Commit graph

7720 commits

Author SHA1 Message Date
Alice Cecile
6f5a4d9deb
Rename add_resource to insert_resource (#1356)
* Renamed add_resource to insert_resource

* Changed usage of add_resource to insert_resource

* Renamed add_thread_local_resource
2021-01-30 12:55:13 -08:00
Daniel McNab
b922a3ec60
Update init_resource to not overwrite (#1349)
Update init_resource to not overwrite
2021-01-30 12:48:11 -08:00
Renato Caldas
8e0e4223e5
Improve clarity of WindowTextureNode and WindowSwapchainNode error messages (#1355)
Improve clarity of WindowTextureNode and WindowSwapchainNode error messages
2021-01-30 12:47:27 -08:00
Telzhaak
61c9a40fde
[Bugfix] add_stage now checks Stage existence (#1346)
add_stage now checks stage existence
2021-01-30 12:10:14 -08:00
Jasen Borisov
57f9ac18d7
OrthographicProjection scaling mode + camera bundle refactoring (#400)
* add normalized orthographic projection

* custom scale for ScaledOrthographicProjection

* allow choosing base axis for ScaledOrthographicProjection

* cargo fmt

* add general (scaled) orthographic camera bundle

FIXME: does the same "far" trick from Camera2DBundle make any sense here?

* fixes

* camera bundles: rename and new ortho constructors

* unify orthographic projections

* give PerspectiveCameraBundle constructors like those of OrthographicCameraBundle

* update examples with new camera bundle syntax

* rename CameraUiBundle to UiCameraBundle

* update examples

* ScalingMode::None

* remove extra blank lines

* sane default bounds for orthographic projection

* fix alien_cake_addict example

* reorder ScalingMode enum variants

* ios example fix
2021-01-30 02:31:03 -08:00
Zicklag
af67231567
Fix Bug in Asset Server Error Message Formatter (#1340) 2021-01-29 13:26:21 -08:00
Jasen Borisov
8e69ff2c2b
README: explicitly link to Learning section of awesome-bevy (#1330)
README: link to Learning section of awesome-bevy
2021-01-29 11:36:02 -08:00
Zicklag
cc9ed52ea7
Update Scene Example to Use scn.ron File (#1339) 2021-01-28 14:14:50 -08:00
TotalKrill
5146112f5f
Add discord shield badge to README (#1332)
This would highlight how active the community really is at just a glance, which is nice. It will however require an admin of the discord server to activate this under Server Settings->Widget-> enable server widget
2021-01-28 14:05:09 -08:00
Mark
4a6b2c5f8e
Update README.md (#1338)
- added some missing examples
- changed the order of a few examples (app/empty came after app/empty_default for example)
- added a table with the examples for Android and iOS, like it was done for wasm

see [`issue 1326`](https://github.com/bevyengine/bevy/issues/1326)
2021-01-28 13:58:20 -08:00
Nathan Stocks
3529dd6fdf
CI Tuning (#1318)
* Simplify syntax & lint. Combine apt installations into a single step.  Future-proof OS selections.

* Remove caching

* Run clippy within the linux stable build. Parallelize all the builds. Cargo check is unneeded.

* build and run tests on windows and macos
2021-01-26 17:11:38 -08:00
Nathan Stocks
940bcf9b0f
Add Contributing Info (#1309)
* Add a CONTRIBUTING.md

* Point to book. Add tools/ci script.

