mirror of
https://github.com/bevyengine/bevy
synced 2024-11-10 07:04:33 +00:00
Make get_resource (and friends) infallible (#4047)
# Objective - In the large majority of cases, users were calling `.unwrap()` immediately after `.get_resource`. - Attempting to add more helpful error messages here resulted in endless manual boilerplate (see #3899 and the linked PRs). ## Solution - Add an infallible variant named `.resource` and so on. - Use these infallible variants over `.get_resource().unwrap()` across the code base. ## Notes I did not provide equivalent methods on `WorldCell`, in favor of removing it entirely in #3939. ## Migration Guide Infallible variants of `.get_resource` have been added that implicitly panic, rather than needing to be unwrapped. Replace `world.get_resource::<Foo>().unwrap()` with `world.resource::<Foo>()`. ## Impact - `.unwrap` search results before: 1084 - `.unwrap` search results after: 942 - internal `unwrap_or_else` calls added: 4 - trivial unwrap calls removed from tests and code: 146 - uses of the new `try_get_resource` API: 11 - percentage of the time the unwrapping API was used internally: 93%
This commit is contained in:
parent
44bf66e436
commit
557ab9897a
52 changed files with 277 additions and 276 deletions
|
@ -839,10 +839,7 @@ impl App {
|
|||
#[cfg(feature = "bevy_reflect")]
|
||||
pub fn register_type<T: bevy_reflect::GetTypeRegistration>(&mut self) -> &mut Self {
|
||||
{
|
||||
let registry = self
|
||||
.world
|
||||
.get_resource_mut::<bevy_reflect::TypeRegistryArc>()
|
||||
.unwrap();
|
||||
let registry = self.world.resource_mut::<bevy_reflect::TypeRegistryArc>();
|
||||
registry.write().register::<T>();
|
||||
}
|
||||
self
|
||||
|
|
|
@ -794,24 +794,18 @@ mod test {
|
|||
app.add_system(update_asset_storage_system::<PngAsset>.after(FreeUnusedAssets));
|
||||
|
||||
fn load_asset(path: AssetPath, world: &World) -> HandleUntyped {
|
||||
let asset_server = world.get_resource::<AssetServer>().unwrap();
|
||||
let asset_server = world.resource::<AssetServer>();
|
||||
let id = futures_lite::future::block_on(asset_server.load_async(path.clone(), true))
|
||||
.unwrap();
|
||||
asset_server.get_handle_untyped(id)
|
||||
}
|
||||
|
||||
fn get_asset(id: impl Into<HandleId>, world: &World) -> Option<&PngAsset> {
|
||||
world
|
||||
.get_resource::<Assets<PngAsset>>()
|
||||
.unwrap()
|
||||
.get(id.into())
|
||||
world.resource::<Assets<PngAsset>>().get(id.into())
|
||||
}
|
||||
|
||||
fn get_load_state(id: impl Into<HandleId>, world: &World) -> LoadState {
|
||||
world
|
||||
.get_resource::<AssetServer>()
|
||||
.unwrap()
|
||||
.get_load_state(id.into())
|
||||
world.resource::<AssetServer>().get_load_state(id.into())
|
||||
}
|
||||
|
||||
// ---
|
||||
|
|
|
@ -287,7 +287,7 @@ impl AddAsset for App {
|
|||
return self;
|
||||
}
|
||||
let assets = {
|
||||
let asset_server = self.world.get_resource::<AssetServer>().unwrap();
|
||||
let asset_server = self.world.resource::<AssetServer>();
|
||||
asset_server.register_asset_type::<T>()
|
||||
};
|
||||
|
||||
|
@ -307,8 +307,7 @@ impl AddAsset for App {
|
|||
self.add_system(crate::debug_asset_server::sync_debug_assets::<T>);
|
||||
let mut app = self
|
||||
.world
|
||||
.get_non_send_resource_mut::<crate::debug_asset_server::DebugAssetApp>()
|
||||
.unwrap();
|
||||
.non_send_resource_mut::<crate::debug_asset_server::DebugAssetApp>();
|
||||
app.add_asset::<T>()
|
||||
.init_resource::<crate::debug_asset_server::HandleMap<T>>();
|
||||
}
|
||||
|
@ -331,8 +330,7 @@ impl AddAsset for App {
|
|||
{
|
||||
let mut app = self
|
||||
.world
|
||||
.get_non_send_resource_mut::<crate::debug_asset_server::DebugAssetApp>()
|
||||
.unwrap();
|
||||
.non_send_resource_mut::<crate::debug_asset_server::DebugAssetApp>();
|
||||
app.init_asset_loader::<T>();
|
||||
}
|
||||
self
|
||||
|
@ -342,10 +340,7 @@ impl AddAsset for App {
|
|||
where
|
||||
T: AssetLoader,
|
||||
{
|
||||
self.world
|
||||
.get_resource_mut::<AssetServer>()
|
||||
.expect("AssetServer does not exist. Consider adding it as a resource.")
|
||||
.add_loader(loader);
|
||||
self.world.resource_mut::<AssetServer>().add_loader(loader);
|
||||
self
|
||||
}
|
||||
}
|
||||
|
@ -357,8 +352,7 @@ macro_rules! load_internal_asset {
|
|||
{
|
||||
let mut debug_app = $app
|
||||
.world
|
||||
.get_non_send_resource_mut::<bevy_asset::debug_asset_server::DebugAssetApp>()
|
||||
.unwrap();
|
||||
.non_send_resource_mut::<bevy_asset::debug_asset_server::DebugAssetApp>();
|
||||
bevy_asset::debug_asset_server::register_handle_with_loader(
|
||||
$loader,
|
||||
&mut debug_app,
|
||||
|
@ -367,10 +361,7 @@ macro_rules! load_internal_asset {
|
|||
$path_str,
|
||||
);
|
||||
}
|
||||
let mut assets = $app
|
||||
.world
|
||||
.get_resource_mut::<bevy_asset::Assets<_>>()
|
||||
.unwrap();
|
||||
let mut assets = $app.world.resource_mut::<bevy_asset::Assets<_>>();
|
||||
assets.set_untracked($handle, ($loader)(include_str!($path_str)));
|
||||
}};
|
||||
}
|
||||
|
@ -379,10 +370,7 @@ macro_rules! load_internal_asset {
|
|||
#[macro_export]
|
||||
macro_rules! load_internal_asset {
|
||||
($app: ident, $handle: ident, $path_str: expr, $loader: expr) => {{
|
||||
let mut assets = $app
|
||||
.world
|
||||
.get_resource_mut::<bevy_asset::Assets<_>>()
|
||||
.unwrap();
|
||||
let mut assets = $app.world.resource_mut::<bevy_asset::Assets<_>>();
|
||||
assets.set_untracked($handle, ($loader)(include_str!($path_str)));
|
||||
}};
|
||||
}
|
||||
|
@ -402,10 +390,10 @@ mod tests {
|
|||
app.add_plugin(bevy_core::CorePlugin)
|
||||
.add_plugin(crate::AssetPlugin);
|
||||
app.add_asset::<MyAsset>();
|
||||
let mut assets_before = app.world.get_resource_mut::<Assets<MyAsset>>().unwrap();
|
||||
let mut assets_before = app.world.resource_mut::<Assets<MyAsset>>();
|
||||
let handle = assets_before.add(MyAsset);
|
||||
app.add_asset::<MyAsset>(); // Ensure this doesn't overwrite the Asset
|
||||
let assets_after = app.world.get_resource_mut::<Assets<MyAsset>>().unwrap();
|
||||
let assets_after = app.world.resource_mut::<Assets<MyAsset>>();
|
||||
assert!(assets_after.get(handle).is_some());
|
||||
}
|
||||
}
|
||||
|
|
|
@ -81,13 +81,8 @@ pub fn create_platform_default_asset_io(app: &mut App) -> Box<dyn AssetIo> {
|
|||
|
||||
impl Plugin for AssetPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
if app.world.get_resource::<AssetServer>().is_none() {
|
||||
let task_pool = app
|
||||
.world
|
||||
.get_resource::<IoTaskPool>()
|
||||
.expect("`IoTaskPool` resource not found.")
|
||||
.0
|
||||
.clone();
|
||||
if !app.world.contains_resource::<AssetServer>() {
|
||||
let task_pool = app.world.resource::<IoTaskPool>().0.clone();
|
||||
|
||||
let source = create_platform_default_asset_io(app);
|
||||
|
||||
|
|
|
@ -209,7 +209,7 @@ impl System for FixedTimestep {
|
|||
)));
|
||||
self.internal_system.initialize(world);
|
||||
if let Some(ref label) = self.state.label {
|
||||
let mut fixed_timesteps = world.get_resource_mut::<FixedTimesteps>().unwrap();
|
||||
let mut fixed_timesteps = world.resource_mut::<FixedTimesteps>();
|
||||
fixed_timesteps.fixed_timesteps.insert(
|
||||
label.clone(),
|
||||
FixedTimestepState {
|
||||
|
@ -257,25 +257,25 @@ mod test {
|
|||
// if time does not progress, the step does not run
|
||||
schedule.run(&mut world);
|
||||
schedule.run(&mut world);
|
||||
assert_eq!(0, *world.get_resource::<Count>().unwrap());
|
||||
assert_eq!(0, *world.resource::<Count>());
|
||||
assert_eq!(0., get_accumulator_deciseconds(&world));
|
||||
|
||||
// let's progress less than one step
|
||||
advance_time(&mut world, instance, 0.4);
|
||||
schedule.run(&mut world);
|
||||
assert_eq!(0, *world.get_resource::<Count>().unwrap());
|
||||
assert_eq!(0, *world.resource::<Count>());
|
||||
assert_eq!(4., get_accumulator_deciseconds(&world));
|
||||
|
||||
// finish the first step with 0.1s above the step length
|
||||
advance_time(&mut world, instance, 0.6);
|
||||
schedule.run(&mut world);
|
||||
assert_eq!(1, *world.get_resource::<Count>().unwrap());
|
||||
assert_eq!(1, *world.resource::<Count>());
|
||||
assert_eq!(1., get_accumulator_deciseconds(&world));
|
||||
|
||||
// runs multiple times if the delta is multiple step lengths
|
||||
advance_time(&mut world, instance, 1.7);
|
||||
schedule.run(&mut world);
|
||||
assert_eq!(3, *world.get_resource::<Count>().unwrap());
|
||||
assert_eq!(3, *world.resource::<Count>());
|
||||
assert_eq!(2., get_accumulator_deciseconds(&world));
|
||||
}
|
||||
|
||||
|
@ -285,15 +285,13 @@ mod test {
|
|||
|
||||
fn advance_time(world: &mut World, instance: Instant, seconds: f32) {
|
||||
world
|
||||
.get_resource_mut::<Time>()
|
||||
.unwrap()
|
||||
.resource_mut::<Time>()
|
||||
.update_with_instant(instance.add(Duration::from_secs_f32(seconds)));
|
||||
}
|
||||
|
||||
fn get_accumulator_deciseconds(world: &World) -> f64 {
|
||||
world
|
||||
.get_resource::<FixedTimesteps>()
|
||||
.unwrap()
|
||||
.resource::<FixedTimesteps>()
|
||||
.get(LABEL)
|
||||
.unwrap()
|
||||
.accumulator
|
||||
|
|
|
@ -50,8 +50,8 @@ impl Node for ClearPassNode {
|
|||
world: &World,
|
||||
) -> Result<(), NodeRunError> {
|
||||
let mut cleared_targets = HashSet::new();
|
||||
let clear_color = world.get_resource::<ClearColor>().unwrap();
|
||||
let render_target_clear_colors = world.get_resource::<RenderTargetClearColors>().unwrap();
|
||||
let clear_color = world.resource::<ClearColor>();
|
||||
let render_target_clear_colors = world.resource::<RenderTargetClearColors>();
|
||||
|
||||
// This gets all ViewTargets and ViewDepthTextures and clears its attachments
|
||||
// TODO: This has the potential to clear the same target multiple times, if there
|
||||
|
@ -89,8 +89,8 @@ impl Node for ClearPassNode {
|
|||
// TODO: This is a hack to ensure we don't call present() on frames without any work,
|
||||
// which will cause panics. The real fix here is to clear "render targets" directly
|
||||
// instead of "views". This should be removed once full RenderTargets are implemented.
