Alexander Sepity
c2a427f1a3
Non-string labels ( #1423 continued) ( #1473 )
...
Non-string labels
2021-02-18 13:20:37 -08:00
Alice Cecile
a895256925
Better documentation for explicit dependencies ( #1428 )
...
* More in-depth ambiguity checker docs
* Updated ecs_guide example with explicit dependencies
2021-02-16 11:18:08 -08:00
Daniel McNab
7be096a254
Fix the z_sort_debug example from #1361 ( #1419 )
...
Fixes #1411
2021-02-09 12:37:49 -08:00
Alexander Sepity
d5a7330431
System sets and parallel executor v2 ( #1144 )
...
System sets and parallel executor v2
2021-02-09 12:14:10 -08:00
François
cf5f3b5008
Plugin guidelines ( #1250 )
...
* add plugin guidelines
* refactor features list
2021-01-31 20:19:10 -08:00
Zhixing Zhang
81809c71ce
Update to wgpu-rs 0.7 ( #542 )
...
Update to wgpu-rs 0.7
2021-01-31 20:06:42 -08:00
Will Crichton
e6e23fdfa9
Add support for gltf::Material::unlit ( #1341 )
...
* Add support for gltf::Material::unlit
2021-01-31 17:13:16 -08:00
Jasen Borisov
7d065eeb71
3D OrthographicProjection improvements + new example ( #1361 )
...
* use `length_squared` for visible entities
* ortho projection 2d/3d different depth calculation
* use ScalingMode::FixedVertical for 3d ortho
* new example: 3d orthographic
2021-01-31 16:22:06 -08:00
Jeremiah Senkpiel
4904080382
examples: add rng coloring to bevymark birds ( #1192 )
...
This is something done by a lot of the "bunnymark" tests, and it makes it easier to really see how many you've added.
2021-01-31 13:41:13 -08:00
Alice Cecile
6f5a4d9deb
Rename add_resource to insert_resource ( #1356 )
...
* Renamed add_resource to insert_resource
* Changed usage of add_resource to insert_resource
* Renamed add_thread_local_resource
2021-01-30 12:55:13 -08:00
Jasen Borisov
57f9ac18d7
OrthographicProjection scaling mode + camera bundle refactoring ( #400 )
...
* add normalized orthographic projection
* custom scale for ScaledOrthographicProjection
* allow choosing base axis for ScaledOrthographicProjection
* cargo fmt
* add general (scaled) orthographic camera bundle
FIXME: does the same "far" trick from Camera2DBundle make any sense here?
* fixes
* camera bundles: rename and new ortho constructors
* unify orthographic projections
* give PerspectiveCameraBundle constructors like those of OrthographicCameraBundle
* update examples with new camera bundle syntax
* rename CameraUiBundle to UiCameraBundle
* update examples
* ScalingMode::None
* remove extra blank lines
* sane default bounds for orthographic projection
* fix alien_cake_addict example
* reorder ScalingMode enum variants
* ios example fix
2021-01-30 02:31:03 -08:00
Zicklag
cc9ed52ea7
Update Scene Example to Use scn.ron File ( #1339 )
2021-01-28 14:14:50 -08:00
Mark
4a6b2c5f8e
Update README.md ( #1338 )
...
- added some missing examples
- changed the order of a few examples (app/empty came after app/empty_default for example)
- added a table with the examples for Android and iOS, like it was done for wasm
see [`issue 1326`](https://github.com/bevyengine/bevy/issues/1326 )
2021-01-28 13:58:20 -08:00
tigregalis
40b5bbd028
Rich text ( #1245 )
...
Rich text support (different fonts / styles within the same text section)
2021-01-24 17:07:43 -08:00
François
8c33da0051
3d game example ( #1252 )
...
3d game example
2021-01-21 14:10:02 -08:00
TheRawMeatball
a880b54508
Make EventReader a SystemParam ( #1244 )
...
* Add generic support for `#[derive(SystemParam)]`
* Make EventReader a SystemParam
2021-01-18 22:23:30 -08:00
Christopher Durham
4d5ba7918b
Update rand requirement from 0.7 to 0.8 ( #1114 )
...
* Update rand requirement from 0.7 to 0.8
* Update examples' usage of Rng::gen_range
2021-01-17 13:43:03 -08:00
TehPers
5e7456115a
Implement Reflect for tuples up to length 12 ( #1218 )
...
Add Reflect impls for tuples up to length 12
2021-01-07 19:50:09 -08:00
Daniel McNab
9f2410a4ac
Add from_xyz
to Transform
( #1212 )
...
* Add the from_xyz helper method to Transform
* Use `from_xyz` where possible
2021-01-06 17:17:06 -08:00
François
12d4184d7c
fix label to load gltf scene ( #1204 )
2021-01-06 16:15:59 -08:00
Dimitri Belopopsky
a01f22e0c5
Add basic file drag and drop support ( #1096 )
...
