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Update glam version requirement from 0.25 to 0.27 (#12757)
# Objective - Update glam version requirement to latest version. ## Solution - Updated `glam` version requirement from 0.25 to 0.27. - Updated `encase` and `encase_derive_impl` version requirement from 0.7 to 0.8. - Updated `hexasphere` version requirement from 10.0 to 12.0. - Breaking changes from glam changelog: - [0.26.0] Minimum Supported Rust Version bumped to 1.68.2 for impl From<bool> for {f32,f64} support. - [0.27.0] Changed implementation of vector fract method to match the Rust implementation instead of the GLSL implementation, that is self - self.trunc() instead of self - self.floor(). --- ## Migration Guide - When using `glam` exports, keep in mind that `vector` `fract()` method now matches Rust implementation (that is `self - self.trunc()` instead of `self - self.floor()`). If you want to use the GLSL implementation you should now use `fract_gl()`. --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
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9 changed files with 14 additions and 8 deletions
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@ -6,7 +6,7 @@ publish = false
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license = "MIT OR Apache-2.0"
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[dev-dependencies]
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glam = "0.25"
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glam = "0.27"
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rand = "0.8"
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rand_chacha = "0.3"
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criterion = { version = "0.3", features = ["html_reports"] }
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@ -17,7 +17,7 @@ bytemuck = { version = "1", features = ["derive"] }
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serde = { version = "1.0", features = ["derive"], optional = true }
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thiserror = "1.0"
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wgpu-types = { version = "0.19", default-features = false, optional = true }
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encase = { version = "0.7", default-features = false }
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encase = { version = "0.8", default-features = false }
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[features]
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serialize = ["serde"]
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@ -319,6 +319,7 @@ impl encase::ShaderType for LinearRgba {
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encase::private::Metadata {
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alignment,
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has_uniform_min_alignment: false,
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is_pod: true,
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min_size: size,
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extra: (),
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}
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@ -13,7 +13,7 @@ proc-macro = true
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[dependencies]
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bevy_macro_utils = { path = "../bevy_macro_utils", version = "0.14.0-dev" }
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encase_derive_impl = "0.7"
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encase_derive_impl = "0.8"
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[lints]
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workspace = true
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@ -9,7 +9,7 @@ license = "MIT OR Apache-2.0"
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keywords = ["bevy"]
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[dependencies]
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glam = { version = "0.25", features = ["bytemuck"] }
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glam = { version = "0.27", features = ["bytemuck"] }
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thiserror = "1.0"
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serde = { version = "1", features = ["derive"], optional = true }
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libm = { version = "0.2", optional = true }
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@ -15,7 +15,7 @@ license = "Zlib AND (MIT OR Apache-2.0)"
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keywords = ["bevy", "3D", "graphics", "algorithm", "tangent"]
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[dependencies]
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glam = "0.25"
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glam = "0.27"
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[[example]]
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name = "generate"
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@ -37,7 +37,7 @@ thiserror = "1.0"
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serde = "1"
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smallvec = { version = "1.11", optional = true }
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glam = { version = "0.25", features = ["serde"], optional = true }
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glam = { version = "0.27", features = ["serde"], optional = true }
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petgraph = { version = "0.6", features = ["serde-1"], optional = true }
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smol_str = { version = "0.2.0", optional = true }
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uuid = { version = "1.0", optional = true, features = ["v4", "serde"] }
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@ -85,7 +85,7 @@ bytemuck = { version = "1.5", features = ["derive", "must_cast"] }
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downcast-rs = "1.2.0"
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thiserror = "1.0"
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futures-lite = "2.0.1"
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hexasphere = "10.0"
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hexasphere = "12.0"
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ddsfile = { version = "0.5.2", optional = true }
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ktx2 = { version = "0.3.0", optional = true }
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# For ktx2 supercompression
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@ -93,7 +93,7 @@ flate2 = { version = "1.0.22", optional = true }
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ruzstd = { version = "0.6.0", optional = true }
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# For transcoding of UASTC/ETC1S universal formats, and for .basis file support
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basis-universal = { version = "0.3.0", optional = true }
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encase = { version = "0.7", features = ["glam"] }
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encase = { version = "0.8", features = ["glam"] }
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# For wgpu profiling using tracing. Use `RUST_LOG=info` to also capture the wgpu spans.
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profiling = { version = "1", features = [
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"profile-with-tracing",
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@ -386,6 +386,11 @@ impl<'a> BufferMut for QueueWriteBufferViewWrapper<'a> {
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fn write<const N: usize>(&mut self, offset: usize, val: &[u8; N]) {
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self.buffer_view.write(offset, val);
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}
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#[inline]
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fn write_slice(&mut self, offset: usize, val: &[u8]) {
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self.buffer_view.write_slice(offset, val);
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}
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}
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impl<'a, T: ShaderType + WriteInto> IntoBinding<'a> for &'a DynamicUniformBuffer<T> {
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