|
||||
let windows = world.get_resource::<ExtractedWindows>().unwrap();
|
||||
let images = world.get_resource::<RenderAssets<Image>>().unwrap();
|
||||
let windows = world.resource::<ExtractedWindows>();
|
||||
let images = world.resource::<RenderAssets<Image>>();
|
||||
for target in render_target_clear_colors.colors.keys().cloned().chain(
|
||||
windows
|
||||
.values()
|
||||
|
|
|
@ -145,7 +145,7 @@ impl Plugin for CorePipelinePlugin {
|
|||
let clear_pass_node = ClearPassNode::new(&mut render_app.world);
|
||||
let pass_node_2d = MainPass2dNode::new(&mut render_app.world);
|
||||
let pass_node_3d = MainPass3dNode::new(&mut render_app.world);
|
||||
let mut graph = render_app.world.get_resource_mut::<RenderGraph>().unwrap();
|
||||
let mut graph = render_app.world.resource_mut::<RenderGraph>();
|
||||
|
||||
let mut draw_2d_graph = RenderGraph::default();
|
||||
draw_2d_graph.add_node(draw_2d_graph::node::MAIN_PASS, pass_node_2d);
|
||||
|
|
|
@ -53,9 +53,7 @@ impl Node for MainPass2dNode {
|
|||
depth_stencil_attachment: None,
|
||||
};
|
||||
|
||||
let draw_functions = world
|
||||
.get_resource::<DrawFunctions<Transparent2d>>()
|
||||
.unwrap();
|
||||
let draw_functions = world.resource::<DrawFunctions<Transparent2d>>();
|
||||
|
||||
let render_pass = render_context
|
||||
.command_encoder
|
||||
|
|
|
@ -75,7 +75,7 @@ impl Node for MainPass3dNode {
|
|||
}),
|
||||
};
|
||||
|
||||
let draw_functions = world.get_resource::<DrawFunctions<Opaque3d>>().unwrap();
|
||||
let draw_functions = world.resource::<DrawFunctions<Opaque3d>>();
|
||||
|
||||
let render_pass = render_context
|
||||
.command_encoder
|
||||
|
@ -109,7 +109,7 @@ impl Node for MainPass3dNode {
|
|||
}),
|
||||
};
|
||||
|
||||
let draw_functions = world.get_resource::<DrawFunctions<AlphaMask3d>>().unwrap();
|
||||
let draw_functions = world.resource::<DrawFunctions<AlphaMask3d>>();
|
||||
|
||||
let render_pass = render_context
|
||||
.command_encoder
|
||||
|
@ -145,9 +145,7 @@ impl Node for MainPass3dNode {
|
|||
}),
|
||||
};
|
||||
|
||||
let draw_functions = world
|
||||
.get_resource::<DrawFunctions<Transparent3d>>()
|
||||
.unwrap();
|
||||
let draw_functions = world.resource::<DrawFunctions<Transparent3d>>();
|
||||
|
||||
let render_pass = render_context
|
||||
.command_encoder
|
||||
|
|
|
@ -14,7 +14,7 @@ impl Node for MainPassDriverNode {
|
|||
_render_context: &mut RenderContext,
|
||||
world: &World,
|
||||
) -> Result<(), NodeRunError> {
|
||||
let extracted_cameras = world.get_resource::<ExtractedCameraNames>().unwrap();
|
||||
let extracted_cameras = world.resource::<ExtractedCameraNames>();
|
||||
if let Some(camera_2d) = extracted_cameras.entities.get(CameraPlugin::CAMERA_2D) {
|
||||
graph.run_sub_graph(
|
||||
crate::draw_2d_graph::NAME,
|
||||
|
|
|
@ -1010,29 +1010,26 @@ mod tests {
|
|||
.get_archetype_component_id(resource_id)
|
||||
.unwrap();
|
||||
|
||||
assert_eq!(*world.get_resource::<i32>().expect("resource exists"), 123);
|
||||
assert_eq!(*world.resource::<i32>(), 123);
|
||||
assert!(world.contains_resource::<i32>());
|
||||
assert!(world.is_resource_added::<i32>());
|
||||
assert!(world.is_resource_changed::<i32>());
|
||||
|
||||
world.insert_resource(456u64);
|
||||
assert_eq!(
|
||||
*world.get_resource::<u64>().expect("resource exists"),
|
||||
456u64
|
||||
);
|
||||
assert_eq!(*world.resource::<u64>(), 456u64);
|
||||
|
||||
world.insert_resource(789u64);
|
||||
assert_eq!(*world.get_resource::<u64>().expect("resource exists"), 789);
|
||||
assert_eq!(*world.resource::<u64>(), 789);
|
||||
|
||||
{
|
||||
let mut value = world.get_resource_mut::<u64>().expect("resource exists");
|
||||
let mut value = world.resource_mut::<u64>();
|
||||
assert_eq!(*value, 789);
|
||||
*value = 10;
|
||||
}
|
||||
|
||||
assert_eq!(
|
||||
world.get_resource::<u64>(),
|
||||
Some(&10),
|
||||
world.resource::<u64>(),
|
||||
&10,
|
||||
"resource changes are preserved"
|
||||
);
|
||||
|
||||
|
@ -1183,8 +1180,8 @@ mod tests {
|
|||
let mut world = World::default();
|
||||
world.insert_non_send_resource(123i32);
|
||||
world.insert_non_send_resource(456i64);
|
||||
assert_eq!(*world.get_non_send_resource::<i32>().unwrap(), 123);
|
||||
assert_eq!(*world.get_non_send_resource_mut::<i64>().unwrap(), 456);
|
||||
assert_eq!(*world.non_send_resource::<i32>(), 123);
|
||||
assert_eq!(*world.non_send_resource_mut::<i64>(), 456);
|
||||
}
|
||||
|
||||
#[test]
|
||||
|
@ -1193,7 +1190,7 @@ mod tests {
|
|||
let mut world = World::default();
|
||||
world.insert_non_send_resource(0i32);
|
||||
std::thread::spawn(move || {
|
||||
let _ = world.get_non_send_resource_mut::<i32>();
|
||||
let _ = world.non_send_resource_mut::<i32>();
|
||||
})
|
||||
.join()
|
||||
.unwrap();
|
||||
|
@ -1323,7 +1320,7 @@ mod tests {
|
|||
*value += 1;
|
||||
assert!(!world.contains_resource::<i32>());
|
||||
});
|
||||
assert_eq!(*world.get_resource::<i32>().unwrap(), 1);
|
||||
assert_eq!(*world.resource::<i32>(), 1);
|
||||
}
|
||||
|
||||
#[test]
|
||||
|
@ -1389,7 +1386,7 @@ mod tests {
|
|||
"world should not have any entities"
|
||||
);
|
||||
assert_eq!(
|
||||
*world.get_resource::<i32>().unwrap(),
|
||||
*world.resource::<i32>(),
|
||||
0,
|
||||
"world should still contain resources"
|
||||
);
|
||||
|
|
|
@ -350,11 +350,7 @@ mod tests {
|
|||
|
||||
fn receive_events(world: &World) -> Vec<SchedulingEvent> {
|
||||
let mut events = Vec::new();
|
||||
while let Ok(event) = world
|
||||
.get_resource::<Receiver<SchedulingEvent>>()
|
||||
.unwrap()
|
||||
.try_recv()
|
||||
{
|
||||
while let Ok(event) = world.resource::<Receiver<SchedulingEvent>>().try_recv() {
|
||||
events.push(event);
|
||||
}
|
||||
events
|
||||
|
|
|
@ -964,7 +964,7 @@ mod tests {
|
|||
struct W<T>(T);
|
||||
|
||||
fn make_exclusive(tag: usize) -> impl FnMut(&mut World) {
|
||||
move |world| world.get_resource_mut::<Vec<usize>>().unwrap().push(tag)
|
||||
move |world| world.resource_mut::<Vec<usize>>().push(tag)
|
||||
}
|
||||
|
||||
fn make_parallel(tag: usize) -> impl FnMut(ResMut<Vec<usize>>) {
|
||||
|
@ -990,50 +990,41 @@ mod tests {
|
|||
.with_system(make_exclusive(2).exclusive_system().before_commands())
|
||||
.with_system(make_exclusive(3).exclusive_system().at_end());
|
||||
stage.run(&mut world);
|
||||
assert_eq!(
|
||||
*world.get_resource_mut::<Vec<usize>>().unwrap(),
|
||||
vec![0, 1, 2, 3]
|
||||
);
|
||||
assert_eq!(*world.resource_mut::<Vec<usize>>(), vec![0, 1, 2, 3]);
|
||||
stage.set_executor(Box::new(SingleThreadedExecutor::default()));
|
||||
stage.run(&mut world);
|
||||
assert_eq!(
|
||||
*world.get_resource::<Vec<usize>>().unwrap(),
|
||||
*world.resource::<Vec<usize>>(),
|
||||
vec![0, 1, 2, 3, 0, 1, 2, 3]
|
||||
);
|
||||
|
||||
world.get_resource_mut::<Vec<usize>>().unwrap().clear();
|
||||
world.resource_mut::<Vec<usize>>().clear();
|
||||
let mut stage = SystemStage::parallel()
|
||||
.with_system(make_exclusive(2).exclusive_system().before_commands())
|
||||
.with_system(make_exclusive(3).exclusive_system().at_end())
|
||||
.with_system(make_parallel(1))
|
||||
.with_system(make_exclusive(0).exclusive_system().at_start());
|
||||
stage.run(&mut world);
|
||||
assert_eq!(
|
||||
*world.get_resource::<Vec<usize>>().unwrap(),
|
||||
vec![0, 1, 2, 3]
|
||||
);
|
||||
assert_eq!(*world.resource::<Vec<usize>>(), vec![0, 1, 2, 3]);
|
||||
stage.set_executor(Box::new(SingleThreadedExecutor::default()));
|
||||
stage.run(&mut world);
|
||||
assert_eq!(
|
||||
*world.get_resource::<Vec<usize>>().unwrap(),
|
||||
*world.resource::<Vec<usize>>(),
|
||||
vec![0, 1, 2, 3, 0, 1, 2, 3]
|
||||
);
|
||||
|
||||
world.get_resource_mut::<Vec<usize>>().unwrap().clear();
|
||||
world.resource_mut::<Vec<usize>>().clear();
|
||||
let mut stage = SystemStage::parallel()
|
||||
.with_system(make_parallel(2).exclusive_system().before_commands())
|
||||
.with_system(make_parallel(3).exclusive_system().at_end())
|
||||
.with_system(make_parallel(1))
|
||||
.with_system(make_parallel(0).exclusive_system().at_start());
|
||||
stage.run(&mut world);
|
||||
assert_eq!(
|
||||
*world.get_resource::<Vec<usize>>().unwrap(),
|
||||
vec![0, 1, 2, 3]
|
