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https://github.com/bevyengine/bevy
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Inverse bevy_render bevy_winit dependency and move cursor to bevy_winit (#15649)
# Objective - `bevy_render` should not depend on `bevy_winit` - Fixes #15565 ## Solution - `bevy_render` no longer depends on `bevy_winit` - The following is behind the `custom_cursor` feature - Move custom cursor code from `bevy_render` to `bevy_winit` behind the `custom_cursor` feature - `bevy_winit` now depends on `bevy_render` (for `Image` and `TextureFormat`) - `bevy_winit` now depends on `bevy_asset` (for `Assets`, `Handle` and `AssetId`) - `bevy_winit` now depends on `bytemuck` (already in tree) - Custom cursor code in `bevy_winit` reworked to use `AssetId` (other than that it is taken over 1:1) - Rework `bevy_winit` custom cursor interface visibility now that the logic is all contained in `bevy_winit` ## Testing - I ran the screenshot and window_settings examples - Tested on linux wayland so far --- ## Migration Guide `CursorIcon` and `CustomCursor` previously provided by `bevy::render::view::cursor` is now available from `bevy::winit`. A new feature `custom_cursor` enables this functionality (default feature).
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6edb78a8c3
12 changed files with 64 additions and 40 deletions
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@ -132,6 +132,7 @@ default = [
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"webgl2",
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"sysinfo_plugin",
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"android-game-activity",
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"custom_cursor",
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]
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# Provides an implementation for picking sprites
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@ -417,6 +418,9 @@ track_change_detection = ["bevy_internal/track_change_detection"]
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# Enable function reflection
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reflect_functions = ["bevy_internal/reflect_functions"]
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# Enable winit custom cursor support
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custom_cursor = ["bevy_internal/custom_cursor"]
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[dependencies]
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bevy_internal = { path = "crates/bevy_internal", version = "0.15.0-dev", default-features = false }
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@ -223,6 +223,9 @@ reflect_functions = [
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"bevy_ecs/reflect_functions",
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]
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# Enable winit custom cursor support
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custom_cursor = ["bevy_winit/custom_cursor"]
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[dependencies]
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# bevy
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bevy_a11y = { path = "../bevy_a11y", version = "0.15.0-dev" }
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@ -66,7 +66,6 @@ bevy_render_macros = { path = "macros", version = "0.15.0-dev" }
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bevy_time = { path = "../bevy_time", version = "0.15.0-dev" }
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bevy_transform = { path = "../bevy_transform", version = "0.15.0-dev" }
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bevy_window = { path = "../bevy_window", version = "0.15.0-dev" }
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bevy_winit = { path = "../bevy_winit", version = "0.15.0-dev" }
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bevy_utils = { path = "../bevy_utils", version = "0.15.0-dev" }
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bevy_tasks = { path = "../bevy_tasks", version = "0.15.0-dev" }
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bevy_image = { path = "../bevy_image", version = "0.15.0-dev" }
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@ -15,12 +15,10 @@ use core::{
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num::NonZero,
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ops::{Deref, DerefMut},
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};
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use cursor::CursorPlugin;
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use wgpu::{
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SurfaceConfiguration, SurfaceTargetUnsafe, TextureFormat, TextureUsages, TextureViewDescriptor,
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};
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pub mod cursor;
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pub mod screenshot;
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use screenshot::{ScreenshotPlugin, ScreenshotToScreenPipeline};
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@ -29,7 +27,7 @@ pub struct WindowRenderPlugin;
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impl Plugin for WindowRenderPlugin {
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fn build(&self, app: &mut App) {
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app.add_plugins((ScreenshotPlugin, CursorPlugin));
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app.add_plugins(ScreenshotPlugin);
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if let Some(render_app) = app.get_sub_app_mut(RenderApp) {
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render_app
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@ -18,6 +18,8 @@ serialize = ["serde", "bevy_input/serialize", "bevy_window/serialize"]
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android-native-activity = ["winit/android-native-activity"]
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android-game-activity = ["winit/android-game-activity"]
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custom_cursor = ["bevy_image", "bevy_asset", "bytemuck", "wgpu-types"]
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[dependencies]
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# bevy
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@ -34,6 +36,10 @@ bevy_window = { path = "../bevy_window", version = "0.15.0-dev" }
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bevy_utils = { path = "../bevy_utils", version = "0.15.0-dev" }
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bevy_tasks = { path = "../bevy_tasks", version = "0.15.0-dev" }
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# bevy optional
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bevy_asset = { path = "../bevy_asset", version = "0.15.0-dev", optional = true }
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bevy_image = { path = "../bevy_image", version = "0.15.0-dev", optional = true }
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# other
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# feature rwh_06 refers to window_raw_handle@v0.6