* Update contributing link to point to book
2021-01-26 12:05:33 -08:00
Jakob Hellermann
f3306e5490
implement Debug for Flags regardless of underlying type (#1323) 2021-01-26 11:58:46 -08:00
davier
528c2858e0
Expose more info in PositionedGlyph (#1319) 2021-01-26 11:53:55 -08:00
Zicklag
b6485ccf29
Process Asset File Extensions With Multiple Dots (#1277)
Process Asset File Extensions With Multiple Dots
Fixes #1276
2021-01-25 12:37:23 -08:00
davier
5edf2d2395
Prevent ImageBundles from causing constant layout recalculations (#1299)
Prevent ImageBundles from causing constant layout recalculations
2021-01-24 21:00:20 -08:00
Toniman20
32acbfb632
Added set_minimized and set_position to Window (#1292)
Added `set_minimized` and `set_position` to `Window`
2021-01-24 20:06:06 -08:00
RedlineTriad
7e368e0b78
Add more transform relative vectors (#1300)
* Add more transform relative vectors (#1298)

* Add inverse of relative directions (#1298)
2021-01-24 20:05:30 -08:00
tigregalis
40b5bbd028
Rich text (#1245)
Rich text support (different fonts / styles within the same text section)
2021-01-24 17:07:43 -08:00
Will Crichton
3d0c4e380c
Don't panic on error when loading assets (#1286)
* Don't panic on IO errors
* Better formatting for asset server errors
2021-01-23 13:23:16 -08:00
Tomasz Sterna
f2b73eaa8a
Fix documentation comment for State::overwrite_next (#1291) 2021-01-23 13:18:28 -08:00
Will Crichton
7166a28baf
Enable dynamic mutable access to component data (#1284)
* Enable dynamic mutable access to component data

* Add clippy allowance, more documentation
2021-01-22 15:15:08 -08:00
Will Crichton
ebcab3638a
Change Name to take Into<String> instead of String (#1283) 2021-01-22 14:13:26 -08:00
Daniel McNab
6bd5ec8404
Change to using add_run_criteria (#1282) 2021-01-22 14:09:14 -08:00
Renato Caldas
0a39c81be6
Add support for reading from mapped buffers (#1274)
* Add support for mapping buffers for reading.

* Add support for reading from a mapped buffer.
2021-01-21 17:53:43 -08:00
Aevyrie
18e4fa8cdf
world coords to screen space (#1258)
Add Camera::world_to_screen to convert world coordinates to screen space
2021-01-21 17:49:29 -08:00
TheRawMeatball
f15d62c0f1
More types (#1267) 2021-01-21 16:05:23 -08:00
François
8c33da0051
3d game example (#1252)
3d game example
2021-01-21 14:10:02 -08:00
bjorn3
7aefd727f6
Use valid keys to initialize AHasher in FixedState (#1268)
Using 0 as keys causes the hasher to get stuck
2021-01-20 14:24:57 -08:00
reidbhuntley
ac7d2de67c
Count number of times a repeating Timer wraps around in a tick (#1112)
Added just_finished_count() function
2021-01-19 14:41:37 -08:00
Alec Deason
1e8060a5a2
Add missing spawn_local method to Scope in the single threaded executor case (#1266) 2021-01-19 13:07:45 -08:00
TheRawMeatball
50ceaf3559
re-export integer vectors from glam (#1264) 2021-01-19 12:56:50 -08:00
TheRawMeatball
a880b54508
Make EventReader a SystemParam (#1244)
* Add generic support for `#[derive(SystemParam)]`
* Make EventReader a SystemParam
2021-01-18 22:23:30 -08:00
Alec Deason
71c6a19ed8
Minimal change to support instanced rendering (#1262) 2021-01-18 16:52:06 -08:00
Nathan Stocks
a0475e9ad5
Change 'components' to 'bundles' where it makes sense semantically (#1257)
change 'components' to 'bundles' where it makes sense semantically
2021-01-18 16:50:36 -08:00
Alec Deason
3c5f1f8a80
Support for !Send tasks (#1216)
Support for !Send tasks
2021-01-18 13:48:28 -08:00
Cameron Hart
e7dab0c359
Update glam to 0.12.0 (#1249) 2021-01-17 13:44:55 -08:00
Christopher Durham
4d5ba7918b
Update rand requirement from 0.7 to 0.8 (#1114)
* Update rand requirement from 0.7 to 0.8