||||
);
|
||||
assert_eq!(*world.resource::<Vec<usize>>(), vec![0, 1, 2, 3]);
|
||||
stage.set_executor(Box::new(SingleThreadedExecutor::default()));
|
||||
stage.run(&mut world);
|
||||
assert_eq!(
|
||||
*world.get_resource::<Vec<usize>>().unwrap(),
|
||||
*world.resource::<Vec<usize>>(),
|
||||
vec![0, 1, 2, 3, 0, 1, 2, 3]
|
||||
);
|
||||
}
|
||||
|
@ -1049,10 +1040,7 @@ mod tests {
|
|||
stage.run(&mut world);
|
||||
stage.set_executor(Box::new(SingleThreadedExecutor::default()));
|
||||
stage.run(&mut world);
|
||||
assert_eq!(
|
||||
*world.get_resource::<Vec<usize>>().unwrap(),
|
||||
vec![0, 1, 2, 0, 1, 2]
|
||||
);
|
||||
assert_eq!(*world.resource::<Vec<usize>>(), vec![0, 1, 2, 0, 1, 2]);
|
||||
}
|
||||
|
||||
#[test]
|
||||
|
@ -1066,10 +1054,7 @@ mod tests {
|
|||
stage.run(&mut world);
|
||||
stage.set_executor(Box::new(SingleThreadedExecutor::default()));
|
||||
stage.run(&mut world);
|
||||
assert_eq!(
|
||||
*world.get_resource::<Vec<usize>>().unwrap(),
|
||||
vec![0, 1, 2, 0, 1, 2]
|
||||
);
|
||||
assert_eq!(*world.resource::<Vec<usize>>(), vec![0, 1, 2, 0, 1, 2]);
|
||||
}
|
||||
|
||||
#[test]
|
||||
|
@ -1086,7 +1071,7 @@ mod tests {
|
|||
stage.set_executor(Box::new(SingleThreadedExecutor::default()));
|
||||
stage.run(&mut world);
|
||||
assert_eq!(
|
||||
*world.get_resource::<Vec<usize>>().unwrap(),
|
||||
*world.resource::<Vec<usize>>(),
|
||||
vec![0, 1, 2, 3, 4, 0, 1, 2, 3, 4]
|
||||
);
|
||||
}
|
||||
|
@ -1112,12 +1097,9 @@ mod tests {
|
|||
stage.run(&mut world);
|
||||
stage.set_executor(Box::new(SingleThreadedExecutor::default()));
|
||||
stage.run(&mut world);
|
||||
assert_eq!(
|
||||
*world.get_resource::<Vec<usize>>().unwrap(),
|
||||
vec![0, 1, 2, 0, 1, 2]
|
||||
);
|
||||
assert_eq!(*world.resource::<Vec<usize>>(), vec![0, 1, 2, 0, 1, 2]);
|
||||
|
||||
world.get_resource_mut::<Vec<usize>>().unwrap().clear();
|
||||
world.resource_mut::<Vec<usize>>().clear();
|
||||
let mut stage = SystemStage::parallel()
|
||||
.with_system(make_exclusive(2).exclusive_system().after("01").label("2"))
|
||||
.with_system(make_exclusive(1).exclusive_system().label("01").after("0"))
|
||||
|
@ -1128,11 +1110,11 @@ mod tests {
|
|||
stage.set_executor(Box::new(SingleThreadedExecutor::default()));
|
||||
stage.run(&mut world);
|
||||
assert_eq!(
|
||||
*world.get_resource::<Vec<usize>>().unwrap(),
|
||||
*world.resource::<Vec<usize>>(),
|
||||
vec![0, 1, 2, 3, 4, 0, 1, 2, 3, 4]
|
||||
);
|
||||
|
||||
world.get_resource_mut::<Vec<usize>>().unwrap().clear();
|
||||
world.resource_mut::<Vec<usize>>().clear();
|
||||
let mut stage = SystemStage::parallel()
|
||||
.with_system(make_exclusive(2).exclusive_system().label("234").label("2"))
|
||||
.with_system(
|
||||
|
@ -1154,7 +1136,7 @@ mod tests {
|
|||
stage.set_executor(Box::new(SingleThreadedExecutor::default()));
|
||||
stage.run(&mut world);
|
||||
assert_eq!(
|
||||
*world.get_resource::<Vec<usize>>().unwrap(),
|
||||
*world.resource::<Vec<usize>>(),
|
||||
vec![0, 1, 2, 3, 4, 0, 1, 2, 3, 4]
|
||||
);
|
||||
}
|
||||
|
@ -1193,7 +1175,7 @@ mod tests {
|
|||
stage.set_executor(Box::new(SingleThreadedExecutor::default()));
|
||||
stage.run(&mut world);
|
||||
assert_eq!(
|
||||
*world.get_resource::<Vec<usize>>().unwrap(),
|
||||
*world.resource::<Vec<usize>>(),
|
||||
vec![0, 1, 2, 3, 4, 0, 1, 2, 3, 4]
|
||||
);
|
||||
}
|
||||
|
@ -1215,7 +1197,7 @@ mod tests {
|
|||
stage.set_executor(Box::new(SingleThreadedExecutor::default()));
|
||||
stage.run(&mut world);
|
||||
assert_eq!(
|
||||
*world.get_resource::<Vec<usize>>().unwrap(),
|
||||
*world.resource::<Vec<usize>>(),
|
||||
vec![0, 1, 2, 3, 4, 0, 1, 2, 3, 4]
|
||||
);
|
||||
}
|
||||
|
@ -1238,7 +1220,7 @@ mod tests {
|
|||
stage.run(&mut world);
|
||||
stage.run(&mut world);
|
||||
assert_eq!(
|
||||
*world.get_resource::<Vec<usize>>().unwrap(),
|
||||
*world.resource::<Vec<usize>>(),
|
||||
vec![0, 1, 2, 0, 2, 0, 1, 2, 0, 2]
|
||||
);
|
||||
}
|
||||
|
@ -1287,10 +1269,7 @@ mod tests {
|
|||
stage.run(&mut world);
|
||||
stage.set_executor(Box::new(SingleThreadedExecutor::default()));
|
||||
stage.run(&mut world);
|
||||
assert_eq!(
|
||||
*world.get_resource::<Vec<usize>>().unwrap(),
|
||||
vec![0, 1, 2, 0, 1, 2]
|
||||
);
|
||||
assert_eq!(*world.resource::<Vec<usize>>(), vec![0, 1, 2, 0, 1, 2]);
|
||||
}
|
||||
|
||||
#[test]
|
||||
|
@ -1304,10 +1283,7 @@ mod tests {
|
|||
stage.run(&mut world);
|
||||
stage.set_executor(Box::new(SingleThreadedExecutor::default()));
|
||||
stage.run(&mut world);
|
||||
assert_eq!(
|
||||
*world.get_resource::<Vec<usize>>().unwrap(),
|
||||
vec![0, 1, 2, 0, 1, 2]
|
||||
);
|
||||
assert_eq!(*world.resource::<Vec<usize>>(), vec![0, 1, 2, 0, 1, 2]);
|
||||
}
|
||||
|
||||
#[test]
|
||||
|
@ -1324,7 +1300,7 @@ mod tests {
|
|||
stage.set_executor(Box::new(SingleThreadedExecutor::default()));
|
||||
stage.run(&mut world);
|
||||
assert_eq!(
|
||||
*world.get_resource::<Vec<usize>>().unwrap(),
|
||||
*world.resource::<Vec<usize>>(),
|
||||
vec![0, 1, 2, 3, 4, 0, 1, 2, 3, 4]
|
||||
);
|
||||
}
|
||||
|
@ -1340,12 +1316,9 @@ mod tests {
|
|||
stage.run(&mut world);
|
||||
stage.set_executor(Box::new(SingleThreadedExecutor::default()));
|
||||
stage.run(&mut world);
|
||||
assert_eq!(
|
||||
*world.get_resource::<Vec<usize>>().unwrap(),
|
||||
vec![0, 1, 2, 0, 1, 2]
|
||||
);
|
||||
assert_eq!(*world.resource::<Vec<usize>>(), vec![0, 1, 2, 0, 1, 2]);
|
||||
|
||||
world.get_resource_mut::<Vec<usize>>().unwrap().clear();
|
||||
world.resource_mut::<Vec<usize>>().clear();
|
||||
let mut stage = SystemStage::parallel()
|
||||
.with_system(make_parallel(2).after("01").label("2"))
|
||||
.with_system(make_parallel(1).label("01").after("0"))
|
||||
|
@ -1356,11 +1329,11 @@ mod tests {
|
|||
stage.set_executor(Box::new(SingleThreadedExecutor::default()));
|
||||
stage.run(&mut world);
|
||||
assert_eq!(
|
||||
*world.get_resource::<Vec<usize>>().unwrap(),
|
||||
*world.resource::<Vec<usize>>(),
|
||||
vec![0, 1, 2, 3, 4, 0, 1, 2, 3, 4]
|
||||
);
|
||||
|
||||
world.get_resource_mut::<Vec<usize>>().unwrap().clear();
|
||||
world.resource_mut::<Vec<usize>>().clear();
|
||||
let mut stage = SystemStage::parallel()
|
||||
.with_system(make_parallel(2).label("234").label("2"))
|
||||
.with_system(make_parallel(1).before("234").after("0"))
|
||||
|
@ -1371,7 +1344,7 @@ mod tests {
|
|||
stage.set_executor(Box::new(SingleThreadedExecutor::default()));
|
||||
stage.run(&mut world);
|
||||
assert_eq!(
|
||||
*world.get_resource::<Vec<usize>>().unwrap(),
|
||||
*world.resource::<Vec<usize>>(),
|
||||
vec![0, 1, 2, 3, 4, 0, 1, 2, 3, 4]
|
||||
);
|
||||
}
|
||||
|
@ -1405,7 +1378,7 @@ mod tests {
|
|||
stage.set_executor(Box::new(SingleThreadedExecutor::default()));
|
||||
stage.run(&mut world);
|
||||
assert_eq!(
|
||||
*world.get_resource::<Vec<usize>>().unwrap(),
|
||||
*world.resource::<Vec<usize>>(),
|
||||
vec![0, 1, 2, 3, 4, 0, 1, 2, 3, 4]
|
||||
);
|
||||
}
|
||||
|
@ -1427,7 +1400,7 @@ mod tests {
|
|||
stage.set_executor(Box::new(SingleThreadedExecutor::default()));
|
||||
stage.run(&mut world);
|
||||
assert_eq!(
|
||||
*world.get_resource::<Vec<usize>>().unwrap(),
|
||||
*world.resource::<Vec<usize>>(),
|
||||
vec![0, 1, 2, 3, 4, 0, 1, 2, 3, 4]
|
||||
);
|
||||
}
|
||||
|
@ -1449,12 +1422,9 @@ mod tests {
|
|||
stage.set_executor(Box::new(SingleThreadedExecutor::default()));
|
||||
stage.run(&mut world);
|
||||
stage.run(&mut world);
|
||||
assert_eq!(
|
||||
*world.get_resource::<Vec<usize>>().unwrap(),
|
||||
vec![0, 1, 1, 0, 1, 1]
|
||||
);
|
||||
assert_eq!(*world.resource::<Vec<usize>>(), vec![0, 1, 1, 0, 1, 1]);
|
||||
|
||||
world.get_resource_mut::<Vec<usize>>().unwrap().clear();
|
||||
world.resource_mut::<Vec<usize>>().clear();
|
||||
let mut stage = SystemStage::parallel()
|
||||
.with_system(make_parallel(0).before("1"))
|
||||
.with_system_set(
|
||||
|
@ -1469,12 +1439,12 @@ mod tests {
|
|||
stage.run(&mut world);
|
||||
stage.run(&mut world);
|
||||
assert_eq!(
|
||||
*world.get_resource::<Vec<usize>>().unwrap(),
|
||||
*world.resource::<Vec<usize>>(),
|
||||
vec![0, 1, 2, 0, 2, 0, 1, 2, 0, 2]
|
||||
);
|
||||
|
||||
// Reusing criteria.
