Carter Anderson
7ab0eeece0
Break out Visible component from Draw ( #1034 )
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Break out Visible component from Draw
2020-12-09 13:38:48 -08:00
Corey Farwell
66f972c850
Use shaderc for aarch64-apple-darwin. ( #1027 )
2020-12-09 13:02:43 -08:00
François
f53ee54eb6
can spawn a scene from a ChildBuilder, or directly set its parent when spawning it ( #1026 )
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can spawn a scene from a ChildBuilder, or directly set its parent when spawning one
2020-12-09 12:41:49 -08:00
François
c54179b182
only update components for entities in map ( #1023 )
2020-12-08 20:01:54 -08:00
rod-salazar
19c4f331ac
Ensure default material is loaded ( #1016 )
2020-12-08 19:36:41 -08:00
Nathan Jeffords
3d386a77b4
attempt to deal with rounding issue when creating the swap chain ( #997 )
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attempt to deal with rounding issue when creating the swap chain on high DPI displays
2020-12-07 13:32:57 -08:00
thebluefish
08b6aa59f8
Added WindowFocused event ( #956 )
2020-12-07 13:24:25 -08:00
Lukas Orsvärn
e1b995f0b0
Add documentation for bevy::ecs::Query::removed ( #950 )
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Add documentation for bevy::ecs::Query::removed
2020-12-07 12:41:40 -08:00
Al M
2c9b7956d1
Live reloading of shaders ( #937 )
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* Add ShaderLoader, rebuild pipelines for modified shader assets
* New example
* Add shader_update_system, ShaderError, remove specialization assets
* Don't panic on shader compilation failure
2020-12-07 12:32:13 -08:00
François
a3bca7e464
Fix ci ( #1024 )
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* fix format
* fix clippy
* used fixed nightly
2020-12-07 11:57:15 -08:00
Corey Farwell
1398d78330
Allow windows to maximized. ( #1004 )
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Adds a new `set_maximized` method to allow users to maximize windows.
2020-12-04 14:31:17 -08:00
Patrik Buhring
fcbae57489
Update Hexasphere to improve MSRV ( #994 )
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Assumes hexasphere will follow semver (I will try to make sure it does!)
2020-12-04 10:38:25 -08:00
Carter Anderson
d601eeb829
account for "still loading" textures in RenderResourceNodes ( #1000 )
2020-12-04 10:37:41 -08:00
Carter Anderson
44b5cfeda1
fix example bindings ( #1001 )
2020-12-04 10:37:27 -08:00
Carter Anderson
704a116778
fix scene loading ( #988 )
2020-12-03 13:57:36 -08:00
François
59d98de194
naming coherence for cameras ( #995 )
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naming coherence for cameras
2020-12-03 13:46:15 -08:00
Carter Anderson
7699f8b6db
optimize asset gpu data transfer ( #987 )
2020-12-03 12:39:29 -08:00
Nathan Jeffords
1aff709d27
Set cursor updates ( #993 )
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* update `Window::set_cursor_position` to take a `Vec2` instead of `i32`s
this allows fractional coordinates to work correctly
2020-12-03 12:39:03 -08:00
Tomasz Sterna
1f2e4171cf
Store mouse cursor position in Window ( #940 )
2020-12-03 11:30:27 -08:00
Joshua J. Bouw
b8f8d468db
ChangeTextureAtlasBuilder
into expected Builder conventions ( #969 )
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* Change`TextureAtlasBuilder` into expected Builder conventions
2020-12-02 20:54:13 -08:00
Michael Tang
ff12f69233
Document part of bevy_ecs::Commands ( #976 )
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Document part of bevy_ecs::Commands
2020-12-02 19:11:28 -08:00
Robert Swain
71e2c7f4e4
Debug text example: render fps and frame time ( #978 )
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Display fps and frame time in text_debug example
2020-12-02 16:15:31 -08:00
Robert Swain
59010caff5
Tracing chrome span names ( #979 )
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* Update tracing-chrome to 0.3.0
* bevy_log: Add fields to span names for tracing-chrome
* Conditionally import tracing_subscriber modules based on feature
2020-12-02 16:14:02 -08:00
memoryruins
c097af49f3
Update examples readme ( #983 )
2020-12-02 14:35:27 -08:00
Tomasz Sterna
c346d282b6
Add Archetype TypeInfo::type_name accessor ( #985 )
2020-12-02 14:33:17 -08:00
Carter Anderson
915024bf35
fix changed meshes ( #984 )
2020-12-02 14:23:49 -08:00
Carter Anderson
5a77339df0
Revert "Add Archetype TypeInfo::type_name accessor ( #980 )" ( #982 )
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This reverts commit 4833c2a7f4
.
