Nathan Jeffords
d2e4327b14
update Window
's width
& height
methods to return f32
( #1033 )
...
update `Window`'s `width` & `height` methods to return `f32`
2020-12-13 15:05:56 -08:00
Carter Anderson
3a6f6de277
System Inputs, Outputs, Chaining, and Registration Ergo ( #876 )
...
System Inputs, Outputs, Chaining, and Registration Ergo
2020-11-16 18:18:00 -08:00
Carter Anderson
7628f4a64e
combine bevy_ecs and bevy_hecs crates. rename XComponents to XBundle ( #863 )
...
combine bevy_ecs and bevy_hecs crates. rename XComponents to XBundle
2020-11-15 20:32:23 -08:00
Carter Anderson
ebcdc9fb8c
Flexible ECS System Params ( #798 )
...
system params can be in any order, faster compiles, remove foreach
2020-11-08 12:34:05 -08:00
Carter Anderson
66f2f76a18
rename add_plugin_group to add_plugins ( #773 )
2020-11-02 19:01:17 -08:00
Nathan Stocks
9871e7e24b
Remove add_default_plugins and add MinimalPlugins for simple "headless" scenarios ( #767 )
...
Remove add_default_plugins and add MinimalPlugins for simple "headless" scenarios
2020-11-02 18:38:37 -08:00
Carter Anderson
c32e637384
Asset system rework and GLTF scene loading ( #693 )
2020-10-18 13:48:15 -07:00
Marek Legris
5acebed731
Transform and GlobalTransform are now Similarities ( #596 )
...
Transform and GlobalTransform are now Similarities.
This resolves precision errors and simplifies the api
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2020-10-18 13:03:16 -07:00
David Ackerman
7ba45849f3
Add default for texture format ( #675 )
2020-10-16 11:44:31 -07:00
Carter Anderson
5e7c36d1c1
Fix example colors ( #672 )
2020-10-12 16:54:22 -07:00
Marek Legris
474bb5403e
Transform Rewrite ( #374 )
...
Remove individual Translation / Rotation / Scale components in favor of a combined Transform component
2020-09-14 14:00:32 -07:00
Wouter Standaert
a738771c93
Add resizable and windowmode options to window creation
2020-08-13 10:47:40 +02:00
Carter Anderson
3d09459813
add more doc comments and clean up some public exports
2020-08-09 16:13:04 -07:00
Carter Anderson
54eaa2bdc6
render: easier msaa color attachments and fix multi-window example
2020-07-30 13:20:27 -07:00
Carter Anderson
2929197d9b
render: add RenderPass queries. move ui to its own pass
2020-07-28 20:11:27 -07:00
Carter Anderson
7212b70478
rustfmt changes
2020-07-28 14:24:03 -07:00
Carter Anderson
6dadf34401
add more example comments
2020-07-28 13:45:36 -07:00
Carter Anderson
3d5e7e54f3
ui: create bevy types for flex style
2020-07-27 16:54:36 -07:00
Carter Anderson
726eb37198
use rh coordinate system in 2d
...
z = 0 is now "farthest back" and z=1000 "farthest forward"
2020-07-19 17:00:08 -07:00
Carter Anderson
81df34adcf
finish up import simplification
2020-07-16 19:38:21 -07:00
Carter Anderson
b12c4d0a48
render: simplify imports and cleanup prelude
2020-07-16 18:26:21 -07:00
Carter Anderson
1db77b2435
examples: cleanup imports
2020-07-16 17:20:42 -07:00
Carter Anderson
2ca6de2b81
upgrade wgpu
2020-07-10 13:47:31 -07:00
Carter Anderson
950e50bbb1
Bevy ECS migration
2020-07-10 01:06:21 -07:00
Carter Anderson
e75496772e
legion: change query system ordering
2020-06-27 10:18:27 -07:00
Carter Anderson
69925f0817
render: multi-window cameras ready to go!
...
passes now bind camera buffers and cameras can now be assigned non-primary windows
2020-06-25 23:04:08 -07:00
Carter Anderson
ca4726ea7d
render to second window in multiple_windows example
2020-06-25 16:02:21 -07:00
Carter Anderson
6381611e89
Resource -> Res, Ref->Com
2020-05-13 17:57:08 -07:00
Carter Anderson
06f3a4efb9
Use system fns for all setup code
2020-05-13 17:31:56 -07:00
Carter Anderson
7b79b3de8d
organize examples and add ecs guide
2020-05-01 13:12:47 -07:00