & GPU timings.

---

## Changelog

- Add `RenderDiagnosticsPlugin`
- Add `RenderContext::diagnostic_recorder` method

---------

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
2024-03-17 20:29:35 +00:00
dependabot[bot]
63993864c0
Update ruzstd requirement from 0.5.0 to 0.6.0 (#12416)
Updates the requirements on
[ruzstd](https://github.com/KillingSpark/zstd-rs) to permit the latest
version.
<details>
<summary>Release notes</summary>
<p><em>Sourced from <a
href="https://github.com/KillingSpark/zstd-rs/releases">ruzstd's
releases</a>.</em></p>
<blockquote>
<h2>Send + Sync for FrameDecoder and optional checksum calculation</h2>
<ul>
<li>The FrameDecoder is now Send + Sync (RingBuffer impls these traits
now)</li>
<li>Hashing content and checking the result against the frame header is
now optional</li>
</ul>
</blockquote>
</details>
<details>
<summary>Changelog</summary>
<p><em>Sourced from <a
href="https://github.com/KillingSpark/zstd-rs/blob/master/Changelog.md">ruzstd's
changelog</a>.</em></p>
<blockquote>
<h1>After 0.6.0</h1>
</blockquote>
</details>
<details>
<summary>Commits</summary>
<ul>
<li><a
href="abc01fa186"><code>abc01fa</code></a>
prepare changelog after version 0.6.0 released</li>
<li><a
href="943f96c97a"><code>943f96c</code></a>
we had a breaking change, bump version to 0.6.0</li>
<li><a
href="e0d32e83b4"><code>e0d32e8</code></a>
bump version to 0.5.1 and update criterion dependency</li>
<li><a
href="a16e38be5c"><code>a16e38b</code></a>
make RingBuffer Send + Sync so that the FrameDecoder is Send + Sync</li>
<li><a
href="4688f442da"><code>4688f44</code></a>
Merge pull request <a
href="https://redirect.github.com/KillingSpark/zstd-rs/issues/54">#54</a>
from a1phyr/add_metadata</li>
<li><a
href="6ab76d53c7"><code>6ab76d5</code></a>
Add crate category and keywords</li>
<li><a
href="f7e99753b9"><code>f7e9975</code></a>
try avoiding node12 github actions</li>
<li><a
href="86f97b84f5"><code>86f97b8</code></a>
fix naming</li>
<li><a
href="ea26ea140a"><code>ea26ea1</code></a>
use cargo-hack to test feature powerset</li>
<li><a
href="1ec35d2a3b"><code>1ec35d2</code></a>
add a changelog</li>
<li>Additional commits viewable in <a
href="https://github.com/KillingSpark/zstd-rs/compare/v0.5.0...v0.6.0">compare
view</a></li>
</ul>
</details>
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2024-03-11 06:35:56 +00:00
Al M
52e3f2007b
Add "all-features = true" to docs.rs metadata for most crates (#12366)
# Objective

Fix missing `TextBundle` (and many others) which are present in the main
crate as default features but optional in the sub-crate. See:

- https://docs.rs/bevy/0.13.0/bevy/ui/node_bundles/index.html
- https://docs.rs/bevy_ui/0.13.0/bevy_ui/node_bundles/index.html

~~There are probably other instances in other crates that I could track
down, but maybe "all-features = true" should be used by default in all
sub-crates? Not sure.~~ (There were many.) I only noticed this because
rust-analyzer's "open docs" features takes me to the sub-crate, not the
main one.

## Solution

Add "all-features = true" to docs.rs metadata for crates that use
features.

## Changelog

### Changed

- Unified features documented on docs.rs between main crate and
sub-crates
2024-03-08 20:03:09 +00:00
François
71486393ed
move ci testing to dev_tools (#12371)
# Objective

- Fix #12356
- better isolation of ci testing tools in dev tools instead of being in
various crates

## Solution

- Move the parts doing the work of ci testing to the dev tools
2024-03-07 22:38:21 +00:00
James Liu
512b7463a3
Disentangle bevy_utils/bevy_core's reexported dependencies (#12313)
# Objective
Make bevy_utils less of a compilation bottleneck. Tackle #11478.

## Solution
* Move all of the directly reexported dependencies and move them to
where they're actually used.
* Remove the UUID utilities that have gone unused since `TypePath` took
over for `TypeUuid`.
* There was also a extraneous bytemuck dependency on `bevy_core` that
has not been used for a long time (since `encase` became the primary way
to prepare GPU buffers).
* Remove the `all_tuples` macro reexport from bevy_ecs since it's
accessible from `bevy_utils`.

---

## Changelog
Removed: Many of the reexports from bevy_utils (petgraph, uuid, nonmax,
smallvec, and thiserror).
Removed: bevy_core's reexports of bytemuck.

## Migration Guide
bevy_utils' reexports of petgraph, uuid, nonmax, smallvec, and thiserror
have been removed.

bevy_core' reexports of bytemuck's types has been removed. 

Add them as dependencies in your own crate instead.
2024-03-07 02:30:15 +00:00
Mateusz Wachowiak
6533170e94
Add bevy_dev_tools crate (#11341)
# Objective

- Resolves #11309

## Solution

- Add `bevy_dev_tools` crate as a default feature.
- Add `DevToolsPlugin` and add it to an app if the `bevy_dev_tools`
feature is enabled.

