Commit graph

204 commits

Author SHA1 Message Date
Thierry Berger
ca87830450 #4231: panic when App::run() is called from Plugin::build() (#4241)
# Objective

Fixes #4231.

## Solution

This PR implements the solution suggested by @bjorn3 : Use an internal property within `App` to detect `App::run()` calls from `Plugin::build()`.

---

## Changelog

- panic when App::run() is called from Plugin::build()
2022-12-24 23:43:41 +00:00
Mike
75880a0b17 run clear trackers on render world (#6878)
# Objective

- Fixes https://github.com/bevyengine/bevy/issues/6417

## Solution

- clear_trackers was not being called on the render world. This causes the removed components vecs to continuously grow. This PR adds clear trackers to the end of RenderStage::Cleanup

## Migration Guide

The call to `clear_trackers` in `App` has been moved from the schedule to App::update for the main world and calls to `clear_trackers` have been added for sub_apps in the same function. This was due to needing stronger guarantees. If clear_trackers isn't called on a world it can lead to memory leaks in `RemovedComponents`.
2022-12-11 18:34:15 +00:00
github-actions[bot]
920543c824 Release 0.9.0 (#6568)
Preparing next release
This PR has been auto-generated
2022-11-12 20:01:29 +00:00
Alice Cecile
334e09892b Revert "Show prelude re-exports in docs (#6448)" (#6449)
This reverts commit 53d387f340.

# Objective

Reverts #6448. This didn't have the intended effect: we're now getting bevy::prelude shown in the docs again.

Co-authored-by: Alejandro Pascual <alejandro.pascual.pozo@gmail.com>
2022-11-02 20:40:45 +00:00
Alejandro Pascual
53d387f340 Show prelude re-exports in docs (#6448)
# Objective

- Right now re-exports are completely hidden in prelude docs.
- Fixes #6433

## Solution

- We could show the re-exports without inlining their documentation.
2022-11-02 19:35:06 +00:00
François
8cdd977a12 Unique plugin (#6411)
# Objective

- Make it impossible to add a plugin twice
- This is going to be more a risk for plugins with configurations, to avoid things like `App::new().add_plugins(DefaultPlugins).add_plugin(ImagePlugin::default_nearest())`

## Solution

- Panic when a plugin is added twice
- It's still possible to mark a plugin as not unique by overriding `is_unique`
- ~~Simpler version of~~ #3988 (not simpler anymore because of how `PluginGroupBuilder` implements `PluginGroup`)
2022-10-31 16:12:19 +00:00
Jakob Hellermann
f867319336 add ReflectAsset and ReflectHandle (#5923)
# Objective
![image](https://user-images.githubusercontent.com/22177966/189350194-639a0211-e984-4f73-ae62-0ede44891eb9.png)

^ enable this

Concretely, I need to
- list all handle ids for an asset type
- fetch the asset as `dyn Reflect`, given a `HandleUntyped`
- when encountering a `Handle<T>`, find out what asset type that handle refers to (`T`'s type id) and turn the handle into a `HandleUntyped`

## Solution

- add `ReflectAsset` type containing function pointers for working with assets
```rust
pub struct ReflectAsset {
    type_uuid: Uuid,
    assets_resource_type_id: TypeId, // TypeId of the `Assets<T>` resource

    get: fn(&World, HandleUntyped) -> Option<&dyn Reflect>,
    get_mut: fn(&mut World, HandleUntyped) -> Option<&mut dyn Reflect>,
    get_unchecked_mut: unsafe fn(&World, HandleUntyped) -> Option<&mut dyn Reflect>,
    add: fn(&mut World, &dyn Reflect) -> HandleUntyped,
    set: fn(&mut World, HandleUntyped, &dyn Reflect) -> HandleUntyped,
    len: fn(&World) -> usize,
    ids: for<'w> fn(&'w World) -> Box<dyn Iterator<Item = HandleId> + 'w>,
    remove: fn(&mut World, HandleUntyped) -> Option<Box<dyn Reflect>>,
}
```
- add `ReflectHandle` type relating the handle back to the asset type and providing a way to create a `HandleUntyped`
```rust
pub struct ReflectHandle {
    type_uuid: Uuid,
    asset_type_id: TypeId,
    downcast_handle_untyped: fn(&dyn Any) -> Option<HandleUntyped>,
}
```
- add the corresponding `FromType` impls
- add a function `app.register_asset_reflect` which is supposed to be called after `.add_asset` and registers `ReflectAsset` and `ReflectHandle` in the type registry
---

## Changelog

- add `ReflectAsset` and `ReflectHandle` types, which allow code to use reflection to manipulate arbitrary assets without knowing their types at compile time
2022-10-28 20:42:33 +00:00
François
7671ddea72 can get the settings of a plugin from the app (#6372)
# Objective

- Make the settings of plugins readable during app building

## Solution

- Added a vector of added plugins to the app. Their settings can be accessed as read only
2022-10-26 17:52:16 +00:00
Carter Anderson
1bb751cb8d Plugins own their settings. Rework PluginGroup trait. (#6336)
# Objective

Fixes #5884 #2879
Alternative to #2988 #5885 #2886

"Immutable" Plugin settings are currently represented as normal ECS resources, which are read as part of plugin init. This presents a number of problems:

1. If a user inserts the plugin settings resource after the plugin is initialized, it will be silently ignored (and use the defaults instead)
2. Users can modify the plugin settings resource after the plugin has been initialized. This creates a false sense of control over settings that can no longer be changed.

