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https://github.com/bevyengine/bevy
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Bevy app docs (#3539)
# Objective Achieve 100% documentation coverage for bevy_app crate. See #3492 ## Solution - Add #![warn(missing_docs)] to crate root - Add doc comments to public items - Add doc comment to bevy_utils::define_label macro trait
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8 changed files with 56 additions and 7 deletions
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@ -14,7 +14,6 @@ use std::fmt::Debug;
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#[cfg(feature = "trace")]
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use bevy_utils::tracing::info_span;
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bevy_utils::define_label!(AppLabel);
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#[allow(clippy::needless_doctest_main)]
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@ -22,8 +21,9 @@ bevy_utils::define_label!(AppLabel);
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///
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/// Bundles together the necessary elements, like [`World`] and [`Schedule`], to create
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/// an ECS-based application. It also stores a pointer to a
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/// [runner function](App::set_runner), which by default executes the App schedule
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/// once. Apps are constructed with the builder pattern.
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/// [runner function](Self::set_runner). The runner is responsible for managing the application's
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/// event loop and applying the [`Schedule`] to the [`World`] to drive application logic.
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/// Apps are constructed with the builder pattern.
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///
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/// ## Example
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/// Here is a simple "Hello World" Bevy app:
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@ -42,12 +42,22 @@ bevy_utils::define_label!(AppLabel);
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/// }
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/// ```
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pub struct App {
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/// The main ECS [`World`] of the [`App`].
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/// This stores and provides access to all the main data of the application.
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/// The systems of the [`App`] will run using this [`World`].
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/// If additional separate [`World`]-[`Schedule`] pairs are needed, you can use [`sub_app`][App::add_sub_app]s.
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pub world: World,
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/// The [runner function](Self::set_runner) is primarily responsible for managing
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/// the application's event loop and advancing the [`Schedule`].
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/// Typically, it is not configured manually, but set by one of Bevy's built-in plugins.
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/// See `bevy::winit::WinitPlugin` and [`ScheduleRunnerPlugin`](crate::schedule_runner::ScheduleRunnerPlugin).
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pub runner: Box<dyn Fn(App)>,
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/// A container of [`Stage`]s set to be run in a linear order.
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pub schedule: Schedule,
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sub_apps: HashMap<Box<dyn AppLabel>, SubApp>,
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}
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/// Each [`SubApp`] has its own [`Schedule`] and [`World`], enabling a separation of concerns.
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struct SubApp {
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app: App,
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runner: Box<dyn Fn(&mut World, &mut App)>,
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@ -73,10 +83,15 @@ impl Default for App {
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}
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impl App {
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/// Creates a new [`App`] with some default structure to enable core engine features.
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/// This is the preferred constructor for most use cases.
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pub fn new() -> App {
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App::default()
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}
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/// Creates a new empty [`App`] with minimal default configuration.
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///
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/// This constructor should be used if you wish to provide a custom schedule, exit handling, cleanup, etc.
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pub fn empty() -> App {
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Self {
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world: Default::default(),
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@ -837,6 +852,9 @@ impl App {
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self
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}
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/// Adds a "sub app" to this [`App`].
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///
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/// Sub apps are a largely experimental feature: each `SubApp` has its own [`Schedule`] and [`World`].
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pub fn add_sub_app(
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&mut self,
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label: impl AppLabel,
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@ -1,3 +1,4 @@
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#![warn(missing_docs)]
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//! This crate is about everything concerning the highest-level, application layer of a Bevy
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//! app.
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@ -16,6 +17,7 @@ pub use plugin::*;
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pub use plugin_group::*;
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pub use schedule_runner::*;
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#[allow(missing_docs)]
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pub mod prelude {
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#[doc(hidden)]
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pub use crate::{app::App, CoreStage, DynamicPlugin, Plugin, PluginGroup, StartupStage};
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@ -6,10 +6,14 @@ use std::any::Any;
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/// Plugins configure an [`App`](crate::App). When an [`App`](crate::App) registers
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/// a plugin, the plugin's [`Plugin::build`] function is run.
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pub trait Plugin: Any + Send + Sync {
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/// Configures the [`App`] to which this plugin is added.
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fn build(&self, app: &mut App);
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/// Configures a name for the [`Plugin`]. Primarily for debugging.
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fn name(&self) -> &str {
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std::any::type_name::<Self>()
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}
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}
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/// Type representing an unsafe function that returns a mutable pointer to a [`Plugin`].
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/// Used for dynamically loading plugins. See bevy_dynamic_plugin/src/loader.rs#dynamically_load_plugin
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pub type CreatePlugin = unsafe fn() -> *mut dyn Plugin;
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@ -2,7 +2,9 @@ use crate::{App, Plugin};
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use bevy_utils::{tracing::debug, HashMap};
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use std::any::TypeId;
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/// Combines multiple [`Plugin`]s into a single unit.
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pub trait PluginGroup {
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/// Configures the [`Plugin`]s that are to be added.
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fn build(&mut self, group: &mut PluginGroupBuilder);
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}
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@ -11,6 +13,9 @@ struct PluginEntry {
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enabled: bool,
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}
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/// Facilitates the creation and configuration of a [`PluginGroup`].
