Commit graph

520 commits

Author SHA1 Message Date
Nathan Jeffords
d2e4327b14
update Window's width & height methods to return f32 (#1033)
update `Window`'s `width` & `height` methods to return `f32`
2020-12-13 15:05:56 -08:00
Mariusz Kryński
9a4327b3e2
fix contributors example (#1050) 2020-12-13 11:31:50 -08:00
Carter Anderson
509b138e8f
Schedule v2 (#1021)
Schedule V2
2020-12-12 18:04:42 -08:00
Nathan Stocks
fd3706b8de
Just spawn one CameraUiBundle (not 4) (#1047) 2020-12-12 16:55:20 -08:00
Carter Anderson
7ab0eeece0
Break out Visible component from Draw (#1034)
Break out Visible component from Draw
2020-12-09 13:38:48 -08:00
Nathan Jeffords
3d386a77b4
attempt to deal with rounding issue when creating the swap chain (#997)
attempt to deal with rounding issue when creating the swap chain on high DPI displays
2020-12-07 13:32:57 -08:00
Al M
2c9b7956d1
Live reloading of shaders (#937)
* Add ShaderLoader, rebuild pipelines for modified shader assets
* New example
* Add shader_update_system, ShaderError, remove specialization assets
* Don't panic on shader compilation failure
2020-12-07 12:32:13 -08:00
Carter Anderson
44b5cfeda1
fix example bindings (#1001) 2020-12-04 10:37:27 -08:00
François
59d98de194
naming coherence for cameras (#995)
naming coherence for cameras
2020-12-03 13:46:15 -08:00
Joshua J. Bouw
b8f8d468db
ChangeTextureAtlasBuilder into expected Builder conventions (#969)
* Change`TextureAtlasBuilder` into expected Builder conventions
2020-12-02 20:54:13 -08:00
Robert Swain
71e2c7f4e4
Debug text example: render fps and frame time (#978)
Display fps and frame time in text_debug example
2020-12-02 16:15:31 -08:00
memoryruins
c097af49f3
Update examples readme (#983) 2020-12-02 14:35:27 -08:00
Joshua J. Bouw
9f4c8b1b9a
Fix errors and panics to typical Rust conventions (#968)
Fix errors and panics to typical Rust conventions
2020-12-02 11:31:16 -08:00
Nathan Stocks
3cee95e59a
Rename reflect 'hash' method to 'reflect_hash' and partial_eq to reflect_partial_eq (#954)
* Rename reflect 'hash' method to 'reflect_hash' to avoid colliding with std:#️⃣:Hash::hash to resolve #943.

* Rename partial_eq to reflect_partial_eq to avoid collisions with implementations of PartialEq on primitives.
2020-12-01 11:15:07 -08:00
Amber Kowalski
4c1bc02723
Change bevy_input::Touch API to match similar APIs (#952) 2020-11-30 17:14:08 -08:00
Lukas Orsvärn
d9c428e32c
Add removal_detection example (#945)
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2020-11-30 13:25:49 -08:00
Amber Kowalski
097a55948c
Refactor Time API and internals (#934)
Refactor Time API and internals
2020-11-28 13:08:31 -08:00
Carter Anderson
72b2fc9843
Bevy Reflection (#926)
Bevy Reflection
2020-11-27 16:39:59 -08:00
rmsthebest
01c4dd96cf
make the timer trigger (#935)
Co-authored-by: Tony <mostlyharmless@riseup.net>
2020-11-27 13:37:19 -08:00
Nathan Stocks
12f29bd38c
Timer Polishing (#931)
* Pause stops ticks. Consistent getter method names. Update tests.

* Add timing example

* Format with the nightly formatter

Co-authored-by: Amber Kowalski <amberkowalski03@gmail.com>
2020-11-27 11:39:33 -08:00
Amber Kowalski
f69cc6f94c
Allow timers to be paused and encapsulate fields (#914)
Allow timers to be paused and encapsulate fields
2020-11-26 11:25:36 -08:00
Felipe Jorge
c1e499d5fe
Fix duplicated chilren in Scene spawn (#904)
Fix duplicated chilren in Scene spawn
2020-11-22 12:05:58 -08:00
Duncan
46fac78774
Extend the Texture asset type to support 3D data (#903)
Extend the Texture asset type to support 3D data

Textures are still loaded from images as 2D, but they can be reshaped
according to how the render pipeline would like to use them.