|
||||
world.get_resource_mut::<Vec<usize>>().unwrap().clear();
|
||||
world.resource_mut::<Vec<usize>>().clear();
|
||||
let mut stage = SystemStage::parallel()
|
||||
.with_system_run_criteria(every_other_time.label("every other time"))
|
||||
.with_system(make_parallel(0).before("1"))
|
||||
|
@ -1496,13 +1466,13 @@ mod tests {
|
|||
stage.run(&mut world);
|
||||
stage.run(&mut world);
|
||||
assert_eq!(
|
||||
*world.get_resource::<Vec<usize>>().unwrap(),
|
||||
*world.resource::<Vec<usize>>(),
|
||||
vec![0, 1, 2, 3, 0, 3, 0, 1, 2, 3, 0, 3]
|
||||
);
|
||||
assert_eq!(stage.run_criteria.len(), 1);
|
||||
|
||||
// Piping criteria.
|
||||
world.get_resource_mut::<Vec<usize>>().unwrap().clear();
|
||||
world.resource_mut::<Vec<usize>>().clear();
|
||||
fn eot_piped(input: In<ShouldRun>, has_ran: Local<bool>) -> ShouldRun {
|
||||
if let ShouldRun::Yes | ShouldRun::YesAndCheckAgain = input.0 {
|
||||
every_other_time(has_ran)
|
||||
|
@ -1537,13 +1507,13 @@ mod tests {
|
|||
stage.run(&mut world);
|
||||
}
|
||||
assert_eq!(
|
||||
*world.get_resource::<Vec<usize>>().unwrap(),
|
||||
*world.resource::<Vec<usize>>(),
|
||||
vec![0, 1, 2, 3, 4, 0, 0, 1, 0, 0, 1, 2, 3, 4, 0, 0, 1, 0, 0, 1, 2, 3, 4]
|
||||
);
|
||||
assert_eq!(stage.run_criteria.len(), 3);
|
||||
|
||||
// Discarding extra criteria with matching labels.
|
||||
world.get_resource_mut::<Vec<usize>>().unwrap().clear();
|
||||
world.resource_mut::<Vec<usize>>().clear();
|
||||
let mut stage =
|
||||
SystemStage::parallel()
|
||||
.with_system(make_parallel(0).before("1"))
|
||||
|
@ -1560,7 +1530,7 @@ mod tests {
|
|||
stage.run(&mut world);
|
||||
stage.run(&mut world);
|
||||
assert_eq!(
|
||||
*world.get_resource::<Vec<usize>>().unwrap(),
|
||||
*world.resource::<Vec<usize>>(),
|
||||
vec![0, 1, 2, 3, 0, 3, 0, 1, 2, 3, 0, 3]
|
||||
);
|
||||
assert_eq!(stage.run_criteria.len(), 1);
|
||||
|
@ -2011,11 +1981,11 @@ mod tests {
|
|||
|
||||
let entity = world.spawn().insert_bundle(()).id();
|
||||
stage.run(&mut world);
|
||||
assert_eq!(*world.get_resource::<usize>().unwrap(), 1);
|
||||
assert_eq!(*world.resource::<usize>(), 1);
|
||||
|
||||
world.get_entity_mut(entity).unwrap().insert(W(1));
|
||||
stage.run(&mut world);
|
||||
assert_eq!(*world.get_resource::<usize>().unwrap(), 1);
|
||||
assert_eq!(*world.resource::<usize>(), 1);
|
||||
}
|
||||
|
||||
#[test]
|
||||
|
@ -2034,11 +2004,11 @@ mod tests {
|
|||
|
||||
let entity = world.spawn().insert_bundle(()).id();
|
||||
stage.run(&mut world);
|
||||
assert_eq!(*world.get_resource::<usize>().unwrap(), 1);
|
||||
assert_eq!(*world.resource::<usize>(), 1);
|
||||
|
||||
world.get_entity_mut(entity).unwrap().insert(W(1));
|
||||
stage.run(&mut world);
|
||||
assert_eq!(*world.get_resource::<usize>().unwrap(), 1);
|
||||
assert_eq!(*world.resource::<usize>(), 1);
|
||||
}
|
||||
|
||||
#[test]
|
||||
|
@ -2146,7 +2116,7 @@ mod tests {
|
|||
stage.run(&mut world);
|
||||
stage.run(&mut world);
|
||||
stage.run(&mut world);
|
||||
assert_eq!(*world.get_resource::<Vec<usize>>().unwrap(), vec![0, 2]);
|
||||
assert_eq!(*world.resource::<Vec<usize>>(), vec![0, 2]);
|
||||
}
|
||||
|
||||
#[test]
|
||||
|
@ -2186,6 +2156,6 @@ mod tests {
|
|||
stage_spawn.run(&mut world);
|
||||
stage_count.run(&mut world);
|
||||
stage_spawn.run(&mut world);
|
||||
assert_eq!(*world.get_resource::<Vec<usize>>().unwrap(), vec![0, 2]);
|
||||
assert_eq!(*world.resource::<Vec<usize>>(), vec![0, 2]);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -629,7 +629,7 @@ mod test {
|
|||
];
|
||||
|
||||
stage.run(&mut world);
|
||||
let mut collected = world.get_resource_mut::<Vec<&'static str>>().unwrap();
|
||||
let mut collected = world.resource_mut::<Vec<&'static str>>();
|
||||
let mut count = 0;
|
||||
for (found, expected) in collected.drain(..).zip(EXPECTED) {
|
||||
assert_eq!(found, *expected);
|
||||
|
@ -638,7 +638,7 @@ mod test {
|
|||
// If not equal, some elements weren't executed
|
||||
assert_eq!(EXPECTED.len(), count);
|
||||
assert_eq!(
|
||||
world.get_resource::<State<MyState>>().unwrap().current(),
|
||||
world.resource::<State<MyState>>().current(),
|
||||
&MyState::Final
|
||||
);
|
||||
}
|
||||
|
@ -661,7 +661,7 @@ mod test {
|
|||
world.insert_resource("control");
|
||||
let mut stage = SystemStage::parallel().with_system(should_run_once);
|
||||
stage.run(&mut world);
|
||||
assert!(*world.get_resource::<bool>().unwrap(), "after control");
|
||||
assert!(*world.resource::<bool>(), "after control");
|
||||
|
||||
world.insert_resource(false);
|
||||
world.insert_resource("test");
|
||||
|
@ -669,7 +669,7 @@ mod test {
|
|||
.with_system_set(State::<AppState>::get_driver())
|
||||
.with_system(should_run_once);
|
||||
stage.run(&mut world);
|
||||
assert!(*world.get_resource::<bool>().unwrap(), "after test");
|
||||
assert!(*world.resource::<bool>(), "after test");
|
||||
}
|
||||
|
||||
#[test]
|
||||
|
@ -712,19 +712,19 @@ mod test {
|
|||
stage.run(&mut world);
|
||||
|
||||
// A. Restart state
|
||||
let mut state = world.get_resource_mut::<State<LoadState>>().unwrap();
|
||||
let mut state = world.resource_mut::<State<LoadState>>();
|
||||
let result = state.restart();
|
||||
assert!(matches!(result, Ok(())));
|
||||
stage.run(&mut world);
|
||||
|
||||
// B. Restart state (overwrite schedule)
|
||||
let mut state = world.get_resource_mut::<State<LoadState>>().unwrap();
|
||||
let mut state = world.resource_mut::<State<LoadState>>();
|
||||
state.set(LoadState::Finish).unwrap();
|
||||
state.overwrite_restart();
|
||||
stage.run(&mut world);
|
||||
|
||||
// C. Fail restart state (transition already scheduled)
|
||||
let mut state = world.get_resource_mut::<State<LoadState>>().unwrap();
|
||||
let mut state = world.resource_mut::<State<LoadState>>();
|
||||
state.set(LoadState::Finish).unwrap();
|
||||
let result = state.restart();
|
||||
assert!(matches!(result, Err(StateError::StateAlreadyQueued)));
|
||||
|
@ -743,7 +743,7 @@ mod test {
|
|||
LoadStatus::EnterFinish,
|
||||
];
|
||||
|
||||
let mut collected = world.get_resource_mut::<Vec<LoadStatus>>().unwrap();
|
||||
let mut collected = world.resource_mut::<Vec<LoadStatus>>();
|
||||
let mut count = 0;
|
||||
for (found, expected) in collected.drain(..).zip(EXPECTED) {
|
||||
assert_eq!(found, *expected);
|
||||
|
@ -752,7 +752,7 @@ mod test {
|
|||
// If not equal, some elements weren't executed
|
||||
assert_eq!(EXPECTED.len(), count);
|
||||
assert_eq!(
|
||||
world.get_resource::<State<LoadState>>().unwrap().current(),
|
||||
world.resource::<State<LoadState>>().current(),
|
||||
&LoadState::Finish
|
||||
);
|
||||
}
|
||||
|
|
|
@ -148,14 +148,14 @@ mod tests {
|
|||
world.insert_resource(0usize);
|
||||
stage.run(&mut world);
|
||||
stage.run(&mut world);
|
||||
assert_eq!(*world.get_resource::<usize>().unwrap(), 1);
|
||||
assert_eq!(*world.resource::<usize>(), 1);
|
||||
|
||||
let mut stage = SystemStage::parallel().with_system(removal.exclusive_system());
|
||||
world.spawn().insert(Foo(0.0f32));
|
||||
world.insert_resource(0usize);
|
||||
stage.run(&mut world);
|
||||
stage.run(&mut world);
|
||||
assert_eq!(*world.get_resource::<usize>().unwrap(), 1);
|
||||
assert_eq!(*world.resource::<usize>(), 1);
|
||||
}
|
||||
|
||||
#[test]
|
||||
|
@ -175,6 +175,6 @@ mod tests {
|
|||
.with_system(count_entities.exclusive_system());
|
||||
stage.run(&mut world);
|
||||
stage.run(&mut world);
|
||||
assert_eq!(*world.get_resource::<Vec<usize>>().unwrap(), vec![0, 1]);
|
||||
assert_eq!(*world.resource::<Vec<usize>>(), vec![0, 1]);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -207,7 +207,7 @@ mod tests {
|
|||
|
||||