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winit = { version = "0.30", default-features = false, features = ["rwh_06"] }
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@ -44,6 +50,8 @@ approx = { version = "0.5", default-features = false }
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cfg-if = "1.0"
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raw-window-handle = "0.6"
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serde = { version = "1.0", features = ["derive"], optional = true }
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bytemuck = { version = "1.5", optional = true }
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wgpu-types = { version = "22", optional = true }
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[target.'cfg(target_arch = "wasm32")'.dependencies]
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wasm-bindgen = { version = "0.2" }
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@ -6,7 +6,9 @@ use bevy_input::{
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ButtonState,
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};
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use bevy_math::Vec2;
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use bevy_window::{EnabledButtons, SystemCursorIcon, WindowLevel, WindowTheme};
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#[cfg(feature = "custom_cursor")]
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use bevy_window::SystemCursorIcon;
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use bevy_window::{EnabledButtons, WindowLevel, WindowTheme};
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use winit::keyboard::{Key, NamedKey, NativeKey};
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pub fn convert_keyboard_input(
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@ -628,6 +630,7 @@ pub fn convert_native_key(native_key: &NativeKey) -> bevy_input::keyboard::Nativ
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}
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}
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#[cfg(feature = "custom_cursor")]
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/// Converts a [`SystemCursorIcon`] to a [`winit::window::CursorIcon`].
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pub fn convert_system_cursor_icon(cursor_icon: SystemCursorIcon) -> winit::window::CursorIcon {
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match cursor_icon {
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@ -1,5 +1,12 @@
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//! Components to customize winit cursor
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use crate::{
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converters::convert_system_cursor_icon,
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state::{CursorSource, CustomCursorCache, CustomCursorCacheKey, PendingCursor},
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WinitCustomCursor,
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};
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use bevy_app::{App, Last, Plugin};
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use bevy_asset::{AssetId, Assets, Handle};
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use bevy_asset::{Assets, Handle};
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use bevy_ecs::{
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change_detection::DetectChanges,
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component::Component,
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@ -10,18 +17,13 @@ use bevy_ecs::{
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system::{Commands, Local, Query, Res},
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world::{OnRemove, Ref},
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};
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use bevy_image::Image;
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use bevy_reflect::{std_traits::ReflectDefault, Reflect};
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use bevy_utils::{tracing::warn, HashSet};
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use bevy_window::{SystemCursorIcon, Window};
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use bevy_winit::{
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convert_system_cursor_icon, CursorSource, CustomCursorCache, CustomCursorCacheKey,
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PendingCursor,
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};
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use wgpu::TextureFormat;
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use wgpu_types::TextureFormat;
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use crate::prelude::Image;
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pub struct CursorPlugin;
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pub(crate) struct CursorPlugin;
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impl Plugin for CursorPlugin {
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fn build(&self, app: &mut App) {
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@ -85,7 +87,7 @@ pub enum CustomCursor {
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},
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}
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pub fn update_cursors(
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fn update_cursors(
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mut commands: Commands,
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windows: Query<(Entity, Ref<CursorIcon>), With<Window>>,
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cursor_cache: Res<CustomCursorCache>,
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@ -99,12 +101,7 @@ pub fn update_cursors(
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let cursor_source = match cursor.as_ref() {
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CursorIcon::Custom(CustomCursor::Image { handle, hotspot }) => {
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let cache_key = match handle.id() {
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AssetId::Index { index, .. } => {
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CustomCursorCacheKey::AssetIndex(index.to_bits())
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}
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AssetId::Uuid { uuid } => CustomCursorCacheKey::AssetUuid(uuid.as_u128()),
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};
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let cache_key = CustomCursorCacheKey::Asset(handle.id());
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if cursor_cache.0.contains_key(&cache_key) {
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CursorSource::CustomCached(cache_key)
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@ -123,7 +120,7 @@ pub fn update_cursors(
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let width = image.texture_descriptor.size.width;
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let height = image.texture_descriptor.size.height;