Also add an example of how this can be used with the texture2DArray uniform type.
2020-11-22 12:04:47 -08:00
Mariusz Kryński
d96493a42a
use wasm-friendly instant::Instant everywhere (#895)
* use instant::Instant everywhere
* reexport instant::{Duration, Instant} from bevy_utils
2020-11-21 16:38:24 -08:00
Valentin
d458406540
Add box shape (#883)
* Add rectangular cuboid shape

Co-authored-by: Jason Lessard <jason.lessard@usherbrooke.ca>
Co-authored-by: Jason Lessard <jason.lessard@usherbrooke.ca>
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2020-11-21 14:51:24 -08:00
bjorn3
d6eb647451
Misc cleanups (#879)
* Remove cfg!(feature = "metal-auto-capture")

This cfg! has existed since the initial commit, but the corresponding
feature has never been part of Cargo.toml

* Remove unnecessary handle_create_window_events call

* Remove EventLoopProxyPtr wrapper

* Remove unnecessary statics

* Fix unrelated deprecation warning to fix CI
2020-11-17 13:40:18 -08:00
Carter Anderson
db2d20ec1a
Update system_chaining.rs 2020-11-17 01:04:55 -08:00
Carter Anderson
3a6f6de277
System Inputs, Outputs, Chaining, and Registration Ergo (#876)
System Inputs, Outputs, Chaining, and Registration Ergo
2020-11-16 18:18:00 -08:00
Carter Anderson
7628f4a64e
combine bevy_ecs and bevy_hecs crates. rename XComponents to XBundle (#863)
combine bevy_ecs and bevy_hecs crates. rename XComponents to XBundle
2020-11-15 20:32:23 -08:00
Nathan Stocks
7bd6cc6a55
Refresh the examples readme (#854)
Refresh the examples readme: organize, alphabetize, add missing entries, remove outdated entries.
2020-11-15 11:24:18 -08:00
MinerSebas
43aac1a784
More query filter usage (#851)
* Examples now use With<>

* More Bevy systems now use With<>

* parent_update_system now uses Changed<>
2020-11-12 18:22:46 -08:00
Robbie Davenport
6b8b8e75e5
add bevymark benchmark example (#273)
add bevymark example
2020-11-12 18:03:57 -08:00
Marcus Buffett
1a92ec2638
Make Timer.tick return &Self (#820)
Make Timer::tick return &Self
2020-11-12 18:03:03 -08:00
Carter Anderson
e03f17ba7f
Log Plugin (#836)
add bevy_log plugin
2020-11-12 17:23:57 -08:00
Olivier Pinon
465c3d4f7b
Use glyph_brush_layout and add text alignment support (#765)
Use glyph_brush_layout and add text alignment support

Co-authored-by: Olivier Pinon <op@impero.com>
Co-authored-by: tigregalis <anak.harimau@gmail.com>
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2020-11-12 16:21:48 -08:00
Carter Anderson
1eff53462a
cross-platform main function (#847) 2020-11-12 13:26:48 -08:00
memoryruins
5545585336
Fix example ToC links (#848) 2020-11-11 18:57:13 -08:00
memoryruins
d846e46998
Add entries, ToC, and releases note on examples (#844)
* Note difference between development and release examples

* Add table of contents to examples

* Add missing entries for examples
2020-11-11 17:15:19 -08:00
Carter Anderson
c3a37b2d6a
android example polish (#845) 2020-11-11 16:31:16 -08:00
Carter Anderson
e769974d6a
query filters (#834) 2020-11-10 20:48:34 -08:00
Robert Swain
a266578992
Add tracing spans to schedules, stages, systems (#789)
Add tracing spans to schedules, stages, systems
2020-11-10 18:49:49 -08:00
Amber Kowalski
096ac4aee8
Explain default behavior of AssetServer in the asset_loading example (#822)
Add clarification for where assets are loaded from in the`asset_loading`example
2020-11-10 16:19:55 -08:00
Mariusz Kryński
60fa2d5f93
delegate layout reflection to RenderResourceContext (#691)
* delegate layout reflection to RenderResourceContext
Also:
 * auto-reflect DynamicBindings
 * use RenderPipeline::new, update dynamic_bindings

linting.

* add dynamic binding generation

Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2020-11-10 13:20:05 -08:00
bjorn3
80a0448473
Add bevy_dylib to force dynamic linking of bevy (#808)
This easily improve compilation time by 2x
2020-11-09 19:26:08 -08:00
easynam
31a433b69e
add basic example of a custom update loop (#799) 2020-11-09 13:04:27 -08:00
Carter Anderson
ebcdc9fb8c
Flexible ECS System Params (#798)
system params can be in any order, faster compiles, remove foreach
2020-11-08 12:34:05 -08:00
Oscar
f54788527b
Add received character (#805)
* Add ReceivedCharacter window event

* Add ReceivedCharacter window event examples
2020-11-06 17:15:56 -08:00
karroffel
1c38106f75
add example that represents contributors as bevy icons (#801) 2020-11-06 14:35:18 -08:00
Carter Anderson
8d2d2426fe
rename example and readme titles (#781) 2020-11-03 12:00:47 -08:00
David Ackerman
7efb1b1887
Fix initial Android support (#778)
* Add force touches, fix ui focus system and touch screen system

* Fix examples README. Update rodio with Android support. Add Android build CI

* Alter android metadata in root Cargo.toml
2020-11-03 11:32:48 -08:00