(1) and (2) are especially problematic and confusing for the `WindowDescriptor` resource, but this is a general problem.

## Solution

Immutable Plugin settings now live on each Plugin struct (ex: `WindowPlugin`). PluginGroups have been reworked to support overriding plugin values. This also removes the need for the `add_plugins_with` api, as the `add_plugins` api can use the builder pattern directly. Settings that can be used at runtime continue to be represented as ECS resources.

Plugins are now configured like this:

```rust
app.add_plugin(AssetPlugin {
  watch_for_changes: true,
  ..default()
})
```

PluginGroups are now configured like this:

```rust
app.add_plugins(DefaultPlugins
  .set(AssetPlugin {
    watch_for_changes: true,
    ..default()
  })
)
```

This is an alternative to #2988, which is similar. But I personally prefer this solution for a couple of reasons:
* ~~#2988 doesn't solve (1)~~ #2988 does solve (1) and will panic in that case. I was wrong!
* This PR directly ties plugin settings to Plugin types in a 1:1 relationship, rather than a loose "setup resource" <-> plugin coupling (where the setup resource is consumed by the first plugin that uses it).
* I'm not a huge fan of overloading the ECS resource concept and implementation for something that has very different use cases and constraints.

## Changelog

- PluginGroups can now be configured directly using the builder pattern. Individual plugin values can be overridden by using `plugin_group.set(SomePlugin {})`, which enables overriding default plugin values.  
- `WindowDescriptor` plugin settings have been moved to `WindowPlugin` and `AssetServerSettings` have been moved to `AssetPlugin`
- `app.add_plugins_with` has been replaced by using `add_plugins` with the builder pattern.

## Migration Guide

The `WindowDescriptor` settings have been moved from a resource to `WindowPlugin::window`:

```rust
// Old (Bevy 0.8)
app
  .insert_resource(WindowDescriptor {
    width: 400.0,
    ..default()
  })
  .add_plugins(DefaultPlugins)

// New (Bevy 0.9)
app.add_plugins(DefaultPlugins.set(WindowPlugin {
  window: WindowDescriptor {
    width: 400.0,
    ..default()
  },
  ..default()
}))
```


The `AssetServerSettings` resource has been removed in favor of direct `AssetPlugin` configuration:

```rust
// Old (Bevy 0.8)
app
  .insert_resource(AssetServerSettings {
    watch_for_changes: true,
    ..default()
  })
  .add_plugins(DefaultPlugins)

// New (Bevy 0.9)
app.add_plugins(DefaultPlugins.set(AssetPlugin {
  watch_for_changes: true,
  ..default()
}))
```

`add_plugins_with` has been replaced by `add_plugins` in combination with the builder pattern:

```rust
// Old (Bevy 0.8)
app.add_plugins_with(DefaultPlugins, |group| group.disable::<AssetPlugin>());

// New (Bevy 0.9)
app.add_plugins(DefaultPlugins.build().disable::<AssetPlugin>());
```
2022-10-24 21:20:33 +00:00
targrub
9a597b758e Adding Debug implementations for App, Stage, Schedule, Query, QueryState, etc. (#6214)
# Objective

- Adding Debug implementations for App, Stage, Schedule, Query, QueryState.
- Fixes #1130.

## Solution

- Implemented std::fmt::Debug for a number of structures.

---

## Changelog

Also added Debug implementations for ParallelSystemExecutor, SingleThreadedExecutor, various RunCriteria structures, SystemContainer, and SystemDescriptor.

Opinions are sure to differ as to what information to provide in a Debug implementation.  Best guess was taken for this initial version for these structures.


Co-authored-by: targrub <62773321+targrub@users.noreply.github.com>
2022-10-10 20:59:38 +00:00
Carter Anderson
dc3f801239 Exclusive Systems Now Implement System. Flexible Exclusive System Params (#6083)
# Objective

The [Stageless RFC](https://github.com/bevyengine/rfcs/pull/45) involves allowing exclusive systems to be referenced and ordered relative to parallel systems. We've agreed that unifying systems under `System` is the right move.

This is an alternative to #4166 (see rationale in the comments I left there). Note that this builds on the learnings established there (and borrows some patterns).