* Update examples' usage of Rng::gen_range
2021-01-17 13:43:03 -08:00
Zhixing Zhang
cf0e9f9968
Adding copy_texture_to_buffer and copy_texture_to_texture (#1236)
* Adding copy_texture_to_buffer and copy_texture_to_texture

* Adding CopyTextureToTexture and CopyTextureToBuffer in CommandQueue
2021-01-14 11:01:07 -08:00
Yoh Deadfall
6a0116e994
Removed unreferenced trait (#1230) 2021-01-12 14:06:01 -08:00
João Capucho
478f947768
Don't panic if there's no index buffer and call draw (#1229) 2021-01-12 14:05:13 -08:00
bjorn3
fbf08ac545
Faster compilation of bevy_diagnostic (#1235)
* Remove AHashExt

There is little benefit of Hash*::new() over Hash*::default(), but it
does require more code that needs to be duplicated for every Hash* in
bevy_utils. It may also slightly increase compile times.

* Add StableHash* to bevy_utils

* Use StableHashMap instead of HashMap + BTreeSet for diagnostics

This is a significant reduction in the release mode compile times of
bevy_diagnostics

```
Benchmark #1: touch crates/bevy_diagnostic/src/lib.rs && cargo build --release -p bevy_diagnostic -j1
  Time (mean ± σ):      3.645 s ±  0.009 s    [User: 3.551 s, System: 0.094 s]
  Range (min … max):    3.632 s …  3.658 s    20 runs
```

```
Benchmark #1: touch crates/bevy_diagnostic/src/lib.rs && cargo build --release -p bevy_diagnostic -j1
  Time (mean ± σ):      2.938 s ±  0.012 s    [User: 2.850 s, System: 0.090 s]
  Range (min … max):    2.919 s …  2.969 s    20 runs
```
2021-01-12 13:21:45 -08:00
François
c434f57de1
use biggest RenderResources instead of first (#1208) 2021-01-11 14:28:32 -08:00
Adamaq01
4a0837048c
Made ReflectMut::Tuple enum variant use a mutable reference (#1226) 2021-01-08 18:29:03 -08:00
Schell Carl Scivally
a6a242cb86
Render Layers (#1209)
Adds RenderLayers, which enable cameras and entities to opt in to layers that apply to them
2021-01-08 12:45:54 -08:00
Jakob Hellermann
3f2dd22cb5
bevy_render: add torus and capsule shape (#1223)
* bevy_render: add torus shape

* bevy_render: add capsule shape

* bevy_render: reorganize shape module

* bevy_render: add more docs
2021-01-08 11:39:33 -08:00
TehPers
5e7456115a
Implement Reflect for tuples up to length 12 (#1218)
Add Reflect impls for tuples up to length 12
2021-01-07 19:50:09 -08:00
AngelicosPhosphoros
9bce8712b5
Use fxhash in TypeIdMap. (#1119)
Relying on TypeId being some hash internally isn't future-proof because there is no guarantee about internal layout or structure of TypeId. I benchmarked TypeId noop hasher vs fxhash and found that there is very little difference.
Also fxhash is likely to be better supported because it is widely used in rustc itself.
[Benchmarks of hashers](https://github.com/bevyengine/bevy/issues/1097)
[Engine wide benchmarks](https://github.com/bevyengine/bevy/pull/1119#issuecomment-751361215)
2021-01-07 17:42:09 -08:00
David Ackerman
0e0906d22e
Fix iOS touch location (#1224) 2021-01-07 13:37:22 -08:00
Jakob Hellermann
599f381a6a
fix repeated gamepad events (#1221)
Previously, if the actual value of LeftStickX was e.g. 0.034 and fluctuated a little
bit (less than the threshold) it would repeatedly send out events,
because it compared the value to the *filtered* old one - 0.0 - which is
more then `0.01` (the threshold) away.

The is fixed by first doing the deadzone and then comparing to the old
value.
Another possible solution would be to store both the actual old value
and the filtered one, but that would add complexity.
2021-01-07 12:35:40 -08:00