Commit graph

120 commits

Author SHA1 Message Date
François
71842c5ac9
Webgpu support (#8336)
# Objective

- Support WebGPU
- alternative to #5027 that doesn't need any async / await
- fixes #8315 
- Surprise fix #7318

## Solution

### For async renderer initialisation 

- Update the plugin lifecycle:
  - app builds the plugin
    - calls `plugin.build`
    - registers the plugin
  - app starts the event loop
- event loop waits for `ready` of all registered plugins in the same
order
    - returns `true` by default
- then call all `finish` then all `cleanup` in the same order as
registered
  - then execute the schedule

In the case of the renderer, to avoid anything async:
- building the renderer plugin creates a detached task that will send
back the initialised renderer through a mutex in a resource
- `ready` will wait for the renderer to be present in the resource
- `finish` will take that renderer and place it in the expected
resources by other plugins
- other plugins (that expect the renderer to be available) `finish` are
called and they are able to set up their pipelines
- `cleanup` is called, only custom one is still for pipeline rendering

### For WebGPU support

- update the `build-wasm-example` script to support passing `--api
webgpu` that will build the example with WebGPU support
- feature for webgl2 was always enabled when building for wasm. it's now
in the default feature list and enabled on all platforms, so check for
this feature must also check that the target_arch is `wasm32`

---

## Migration Guide

- `Plugin::setup` has been renamed `Plugin::cleanup`
- `Plugin::finish` has been added, and plugins adding pipelines should
do it in this function instead of `Plugin::build`
```rust
// Before
impl Plugin for MyPlugin {
    fn build(&self, app: &mut App) {
        app.insert_resource::<MyResource>
            .add_systems(Update, my_system);

        let render_app = match app.get_sub_app_mut(RenderApp) {
            Ok(render_app) => render_app,
            Err(_) => return,
        };

        render_app
            .init_resource::<RenderResourceNeedingDevice>()
            .init_resource::<OtherRenderResource>();
    }
}

// After
impl Plugin for MyPlugin {
    fn build(&self, app: &mut App) {
        app.insert_resource::<MyResource>
            .add_systems(Update, my_system);
    
        let render_app = match app.get_sub_app_mut(RenderApp) {
            Ok(render_app) => render_app,
            Err(_) => return,
        };
    
        render_app
            .init_resource::<OtherRenderResource>();
    }

    fn finish(&self, app: &mut App) {
        let render_app = match app.get_sub_app_mut(RenderApp) {
            Ok(render_app) => render_app,
            Err(_) => return,
        };
    
        render_app
            .init_resource::<RenderResourceNeedingDevice>();
    }
}
```
2023-05-04 22:07:57 +00:00
François
949487d92c
make glsl and spirv support optional (#8491)
# Objective

- Reduce compilation time

## Solution

- Make `spirv` and `glsl` shader format support optional. They are not
needed for Bevy shaders.
- on my mac (where shaders are compiled to `msl`), this reduces the
total build time by 2 to 5 seconds, improvement should be even better
with less cores

There is a big reduction in compile time for `naga`, and small
improvements on `wgpu` and `bevy_render`

This PR with optional shader formats enabled timings:
<img width="1478" alt="current main"
src="https://user-images.githubusercontent.com/8672791/234347032-cbd5c276-a9b0-49c3-b793-481677391c18.png">

This PR:
<img width="1479" alt="this pr"
src="https://user-images.githubusercontent.com/8672791/234347059-a67412a9-da8d-4356-91d8-7b0ae84ca100.png">


---

## Migration Guide

- If you want to use shaders in `spirv`, enable the
`shader_format_spirv` feature
- If you want to use shaders in `glsl`, enable the `shader_format_glsl`
feature
2023-04-25 19:30:48 +00:00
François
e0e5f3acd4
add a default font (#8445)
# Objective

- Have a default font

## Solution

- Add a font based on FiraMono containing only ASCII characters and use
it as the default font
- It is behind a feature `default_font` enabled by default
- I also updated examples to use it, but not UI examples to still show
how to use a custom font

---

## Changelog

* If you display text without using the default handle provided by
`TextStyle`, the text will be displayed
2023-04-21 22:30:18 +00:00
François
882c86eee3
add a feature for memory tracing with tracy (#8272)
# Objective

- Expose a feature for tracing with Tracy to profile memory
(https://docs.rs/tracy-client/0.15.2/tracy_client/struct.ProfiledAllocator.html)
- This is a separate feature than just tracing as it can have an
additional cost