## Solution

This unifies parallel and exclusive systems under the shared `System` trait, removing the old `ExclusiveSystem` trait / impls. This is accomplished by adding a new `ExclusiveFunctionSystem` impl similar to `FunctionSystem`. It is backed by `ExclusiveSystemParam`, which is similar to `SystemParam`. There is a new flattened out SystemContainer api (which cuts out a lot of trait and type complexity). 

This means you can remove all cases of `exclusive_system()`:

```rust
// before
commands.add_system(some_system.exclusive_system());
// after
commands.add_system(some_system);
```

I've also implemented `ExclusiveSystemParam` for `&mut QueryState` and `&mut SystemState`, which makes this possible in exclusive systems:

```rust
fn some_exclusive_system(
    world: &mut World,
    transforms: &mut QueryState<&Transform>,
    state: &mut SystemState<(Res<Time>, Query<&Player>)>,
) {
    for transform in transforms.iter(world) {
        println!("{transform:?}");
    }
    let (time, players) = state.get(world);
    for player in players.iter() {
        println!("{player:?}");
    }
}
```

Note that "exclusive function systems" assume `&mut World` is present (and the first param). I think this is a fair assumption, given that the presence of `&mut World` is what defines the need for an exclusive system.

I added some targeted SystemParam `static` constraints, which removed the need for this:
``` rust
fn some_exclusive_system(state: &mut SystemState<(Res<'static, Time>, Query<&'static Player>)>) {}
```

## Related

- #2923
- #3001
- #3946

## Changelog

- `ExclusiveSystem` trait (and implementations) has been removed in favor of sharing the `System` trait.
- `ExclusiveFunctionSystem` and `ExclusiveSystemParam` were added, enabling flexible exclusive function systems
- `&mut SystemState` and `&mut QueryState` now implement `ExclusiveSystemParam`
- Exclusive and parallel System configuration is now done via a unified `SystemDescriptor`, `IntoSystemDescriptor`, and `SystemContainer` api.

## Migration Guide

Calling `.exclusive_system()` is no longer required (or supported) for converting exclusive system functions to exclusive systems:

```rust
// Old (0.8)
app.add_system(some_exclusive_system.exclusive_system());
// New (0.9)
app.add_system(some_exclusive_system);
```

Converting "normal" parallel systems to exclusive systems is done by calling the exclusive ordering apis:

```rust
// Old (0.8)
app.add_system(some_system.exclusive_system().at_end());
// New (0.9)
app.add_system(some_system.at_end());
```

Query state in exclusive systems can now be cached via ExclusiveSystemParams, which should be preferred for clarity and performance reasons:
```rust
// Old (0.8)
fn some_system(world: &mut World) {
  let mut transforms = world.query::<&Transform>();
  for transform in transforms.iter(world) {
  }
}
// New (0.9)
fn some_system(world: &mut World, transforms: &mut QueryState<&Transform>) {
  for transform in transforms.iter(world) {
  }
}
```
2022-09-26 23:57:07 +00:00
Félix Lescaudey de Maneville
1914696a24 Remove unused dependency from bevy_app (#5894)
# Objective

`bevy_app` has an unused `bevy_tasks` dependency
2022-09-06 15:06:18 +00:00
JoJoJet
697d297b55 Remove last uses of string-labels (#5420)
# Objective

* Related: #4341
* Remove all remaining uses of stringly-typed labels in the repo. Right now, it's just a bunch of tests and examples.
2022-09-03 18:06:41 +00:00
Ixentus
662c6e9a34 Update to ron 0.8 (#5864)
# Objective

- Update ron to 0.8.0
- Fix breaking changes
- Closes #5862

## Solution

- Removed now non-existing method call (behavior is now the same without it)
2022-09-02 14:20:49 +00:00
pwygab
6b87fb0bdb improve panic messages for add_system_to_stage and add_system_set_to_stage (#5847)
# Objective

- Make the panic messages more specific and understandable.
- Fixes #5811 
## Solution

- Edit the panic message.

---
2022-09-02 12:18:44 +00:00
ira
992681b59b Make Resource trait opt-in, requiring #[derive(Resource)] V2 (#5577)
*This PR description is an edited copy of #5007, written by @alice-i-cecile.*
# Objective
Follow-up to https://github.com/bevyengine/bevy/pull/2254. The `Resource` trait currently has a blanket implementation for all types that meet its bounds.

While ergonomic, this results in several drawbacks:

* it is possible to make confusing, silent mistakes such as inserting a function pointer (Foo) rather than a value (Foo::Bar) as a resource
* it is challenging to discover if a type is intended to be used as a resource
* we cannot later add customization options (see the [RFC](https://github.com/bevyengine/rfcs/blob/main/rfcs/27-derive-component.md) for the equivalent choice for Component).
* dependencies can use the same Rust type as a resource in invisibly conflicting ways
* raw Rust types used as resources cannot preserve privacy appropriately, as anyone able to access that type can read and write to internal values
* we cannot capture a definitive list of possible resources to display to users in an editor
## Notes to reviewers
 * Review this commit-by-commit; there's effectively no back-tracking and there's a lot of churn in some of these commits.
   *ira: My commits are not as well organized :')*
 * I've relaxed the bound on Local to Send + Sync + 'static: I don't think these concerns apply there, so this can keep things simple. Storing e.g. a u32 in a Local is fine, because there's a variable name attached explaining what it does.
 * I think this is a bad place for the Resource trait to live, but I've left it in place to make reviewing easier. IMO that's best tackled with https://github.com/bevyengine/bevy/issues/4981.