run_system(&mut world, query_system);
|
||||
|
||||
assert!(*world.get_resource::<bool>().unwrap(), "system ran");
|
||||
assert!(*world.resource::<bool>(), "system ran");
|
||||
}
|
||||
|
||||
#[test]
|
||||
|
@ -235,7 +235,7 @@ mod tests {
|
|||
|
||||
run_system(&mut world, query_system);
|
||||
|
||||
assert!(*world.get_resource::<bool>().unwrap(), "system ran");
|
||||
assert!(*world.resource::<bool>(), "system ran");
|
||||
}
|
||||
|
||||
#[test]
|
||||
|
@ -271,17 +271,17 @@ mod tests {
|
|||
);
|
||||
|
||||
schedule.run(&mut world);
|
||||
assert_eq!(world.get_resource::<Added>().unwrap().0, 1);
|
||||
assert_eq!(world.get_resource::<Changed>().unwrap().0, 1);
|
||||
assert_eq!(world.resource::<Added>().0, 1);
|
||||
assert_eq!(world.resource::<Changed>().0, 1);
|
||||
|
||||
schedule.run(&mut world);
|
||||
assert_eq!(world.get_resource::<Added>().unwrap().0, 1);
|
||||
assert_eq!(world.get_resource::<Changed>().unwrap().0, 1);
|
||||
assert_eq!(world.resource::<Added>().0, 1);
|
||||
assert_eq!(world.resource::<Changed>().0, 1);
|
||||
|
||||
*world.get_resource_mut::<bool>().unwrap() = true;
|
||||
*world.resource_mut::<bool>() = true;
|
||||
schedule.run(&mut world);
|
||||
assert_eq!(world.get_resource::<Added>().unwrap().0, 1);
|
||||
assert_eq!(world.get_resource::<Changed>().unwrap().0, 2);
|
||||
assert_eq!(world.resource::<Added>().0, 1);
|
||||
assert_eq!(world.resource::<Changed>().0, 2);
|
||||
}
|
||||
|
||||
#[test]
|
||||
|
@ -399,7 +399,7 @@ mod tests {
|
|||
impl FromWorld for Foo {
|
||||
fn from_world(world: &mut World) -> Self {
|
||||
Foo {
|
||||
value: *world.get_resource::<u32>().unwrap() + 1,
|
||||
value: *world.resource::<u32>() + 1,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -412,7 +412,7 @@ mod tests {
|
|||
run_system(&mut world, sys);
|
||||
|
||||
// ensure the system actually ran
|
||||
assert!(*world.get_resource::<bool>().unwrap());
|
||||
assert!(*world.resource::<bool>());
|
||||
}
|
||||
|
||||
#[test]
|
||||
|
@ -435,7 +435,7 @@ mod tests {
|
|||
|
||||
run_system(&mut world, sys);
|
||||
// ensure the system actually ran
|
||||
assert!(*world.get_resource::<bool>().unwrap());
|
||||
assert!(*world.resource::<bool>());
|
||||
}
|
||||
|
||||
#[test]
|
||||
|
@ -454,7 +454,7 @@ mod tests {
|
|||
}
|
||||
|
||||
run_system(&mut world, sys);
|
||||
assert!(*world.get_resource::<bool>().unwrap());
|
||||
assert!(*world.resource::<bool>());
|
||||
}
|
||||
|
||||
#[test]
|
||||
|
@ -522,7 +522,7 @@ mod tests {
|
|||
run_system(&mut world, validate_remove);
|
||||
|
||||
// Verify that both systems actually ran
|
||||
assert_eq!(world.get_resource::<NSystems>().unwrap().0, 2);
|
||||
assert_eq!(world.resource::<NSystems>().0, 2);
|
||||
}
|
||||
|
||||
#[test]
|
||||
|
@ -566,7 +566,7 @@ mod tests {
|
|||
run_system(&mut world, sys);
|
||||
|
||||
// ensure the system actually ran
|
||||
assert!(*world.get_resource::<bool>().unwrap());
|
||||
assert!(*world.resource::<bool>());
|
||||
}
|
||||
|
||||
#[test]
|
||||
|
|
|
@ -705,13 +705,6 @@ impl World {
|
|||
self.get_populated_resource_column(component_id).is_some()
|
||||
}
|
||||
|
||||
/// Gets a reference to the resource of the given type, if it exists. Otherwise returns [None]
|
||||
#[inline]
|
||||
pub fn get_resource<R: Resource>(&self) -> Option<&R> {
|
||||
let component_id = self.components.get_resource_id(TypeId::of::<R>())?;
|
||||
unsafe { self.get_resource_with_id(component_id) }
|
||||
}
|
||||
|
||||
pub fn is_resource_added<R: Resource>(&self) -> bool {
|
||||
let component_id =
|
||||
if let Some(component_id) = self.components.get_resource_id(TypeId::of::<R>()) {
|
||||
|
@ -746,7 +739,63 @@ impl World {
|
|||
ticks.is_changed(self.last_change_tick(), self.read_change_tick())
|
||||
}
|
||||
|
||||
/// Gets a mutable reference to the resource of the given type, if it exists. Otherwise returns
|
||||
/// Gets a reference to the resource of the given type
|
||||
///
|
||||
/// # Panics
|
||||
///
|
||||
/// Panics if the resource does not exist.
|
||||
/// Use [`get_resource`](World::get_resource) instead if you want to handle this case.
|
||||
///
|
||||
/// If you want to instead insert a value if the resource does not exist,
|
||||
/// use [`get_resource_or_insert_with`](World::get_resource_or_insert_with).
|
||||
#[inline]
|
||||
#[track_caller]
|
||||
pub fn resource<R: Resource>(&self) -> &R {
|
||||
match self.get_resource() {
|
||||
Some(x) => x,
|
||||
None => panic!(
|
||||
"Requested resource {} does not exist in the `World`.
|
||||
Did you forget to add it using `app.add_resource` / `app.init_resource`?
|
||||
Resources are also implicitly added via `app.add_event`,
|
||||
and can be added by plugins.",
|
||||
std::any::type_name::<R>()
|
||||
),
|
||||
}
|
||||
}
|
||||
|
||||
/// Gets a mutable reference to the resource of the given type
|
||||
///
|
||||
/// # Panics
|
||||
///
|
||||
/// Panics if the resource does not exist.
|
||||
/// Use [`get_resource_mut`](World::get_resource_mut) instead if you want to handle this case.
|
||||
///
|
||||
/// If you want to instead insert a value if the resource does not exist,
|
||||
/// use [`get_resource_or_insert_with`](World::get_resource_or_insert_with).
|
||||
#[inline]
|
||||
#[track_caller]
|
||||
pub fn resource_mut<R: Resource>(&mut self) -> Mut<'_, R> {
|
||||
match self.get_resource_mut() {
|
||||
Some(x) => x,
|
||||
None => panic!(
|
||||
"Requested resource {} does not exist in the `World`.
|
||||
Did you forget to add it using `app.add_resource` / `app.init_resource`?
|
||||
Resources are also implicitly added via `app.add_event`,
|
||||
and can be added by plugins.",
|
||||
std::any::type_name::<R>()
|
||||
),
|
||||
}
|
||||
}
|
||||
|
||||
/// Gets a reference to the resource of the given type if it exists
|
||||
#[inline]
|
||||
pub fn get_resource<R: Resource>(&self) -> Option<&R> {
|
||||
let component_id = self.components.get_resource_id(TypeId::of::<R>())?;
|
||||
// SAFE: unique world access
|
||||
unsafe { self.get_resource_with_id(component_id) }
|
||||
}
|
||||
|
||||
/// Gets a mutable reference to the resource of the given type if it exists
|
||||
#[inline]
|
||||
pub fn get_resource_mut<R: Resource>(&mut self) -> Option<Mut<'_, R>> {
|
||||
// SAFE: unique world access
|
||||
|
@ -754,7 +803,7 @@ impl World {
|
|||
}
|
||||
|
||||
// PERF: optimize this to avoid redundant lookups
|
||||
/// Gets a resource of type `T` if it exists,
|
||||
/// Gets a mutable reference to the resource of type `T` if it exists,
|
||||
/// otherwise inserts the resource using the result of calling `func`.
|
||||
#[inline]
|
||||
pub fn get_resource_or_insert_with<R: Resource>(
|
||||
|
@ -764,7 +813,7 @@ impl World {
|
|||
if !self.contains_resource::<R>() {
|
||||
self.insert_resource(func());
|
||||
}
|
||||
self.get_resource_mut().unwrap()
|
||||
self.resource_mut()
|
||||
}
|
||||
|
||||
/// Gets a mutable reference to the resource of the given type, if it exists
|
||||
|
@ -779,6 +828,46 @@ impl World {
|
|||
self.get_resource_unchecked_mut_with_id(component_id)
|
||||
}
|
||||
|
||||
/// Gets an immutable reference to the non-send resource of the given type, if it exists.
|
||||
///
|
||||
/// # Panics
|
||||
///
|
||||
/// Panics if the resource does not exist.
|
||||
/// Use [`get_non_send_resource`](World::get_non_send_resource) instead if you want to handle this case.
|
||||
#[inline]
|
||||
#[track_caller]
|
||||
pub fn non_send_resource<R: 'static>(&self) -> &R {
|
||||
match self.get_non_send_resource() {
|
||||
Some(x) => x,
|
||||
None => panic!(
|
||||
"Requested non-send resource {} does not exist in the `World`.