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let source = match bevy_winit::WinitCustomCursor::from_rgba(
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let source = match WinitCustomCursor::from_rgba(
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rgba,
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width as u16,
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height as u16,
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@ -147,9 +144,8 @@ pub fn update_cursors(
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if cursor_cache.0.contains_key(&cache_key) {
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CursorSource::CustomCached(cache_key)
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} else {
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use bevy_winit::CustomCursorExtWebSys;
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let source =
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bevy_winit::WinitCustomCursor::from_url(url.clone(), hotspot.0, hotspot.1);
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use crate::CustomCursorExtWebSys;
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let source = WinitCustomCursor::from_url(url.clone(), hotspot.0, hotspot.1);
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CursorSource::Custom((cache_key, source))
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}
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}
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@ -165,7 +161,7 @@ pub fn update_cursors(
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}
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/// Resets the cursor to the default icon when `CursorIcon` is removed.
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pub fn on_remove_cursor_icon(trigger: Trigger<OnRemove, CursorIcon>, mut commands: Commands) {
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fn on_remove_cursor_icon(trigger: Trigger<OnRemove, CursorIcon>, mut commands: Commands) {
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// Use `try_insert` to avoid panic if the window is being destroyed.
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commands
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.entity(trigger.entity())
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@ -23,8 +23,6 @@ use bevy_a11y::AccessibilityRequested;
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use bevy_app::{App, Last, Plugin};
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use bevy_ecs::prelude::*;
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use bevy_window::{exit_on_all_closed, Window, WindowCreated};
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pub use converters::convert_system_cursor_icon;
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pub use state::{CursorSource, CustomCursorCache, CustomCursorCacheKey, PendingCursor};
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use system::{changed_windows, check_keyboard_focus_lost, despawn_windows};
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pub use system::{create_monitors, create_windows};
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#[cfg(all(target_family = "wasm", target_os = "unknown"))]
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@ -44,6 +42,8 @@ use crate::{
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pub mod accessibility;
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mod converters;
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#[cfg(feature = "custom_cursor")]
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pub mod cursor;
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mod state;
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mod system;
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mod winit_config;
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);
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app.add_plugins(AccessKitPlugin);
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#[cfg(feature = "custom_cursor")]
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app.add_plugins(cursor::CursorPlugin);
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let event_loop = event_loop_builder
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.build()
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@ -1,5 +1,7 @@
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use approx::relative_eq;
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use bevy_app::{App, AppExit, PluginsState};
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#[cfg(feature = "custom_cursor")]
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use bevy_asset::AssetId;
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use bevy_ecs::{
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change_detection::{DetectChanges, NonSendMut, Res},
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entity::Entity,
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system::SystemState,
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world::FromWorld,
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};
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#[cfg(feature = "custom_cursor")]
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use bevy_image::Image;
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use bevy_input::{
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gestures::*,
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mouse::{MouseButtonInput, MouseMotion, MouseScrollUnit, MouseWheel},
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@ -16,7 +20,9 @@ use bevy_log::{error, trace, warn};
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use bevy_math::{ivec2, DVec2, Vec2};
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#[cfg(not(target_arch = "wasm32"))]
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use bevy_tasks::tick_global_task_pools_on_main_thread;
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use bevy_utils::{HashMap, Instant};
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#[cfg(feature = "custom_cursor")]
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use bevy_utils::HashMap;
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use bevy_utils::Instant;
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use core::marker::PhantomData;
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use winit::{
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application::ApplicationHandler,
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impl<T: Event> WinitAppRunnerState<T> {
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fn new(mut app: App) -> Self {
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#[cfg(feature = "custom_cursor")]
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app.add_event::<T>().init_resource::<CustomCursorCache>();
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let event_writer_system_state: SystemState<(
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}
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}
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#[cfg(feature = "custom_cursor")]
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/// Identifiers for custom cursors used in caching.