## Changelog
`Resource` is no longer automatically implemented for all matching types. Instead, use the new `#[derive(Resource)]` macro.

## Migration Guide
Add `#[derive(Resource)]` to all types you are using as a resource.

If you are using a third party type as a resource, wrap it in a tuple struct to bypass orphan rules. Consider deriving `Deref` and `DerefMut` to improve ergonomics.

`ClearColor` no longer implements `Component`. Using `ClearColor` as a component in 0.8 did nothing.
Use the `ClearColorConfig` in the `Camera3d` and `Camera2d` components instead.


Co-authored-by: Alice <alice.i.cecile@gmail.com>
Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
Co-authored-by: devil-ira <justthecooldude@gmail.com>
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2022-08-08 21:36:35 +00:00
github-actions[bot]
444150025d Bump Version after Release (#5576)
Bump version after release
This PR has been auto-generated
2022-08-05 02:03:05 +00:00
github-actions[bot]
856588ed7c Release 0.8.0 (#5490)
Preparing next release
This PR has been auto-generated
2022-07-30 14:07:30 +00:00
Jakob Hellermann
4b191d968d remove blanket Serialize + Deserialize requirement for Reflect on generic types (#5197)
# Objective

Some generic types like `Option<T>`, `Vec<T>` and `HashMap<K, V>` implement `Reflect` when where their generic types `T`/`K`/`V` implement `Serialize + for<'de> Deserialize<'de>`.
This is so that in their `GetTypeRegistration` impl they can insert the `ReflectSerialize` and `ReflectDeserialize` type data structs.

This has the annoying side effect that if your struct contains a `Option<NonSerdeStruct>` you won't be able to derive reflect (https://github.com/bevyengine/bevy/issues/4054).

## Solution

- remove the `Serialize + Deserialize` bounds on wrapper types
  - this means that `ReflectSerialize` and `ReflectDeserialize` will no longer be inserted even for `.register::<Option<DoesImplSerde>>()`
- add `register_type_data<T, D>` shorthand for `registry.get_mut(T).insert(D::from_type<T>())`
- require users to register their specific generic types **and the serde types** separately like
```rust
        .register_type::<Option<String>>()
        .register_type_data::<Option<String>, ReflectSerialize>()
        .register_type_data::<Option<String>, ReflectDeserialize>()

```
I believe this is the best we can do for extensibility and convenience without specialization.


## Changelog

- `.register_type` for generic types like `Option<T>`, `Vec<T>`, `HashMap<K, V>` will no longer insert `ReflectSerialize` and `ReflectDeserialize` type data. Instead you need to register it separately for concrete generic types like so:
```rust
        .register_type::<Option<String>>()
        .register_type_data::<Option<String>, ReflectSerialize>()
        .register_type_data::<Option<String>, ReflectDeserialize>()
```

TODO: more docs and tweaks to the scene example to demonstrate registering generic types.
2022-07-21 14:57:37 +00:00
JoJoJet
56e9a3de88 improve documentation for macro-generated label types (#5367)
# Objective

I noticed while working on #5366 that the documentation for label types wasn't working correctly. Having experimented with this for a few weeks, I believe that generating docs in macros is more effort than it's worth.

## Solution

Add more boilerplate, copy-paste and edit the docs across types. This also lets us add custom doctests for specific types. Also, we don't need `concat_idents` as a dependency anymore.
2022-07-20 19:39:42 +00:00
JoJoJet
c43295af80 Simplify design for *Labels (#4957)
# Objective

- Closes #4954 
- Reduce the complexity of the `{System, App, *}Label` APIs.

## Solution

For the sake of brevity I will only refer to `SystemLabel`, but everything applies to all of the other label types as well.

- Add `SystemLabelId`, a lightweight, `copy` struct.
- Convert custom types into `SystemLabelId` using the trait `SystemLabel`.

## Changelog

- String literals implement `SystemLabel` for now, but this should be changed with #4409 .

## Migration Guide

- Any previous use of `Box<dyn SystemLabel>` should be replaced with `SystemLabelId`.
- `AsSystemLabel` trait has been modified.
    - No more output generics.
    - Method `as_system_label` now returns `SystemLabelId`, removing an unnecessary level of indirection.
- If you *need* a label that is determined at runtime, you can use `Box::leak`. Not recommended.