|
||||
Did you forget to add it using `app.add_non_send_resource` / `app.init_non_send_resource`?
|
||||
Non-send resources can also be be added by plugins.",
|
||||
std::any::type_name::<R>()
|
||||
),
|
||||
}
|
||||
}
|
||||
|
||||
/// Gets a mutable reference to the non-send resource of the given type, if it exists.
|
||||
///
|
||||
/// # Panics
|
||||
///
|
||||
/// Panics if the resource does not exist.
|
||||
/// Use [`get_non_send_resource_mut`](World::get_non_send_resource_mut) instead if you want to handle this case.
|
||||
#[inline]
|
||||
#[track_caller]
|
||||
pub fn non_send_resource_mut<R: 'static>(&mut self) -> Mut<'_, R> {
|
||||
match self.get_non_send_resource_mut() {
|
||||
Some(x) => x,
|
||||
None => panic!(
|
||||
"Requested non-send resource {} does not exist in the `World`.
|
||||
Did you forget to add it using `app.add_non_send_resource` / `app.init_non_send_resource`?
|
||||
Non-send resources can also be be added by plugins.",
|
||||
std::any::type_name::<R>()
|
||||
),
|
||||
}
|
||||
}
|
||||
|
||||
/// Gets a reference to the non-send resource of the given type, if it exists.
|
||||
/// Otherwise returns [None]
|
||||
#[inline]
|
||||
|
|
|
@ -124,8 +124,7 @@ impl Plugin for PbrPlugin {
|
|||
);
|
||||
|
||||
app.world
|
||||
.get_resource_mut::<Assets<StandardMaterial>>()
|
||||
.unwrap()
|
||||
.resource_mut::<Assets<StandardMaterial>>()
|
||||
.set_untracked(
|
||||
Handle::<StandardMaterial>::default(),
|
||||
StandardMaterial {
|
||||
|
@ -180,7 +179,7 @@ impl Plugin for PbrPlugin {
|
|||
|
||||
let shadow_pass_node = ShadowPassNode::new(&mut render_app.world);
|
||||
render_app.add_render_command::<Shadow, DrawShadowMesh>();
|
||||
let mut graph = render_app.world.get_resource_mut::<RenderGraph>().unwrap();
|
||||
let mut graph = render_app.world.resource_mut::<RenderGraph>();
|
||||
let draw_3d_graph = graph
|
||||
.get_sub_graph_mut(bevy_core_pipeline::draw_3d_graph::NAME)
|
||||
.unwrap();
|
||||
|
|
|
@ -258,12 +258,12 @@ impl<M: SpecializedMaterial> SpecializedMeshPipeline for MaterialPipeline<M> {
|
|||
|
||||
impl<M: SpecializedMaterial> FromWorld for MaterialPipeline<M> {
|
||||
fn from_world(world: &mut World) -> Self {
|
||||
let asset_server = world.get_resource::<AssetServer>().unwrap();
|
||||
let render_device = world.get_resource::<RenderDevice>().unwrap();
|
||||
let asset_server = world.resource::<AssetServer>();
|
||||
let render_device = world.resource::<RenderDevice>();
|
||||
let material_layout = M::bind_group_layout(render_device);
|
||||
|
||||
MaterialPipeline {
|
||||
mesh_pipeline: world.get_resource::<MeshPipeline>().unwrap().clone(),
|
||||
mesh_pipeline: world.resource::<MeshPipeline>().clone(),
|
||||
material_layout,
|
||||
vertex_shader: M::vertex_shader(asset_server),
|
||||
fragment_shader: M::fragment_shader(asset_server),
|
||||
|
|
|
@ -1187,7 +1187,7 @@ impl Node for ShadowPassNode {
|
|||
}),
|
||||
};
|
||||
|
||||
let draw_functions = world.get_resource::<DrawFunctions<Shadow>>().unwrap();
|
||||
let draw_functions = world.resource::<DrawFunctions<Shadow>>();
|
||||
let render_pass = render_context
|
||||
.command_encoder
|
||||
.begin_render_pass(&pass_descriptor);
|
||||
|
|
|
@ -165,7 +165,7 @@ pub struct MeshPipeline {
|
|||
|
||||
impl FromWorld for MeshPipeline {
|
||||
fn from_world(world: &mut World) -> Self {
|
||||
let render_device = world.get_resource::<RenderDevice>().unwrap();
|
||||
let render_device = world.resource::<RenderDevice>();
|
||||
let view_layout = render_device.create_bind_group_layout(&BindGroupLayoutDescriptor {
|
||||
entries: &[
|
||||
// View
|
||||
|
@ -301,7 +301,7 @@ impl FromWorld for MeshPipeline {
|
|||
let sampler = render_device.create_sampler(&image.sampler_descriptor);
|
||||
|
||||
let format_size = image.texture_descriptor.format.pixel_size();
|
||||
let render_queue = world.get_resource_mut::<RenderQueue>().unwrap();
|
||||
let render_queue = world.resource_mut::<RenderQueue>();
|
||||
render_queue.write_texture(
|
||||
ImageCopyTexture {
|
||||
texture: &texture,
|
||||
|
|
|
@ -79,7 +79,7 @@ pub struct WireframePipeline {
|
|||
impl FromWorld for WireframePipeline {
|
||||
fn from_world(render_world: &mut World) -> Self {
|
||||
WireframePipeline {
|
||||
mesh_pipeline: render_world.get_resource::<MeshPipeline>().unwrap().clone(),
|
||||
mesh_pipeline: render_world.resource::<MeshPipeline>().clone(),
|
||||
shader: WIREFRAME_SHADER_HANDLE.typed(),
|
||||
}
|
||||
}
|
||||
|
|
|
@ -123,8 +123,7 @@ impl Plugin for RenderPlugin {
|
|||
if let Some(backends) = options.backends {
|
||||
let instance = wgpu::Instance::new(backends);
|
||||
let surface = {
|
||||
let world = app.world.cell();
|
||||
let windows = world.get_resource_mut::<bevy_window::Windows>().unwrap();
|
||||
let windows = app.world.resource_mut::<bevy_window::Windows>();
|
||||
let raw_handle = windows.get_primary().map(|window| unsafe {
|
||||
let handle = window.raw_window_handle().get_handle();
|
||||
instance.create_surface(&handle)
|
||||
|
@ -148,7 +147,7 @@ impl Plugin for RenderPlugin {
|
|||
.register_type::<Frustum>()
|
||||
.register_type::<CubemapFrusta>();
|
||||
let render_pipeline_cache = RenderPipelineCache::new(device.clone());
|
||||
let asset_server = app.world.get_resource::<AssetServer>().unwrap().clone();
|
||||
let asset_server = app.world.resource::<AssetServer>().clone();
|
||||
|
||||
let mut render_app = App::empty();
|
||||
let mut extract_stage =
|
||||
|
|
|
@ -398,7 +398,7 @@ impl RenderPipelineCache {
|
|||
shaders: Res<Assets<Shader>>,
|
||||
mut events: EventReader<AssetEvent<Shader>>,
|
||||
) {
|
||||
let mut cache = world.get_resource_mut::<Self>().unwrap();
|
||||
let mut cache = world.resource_mut::<Self>();
|
||||
for event in events.iter() {
|
||||
match event {
|
||||
AssetEvent::Created { handle } | AssetEvent::Modified { handle } => {
|
||||
|
|
|
@ -19,9 +19,9 @@ pub fn render_system(world: &mut World) {
|
|||
world.resource_scope(|world, mut graph: Mut<RenderGraph>| {
|
||||
graph.update(world);
|
||||
});
|
||||
let graph = world.get_resource::<RenderGraph>().unwrap();
|
||||
let render_device = world.get_resource::<RenderDevice>().unwrap();
|
||||
let render_queue = world.get_resource::<RenderQueue>().unwrap();
|
||||
let graph = world.resource::<RenderGraph>();
|
||||
let render_device = world.resource::<RenderDevice>();
|
||||
let render_queue = world.resource::<RenderQueue>();
|
||||
RenderGraphRunner::run(
|
||||
graph,
|
||||
render_device.clone(), // TODO: is this clone really necessary?
