mirror of
https://github.com/bevyengine/bevy
synced 2024-11-10 07:04:33 +00:00
Use more ergonomic span syntax (#4246)
Tracing added support for "inline span entering", which cuts down on a lot of complexity: ```rust let span = info_span!("my_span").entered(); ``` This adapts our code to use this pattern where possible, and updates our docs to recommend it. This produces equivalent tracing behavior. Here is a side by side profile of "before" and "after" these changes. ![image](https://user-images.githubusercontent.com/2694663/158912137-b0aa6dc8-c603-425f-880f-6ccf5ad1b7ef.png)
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c1a2378790
commit
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9 changed files with 53 additions and 75 deletions
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@ -109,9 +109,7 @@ impl App {
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/// See [`Schedule::run_once`] for more details.
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pub fn update(&mut self) {
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#[cfg(feature = "trace")]
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let bevy_frame_update_span = info_span!("frame");
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#[cfg(feature = "trace")]
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let _bevy_frame_update_guard = bevy_frame_update_span.enter();
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let _bevy_frame_update_span = info_span!("frame").entered();
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self.schedule.run(&mut self.world);
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for sub_app in self.sub_apps.values_mut() {
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(sub_app.runner)(&mut self.world, &mut sub_app.app);
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@ -124,9 +122,7 @@ impl App {
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/// level documentation.
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pub fn run(&mut self) {
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#[cfg(feature = "trace")]
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let bevy_app_run_span = info_span!("bevy_app");
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#[cfg(feature = "trace")]
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let _bevy_app_run_guard = bevy_app_run_span.enter();
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let _bevy_app_run_span = info_span!("bevy_app").entered();
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let mut app = std::mem::replace(self, App::empty());
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let runner = std::mem::replace(&mut app.runner, Box::new(run_once));
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@ -31,9 +31,8 @@ impl ParallelSystemExecutor for SingleThreadedExecutor {
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for system in systems {
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if system.should_run() {
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#[cfg(feature = "trace")]
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let system_span = bevy_utils::tracing::info_span!("system", name = &*system.name());
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#[cfg(feature = "trace")]
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let _system_guard = system_span.enter();
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let _system_span =
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bevy_utils::tracing::info_span!("system", name = &*system.name()).entered();
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system.system_mut().run((), world);
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}
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}
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@ -158,9 +158,7 @@ impl ParallelExecutor {
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/// `update_archetypes` and updates cached `archetype_component_access`.
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fn update_archetypes(&mut self, systems: &mut [ParallelSystemContainer], world: &World) {
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#[cfg(feature = "trace")]
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let span = bevy_utils::tracing::info_span!("update_archetypes");
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#[cfg(feature = "trace")]
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let _guard = span.enter();
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let _span = bevy_utils::tracing::info_span!("update_archetypes").entered();
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let archetypes = world.archetypes();
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let new_generation = archetypes.generation();
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let old_generation = std::mem::replace(&mut self.archetype_generation, new_generation);
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@ -186,9 +184,7 @@ impl ParallelExecutor {
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world: &'scope World,
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) {
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#[cfg(feature = "trace")]
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let span = bevy_utils::tracing::info_span!("prepare_systems");
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#[cfg(feature = "trace")]
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let _guard = span.enter();
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let _span = bevy_utils::tracing::info_span!("prepare_systems").entered();
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self.should_run.clear();
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for (index, (system_data, system)) in
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self.system_metadata.iter_mut().zip(systems).enumerate()
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@ -336,9 +336,7 @@ impl Schedule {
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pub fn run_once(&mut self, world: &mut World) {
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for label in &self.stage_order {
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#[cfg(feature = "trace")]
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let stage_span = bevy_utils::tracing::info_span!("stage", name = ?label);
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#[cfg(feature = "trace")]
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let _stage_guard = stage_span.enter();
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let _stage_span = bevy_utils::tracing::info_span!("stage", name = ?label).entered();
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let stage = self.stages.get_mut(label).unwrap();
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stage.run(world);
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}
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@ -212,9 +212,8 @@ impl SystemStage {
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for container in &mut self.parallel {
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let system = container.system_mut();
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#[cfg(feature = "trace")]
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let span = bevy_utils::tracing::info_span!("system_commands", name = &*system.name());
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#[cfg(feature = "trace")]
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let _guard = span.enter();
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let _span = bevy_utils::tracing::info_span!("system_commands", name = &*system.name())
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.entered();
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system.apply_buffers(world);
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}
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}
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@ -836,12 +835,11 @@ impl Stage for SystemStage {
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for container in &mut self.exclusive_at_start {
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if should_run(container, &self.run_criteria, default_should_run) {