## Questions for later

* Should we generate a `Debug` impl along with `#[derive(*Label)]`?
* Should we rename `as_str()`?
* Should we remove the extra derives (such as `Hash`) from builtin `*Label` types?
* Should we automatically derive types like `Clone, Copy, PartialEq, Eq`?
* More-ergonomic comparisons between `Label` and `LabelId`.
* Move `Dyn{Eq, Hash,Clone}` somewhere else.
* Some API to make interning dynamic labels easier.
* Optimize string representation
    * Empty string for unit structs -- no debug info but faster comparisons
    * Don't show enum types -- same tradeoffs as asbove.
2022-07-14 18:23:01 +00:00
Daniel McNab
e64efd399e Remove the dependency cycles (#5171)
# Objective

- I think our codebase is hit badly by rust-lang/rust-analyzer#11410
- None of our uses of cyclic dependencies are remotely necessary
- Note that these are false positives in rust-analyzer, however it's probably easier for us to work around this
- Note also that I haven't confirmed that this is causing rust-analyzer to not work very well, but it's not a bad guess.

## Solution

- Remove our cyclic dependencies
- Import the trick from #2851 for no-op plugin groups.
2022-07-04 13:04:18 +00:00
James Liu
012ae07dc8 Add global init and get accessors for all newtyped TaskPools (#2250)
Right now, a direct reference to the target TaskPool is required to launch tasks on the pools, despite the three newtyped pools (AsyncComputeTaskPool, ComputeTaskPool, and IoTaskPool) effectively acting as global instances. The need to pass a TaskPool reference adds notable friction to spawning subtasks within existing tasks. Possible use cases for this may include chaining tasks within the same pool like spawning separate send/receive I/O tasks after waiting on a network connection to be established, or allowing cross-pool dependent tasks like starting dependent multi-frame computations following a long I/O load. 

Other task execution runtimes provide static access to spawning tasks (i.e. `tokio::spawn`), which is notably easier to use than the reference passing required by `bevy_tasks` right now.

This PR makes does the following:

 * Adds `*TaskPool::init` which initializes a `OnceCell`'ed with a provided TaskPool. Failing if the pool has already been initialized.
 * Adds `*TaskPool::get` which fetches the initialized global pool of the respective type or panics. This generally should not be an issue in normal Bevy use, as the pools are initialized before they are accessed.
 * Updated default task pool initialization to either pull the global handles and save them as resources, or if they are already initialized, pull the a cloned global handle as the resource.

This should make it notably easier to build more complex task hierarchies for dependent tasks. It should also make writing bevy-adjacent, but not strictly bevy-only plugin crates easier, as the global pools ensure it's all running on the same threads.

One alternative considered is keeping a thread-local reference to the pool for all threads in each pool to enable the same `tokio::spawn` interface. This would spawn tasks on the same pool that a task is currently running in. However this potentially leads to potential footgun situations where long running blocking tasks run on `ComputeTaskPool`.
2022-06-09 02:43:24 +00:00
François
39ea1bb9b7 run examples in wasm in CI (#4818)
# Objective

- Run examples in WASM in CI
- Fix #4817 

## Solution

- on feature `bevy_ci_testing`
  - add an extra log message before exiting
  - when building for wasm, read CI config file at compile time
- add a simple [playwright](https://playwright.dev) test script that opens the browser then waits for the success log, and takes a screenshot
- add a CI job that runs the playwright test for Chromium and Firefox on one example (lighting) and save the screenshots
  - Firefox screenshot is good (with some clusters visible)
  - Chromium screenshot is gray, I don't know why but it's logging `GPU stall due to ReadPixels`
  - Webkit is not enabled for now, to revisit once https://bugs.webkit.org/show_bug.cgi?id=234926 is fixed or worked around
- the CI job only runs on bors validation

example run: https://github.com/mockersf/bevy/actions/runs/2361673465. The screenshots can be downloaded
2022-06-06 20:22:51 +00:00
Félix Lescaudey de Maneville
f000c2b951 Clippy improvements (#4665)
# Objective

Follow up to my previous MR #3718 to add new clippy warnings to bevy:

- [x] [~~option_if_let_else~~](https://rust-lang.github.io/rust-clippy/master/#option_if_let_else) (reverted)
- [x] [redundant_else](https://rust-lang.github.io/rust-clippy/master/#redundant_else)
- [x] [match_same_arms](https://rust-lang.github.io/rust-clippy/master/#match_same_arms)
- [x] [semicolon_if_nothing_returned](https://rust-lang.github.io/rust-clippy/master/#semicolon_if_nothing_returned)
- [x] [explicit_iter_loop](https://rust-lang.github.io/rust-clippy/master/#explicit_iter_loop)
- [x] [map_flatten](https://rust-lang.github.io/rust-clippy/master/#map_flatten)

There is one commit per clippy warning, and the matching flags are added to the CI execution.

To test the CI execution you may run `cargo run -p ci -- clippy` at the root.

