Commit graph

37 commits

Author SHA1 Message Date
Carter Anderson
7b79b3de8d organize examples and add ecs guide 2020-05-01 13:12:47 -07:00
Carter Anderson
649ffebb7f New Mesh implementation (adapts to arbitrary vertex descriptors). Initial gltf model loading. 2020-04-19 10:08:47 -07:00
Carter Anderson
dcd71d1b72 Rework AppBuilder system interfaces. Remove setup() in favor of startup_system 2020-04-15 19:42:17 -07:00
Carter Anderson
2565a69230 make WorldBuilder non-consuming 2020-04-07 13:25:01 -07:00
Carter Anderson
5cbf606ef7 make window its own plugin and rename add_defaults to add_default_plugins 2020-04-04 12:40:32 -07:00
Carter Anderson
ec84a33b43 everything is a plugin
... well almost everything
2020-03-28 23:18:33 -07:00
Carter Anderson
d2e160d44a refactor cameras. add defaults 2020-03-21 21:55:33 -07:00
Carter Anderson
cbba656f16 replace appbuilder::new() with app::build() 2020-03-20 16:35:19 -07:00
Carter Anderson
04590de678 separate albedo color and make it required
I worked really hard to make ColorSource work, but sadly we need color to be instanceable and making it optional would add too much complexity. Maybe at some point in the future we can add it back. On the plus side, albedo color now modulates the albedo texture
2020-03-17 22:02:01 -07:00
Carter Anderson
5d99f3a7e8 Add Handle<T> support to uniform resource provider. Use Handle<StandardMaterial> instead of StandardMaterial 2020-03-16 00:45:28 -07:00
Carter Anderson
99cdf56e7d add Color type 2020-03-09 23:43:40 -07:00
Carter Anderson
e4550aaab2 tweak add_children 2020-03-09 02:08:27 -07:00
Carter Anderson
8eec5653b6 rename add_archetype to add_entity 2020-03-09 02:02:17 -07:00
Carter Anderson
a790332505 better parenting ergonomics in world builder 2020-03-09 02:00:59 -07:00
Carter Anderson
91a6c0d9db remove "asset scopes" now that resources are separate from world 2020-03-09 01:40:04 -07:00
Carter Anderson
9355a53980 upgrade legion (breaks plugins) 2020-03-08 23:19:07 -07:00
Carter Anderson
9e5f4aeefc implement Copy for Handle 2020-02-23 23:50:44 -08:00
Carter Anderson
b809b22589 add ColorSource and remove test macro from StandardMaterial 2020-02-18 09:16:34 -08:00
Carter Anderson
57f798c0bd cleanup 2020-02-17 19:06:12 -08:00
Carter Anderson
6f376b5f3f remove old render graph 2020-02-17 18:36:31 -08:00
Carter Anderson
3b0b40a79d cargo fmt 2020-02-07 23:17:51 -08:00
Carter Anderson
b0df491559 make legacy rendergraph optional (and off by default) 2020-01-19 12:43:18 -08:00
Carter Anderson
5433ba7ea1 add prelude 2020-01-13 19:20:58 -08:00
Carter Anderson
32f196c7c2 move mesh and texture to asset mod 2020-01-13 18:59:30 -08:00
Carter Anderson
c867c021c9 add texture types 2020-01-13 18:06:06 -08:00
Carter Anderson
5ab026d943 update alpha dst_factor 2020-01-13 02:14:10 -08:00
Carter Anderson
a798cf3346 add alpha to ui pipeline 2020-01-13 01:32:04 -08:00
Carter Anderson
ae325846ff Node tree structure 2020-01-12 22:18:17 -08:00
Carter Anderson
dd34c1e237 ui example comments 2020-01-12 18:47:17 -08:00
Carter Anderson
875b7492c8 rename ui_update_system 2020-01-12 18:00:58 -08:00
Carter Anderson
6da891be29 ui node system 2020-01-12 16:51:21 -08:00
Carter Anderson
7f0f2d0515 Add anchor data 2020-01-11 17:33:44 -08:00
Carter Anderson
9c3c92f39a cargo fmt 2020-01-11 15:21:31 -08:00
Carter Anderson
4d903df33c simplify AssetStorage and Handles 2020-01-11 12:32:38 -08:00
Carter Anderson
151675a5ef upgrade legion. refactor system and world construction 2020-01-11 03:31:36 -08:00
Carter Anderson
ee03942e40 rustfmt examples 2020-01-11 01:59:39 -08:00
Carter Anderson
55c50f7185 refactor app startup. AppBuilder. clean up examples 2020-01-11 01:46:51 -08:00