<img width="1912" alt="Screenshot 2023-03-30 at 08 39 49"
src="https://user-images.githubusercontent.com/8672791/228985566-dd62fff8-1cbf-4f59-8a10-80c796daba0c.png">
2023-04-17 16:04:46 +00:00
Ame
bb63ad7fab
Re-export glam_assert feature (#8232)
# Objective

- Allow the use of the "glam _assert" feature to help catch runtime
errors and validate the arguments passed to glam.

e.g.
```rs
// Will panic if self is zero length when glam_assert is enabled.
    pub fn normalize(self) -> Self {
        let normalized = self.mul(self.length_recip());
        glam_assert!(normalized.is_finite());
        normalized
    }
```

## Solution

- Re-export the optional feature glam_assert

---

## Changelog

Added: Optional feature "glam_assert"
2023-03-28 20:18:50 +00:00
KernelUwU
95aa387cd0
Added WebP image format support (#8220)
# Objective

WebP is a modern image format developed by Google that offers a
significant reduction in file size compared to other image formats such
as PNG and JPEG, while still maintaining good image quality. This makes
it particularly useful for games with large numbers of images, such as
those with high-quality textures or detailed sprites, where file size
and loading times can have a significant impact on performance.

By adding support for WebP images in Bevy, game developers using this
engine can now take advantage of this modern image format and reduce the
memory usage and loading times of their games. This improvement can
ultimately result in a better gaming experience for players.

In summary, the objective of adding WebP image format support in Bevy is
to enable game developers to use a modern image format that provides
better compression rates and smaller file sizes, resulting in faster
loading times and reduced memory usage for their games.

## Solution

To add support for WebP images in Bevy, this pull request leverages the
existing `image` crate support for WebP. This implementation is easily
integrated into the existing Bevy asset-loading system. To maintain
compatibility with existing Bevy projects, WebP image support is
disabled by default, and developers can enable it by adding a feature
flag to their project's `Cargo.toml` file. With this feature, Bevy
becomes even more versatile for game developers and provides a valuable
addition to the game engine.

---

## Changelog

- Added support for WebP image format in Bevy game engine

## Migration Guide

To enable WebP image support in your Bevy project, add the following
line to your project's Cargo.toml file:

```toml
bevy = { version = "*", features = ["webp"]}
```
2023-03-28 19:53:55 +00:00
ira
6a85eb3d7e
Immediate Mode Line/Gizmo Drawing (#6529)
# Objective
Add a convenient immediate mode drawing API for visual debugging.

Fixes #5619
Alternative to #1625
Partial alternative to #5734

Based off https://github.com/Toqozz/bevy_debug_lines with some changes:
 * Simultaneous support for 2D and 3D.
 * Methods for basic shapes; circles, spheres, rectangles, boxes, etc.
 * 2D methods.
 * Removed durations. Seemed niche, and can be handled by users.

<details>
<summary>Performance</summary>

Stress tested using Bevy's recommended optimization settings for the dev
profile with the
following command.
```bash
cargo run --example many_debug_lines \
    --config "profile.dev.package.\"*\".opt-level=3" \
    --config "profile.dev.opt-level=1"
```
I dipped to 65-70 FPS at 300,000 lines
CPU: 3700x
RAM Speed: 3200 Mhz
GPU: 2070 super - probably not very relevant, mostly cpu/memory bound

</details>

<details>
<summary>Fancy bloom screenshot</summary>


![Screenshot_20230207_155033](https://user-images.githubusercontent.com/29694403/217291980-f1e0500e-7a14-4131-8c96-eaaaf52596ae.png)

</details>

## Changelog
 * Added `GizmoPlugin`
 * Added `Gizmos` system parameter for drawing lines and wireshapes.

### TODO
- [ ] Update changelog
- [x] Update performance numbers
- [x] Add credit to PR description

### Future work
- Cache rendering primitives instead of constructing them out of line
segments each frame.
- Support for drawing solid meshes
- Interactions. (See
[bevy_mod_gizmos](https://github.com/LiamGallagher737/bevy_mod_gizmos))
- Fancier line drawing. (See
[bevy_polyline](https://github.com/ForesightMiningSoftwareCorporation/bevy_polyline))
- Support for `RenderLayers`
- Display gizmos for a certain duration. Currently everything displays
for one frame (ie. immediate mode)
- Changing settings per drawn item like drawing on top or drawing to
different `RenderLayers`

Co-Authored By: @lassade <felipe.jorge.pereira@gmail.com>
Co-Authored By: @The5-1 <agaku@hotmail.de> 
Co-Authored By: @Toqozz <toqoz@hotmail.com>
Co-Authored By: @nicopap <nico@nicopap.ch>

---------

Co-authored-by: Robert Swain <robert.swain@gmail.com>
Co-authored-by: IceSentry <c.giguere42@gmail.com>
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2023-03-20 20:57:54 +00:00
Alice Cecile
ee0e6f4855
Process 1 in Chrome tracing starts expanded (#8024) 2023-03-11 03:04:41 +00:00
François
cd06fad441
remove bors and small CI improvements (#7947) 2023-03-07 21:42:53 +00:00
Nolan Darilek
8d1f6ff7fa Integrate AccessKit (#6874)
# Objective

UIs created for Bevy cannot currently be made accessible. This PR aims to address that.