I choose the add the flags in the `ci` tool crate to avoid having them in every `lib.rs` but I guess it could become an issue with suprise warnings coming up after a commit/push


Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2022-05-31 01:38:07 +00:00
James Liu
a02c5ae819 Copy TaskPool resoures to subapps (#4792)
# Objective
Fixes #4791. `ParallelExecutor` inserts a default `CompteTaskPool` if there isn't one stored as a resource, including when it runs on a different world. When spawning the render sub-app, the main world's `ComputeTaskPool` is not cloned and inserted into the render app's, which causes a second `ComputeTaskPool` with the default configuration to be spawned. This results in an excess number of threads being spawned.

## Solution
Copy the task pools from the main world to the subapps upon creating them.

## Alternative
An alternative to this would be to make the task pools global, as seen in #2250 or bevyengine/rfcs#54.
2022-05-30 16:59:43 +00:00
Christopher Durham
589c52afe5 Make bevy_app's optional bevy_reflect dependency actually optional (#4846)
# Objective

- Make bevy_app's optional bevy_reflect dependency actually optional
- Because bevy_ecs has a default dependency on bevy_reflect, bevy_app includes bevy_reflect transitively even with default-features=false, despite the optional dependency indicating that it was intended to be able to leave out bevy_reflect.

## Solution

- Make bevy_app not enable bevy_ecs's default features, and then use [the `dep:` syntax](https://doc.rust-lang.org/cargo/reference/features.html#optional-dependencies) introduced in 1.60 to make the default bevy_reflect feature enable bevy_ecs's bevy_reflect feature/dependency.

---

## Changelog

- bevy_app no longer enables bevy_ecs's `bevy_reflect` feature when included without its own `bevy_reflect` feature (which is on by default).
2022-05-26 02:04:22 +00:00
François
89f4943157 exact sized event iterators (#3863)
# Objective

- Remove `Resource` binding on events, introduce a new `Event` trait
- Ensure event iterators are `ExactSizeIterator`

## Solution

- Builds on #2382 and #2969

## Changelog

- Events<T>, EventWriter<T>, EventReader<T> and so on now require that the underlying type is Event, rather than Resource. Both of these are trivial supertraits of Send + Sync + 'static with universal blanket implementations: this change is currently purely cosmetic.
- Event reader iterators now implement ExactSizeIterator
2022-05-09 13:19:32 +00:00
François
9cd6025ba1 fix re-adding a plugin to a plugin group (#2039)
In a `PluginGroupBuilder`, when adding a plugin that was already in the group (potentially disabled), it was then added twice to the app builder when calling `finish`. As the plugin is kept in an `HashMap`, it is not possible to have the same plugins twice with different configuration.

This PR updates the order of the plugin group so that each plugin is present only once.

Co-authored-by: François <8672791+mockersf@users.noreply.github.com>
2022-05-09 13:06:22 +00:00
Daniel McNab
9d440fbcb5 Make RunOnce a non-manual System impl (#3922)
# Objective

- `RunOnce` was a manual `System` implementation.
- Adding run criteria to stages was yet to be systemyoten

## Solution

- Make it a normal function
- yeet

##  Changelog

- Replaced `RunOnce` with `ShouldRun::once`

## Migration guide

The run criterion `RunOnce`, which would make the controlled systems run only once, has been replaced with a new run criterion function `ShouldRun::once`. Replace all instances of `RunOnce` with `ShouldRun::once`.
2022-05-04 18:41:37 +00:00
Ian Johnson
e9db69af81 Tidy up PluginGroupBuilder by moving Plugin index retrieval to it's own function (#4446)
# Objective

- Clean up duplicate code in the add_before/add_after functions in PluginGroupBuilder.

## Solution

- moved index retrieval code to a private function index_of() for the PluginGroupBuilder.
- change is just tidying up. No real change to functionality.
2022-05-02 13:20:54 +00:00
David Taralla
91f2b51083 Document that AppExit can be read by Bevy apps (#4587)
Explain it's safe to subscribe to this event to detect an exit before it happens. For instance, to clean-up and release system resources.
2022-04-25 17:40:44 +00:00
Yutao Yuan
8d67832dfa Bump Bevy to 0.8.0-dev (#4505)
# Objective

We should bump our version to 0.8.0-dev after releasing 0.7.0, according to our release checklist.

## Solution

Do it.
2022-04-17 23:04:52 +00:00
Carter Anderson
83c6ffb73c release 0.7.0 (#4487) 2022-04-15 18:05:37 +00:00
KDecay
f907d67d7e Fix formatting, spelling, phrasing and consistency (#4275)
# Objective

The `bevy_app` crate has a lot of inconsistencies in the documentation (formatting, spelling, phrasing, consistency).

## Solution

Make it more consistent.
2022-04-05 22:36:02 +00:00
Mathis
cd694c0d08 Prevent event from getting registered twice (#4258)
# Objective

As described in  #4257, registering an Event twice would cause some systems to miss events on some starts, since the event buffer is cleared + swapped multiple times.