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#[cfg(feature = "trace")]
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let system_span = bevy_utils::tracing::info_span!(
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let _system_span = bevy_utils::tracing::info_span!(
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"exclusive_system",
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name = &*container.name()
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);
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#[cfg(feature = "trace")]
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let _guard = system_span.enter();
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)
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.entered();
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container.system_mut().run(world);
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}
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}
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@ -858,12 +856,11 @@ impl Stage for SystemStage {
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for container in &mut self.exclusive_before_commands {
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if should_run(container, &self.run_criteria, default_should_run) {
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#[cfg(feature = "trace")]
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let system_span = bevy_utils::tracing::info_span!(
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let _system_span = bevy_utils::tracing::info_span!(
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"exclusive_system",
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name = &*container.name()
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);
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#[cfg(feature = "trace")]
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let _guard = system_span.enter();
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)
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.entered();
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container.system_mut().run(world);
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}
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}
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@ -873,12 +870,11 @@ impl Stage for SystemStage {
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for container in &mut self.parallel {
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if container.should_run {
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#[cfg(feature = "trace")]
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let span = bevy_utils::tracing::info_span!(
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let _span = bevy_utils::tracing::info_span!(
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"system_commands",
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name = &*container.name()
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);
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#[cfg(feature = "trace")]
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let _guard = span.enter();
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)
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.entered();
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container.system_mut().apply_buffers(world);
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}
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}
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@ -888,12 +884,11 @@ impl Stage for SystemStage {
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for container in &mut self.exclusive_at_end {
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if should_run(container, &self.run_criteria, default_should_run) {
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#[cfg(feature = "trace")]
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let system_span = bevy_utils::tracing::info_span!(
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let _system_span = bevy_utils::tracing::info_span!(
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"exclusive_system",
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name = &*container.name()
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);
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#[cfg(feature = "trace")]
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let _guard = system_span.enter();
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)
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.entered();
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container.system_mut().run(world);
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}
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}
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@ -177,15 +177,12 @@ impl Plugin for RenderPlugin {
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app.add_sub_app(RenderApp, render_app, move |app_world, render_app| {
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#[cfg(feature = "trace")]
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let render_span = bevy_utils::tracing::info_span!("renderer subapp");
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#[cfg(feature = "trace")]
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let _render_guard = render_span.enter();
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let _render_span = bevy_utils::tracing::info_span!("renderer subapp").entered();
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{
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#[cfg(feature = "trace")]
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let stage_span =
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bevy_utils::tracing::info_span!("stage", name = "reserve_and_flush");
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#[cfg(feature = "trace")]
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let _stage_guard = stage_span.enter();
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let _stage_span =
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bevy_utils::tracing::info_span!("stage", name = "reserve_and_flush")
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.entered();
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// reserve all existing app entities for use in render_app
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// they can only be spawned using `get_or_spawn()`
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@ -203,9 +200,8 @@ impl Plugin for RenderPlugin {
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{
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#[cfg(feature = "trace")]
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let stage_span = bevy_utils::tracing::info_span!("stage", name = "extract");
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#[cfg(feature = "trace")]
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let _stage_guard = stage_span.enter();
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let _stage_span =
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bevy_utils::tracing::info_span!("stage", name = "extract").entered();
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// extract
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extract(app_world, render_app);
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@ -213,9 +209,8 @@ impl Plugin for RenderPlugin {
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{
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#[cfg(feature = "trace")]
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let stage_span = bevy_utils::tracing::info_span!("stage", name = "prepare");
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#[cfg(feature = "trace")]
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let _stage_guard = stage_span.enter();
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let _stage_span =
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bevy_utils::tracing::info_span!("stage", name = "prepare").entered();
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// prepare
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let prepare = render_app
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@ -227,9 +222,8 @@ impl Plugin for RenderPlugin {
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{