|
||||
|
@ -43,7 +43,7 @@ pub fn render_system(world: &mut World) {
|
|||
world.entity_mut(view_entity).remove::<ViewTarget>();
|
||||
}
|
||||
|
||||
let mut windows = world.get_resource_mut::<ExtractedWindows>().unwrap();
|
||||
let mut windows = world.resource_mut::<ExtractedWindows>();
|
||||
for window in windows.values_mut() {
|
||||
if let Some(texture_view) = window.swap_chain_texture.take() {
|
||||
if let Some(surface_texture) = texture_view.take_surface_texture() {
|
||||
|
|
|
@ -43,8 +43,7 @@ impl Plugin for ImagePlugin {
|
|||
app.add_plugin(RenderAssetPlugin::<Image>::default())
|
||||
.add_asset::<Image>();
|
||||
app.world
|
||||
.get_resource_mut::<Assets<Image>>()
|
||||
.unwrap()
|
||||
.resource_mut::<Assets<Image>>()
|
||||
.set_untracked(DEFAULT_IMAGE_HANDLE, Image::default());
|
||||
|
||||
if let Ok(render_app) = app.get_sub_app_mut(RenderApp) {
|
||||
|
|
|
@ -68,7 +68,7 @@ impl DerefMut for ExtractedWindows {
|
|||
}
|
||||
|
||||
fn extract_windows(mut render_world: ResMut<RenderWorld>, windows: Res<Windows>) {
|
||||
let mut extracted_windows = render_world.get_resource_mut::<ExtractedWindows>().unwrap();
|
||||
let mut extracted_windows = render_world.resource_mut::<ExtractedWindows>();
|
||||
for window in windows.iter() {
|
||||
let (new_width, new_height) = (
|
||||
window.physical_width().max(1),
|
||||
|
|
|
@ -14,7 +14,7 @@ pub struct SpawnScene {
|
|||
|
||||
impl Command for SpawnScene {
|
||||
fn write(self, world: &mut World) {
|
||||
let mut spawner = world.get_resource_mut::<SceneSpawner>().unwrap();
|
||||
let mut spawner = world.resource_mut::<SceneSpawner>();
|
||||
spawner.spawn(self.scene_handle);
|
||||
}
|
||||
}
|
||||
|
@ -36,7 +36,7 @@ pub struct SpawnSceneAsChild {
|
|||
|
||||
impl Command for SpawnSceneAsChild {
|
||||
fn write(self, world: &mut World) {
|
||||
let mut spawner = world.get_resource_mut::<SceneSpawner>().unwrap();
|
||||
let mut spawner = world.resource_mut::<SceneSpawner>();
|
||||
spawner.spawn_as_child(self.scene_handle, self.parent);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -79,7 +79,7 @@ impl DynamicScene {
|
|||
world: &mut World,
|
||||
entity_map: &mut EntityMap,
|
||||
) -> Result<(), SceneSpawnError> {
|
||||
let registry = world.get_resource::<TypeRegistryArc>().unwrap().clone();
|
||||
let registry = world.resource::<TypeRegistryArc>().clone();
|
||||
let type_registry = registry.read();
|
||||
|
||||
for scene_entity in &self.entities {
|
||||
|
|
|
@ -13,7 +13,7 @@ pub struct SceneLoader {
|
|||
|
||||
impl FromWorld for SceneLoader {
|
||||
fn from_world(world: &mut World) -> Self {
|
||||
let type_registry = world.get_resource::<TypeRegistryArc>().unwrap();
|
||||
let type_registry = world.resource::<TypeRegistryArc>();
|
||||
SceneLoader {
|
||||
type_registry: (*type_registry).clone(),
|
||||
}
|
||||
|
|
|
@ -144,7 +144,7 @@ impl SceneSpawner {
|
|||
let mut instance_info = InstanceInfo {
|
||||
entity_map: EntityMap::default(),
|
||||
};
|
||||
let type_registry = world.get_resource::<TypeRegistryArc>().unwrap().clone();
|
||||
let type_registry = world.resource::<TypeRegistryArc>().clone();
|
||||
let type_registry = type_registry.read();
|
||||
world.resource_scope(|world, scenes: Mut<Assets<Scene>>| {
|
||||
let scene =
|
||||
|
@ -311,9 +311,7 @@ impl SceneSpawner {
|
|||
|
||||
pub fn scene_spawner_system(world: &mut World) {
|
||||
world.resource_scope(|world, mut scene_spawner: Mut<SceneSpawner>| {
|
||||
let scene_asset_events = world
|
||||
.get_resource::<Events<AssetEvent<DynamicScene>>>()
|
||||
.unwrap();
|
||||
let scene_asset_events = world.resource::<Events<AssetEvent<DynamicScene>>>();
|
||||
|
||||
let mut updated_spawned_scenes = Vec::new();
|
||||
let scene_spawner = &mut *scene_spawner;
|
||||
|
|
|
@ -52,7 +52,7 @@ pub enum SpriteSystem {
|
|||
|
||||
impl Plugin for SpritePlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
let mut shaders = app.world.get_resource_mut::<Assets<Shader>>().unwrap();
|
||||
let mut shaders = app.world.resource_mut::<Assets<Shader>>();
|
||||
let sprite_shader = Shader::from_wgsl(include_str!("render/sprite.wgsl"));
|
||||
shaders.set_untracked(SPRITE_SHADER_HANDLE, sprite_shader);
|
||||
app.add_asset::<TextureAtlas>()
|
||||
|
|
|
@ -35,8 +35,7 @@ impl Plugin for ColorMaterialPlugin {
|
|||
app.add_plugin(Material2dPlugin::<ColorMaterial>::default());
|
||||
|
||||
app.world
|
||||
.get_resource_mut::<Assets<ColorMaterial>>()
|
||||
.unwrap()
|
||||
.resource_mut::<Assets<ColorMaterial>>()
|
||||
.set_untracked(
|
||||
Handle::<ColorMaterial>::default(),
|
||||
ColorMaterial {
|
||||
|
|
|
@ -242,12 +242,12 @@ impl<M: SpecializedMaterial2d> SpecializedMeshPipeline for Material2dPipeline<M>
|
|||
|
||||
impl<M: SpecializedMaterial2d> FromWorld for Material2dPipeline<M> {
|
||||
fn from_world(world: &mut World) -> Self {
|
||||
let asset_server = world.get_resource::<AssetServer>().unwrap();
|
||||
let render_device = world.get_resource::<RenderDevice>().unwrap();
|
||||
let asset_server = world.resource::<AssetServer>();
|
||||
let render_device = world.resource::<RenderDevice>();
|
||||
let material2d_layout = M::bind_group_layout(render_device);
|
||||
|
||||
Material2dPipeline {
|
||||
mesh2d_pipeline: world.get_resource::<Mesh2dPipeline>().unwrap().clone(),
|
||||
mesh2d_pipeline: world.resource::<Mesh2dPipeline>().clone(),
|
||||
material2d_layout,
|
||||
vertex_shader: M::vertex_shader(asset_server),
|
||||
fragment_shader: M::fragment_shader(asset_server),
|
||||
|
|
|
@ -123,7 +123,7 @@ pub struct Mesh2dPipeline {
|
|||
|
||||
impl FromWorld for Mesh2dPipeline {
|
||||
fn from_world(world: &mut World) -> Self {
|
||||
let render_device = world.get_resource::<RenderDevice>().unwrap();
|
||||
let render_device = world.resource::<RenderDevice>();
|
||||
let view_layout = render_device.create_bind_group_layout(&BindGroupLayoutDescriptor {
|
||||
entries: &[
|
||||
// View
|
||||
|
@ -166,7 +166,7 @@ impl FromWorld for Mesh2dPipeline {
|
|||
let sampler = render_device.create_sampler(&image.sampler_descriptor);
|
||||
|
||||
let format_size = image.texture_descriptor.format.pixel_size();
|
||||
let render_queue = world.get_resource_mut::<RenderQueue>().unwrap();
|
||||
let render_queue = world.resource_mut::<RenderQueue>();
|
||||
render_queue.write_texture(
|
||||
ImageCopyTexture {
|
||||
texture: &texture,
|
||||
|
|
|
@ -200,9 +200,7 @@ pub fn extract_sprite_events(
|
|||
mut render_world: ResMut<RenderWorld>,
|
||||
mut image_events: EventReader<AssetEvent<Image>>,
|
||||
) {
|
||||
let mut events = render_world
|
||||
.get_resource_mut::<SpriteAssetEvents>()
|
||||
.unwrap();
|
||||
let mut events = render_world.resource_mut::<SpriteAssetEvents>();
|
||||
let SpriteAssetEvents { ref mut images } = *events;
|
||||
images.clear();
|
||||
|
||||
|
@ -233,7 +231,7 @@ pub fn extract_sprites(
|
|||
&Handle<TextureAtlas>,
|
||||
)>,
|
||||
) {
|
||||
let mut extracted_sprites = render_world.get_resource_mut::<ExtractedSprites>().unwrap();
|
||||
let mut extracted_sprites = render_world.resource_mut::<ExtractedSprites>();
|
||||
extracted_sprites.sprites.clear();
|
||||
for (visibility, sprite, transform, handle) in sprite_query.iter() {
|
||||
if !visibility.is_visible {
|
||||
|
|
|
@ -48,7 +48,7 @@ pub fn extract_text2d_sprite(
|
|||
windows: Res<Windows>,
|
||||
text2d_query: Query<(Entity, &Visibility, &Text, &GlobalTransform, &Text2dSize)>,
|
||||
) {
|
||||
let mut extracted_sprites = render_world.get_resource_mut::<ExtractedSprites>().unwrap();
|
||||
let mut extracted_sprites = render_world.resource_mut::<ExtractedSprites>();
|
||||
|
||||
let scale_factor = if let Some(window) = windows.get_primary() {
|
||||
window.scale_factor() as f32
|
||||
|
|
|
@ -61,7 +61,7 @@ pub enum RenderUiSystem {
|
|||
pub fn build_ui_render(app: &mut App) {
|
||||
load_internal_asset!(app, UI_SHADER_HANDLE, "ui.wgsl", Shader::from_wgsl);
|
||||
|
||||
let mut active_cameras = app.world.get_resource_mut::<ActiveCameras>().unwrap();
|
||||
let mut active_cameras = app.world.resource_mut::<ActiveCameras>();
|
||||
active_cameras.add(CAMERA_UI);
|
||||
|
||||
let render_app = match app.get_sub_app_mut(RenderApp) {
|
||||
|
@ -92,7 +92,7 @@ pub fn build_ui_render(app: &mut App) {
|
|||
|
||||
// Render graph
|
||||
let ui_pass_node = UiPassNode::new(&mut render_app.world);
|
||||
let mut graph = render_app.world.get_resource_mut::<RenderGraph>().unwrap();
|
||||
let mut graph = render_app.world.resource_mut::<RenderGraph>();
|
||||
|
||||
let mut draw_ui_graph = RenderGraph::default();
|
||||
draw_ui_graph.add_node(draw_ui_graph::node::UI_PASS, ui_pass_node);
|
||||
|
@ -145,7 +145,7 @@ pub fn extract_uinodes(
|
|||
Option<&CalculatedClip>,
|
||||
)>,
|
||||
) {
|
||||
let mut extracted_uinodes = render_world.get_resource_mut::<ExtractedUiNodes>().unwrap();
|
||||
let mut extracted_uinodes = render_world.resource_mut::<ExtractedUiNodes>();
|
||||
extracted_uinodes.uinodes.clear();
|
||||
for (uinode, transform, color, image, visibility, clip) in uinode_query.iter() {
|
||||
if !visibility.is_visible {
|
||||
|
@ -184,7 +184,7 @@ pub fn extract_text_uinodes(
|
|||
Option<&CalculatedClip>,
|
||||
)>,
|
||||
) {
|
||||
let mut extracted_uinodes = render_world.get_resource_mut::<ExtractedUiNodes>().unwrap();
|
||||
let mut extracted_uinodes = render_world.resource_mut::<ExtractedUiNodes>();
|
||||
|
||||
let scale_factor = if let Some(window) = windows.get_primary() {
|
||||
window.scale_factor() as f32
|
||||
|
|
|
@ -25,7 +25,7 @@ impl bevy_render::render_graph::Node for UiPassDriverNode {
|
|||
_render_context: &mut RenderContext,
|
||||
world: &World,
|
||||
) -> Result<(), NodeRunError> {
|
||||
let extracted_cameras = world.get_resource::<ExtractedCameraNames>().unwrap();
|
||||
let extracted_cameras = world.resource::<ExtractedCameraNames>();
|
||||
if let Some(camera_ui) = extracted_cameras.entities.get(CAMERA_UI) {
|
||||
graph.run_sub_graph(draw_ui_graph::NAME, vec![SlotValue::Entity(*camera_ui)])?;
|
||||
}
|
||||
|
@ -82,9 +82,7 @@ impl bevy_render::render_graph::Node for UiPassNode {
|
|||
depth_stencil_attachment: None,
|
||||
};
|
||||
|
||||
let draw_functions = world
|
||||
.get_resource::<DrawFunctions<TransparentUi>>()
|
||||
.unwrap();
|
||||
let draw_functions = world.resource::<DrawFunctions<TransparentUi>>();
|
||||
|
||||
let render_pass = render_context
|
||||
.command_encoder
|
||||
|
|
|
@ -60,10 +60,7 @@ impl Plugin for WindowPlugin {
|
|||
.get_resource::<WindowDescriptor>()
|
||||
.map(|descriptor| (*descriptor).clone())
|
||||
.unwrap_or_default();
|
||||
let mut create_window_event = app
|
||||
.world
|
||||
.get_resource_mut::<Events<CreateWindow>>()
|
||||
.unwrap();
|
||||
let mut create_window_event = app.world.resource_mut::<Events<CreateWindow>>();
|
||||
create_window_event.send(CreateWindow {
|
||||
id: WindowId::primary(),
|
||||
descriptor: window_descriptor,
|
||||
|
|
|
@ -487,8 +487,7 @@ pub fn winit_runner_with(mut app: App) {
|
|||
event: DeviceEvent::MouseMotion { delta },
|
||||
..