Fixes #4257

## Solution

A simple check whether the event is already registered is added, making adding an Event a second time a no-op.
2022-03-20 21:54:10 +00:00
Alice Cecile
7ce3ae43e3 Bump Bevy to 0.7.0-dev (#4230)
# Objective

- The [dev docs](https://dev-docs.bevyengine.org/bevy/index.html#) show version 0.6.0, which is actively misleading.

[Image of the problem](https://cdn.discordapp.com/attachments/695741366520512563/953513612943704114/Screenshot_20220316-154100_Firefox-01.jpeg)

Noticed by @ickk, fix proposed by @mockersf.

## Solution

- Bump the version across all Bevy crates to 0.7.0 dev.
- Set a reminder in the Release Checklist to remember to do this each release.
2022-03-19 03:54:15 +00:00
Carter Anderson
de677dbfc9 Use more ergonomic span syntax (#4246)
Tracing added support for "inline span entering", which cuts down on a lot of complexity:

```rust
let span = info_span!("my_span").entered();
```

This adapts our code to use this pattern where possible, and updates our docs to recommend it.

This produces equivalent tracing behavior. Here is a side by side profile of "before" and "after" these changes.
![image](https://user-images.githubusercontent.com/2694663/158912137-b0aa6dc8-c603-425f-880f-6ccf5ad1b7ef.png)
2022-03-18 04:19:21 +00:00
pubrrr
caf6611c62 remove Events from bevy_app, they now live in bevy_ecs (#4066)
# Objective

Fixes #4064.

## Solution

- remove Events from bevy_app
2022-03-01 19:33:56 +00:00
Alice Cecile
557ab9897a Make get_resource (and friends) infallible (#4047)
# Objective

- In the large majority of cases, users were calling `.unwrap()` immediately after `.get_resource`.
- Attempting to add more helpful error messages here resulted in endless manual boilerplate (see #3899 and the linked PRs).

## Solution

- Add an infallible variant named `.resource` and so on.
- Use these infallible variants over `.get_resource().unwrap()` across the code base.

## Notes

I did not provide equivalent methods on `WorldCell`, in favor of removing it entirely in #3939.

## Migration Guide

Infallible variants of `.get_resource` have been added that implicitly panic, rather than needing to be unwrapped.

Replace `world.get_resource::<Foo>().unwrap()` with `world.resource::<Foo>()`.

## Impact

- `.unwrap` search results before: 1084
- `.unwrap` search results after: 942
- internal `unwrap_or_else` calls added: 4
- trivial unwrap calls removed from tests and code: 146
- uses of the new `try_get_resource` API: 11
- percentage of the time the unwrapping API was used internally: 93%
2022-02-27 22:37:18 +00:00
danieleades
d8974e7c3d small and mostly pointless refactoring (#2934)
What is says on the tin.

This has got more to do with making `clippy` slightly more *quiet* than it does with changing anything that might greatly impact readability or performance.

that said, deriving `Default` for a couple of structs is a nice easy win
2022-02-13 22:33:55 +00:00
Alice Cecile
bdbf626341 Implement init_resource for Commands and World (#3079)
# Objective

- Fixes #3078
- Fixes #1397

## Solution

- Implement Commands::init_resource.
- Also implement for World, for consistency and to simplify internal structure.
- While we're here, clean up some of the docs for Command and World resource modification.
2022-02-08 23:04:19 +00:00
Daniel McNab
6615b7bf64 Deprecate .system (#3302)
# Objective

- Using `.system()` is no longer idiomatic.

## Solution

- Give a warning when using it
2022-02-08 04:00:58 +00:00
MinerSebas
b3462428c9 Move the CoreStage::Startup to a seperate StartupSchedule label (#2434)
# Objective