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/// Provides a build ordering to ensure that [`Plugin`]s which produce/require a resource
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/// are built before/after dependent/depending [`Plugin`]s.
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#[derive(Default)]
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pub struct PluginGroupBuilder {
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plugins: HashMap<TypeId, PluginEntry>,
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@ -18,6 +23,7 @@ pub struct PluginGroupBuilder {
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}
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impl PluginGroupBuilder {
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/// Appends a [`Plugin`] to the [`PluginGroupBuilder`].
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pub fn add<T: Plugin>(&mut self, plugin: T) -> &mut Self {
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self.order.push(TypeId::of::<T>());
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self.plugins.insert(
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@ -30,6 +36,7 @@ impl PluginGroupBuilder {
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self
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}
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/// Configures a [`Plugin`] to be built before another plugin.
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pub fn add_before<Target: Plugin, T: Plugin>(&mut self, plugin: T) -> &mut Self {
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let target_index = self
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.order
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@ -54,6 +61,7 @@ impl PluginGroupBuilder {
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self
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}
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/// Configures a [`Plugin`] to be built after another plugin.
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pub fn add_after<Target: Plugin, T: Plugin>(&mut self, plugin: T) -> &mut Self {
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let target_index = self
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.order
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@ -78,6 +86,10 @@ impl PluginGroupBuilder {
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self
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}
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/// Enables a [`Plugin`]
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///
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/// [`Plugin`]s within a [`PluginGroup`] are enabled by default. This function is used to
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/// opt back in to a [`Plugin`] after [disabling](Self::disable) it.
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pub fn enable<T: Plugin>(&mut self) -> &mut Self {
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let mut plugin_entry = self
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.plugins
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@ -87,6 +99,7 @@ impl PluginGroupBuilder {
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self
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}
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/// Disables a [`Plugin`], preventing it from being added to the `App` with the rest of the [`PluginGroup`].
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pub fn disable<T: Plugin>(&mut self) -> &mut Self {
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let mut plugin_entry = self
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.plugins
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@ -96,6 +109,7 @@ impl PluginGroupBuilder {
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self
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}
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/// Consumes the [`PluginGroupBuilder`] and [builds](Plugin::build) the contained [`Plugin`]s.
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pub fn finish(self, app: &mut App) {
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for ty in self.order.iter() {
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if let Some(entry) = self.plugins.get(ty) {
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@ -11,10 +11,16 @@ use std::{cell::RefCell, rc::Rc};
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#[cfg(target_arch = "wasm32")]
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use wasm_bindgen::{prelude::*, JsCast};
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/// Determines the method used to run an [App]'s `Schedule`
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/// Determines the method used to run an [App]'s [`Schedule`](bevy_ecs::schedule::Schedule).
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#[derive(Copy, Clone, Debug)]
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pub enum RunMode {
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Loop { wait: Option<Duration> },
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/// Indicates that the [`App`]'s schedule should run repeatedly.
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Loop {
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/// Minimum duration to wait after a schedule has completed before repeating.
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/// A value of [`None`] will not wait.
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wait: Option<Duration>,
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},
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/// Indicates that the [`App`]'s schedule should run only once.
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Once,
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}
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}
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}
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/// Configuration information for [`ScheduleRunnerPlugin`].
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#[derive(Copy, Clone, Default)]
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pub struct ScheduleRunnerSettings {
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/// Determines whether the [`Schedule`](bevy_ecs::schedule::Schedule) is run once or repeatedly.
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pub run_mode: RunMode,
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}
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impl ScheduleRunnerSettings {
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/// [`RunMode::Once`]
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pub fn run_once() -> Self {
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ScheduleRunnerSettings {
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run_mode: RunMode::Once,
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}
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}
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/// [`RunMode::Loop`]
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pub fn run_loop(wait_duration: Duration) -> Self {
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ScheduleRunnerSettings {
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run_mode: RunMode::Loop {
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use bevy_app::{App, CreatePlugin, Plugin};
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/// Dynamically links a plugin a the given path. The plugin must export a function with the
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/// Dynamically links a plugin at the given path. The plugin must export a function with the
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/// [`CreatePlugin`] signature named `_bevy_create_plugin`.
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///
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/// # Safety
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@ -58,6 +58,7 @@ where
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#[macro_export]
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macro_rules! define_label {
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($label_trait_name:ident) => {
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/// Defines a set of strongly-typed labels for a class of objects
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pub trait $label_trait_name:
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::bevy_utils::label::DynHash + ::std::fmt::Debug + Send + Sync + 'static
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{
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// `CorePlugin' and `AssetPlugin`. It needs to be after the
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// CorePlugin, so that the IO task pool has already been constructed.
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// And it must be before the `AssetPlugin` so that the asset plugin
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// doesn't create another instance of an assert server. In general,
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// doesn't create another instance of an asset server. In general,
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// the AssetPlugin should still run so that other aspects of the
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// asset system are initialized correctly.
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group.add_before::<bevy::asset::AssetPlugin, _>(CustomAssetIoPlugin)
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