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#[cfg(feature = "trace")]
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let stage_span = bevy_utils::tracing::info_span!("stage", name = "queue");
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#[cfg(feature = "trace")]
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let _stage_guard = stage_span.enter();
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let _stage_span =
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bevy_utils::tracing::info_span!("stage", name = "queue").entered();
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// queue
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let queue = render_app
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@ -241,9 +235,8 @@ impl Plugin for RenderPlugin {
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{
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#[cfg(feature = "trace")]
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let stage_span = bevy_utils::tracing::info_span!("stage", name = "sort");
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#[cfg(feature = "trace")]
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let _stage_guard = stage_span.enter();
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let _stage_span =
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bevy_utils::tracing::info_span!("stage", name = "sort").entered();
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// phase sort
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let phase_sort = render_app
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@ -255,9 +248,8 @@ impl Plugin for RenderPlugin {
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{
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#[cfg(feature = "trace")]
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let stage_span = bevy_utils::tracing::info_span!("stage", name = "render");
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#[cfg(feature = "trace")]
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let _stage_guard = stage_span.enter();
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let _stage_span =
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bevy_utils::tracing::info_span!("stage", name = "render").entered();
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// render
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let render = render_app
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@ -269,9 +261,8 @@ impl Plugin for RenderPlugin {
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{
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#[cfg(feature = "trace")]
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let stage_span = bevy_utils::tracing::info_span!("stage", name = "cleanup");
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#[cfg(feature = "trace")]
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let _stage_guard = stage_span.enter();
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let _stage_span =
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bevy_utils::tracing::info_span!("stage", name = "cleanup").entered();
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// cleanup
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let cleanup = render_app
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@ -60,9 +60,7 @@ impl RenderGraphRunner {
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Self::run_graph(graph, None, &mut render_context, world, &[])?;
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{
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#[cfg(feature = "trace")]
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let span = info_span!("submit_graph_commands");
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#[cfg(feature = "trace")]
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let _guard = span.enter();
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let _span = info_span!("submit_graph_commands").entered();
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queue.submit(vec![render_context.command_encoder.finish()]);
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}
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Ok(())
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@ -170,15 +168,12 @@ impl RenderGraphRunner {
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smallvec![None; node_state.output_slots.len()];
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{
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let mut context = RenderGraphContext::new(graph, node_state, &inputs, &mut outputs);
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#[cfg(feature = "trace")]
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let span = info_span!("node", name = node_state.type_name);
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#[cfg(feature = "trace")]
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let guard = span.enter();
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{
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#[cfg(feature = "trace")]
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let _span = info_span!("node", name = node_state.type_name).entered();
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node_state.node.run(&mut context, render_context, world)?;
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#[cfg(feature = "trace")]
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drop(guard);
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node_state.node.run(&mut context, render_context, world)?;
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}
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for run_sub_graph in context.finish() {
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let sub_graph = graph
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@ -45,8 +45,7 @@ pub fn render_system(world: &mut World) {
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}
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{
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let span = info_span!("present_frames");
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let _guard = span.enter();
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let _span = info_span!("present_frames").entered();
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// Remove ViewTarget components to ensure swap chain TextureViews are dropped.
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// If all TextureViews aren't dropped before present, acquiring the next swap chain texture will fail.
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@ -17,11 +17,20 @@ After running your app a `json` file in the "chrome tracing format" will be prod
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Add spans to your app like this (these are in `bevy::prelude::*` and `bevy::log::*`, just like the normal logging macros).
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```rust
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{
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// creates a span and starts the timer
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let my_span = info_span!("span_name", name = "span_name").entered();
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do_something_here();
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} // my_span is dropped here ... this stops the timer
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// You can also "manually" enter the span if you need more control over when the timer starts
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// Prefer the previous, simpler syntax unless you need the extra control.
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let my_span = info_span!("span_name", name = "span_name");
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{
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// starts the span's timer
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let guard = my_span.enter();
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do_something_here();
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} // guard is dropped here ... this stops the timer
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```
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