- `CoreStage::Startup` is unique in the `CoreStage` enum, in that it represents a `Schedule` and not a `SystemStage`.
- This can lead to confusion about how `CoreStage::Startup` and the `StartupStage` enum are related.
- Beginners sometimes try `.add_system_to_stage(CoreStage::Startup, setup.system())` instead of `.add_startup_system(setup.system())`, which causes a Panic:
```
thread 'main' panicked at 'Stage 'Startup' does not exist or is not a SystemStage', crates\bevy_ecs\src\schedule\mod.rs:153:13
stack backtrace:
   0: std::panicking::begin_panic_handler
             at /rustc/53cb7b09b00cbea8754ffb78e7e3cb521cb8af4b\/library\std\src\panicking.rs:493
   1: std::panicking::begin_panic_fmt
             at /rustc/53cb7b09b00cbea8754ffb78e7e3cb521cb8af4b\/library\std\src\panicking.rs:435
   2: bevy_ecs::schedule::{{impl}}::add_system_to_stage::stage_not_found
             at .\crates\bevy_ecs\src\schedule\mod.rs:153
   3: bevy_ecs::schedule::{{impl}}::add_system_to_stage::{{closure}}<tuple<bevy_ecs::system::function_system::IsFunctionSystem, tuple<bevy_ecs::system::commands::Commands, bevy_ecs::change_detection::ResMut<bevy_asset::assets::Assets<bevy_render::mesh::mesh::Me
             at .\crates\bevy_ecs\src\schedule\mod.rs:161
   4: core::option::Option<mut bevy_ecs::schedule::stage::SystemStage*>::unwrap_or_else<mut bevy_ecs::schedule::stage::SystemStage*,closure-0>
             at C:\Users\scher\.rustup\toolchains\stable-x86_64-pc-windows-msvc\lib\rustlib\src\rust\library\core\src\option.rs:427
   5: bevy_ecs::schedule::Schedule::add_system_to_stage<tuple<bevy_ecs::system::function_system::IsFunctionSystem, tuple<bevy_ecs::system::commands::Commands, bevy_ecs::change_detection::ResMut<bevy_asset::assets::Assets<bevy_render::mesh::mesh::Mesh>>, bevy_ec
             at .\crates\bevy_ecs\src\schedule\mod.rs:159
   6: bevy_app::app_builder::AppBuilder::add_system_to_stage<tuple<bevy_ecs::system::function_system::IsFunctionSystem, tuple<bevy_ecs::system::commands::Commands, bevy_ecs::change_detection::ResMut<bevy_asset::assets::Assets<bevy_render::mesh::mesh::Mesh>>, be
             at .\crates\bevy_app\src\app_builder.rs:196
   7: 3d_scene::main
             at .\examples\3d\3d_scene.rs:4
   8: core::ops::function::FnOnce::call_once<fn(),tuple<>>
             at C:\Users\scher\.rustup\toolchains\stable-x86_64-pc-windows-msvc\lib\rustlib\src\rust\library\core\src\ops\function.rs:227
```

## Solution

- Replace the `CoreStage::Startup` Label with the new `StartupSchedule` unit type.


Resolves #2229
2022-02-08 00:03:50 +00:00
Kevin King
bb1538a139 improve error message for attempting to add systems using add_system_to_stage (#3287)
# Objective

Fixes #3250

## Solution

Since this panic occurs in bevy_ecs, and StartupStage is part of
bevy_app, we really only have access to the Debug string of the
`stage_label` parameter.  This led me to the hacky solution of
comparing the debug output of the label the user provides with the known
variants of StartupStage.

An alternative would be to do this error handling further up in
bevy_app, where we can access StartupStage's typeid, but I don't think
it is worth having a panic in 2 places (_ecs, and _app).
2022-02-04 02:26:18 +00:00
Charles
7d712406fe Simplify sending empty events (#2935)
# Objective

When using empty events, it can feel redundant to have to specify the type of the event when sending it.

## Solution

Add a new `fire()` function that sends the default value of the event. This requires that the event derives Default.


Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2022-02-04 01:24:47 +00:00
Federico Rinaldi
7c22f92ce4 Document sub apps (#3403)
Documentation added to:
- `App::add_sub_app` (
- `App::update` (mentions that sub apps are updated here)

### Future work
- An example for `add_sub_app` would be good, but I wasn't able to come up with a simple one.
- Since `SubApp` is private, maybe the concept of sub applications could be introduced in the `App` struct-level documentation.
2022-01-14 23:14:42 +00:00
Michael Dorst
130953c717 Enable the doc_markdown clippy lint (#3457)
# Objective

CI should check for missing backticks in doc comments.

Fixes #3435

## Solution

`clippy` has a lint for this: `doc_markdown`. This enables that lint in the CI script.

Of course, enabling this lint in CI causes a bunch of lint errors, so I've gone through and fixed all of them. This was a huge edit that touched a ton of files, so I split the PR up by crate.

When all of the following are merged, the CI should pass and this can be merged.

+ [x] #3467
+ [x] #3468
+ [x] #3470 
+ [x] #3469
+ [x] #3471 
+ [x] #3472 
+ [x] #3473 
+ [x] #3474 
+ [x] #3475 
+ [x] #3476 
+ [x] #3477 
+ [x] #3478 
+ [x] #3479 
+ [x] #3480 
+ [x] #3481 
+ [x] #3482 
+ [x] #3483 
+ [x] #3484 
+ [x] #3485 
+ [x] #3486
2022-01-09 23:20:13 +00:00
Carter Anderson
2ee38cb9e0 Release 0.6.0 (#3587) 2022-01-08 10:18:22 +00:00
Daniel Bearden
b673c51e20 Bevy app docs (#3539)
# Objective

Achieve 100% documentation coverage for bevy_app crate.
See #3492 

## Solution

- Add #![warn(missing_docs)] to crate root
- Add doc comments to public items
- Add doc comment to bevy_utils::define_label macro trait
2022-01-06 23:16:47 +00:00