Carter Anderson
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b12c4d0a48
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render: simplify imports and cleanup prelude
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2020-07-16 18:26:21 -07:00 |
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Carter Anderson
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196bde64e3
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cargo fmt
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2020-07-16 17:23:50 -07:00 |
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Carter Anderson
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1db77b2435
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examples: cleanup imports
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2020-07-16 17:20:42 -07:00 |
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Carter Anderson
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1110f9b877
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create bevy_math crate and move math types there
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2020-07-16 17:11:52 -07:00 |
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Carter Anderson
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d9adea1b5e
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transform: TransformPlugin
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2020-07-16 16:32:39 -07:00 |
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Carter Anderson
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f546aad7f4
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audio: rename play to play_source and queue to play
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2020-07-16 14:23:57 -07:00 |
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Carter Anderson
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7bdca4e5f0
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audio: rename queue_play to queue
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2020-07-16 13:52:52 -07:00 |
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Carter Anderson
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3eb393548d
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audio: initial (very minimal) audio plugin
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2020-07-16 13:46:51 -07:00 |
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Carter Anderson
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af109174dd
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make scene folder plural
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2020-07-16 12:47:26 -07:00 |
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Carter Anderson
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362fb92cf8
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ecs: only prepare executor on changes. use parallel executor in App
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2020-07-15 17:59:13 -07:00 |
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Carter Anderson
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4712e96aa8
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ecs: make parallel executor resource-aware
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2020-07-15 17:20:36 -07:00 |
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Carter Anderson
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88781007b0
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ecs: slightly improve perf with inlining changes
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2020-07-14 23:56:49 -07:00 |
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Carter Anderson
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a7bab755ee
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ecs: add query get safety checks
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2020-07-14 19:05:39 -07:00 |
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Carter Anderson
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1f6c9ece1d
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ecs: call prepare() inside ParallelExecutor::run()
also moved some things around
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2020-07-14 16:23:25 -07:00 |
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Carter Anderson
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50335e21e2
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derive: allow manually forcing modules to "crate", which prevents the need for ambiguous crates
this fixes a failing doc test
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2020-07-14 16:16:01 -07:00 |
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Carter Anderson
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0dc810a37a
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ecs: add thread local system support to parallel executor
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2020-07-14 14:19:17 -07:00 |
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Carter Anderson
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98ed29aacc
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ecs: fix local resource indexing
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2020-07-14 11:08:02 -07:00 |
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Carter Anderson
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8d3a5ae0f1
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ecs: initial parallel schedule executor
currently only considers component archetypes. still missing proper handling of thread local systems and resources
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2020-07-13 19:36:41 -07:00 |
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Carter Anderson
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67f1bd66ce
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ecs: fix resource borrow safety
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2020-07-12 12:27:11 -07:00 |
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Carter Anderson
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17f3860d12
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remove unsafe Clone implementation on Res/ResMut in favor of UnsafeClone
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2020-07-12 12:06:43 -07:00 |
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Carter Anderson
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df17d166cf
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update credits
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2020-07-12 10:54:40 -07:00 |
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Carter Anderson
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86f41ae0a4
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add more informative "resource does not exist" errors
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2020-07-11 20:12:34 -07:00 |
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Carter Anderson
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f4fe9abda8
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remove vscode settings
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2020-07-11 20:12:11 -07:00 |
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Carter Anderson
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e78f2aac07
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breakout: fix input
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2020-07-11 12:52:25 -07:00 |
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Carter Anderson
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6d58a5a033
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render: add direct buffer mapping/unmapping
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2020-07-11 12:29:07 -07:00 |
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Carter Anderson
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cb1ffb42c4
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upgrade wgpu (removes some dependencies)
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2020-07-10 19:42:32 -07:00 |
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Carter Anderson
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fb2dfba5e3
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upgrade libloading
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2020-07-10 16:11:25 -07:00 |
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Carter Anderson
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2ca6de2b81
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upgrade wgpu
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2020-07-10 13:47:31 -07:00 |
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Carter Anderson
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fd219660d3
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remove env-logger from dependencies
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2020-07-10 12:43:37 -07:00 |
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Carter Anderson
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a656588788
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slim down gltf and winit features and remove unused dependencies
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2020-07-10 12:08:51 -07:00 |
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Carter Anderson
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2508a59f68
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remove darling
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2020-07-10 02:53:31 -07:00 |
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Carter Anderson
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3b68c7cc4a
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transform: remove some dependencies and cleanup
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2020-07-10 01:49:23 -07:00 |
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Carter Anderson
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c81ab99dac
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cargo fmt
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2020-07-10 01:37:06 -07:00 |
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Carter Anderson
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db3191e47b
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Merge pull request #49 from bevyengine/bevy_ecs
Bevy ECS migration
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2020-07-10 01:32:31 -07:00 |
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Carter Anderson
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950e50bbb1
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Bevy ECS migration
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2020-07-10 01:06:21 -07:00 |
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Carter Anderson
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5607da019d
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rename/move breakout because its a single file
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2020-06-28 11:14:39 -07:00 |
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Carter Anderson
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4f73dca34d
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add system profile data to Diagnostics (opt in feature)
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2020-06-28 01:01:40 -07:00 |
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Carter Anderson
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0c9c0a9b3b
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property: remove euclid impls
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2020-06-27 21:59:09 -07:00 |
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Carter Anderson
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941e441f32
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property: fix short type name calculation
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2020-06-27 18:35:38 -07:00 |
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Carter Anderson
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0a348af630
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impl property for euclid types
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2020-06-27 17:35:58 -07:00 |
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Carter Anderson
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5787bcb2c5
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legion: upgrade
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2020-06-27 14:32:50 -07:00 |
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Carter Anderson
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1f12964026
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legion: remove foreach system functions
this is a bit sad, but upstream legion's new lifetimes appear to be incompatible with our foreach approach
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2020-06-27 12:06:12 -07:00 |
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Carter Anderson
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981687ae41
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remove ui camera now that default 2d camera is identical
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2020-06-27 10:21:20 -07:00 |
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Carter Anderson
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e75496772e
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legion: change query system ordering
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2020-06-27 10:18:27 -07:00 |
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Carter Anderson
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c5842fd92b
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breakout: add scoreboard
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2020-06-27 02:10:07 -07:00 |
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Carter Anderson
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7441ac1a01
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add breakout example game
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2020-06-26 22:04:56 -07:00 |
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Carter Anderson
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1e614e41f1
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render: make ClearColor a tuple struct
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2020-06-26 21:39:30 -07:00 |
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Carter Anderson
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a4afa4e7f3
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render: only attempt to create camera bind group when the camera bind group descriptor exists
this fixes panics in empty scenes
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2020-06-26 14:27:22 -07:00 |
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Carter Anderson
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5e1f81037d
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sprite: add sprite sheet floating point error correction
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2020-06-26 13:07:33 -07:00 |
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Carter Anderson
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69925f0817
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render: multi-window cameras ready to go!
passes now bind camera buffers and cameras can now be assigned non-primary windows
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2020-06-25 23:04:08 -07:00 |
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