2020-12-02 12:58:39 -08:00
Carter Anderson
ccb31bc949
Optimize Text rendering / SharedBuffers ( #972 )
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optimize Text rendering / SharedBuffers
2020-12-02 12:38:20 -08:00
Tomasz Sterna
4833c2a7f4
Add Archetype TypeInfo::type_name accessor ( #980 )
2020-12-02 12:37:40 -08:00
Joshua J. Bouw
9f4c8b1b9a
Fix errors and panics to typical Rust conventions ( #968 )
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Fix errors and panics to typical Rust conventions
2020-12-02 11:31:16 -08:00
Patrik Buhring
f54eb12efc
Fixed Hexasphere versioning. ( #974 )
2020-12-01 21:48:25 -08:00
Carter Anderson
c05c1dc119
hidpi swap chains ( #973 )
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hidpi swap chains
2020-12-01 20:25:31 -08:00
Carter Anderson
b5ffab7135
Renderer Optimization Round 1 ( #958 )
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* only update global transforms when they (or their ancestors) have changed
* only update render resource nodes when they have changed (quality check plz)
* only update entity mesh specialization when mesh (or mesh component) has changed
* only update sprite size when changed
* remove stale bind groups
* fix setting size of loading sprites
* store unmatched render resource binding results
* reduce state changes
* cargo fmt + clippy
* remove cached "NoMatch" results when new bindings are added to RenderResourceBindings
* inline current_entity in world_builder
* try creating bind groups even when they havent changed
* render_resources_node: update all entities when resized
* fmt
2020-12-01 13:17:48 -08:00
Nathan Stocks
3cee95e59a
Rename reflect 'hash' method to 'reflect_hash' and partial_eq
to reflect_partial_eq
( #954 )
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* Rename reflect 'hash' method to 'reflect_hash' to avoid colliding with std:#️⃣ :Hash::hash to resolve #943 .
* Rename partial_eq to reflect_partial_eq to avoid collisions with implementations of PartialEq on primitives.
2020-12-01 11:15:07 -08:00
Andre Kuehne
0b818d7b32
Fix collision detection by calculating positive penetration depth. ( #966 )
2020-12-01 00:33:52 -08:00
Amber Kowalski
ef99e59469
Test more areas of the codebase ( #953 )
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Test more areas of the codebase
2020-11-30 22:58:49 -08:00
Carter Anderson
8675fea0f2
consolidate find-crate ( #964 )
2020-11-30 22:36:38 -08:00
dependabot[bot]
048e6e2561
Update glam requirement from 0.10.0 to 0.11.0 ( #961 )
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Updates the requirements on [glam](https://github.com/bitshifter/glam-rs ) to permit the latest version.
- [Release notes](https://github.com/bitshifter/glam-rs/releases )
- [Changelog](https://github.com/bitshifter/glam-rs/blob/master/CHANGELOG.md )
- [Commits](https://github.com/bitshifter/glam-rs/compare/0.10.0...0.11.0 )
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2020-11-30 22:25:42 -08:00
Patrik Buhring
3da653e4dd
Update Hexasphere & Usage. ( #965 )
2020-11-30 22:25:33 -08:00
François
6b004f7d16
switch winit size to logical to be dpi independent ( #947 )
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* switch winit size to logical
* make scale factor available from bevy_window
2020-11-30 18:24:49 -08:00
dependabot[bot]
4cd3dd70b7
Update ahash requirement from 0.5.3 to 0.6.1 ( #960 )
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Updates the requirements on [ahash](https://github.com/tkaitchuck/ahash ) to permit the latest version.
- [Release notes](https://github.com/tkaitchuck/ahash/releases )
- [Commits](https://github.com/tkaitchuck/ahash/commits )
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2020-11-30 18:21:02 -08:00
Toothbrush
bc2f43c1c3
Fix examples in bevy_reflect/README.md ( #963 )
2020-11-30 18:12:09 -08:00
Amber Kowalski
4c1bc02723
Change bevy_input::Touch API to match similar APIs ( #952 )
2020-11-30 17:14:08 -08:00
Joshua J. Bouw
c7b9ad5097
Fix RenderResources
index slicing ( #948 )
2020-11-30 13:33:52 -08:00
Lukas Orsvärn
d9c428e32c
Add removal_detection example ( #945 )
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Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2020-11-30 13:25:49 -08:00
Nick
f35f813137
additional vertex attribute value types ( #946 )
2020-11-30 13:05:03 -08:00
Jonathan Cornaz
52d6799544
Run parent-update and transform-propagation during the "post-startup" stage (instead of "startup") ( #955 )
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* Propagate transforms during the POST_STARTUP start-up stage
* Update changelog
2020-11-29 14:07:47 -08:00
Amber Kowalski
1f3d50619b
Updated changelog ( #942 )
2020-11-28 14:23:27 -08:00
Mariusz Kryński
dbf226be49
store PipelineSpecialization.dynamic_bindings in HashSet ( #936 )
2020-11-28 13:10:18 -08:00
Amber Kowalski
097a55948c
Refactor Time API and internals ( #934 )
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Refactor Time API and internals
2020-11-28 13:08:31 -08:00