Add basic file drag and drop support
2021-01-01 15:31:22 -06:00
François
c25b41a038
add scene instance entity iteration ( #1058 )
...
add scene instance entity iteration
2021-01-01 14:58:49 -06:00
François
d91117d6e7
add Flags<T>
as a query to get flags of component ( #1172 )
...
add `Flags` as a query to get flags of component
2020-12-31 16:29:08 -06:00
MinerSebas
bbae58a1f3
Remove outdated Documentation ( #1178 )
2020-12-31 16:06:12 -06:00
François
21794fe6df
make more information available from loaded GLTF model ( #1020 )
...
make more information available from loaded GLTF model
* make gltf nodes available as assets
* add list of primitive per mesh, and their associated material
* complete gltf structure
* get names of gltf assets
* only load materials once
* add labels with node names
2020-12-31 14:57:15 -06:00
TheRawMeatball
3cb2e22e89
Added use_dpi setting to WindowDescriptor ( #1131 )
...
Added scale_factor_override
2020-12-28 14:26:50 -06:00
Nathan Stocks
f574c2c547
Render text in 2D scenes ( #1122 )
...
Render text in 2D scenes
2020-12-27 13:19:03 -06:00
François
b28365f966
updates on diagnostics (log + new diagnostics) ( #1085 )
...
* move print diagnostics to log
* entity count diagnostic
* asset count diagnostic
* remove useless `pub`s
* use `BTreeMap` instead of `HashMap`
* get entity count from world
* keep ordered list of diagnostics
2020-12-24 13:28:31 -06:00
Patrik Buhring
cbc0fe1416
Modify Derive to allow unit structs for RenderResources. ( #1089 )
2020-12-23 17:21:10 -06:00
Carter Anderson
9db38b7b97
fix multiple windows example ( #1088 )
2020-12-18 18:01:00 -06:00
François
18e5411d7d
set is_transparent to true by default for UI bundles ( #1071 )
...
set is_transparent to true by default for UI bundles
2020-12-18 15:21:37 -06:00
François
d0840bd721
Fix example return_after_run ( #1082 )
...
* ignore error when setting global tracing subscriber
* ignore unfocus event on window closed previously
* update example to show how to disable LogPlugin
2020-12-18 15:08:26 -06:00
Nathan Jeffords
596bed8ce2
add ability to provide custom a AssetIo
implementation ( #1037 )
...
make it easier to override the default asset IO instance
2020-12-18 13:34:44 -06:00
Carter Anderson
841755aaf2
Adopt a Fetch pattern for SystemParams ( #1074 )
2020-12-15 21:57:16 -08:00
Carter Anderson
b12e3bf3bb
Improve usability of StateStage and cut down on "magic" ( #1059 )
...
Improve usability of StateStage and cut down on "magic"
2020-12-14 17:13:22 -08:00
Nathan Jeffords
d2e4327b14
update Window
's width
& height
methods to return f32
( #1033 )
...
update `Window`'s `width` & `height` methods to return `f32`
2020-12-13 15:05:56 -08:00
Mariusz Kryński
9a4327b3e2
fix contributors example ( #1050 )
2020-12-13 11:31:50 -08:00
Carter Anderson
509b138e8f
Schedule v2 ( #1021 )
...
Schedule V2
2020-12-12 18:04:42 -08:00
Nathan Stocks
fd3706b8de
Just spawn one CameraUiBundle (not 4) ( #1047 )
2020-12-12 16:55:20 -08:00
Carter Anderson
7ab0eeece0
Break out Visible component from Draw ( #1034 )
...
Break out Visible component from Draw
2020-12-09 13:38:48 -08:00
Nathan Jeffords
3d386a77b4
attempt to deal with rounding issue when creating the swap chain ( #997 )
...
attempt to deal with rounding issue when creating the swap chain on high DPI displays
2020-12-07 13:32:57 -08:00
Al M
2c9b7956d1
Live reloading of shaders ( #937 )
...
* Add ShaderLoader, rebuild pipelines for modified shader assets
* New example
* Add shader_update_system, ShaderError, remove specialization assets
* Don't panic on shader compilation failure
2020-12-07 12:32:13 -08:00
Carter Anderson
44b5cfeda1
fix example bindings ( #1001 )
2020-12-04 10:37:27 -08:00
François
59d98de194
naming coherence for cameras ( #995 )
...
naming coherence for cameras
2020-12-03 13:46:15 -08:00
Joshua J. Bouw
b8f8d468db
ChangeTextureAtlasBuilder
into expected Builder conventions ( #969 )
...
* Change`TextureAtlasBuilder` into expected Builder conventions
2020-12-02 20:54:13 -08:00
Robert Swain
71e2c7f4e4
Debug text example: render fps and frame time ( #978 )
...
Display fps and frame time in text_debug example
2020-12-02 16:15:31 -08:00
memoryruins
c097af49f3
Update examples readme ( #983 )
2020-12-02 14:35:27 -08:00
Joshua J. Bouw
9f4c8b1b9a
Fix errors and panics to typical Rust conventions ( #968 )
...
Fix errors and panics to typical Rust conventions
2020-12-02 11:31:16 -08:00
Nathan Stocks
3cee95e59a
Rename reflect 'hash' method to 'reflect_hash' and partial_eq
to reflect_partial_eq
( #954 )
...
* Rename reflect 'hash' method to 'reflect_hash' to avoid colliding with std:#️⃣ :Hash::hash to resolve #943 .
* Rename partial_eq to reflect_partial_eq to avoid collisions with implementations of PartialEq on primitives.
2020-12-01 11:15:07 -08:00
Amber Kowalski
4c1bc02723
Change bevy_input::Touch API to match similar APIs ( #952 )
2020-11-30 17:14:08 -08:00