## Solution

Integrate AccessKit as a dependency, adding accessibility support to existing bevy_ui widgets.

## Changelog

### Added

* Integrate with and expose [AccessKit](https://accesskit.dev) for platform accessibility.
* Add `Label` for marking text specifically as a label for UI controls.
2023-03-01 22:45:04 +00:00
张林伟
acfd53a0fc Remove redundant symphonia-mp3 feature (#7852)
# Objective

- Fixes https://github.com/bevyengine/bevy/issues/7848.

## Solution

- remove the symphonia-mp3 feature and add a minimp3 feature instead.
2023-03-01 03:22:46 +00:00
François
261905f11d Feature documentation (#7814)
# Objective

- Fixes #1800, fixes #6984
- Alternative to #7196
- Ensure feature list is always up to date and that all are documented
- Help discovery of features

## Solution

- Use a template to update the cargo feature list
- Use the comment just above the feature declaration as the description
- Add the checks to CI
- Add the features to the base crate doc
2023-02-28 14:24:47 +00:00
Rdbo
93d7328c6a Add setup documentation for Alpine Linux (#7752)
Adds documentation for setting up bevy on Alpine Linux and its derivatives.
It contains instructions on installing the required packages and also fixing runtime errors.
2023-02-20 04:31:49 +00:00
Niklas Eicker
943499fcdf Remove last mentions of Stages (#7553)
# Objective

- Remove mentions of Stages, since they are gone now

## Solution

- Remove mentions of Stages
2023-02-07 18:07:57 +00:00
Chris Ohk
3281aea5c2 Fix minor typos in code and docs (#7378)
# Objective

I found several words in code and docs are incorrect. This should be fixed.

## Solution

- Fix several minor typos

Co-authored-by: Chris Ohk <utilforever@gmail.com>
2023-01-27 12:12:53 +00:00
张林伟
02978053cd Rename dynamic feature (#7340)
# Objective

- Fixes https://github.com/bevyengine/bevy/issues/7334

## Solution

- Rename `dynamic` feature to `dynamic_linking`.

---

## Migration Guide
- `dynamic` feature was renamed to `dynamic_linking`
2023-01-23 14:28:00 +00:00
Carter Anderson
c56bbcb3b0 Use Bevy People links in The Bevy Organization Doc (#7200)
Bevy People should be considered the source of truth for Bevy Organization roles. This replaces inline lists of maintainers and SMEs with links to Bevy People.
2023-01-15 06:13:56 +00:00
2ne1ugly
e42c0988eb Add missing discord link in "the_bevy_organization.md" (#7203)
# Objective

- Add change that was suggested in https://github.com/bevyengine/bevy/pull/7185#pullrequestreview-1248746032 but missed

## Solution

- Add the change
2023-01-15 05:56:14 +00:00
Carter Anderson
82b0e712ce Subject Matter Experts and new Bevy Org docs (#7185)
We are in the process of rolling out a new Bevy Organization role! (Subject Matter Expert)

This adds a new "The Bevy Organization" document and links to it from CONTRIBUTING.md. This doc describes how the Bevy Organization will work going forward. It outlines the functionality of each role, as well as the expectations we have for them. The previously existing roles (Project Lead, Maintainer) still work the same way, but their definition and scope have been made much clearer.

Tomorrow we will be announcing this publicly in a blog post. This will describe the motivation and announce the first round of SMEs . But before that  it makes sense to do a quick review round first.

Given the quick turnaround on this PR, this isn't the best platform to discuss changes to the SME system (or its validity). After you have read the announcement tomorrow, feel free to start discussions wherever is preferable to you (this repo, discord, etc). So for now, please just review for clarity / typos / phrasing / missed info / etc.