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#[derive(Debug, Clone, Hash, PartialEq, Eq)]
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pub enum CustomCursorCacheKey {
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/// u64 is used instead of `AssetId`, because `bevy_asset` can't be imported here.
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AssetIndex(u64),
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/// u128 is used instead of `AssetId`, because `bevy_asset` can't be imported here.
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AssetUuid(u128),
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/// A URL to a cursor.
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/// An `AssetId` to a cursor.
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Asset(AssetId<Image>),
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#[cfg(all(target_family = "wasm", target_os = "unknown"))]
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/// An URL to a cursor.
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Url(String),
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}
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#[cfg(feature = "custom_cursor")]
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/// Caches custom cursors. On many platforms, creating custom cursors is expensive, especially on
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/// the web.
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#[derive(Debug, Clone, Default, Resource)]
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pub struct CustomCursorCache(pub HashMap<CustomCursorCacheKey, winit::window::CustomCursor>);
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/// A source for a cursor. Is created in `bevy_render` and consumed by the winit event loop.
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#[cfg(feature = "custom_cursor")]
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/// A source for a cursor. Consumed by the winit event loop.
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#[derive(Debug)]
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pub enum CursorSource {
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/// A custom cursor was identified to be cached, no reason to recreate it.
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System(winit::window::CursorIcon),
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}
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#[cfg(feature = "custom_cursor")]
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/// Component that indicates what cursor should be used for a window. Inserted
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/// automatically after changing `CursorIcon` and consumed by the winit event
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/// loop.
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// This is a temporary solution, full solution is mentioned here: https://github.com/bevyengine/bevy/issues/1343#issuecomment-770091684
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if !self.ran_update_since_last_redraw || all_invisible {
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self.run_app_update();
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#[cfg(feature = "custom_cursor")]
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self.update_cursors(event_loop);
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self.ran_update_since_last_redraw = true;
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} else {
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.send_batch(buffered_events);
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}
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#[cfg(feature = "custom_cursor")]
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fn update_cursors(&mut self, event_loop: &ActiveEventLoop) {
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let mut windows_state: SystemState<(
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NonSendMut<WinitWindows>,
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@ -34,6 +34,7 @@ The default feature set enables most of the expected features of a game engine,
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|bevy_ui|A custom ECS-driven UI framework|
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|bevy_ui_picking_backend|Provides an implementation for picking ui|
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|bevy_winit|winit window and input backend|
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|custom_cursor|Enable winit custom cursor support|
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|default_font|Include a default font, containing only ASCII characters, at the cost of a 20kB binary size increase|
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|hdr|HDR image format support|
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|ktx2|KTX2 compressed texture support|
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@ -2,11 +2,9 @@
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use bevy::{
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prelude::*,
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render::view::{
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cursor::CursorIcon,
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screenshot::{save_to_disk, Capturing, Screenshot},
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},
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render::view::screenshot::{save_to_disk, Capturing, Screenshot},
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window::SystemCursorIcon,
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winit::cursor::CursorIcon,
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};
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fn main() {
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@ -5,8 +5,8 @@ use bevy::{
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core::FrameCount,
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diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin},
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prelude::*,
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render::view::cursor::{CursorIcon, CustomCursor},
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window::{CursorGrabMode, PresentMode, SystemCursorIcon, WindowLevel, WindowTheme},
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winit::cursor::{CursorIcon, CustomCursor},
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};
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fn main() {
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Reference in a new issue