`bevy_dev_tools` is reserved by @alice-i-cecile, should we wait until it
gets transferred to cart before merging?

---------

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
Co-authored-by: BD103 <59022059+BD103@users.noreply.github.com>
2024-03-06 20:33:05 +00:00
James Liu
5619bd09d1
Replace bevy_log's tracing reexport with bevy_utils' (#12254)
# Objective
Fixes #11298. Make the use of bevy_log vs bevy_utils::tracing more
consistent.

## Solution
Replace all uses of bevy_log's logging macros with the reexport from
bevy_utils. Remove bevy_log as a dependency where it's no longer needed
anymore.

Ideally we should just be using tracing directly, but given that all of
these crates are already using bevy_utils, this likely isn't that great
of a loss right now.
2024-03-02 18:38:04 +00:00
Kaur Kuut
165c360070
Update wgpu to v0.19.3 and unpin web-sys. (#12247)
# Objective

This PR unpins `web-sys` so that unrelated projects that have
`bevy_render` in their workspace can finally update their `web-sys`.
More details in and fixes #12246.

## Solution

* Update `wgpu` from 0.19.1 to 0.19.3.
* Remove the `web-sys` pin.
* Update docs and wasm helper to remove the now-stale
`--cfg=web_sys_unstable_apis` Rust flag.

---

## Changelog

Updated `wgpu` to v0.19.3 and removed `web-sys` pin.
2024-03-02 00:44:51 +00:00
Zachary Harrold
5e63f6815b
Made bevy_color a dependency of bevy_render (#12105)
# Objective

- Fixes #12068

## Solution

- Split `bevy_render::color::colorspace` across the various space
implementations in `bevy_color` as appropriate.
- Moved `From` implementations involving
`bevy_render::color::LegacyColor` into `bevy_render::color`

## Migration Guide

###
`bevy_render::color::colorspace::SrgbColorSpace::<f32>::linear_to_nonlinear_srgb`

Use `bevy_color::color::gamma_function_inverse`

###
`bevy_render::color::colorspace::SrgbColorSpace::<f32>::nonlinear_to_linear_srgb`

Use `bevy_color::color::gamma_function`

###
`bevy_render::color::colorspace::SrgbColorSpace::<u8>::linear_to_nonlinear_srgb`

Modify the `u8` value to instead be an `f32` (`|x| x as f32 / 255.`),
use `bevy_color::color::gamma_function_inverse`, and back again.

###
`bevy_render::color::colorspace::SrgbColorSpace::<u8>::nonlinear_to_linear_srgb`

Modify the `u8` value to instead be an `f32` (`|x| x as f32 / 255.`),
use `bevy_color::color::gamma_function`, and back again.

###
`bevy_render::color::colorspace::HslRepresentation::hsl_to_nonlinear_srgb`

Use `Hsla`'s implementation of `Into<Srgba>`

###
`bevy_render::color::colorspace::HslRepresentation::nonlinear_srgb_to_hsl`

Use `Srgba`'s implementation of `Into<Hsla>`

###
`bevy_render::color::colorspace::LchRepresentation::lch_to_nonlinear_srgb`

Use `Lcha`'s implementation of `Into<Srgba>`

###
`bevy_render::color::colorspace::LchRepresentation::nonlinear_srgb_to_lch`

Use `Srgba`'s implementation of `Into<Lcha>`
2024-02-25 22:35:00 +00:00
eri
5f8f3b532c
Check cfg during CI and fix feature typos (#12103)
# Objective

- Add the new `-Zcheck-cfg` checks to catch more warnings
- Fixes #12091

## Solution

- Create a new `cfg-check` to the CI that runs `cargo check -Zcheck-cfg
--workspace` using cargo nightly (and fails if there are warnings)
- Fix all warnings generated by the new check

---

## Changelog

- Remove all redundant imports
- Fix cfg wasm32 targets
- Add 3 dead code exceptions (should StandardColor be unused?)
- Convert ios_simulator to a feature (I'm not sure if this is the right
way to do it, but the check complained before)

## Migration Guide

No breaking changes

---------

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
2024-02-25 15:19:27 +00:00
github-actions[bot]
e7c3359c4b
Bump Version after Release (#12020)
Fixes #12016.

Bump version after release
This PR has been auto-generated

Co-authored-by: Bevy Auto Releaser <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: François <mockersf@gmail.com>
2024-02-21 20:58:59 +00:00
Mincong Lu
464e2871c7
Update async-channel to 2.2.0 (#12004)
# Objective

bevy 0.13 does not compile with async_channel 2.1.0

See


https://cdn.discordapp.com/attachments/1208557723973591051/1208557724229439518/image.png?ex=65e3b817&is=65d14317&hm=b0eccc620b3239d3f1c9ffff70aa6f149d3546a47fcd14f70ab5c0667144ecf5&

## Solution

Update async_channel to 2.2.0
2024-02-21 19:34:39 +00:00
andriyDev
2ae50874d3
Add the serde feature to bitflags for bevy_render. (#11966)
# Objective

Fixes #11964.

## Solution

Adds the `serde` feature to `bitflags` for `bevy_render`. This makes
`bevy_render` compile correctly when used alone.

---

## Changelog

- Fixed an issue where depending on `bevy_render` alone would fail to
compile.
2024-02-19 00:37:34 +00:00