Carter Anderson
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7bfafc22bc
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initial instancing support
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2019-12-27 15:35:07 -06:00 |
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Carter Anderson
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6a819a1884
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render resources refactor and normal forward rendering
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2019-12-23 18:13:05 -06:00 |
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Carter Anderson
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c0f8ded062
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make variable immutable
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2019-12-09 23:32:18 -08:00 |
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Carter Anderson
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aa2f7e9789
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Use floats for vertex values
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2019-12-09 23:12:50 -08:00 |
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Carter Anderson
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5c1ce0597f
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average frame time
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2019-12-07 23:48:25 -08:00 |
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Carter Anderson
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42fd25cfd9
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move forward uniform setup to forward pass
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2019-12-05 09:29:26 -08:00 |
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Carter Anderson
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03c1ec3405
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we glam now
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2019-12-04 00:11:14 -08:00 |
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Carter Anderson
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4437f37690
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light debugging
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2019-12-03 22:13:04 -08:00 |
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Carter Anderson
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25b7dad1c2
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update example
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2019-12-03 19:01:48 -08:00 |
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Carter Anderson
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0e0eb97430
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cleanup
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2019-12-03 09:01:15 -08:00 |
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Carter Anderson
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816d0c9bdd
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wander spawner
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2019-12-03 00:30:30 -08:00 |
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Carter Anderson
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21ce87ba45
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fix camera projection
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2019-12-02 15:51:24 -08:00 |
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Carter Anderson
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2a27cacba8
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lights and cameras data driven. setup moved to relevant passes
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2019-12-02 15:19:56 -08:00 |
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Carter Anderson
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df5c74a0ea
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material constructor
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2019-12-02 11:05:35 -08:00 |
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Carter Anderson
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6b937d5df4
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use more harmonious colors in sample
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2019-12-02 10:54:42 -08:00 |
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Carter Anderson
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3922c76efe
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fix asset loading. no more temp!
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2019-12-02 10:48:08 -08:00 |
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Carter Anderson
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a96f3cfda5
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asset loading, hierarchies, more refactoring
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2019-12-02 01:31:07 -08:00 |
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Carter Anderson
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07c0fa0704
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refactor pipelines
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2019-12-01 01:16:15 -08:00 |
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Carter Anderson
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e204538ad7
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transition math to nalgebra and add tiny-town.
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2019-11-30 21:21:45 -08:00 |
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Carter Anderson
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cd60778d46
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use wgpu example as base
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2019-11-30 17:42:27 -08:00 |
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Carter Anderson
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669849c454
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initial commit
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2019-11-12 19:36:02 -08:00 |
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