|
||||
} => {
|
||||
let mut mouse_motion_events =
|
||||
app.world.get_resource_mut::<Events<MouseMotion>>().unwrap();
|
||||
let mut mouse_motion_events = app.world.resource_mut::<Events<MouseMotion>>();
|
||||
mouse_motion_events.send(MouseMotion {
|
||||
delta: Vec2::new(delta.0 as f32, delta.1 as f32),
|
||||
});
|
||||
|
|
|
@ -270,7 +270,7 @@ pub const COLORED_MESH2D_SHADER_HANDLE: HandleUntyped =
|
|||
impl Plugin for ColoredMesh2dPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
// Load our custom shader
|
||||
let mut shaders = app.world.get_resource_mut::<Assets<Shader>>().unwrap();
|
||||
let mut shaders = app.world.resource_mut::<Assets<Shader>>();
|
||||
shaders.set_untracked(
|
||||
COLORED_MESH2D_SHADER_HANDLE,
|
||||
Shader::from_wgsl(COLORED_MESH2D_SHADER),
|
||||
|
|
|
@ -40,7 +40,7 @@ fn main() {
|
|||
// This will add 3D render phases for the new camera.
|
||||
render_app.add_system_to_stage(RenderStage::Extract, extract_first_pass_camera_phases);
|
||||
|
||||
let mut graph = render_app.world.get_resource_mut::<RenderGraph>().unwrap();
|
||||
let mut graph = render_app.world.resource_mut::<RenderGraph>();
|
||||
|
||||
// Add a node for the first pass.
|
||||
graph.add_node(FIRST_PASS_DRIVER, FirstPassCameraDriver);
|
||||
|
@ -82,7 +82,7 @@ impl bevy::render::render_graph::Node for FirstPassCameraDriver {
|
|||
_render_context: &mut RenderContext,
|
||||
world: &World,
|
||||
) -> Result<(), NodeRunError> {
|
||||
let extracted_cameras = world.get_resource::<ExtractedCameraNames>().unwrap();
|
||||
let extracted_cameras = world.resource::<ExtractedCameraNames>();
|
||||
if let Some(camera_3d) = extracted_cameras.entities.get(FIRST_PASS_CAMERA) {
|
||||
graph.run_sub_graph(draw_3d_graph::NAME, vec![SlotValue::Entity(*camera_3d)])?;
|
||||
}
|
||||
|
|
|
@ -9,7 +9,7 @@ fn my_runner(mut app: App) {
|
|||
println!("Type stuff into the console");
|
||||
for line in io::stdin().lock().lines() {
|
||||
{
|
||||
let mut input = app.world.get_resource_mut::<Input>().unwrap();
|
||||
let mut input = app.world.resource_mut::<Input>();
|
||||
input.0 = line.unwrap();
|
||||
}
|
||||
app.update();
|
||||
|
|
|
@ -49,12 +49,7 @@ impl Plugin for CustomAssetIoPlugin {
|
|||
fn build(&self, app: &mut App) {
|
||||
// must get a hold of the task pool in order to create the asset server
|
||||
|
||||
let task_pool = app
|
||||
.world
|
||||
.get_resource::<bevy::tasks::IoTaskPool>()
|
||||
.expect("`IoTaskPool` resource not found.")
|
||||
.0
|
||||
.clone();
|
||||
let task_pool = app.world.resource::<bevy::tasks::IoTaskPool>().0.clone();
|
||||
|
||||
let asset_io = {
|
||||
// the platform default asset io requires a reference to the app
|
||||
|
|
|
@ -205,9 +205,9 @@ fn new_player_system(
|
|||
#[allow(dead_code)]
|
||||
fn exclusive_player_system(world: &mut World) {
|
||||
// this does the same thing as "new_player_system"
|
||||
let total_players = world.get_resource_mut::<GameState>().unwrap().total_players;
|
||||
let total_players = world.resource_mut::<GameState>().total_players;
|
||||
let should_add_player = {
|
||||
let game_rules = world.get_resource::<GameRules>().unwrap();
|
||||
let game_rules = world.resource::<GameRules>();
|
||||
let add_new_player = random::<bool>();
|
||||
add_new_player && total_players < game_rules.max_players
|
||||
};
|
||||
|
@ -220,7 +220,7 @@ fn exclusive_player_system(world: &mut World) {
|
|||
Score { value: 0 },
|
||||
));
|
||||
|
||||
let mut game_state = world.get_resource_mut::<GameState>().unwrap();
|
||||
let mut game_state = world.resource_mut::<GameState>();
|
||||
game_state.total_players += 1;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -40,7 +40,7 @@ struct ComponentB {
|
|||
|
||||
impl FromWorld for ComponentB {
|
||||
fn from_world(world: &mut World) -> Self {
|
||||
let time = world.get_resource::<Time>().unwrap();
|
||||
let time = world.resource::<Time>();
|
||||
ComponentB {
|
||||
_time_since_startup: time.time_since_startup(),
|
||||
value: "Default Value".to_string(),
|
||||
|
@ -91,7 +91,7 @@ fn save_scene_system(world: &mut World) {
|
|||
|
||||
// The TypeRegistry resource contains information about all registered types (including
|
||||
// components). This is used to construct scenes.
|
||||
let type_registry = world.get_resource::<TypeRegistry>().unwrap();
|
||||
let type_registry = world.resource::<TypeRegistry>();
|
||||
let scene = DynamicScene::from_world(&scene_world, type_registry);
|
||||
|
||||
// Scenes can be serialized like this:
|
||||
|
|
|
@ -53,7 +53,7 @@ pub struct CustomMaterialPlugin;
|
|||
|
||||
impl Plugin for CustomMaterialPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
let render_device = app.world.get_resource::<RenderDevice>().unwrap();
|
||||
let render_device = app.world.resource::<RenderDevice>();
|
||||
let buffer = render_device.create_buffer(&BufferDescriptor {
|
||||
label: Some("time uniform buffer"),
|
||||
size: std::mem::size_of::<f32>() as u64,
|
||||
|
|
|
@ -66,7 +66,7 @@ impl Plugin for GameOfLifeComputePlugin {
|
|||
.add_system_to_stage(RenderStage::Extract, extract_game_of_life_image)
|
||||
.add_system_to_stage(RenderStage::Queue, queue_bind_group);
|
||||
|
||||
let mut render_graph = render_app.world.get_resource_mut::<RenderGraph>().unwrap();
|
||||
let mut render_graph = render_app.world.resource_mut::<RenderGraph>();
|
||||
render_graph.add_node("game_of_life", DispatchGameOfLife::default());
|
||||
render_graph
|
||||
.add_node_edge("game_of_life", MAIN_PASS_DEPENDENCIES)
|
||||
|
@ -107,7 +107,7 @@ pub struct GameOfLifePipeline {
|
|||
|
||||
impl FromWorld for GameOfLifePipeline {
|
||||
fn from_world(world: &mut World) -> Self {
|
||||
let render_device = world.get_resource::<RenderDevice>().unwrap();
|
||||
let render_device = world.resource::<RenderDevice>();
|
||||
|
||||
let shader_source = include_str!("../../assets/shaders/game_of_life.wgsl");
|
||||
let shader = render_device.create_shader_module(&ShaderModuleDescriptor {
|
||||
|
@ -187,8 +187,8 @@ impl render_graph::Node for DispatchGameOfLife {
|
|||
render_context: &mut RenderContext,
|
||||
world: &World,
|
||||
) -> Result<(), render_graph::NodeRunError> {
|
||||
let pipeline = world.get_resource::<GameOfLifePipeline>().unwrap();
|
||||
let texture_bind_group = &world.get_resource::<GameOfLifeImageBindGroup>().unwrap().0;
|
||||
let pipeline = world.resource::<GameOfLifePipeline>();
|
||||
let texture_bind_group = &world.resource::<GameOfLifeImageBindGroup>().0;
|
||||
|
||||
let mut pass = render_context
|
||||
.command_encoder
|
||||
|
|
|
@ -89,8 +89,8 @@ struct IsRedPipeline {
|
|||
|
||||
impl FromWorld for IsRedPipeline {
|
||||
fn from_world(world: &mut World) -> Self {
|
||||
let asset_server = world.get_resource::<AssetServer>().unwrap();
|
||||
let mesh_pipeline = world.get_resource::<MeshPipeline>().unwrap();
|
||||
let asset_server = world.resource::<AssetServer>();
|
||||
let mesh_pipeline = world.resource::<MeshPipeline>();
|
||||
let shader = asset_server.load("shaders/shader_defs.wgsl");
|
||||
IsRedPipeline {
|
||||
mesh_pipeline: mesh_pipeline.clone(),
|
||||
|
|
|
@ -20,7 +20,7 @@ fn main() {
|
|||
|
||||
let render_app = app.sub_app_mut(RenderApp);
|
||||
render_app.add_system_to_stage(RenderStage::Extract, extract_secondary_camera_phases);
|
||||
let mut graph = render_app.world.get_resource_mut::<RenderGraph>().unwrap();
|
||||
let mut graph = render_app.world.resource_mut::<RenderGraph>();
|
||||
graph.add_node(SECONDARY_PASS_DRIVER, SecondaryCameraDriver);
|
||||
graph
|
||||
.add_node_edge(node::MAIN_PASS_DEPENDENCIES, SECONDARY_PASS_DRIVER)
|
||||
|
@ -84,7 +84,7 @@ impl Node for SecondaryCameraDriver {
|
|||
_render_context: &mut RenderContext,
|
||||
world: &World,
|
||||
) -> Result<(), NodeRunError> {
|
||||
let extracted_cameras = world.get_resource::<ExtractedCameraNames>().unwrap();
|
||||
let extracted_cameras = world.resource::<ExtractedCameraNames>();
|
||||
if let Some(camera_3d) = extracted_cameras.entities.get(SECONDARY_CAMERA_NAME) {
|
||||
graph.run_sub_graph(
|
||||
crate::draw_3d_graph::NAME,
|
||||
|
|
|
@ -87,7 +87,7 @@ fn spawn_enemy_using_input_resource() {
|
|||
assert_eq!(world.query::<&Enemy>().iter(&world).len(), 1);
|
||||
|
||||
// Clear the `just_pressed` status for all `KeyCode`s
|
||||
world.get_resource_mut::<Input<KeyCode>>().unwrap().clear();
|
||||
world.resource_mut::<Input<KeyCode>>().clear();
|
||||
|
||||
// Run systems
|
||||
update_stage.run(&mut world);
|
||||
|
|
Loading…
Reference in a new issue