[Rendered](08ceae43db/docs/the_bevy_organization.md)
2023-01-14 20:36:56 +00:00
Mike
e4d54739e7 add link to tracy compatibility table (#7144)
# Objective

- Fixes https://github.com/bevyengine/bevy/issues/5200
2023-01-10 17:07:27 +00:00
Yyee
a41e869aa9 Expose symphonia features from rodio in bevy_audio and bevy (#6388)
# Objective
Fix #6301 

## Solution
Add new features in `bevy_audio` to use `symphonia` sound format from `rodio` 
Also add in `bevy`
2023-01-09 19:05:30 +00:00
figsoda
d2963267ba improve nix docs (#7044)
# Objective

`xlibsWrapper` is being deprecated: https://github.com/NixOS/nixpkgs/issues/194054, this pr removes the deprecated xlibsWrapper and makes a couple more improvements

## Solution

- rename NixOS to Nix since this is not specific to NixOS
- remove usage of `xlibsWrapper`
- add instructions for nix flakes with `nix develop`
- add example of a packaged bevy program in nixpkgs
- minor cosmetic/grammatical changes
2022-12-29 21:37:27 +00:00
aktaboot
4ca19ac4d3 Update linux_dependencies.md (#7021)
fixes alsalib dependency for NixOS
2022-12-26 16:52:17 +00:00
Lixou
aeb2c4b917 Update linux_dependencies.md for Arch - Vulkan API not only for Intel GPUs (#6729)
fix note in arch's linux deps.
2022-12-11 19:24:18 +00:00
zxygentoo
68a7127a27 Update linux_dependencies.md (#6915)
Add a section about install `vulkan-loader` on Gentoo.

# Objective

- Clarify the dependency about install on Gentoo with NVIDIA GPU and using a proprietary driver.

## Solution

- Emerge `vulkan-loader` to help Bevy to find the correct ICD.
2022-12-11 18:46:48 +00:00
James Liu
10898d1dc9 Docs: Show how to compare two different traces in Tracy (#6869)
# Objective
Fixes #5199.

## Solution
Mention how to compare two different saved tracy traces in the profiling section.
2022-12-07 22:57:27 +00:00
Olivia Crain
176d7df5db docs: Use correct cargo-flamegraph upstream repo URL (#6873)
# Objective

Links to `cargo-flamegraph`'s repo point to a [fork](https://github.com/killercup/cargo-flamegraph), not the actual upstream repo. We should point to the source of truth instead of a fork that hasn't been updated since 2019.

## Solution

Change links to point to the upstream repo at  [flamegraph-rs/flamegraph](https://github.com/flamegraph-rs/flamegraph).
2022-12-07 21:23:20 +00:00
KazaniAvali
7963bb9ab3 Docs: amdgpu-pro-vulkan on Gentoo. (#6749)
When running Bevy on Gentoo using an AMD Radeon GPU, it panics unless `amdgpu-pro-vulkan` has been installed (and it took quite a bit of experimentation to find this information). This PR adds a mention of this to the linux dependencies documentation.
2022-11-28 13:54:15 +00:00
cathalogue
2cde4c73ed Update linux_dependencies.md (#6205)
for nix build, pkgconfig has been renamed to pkg-config. Very small fix :>

# Objective

- Describe the objective or issue this PR addresses.
- If you're fixing a specific issue, say "Fixes #X".

## Solution

- Describe the solution used to achieve the objective above.

---

## Changelog

> This section is optional. If this was a trivial fix, or has no externally-visible impact, you can delete this section.

- What changed as a result of this PR?
- If applicable, organize changes under "Added", "Changed", or "Fixed" sub-headings
- Stick to one or two sentences. If more detail is needed for a particular change, consider adding it to the "Solution" section
  - If you can't summarize the work, your change may be unreasonably large / unrelated. Consider splitting your PR to make it easier to review and merge!

## Migration Guide

> This section is optional. If there are no breaking changes, you can delete this section.

- If this PR is a breaking change (relative to the last release of Bevy), describe how a user might need to migrate their code to support these changes
- Simply adding new functionality is not a breaking change.
- Fixing behavior that was definitely a bug, rather than a questionable design choice is not a breaking change.
2022-10-10 16:34:24 +00:00
Nicola Papale
4e5b165fa0 Add details about intel linux vulkan driver (#6103)
# Objective

Fixes #6073

# Solution

Add a paragraph about `vulkan-intel` to the archlinux section.
2022-09-28 20:38:43 +00:00
ira
92e78a4bc5 Fix some grammatical errors in the docs (#6109)
Co-authored-by: devil-ira <justthecooldude@gmail.com>
2022-09-26 21:47:31 +00:00
bjorn3
f68f5cd2a5 Add troubleshooting for pkgconfig errors on fedora (#5821)
# Objective

- There can be a confusing pkgconfig error on fedora.

## Solution

- Add troubleshooting guide for pkgconfig errors on fedora.

---

cc https://github.com/bevyengine/bevy/issues/2826
cc https://github.com/bevyengine/bevy/issues/5738

Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2022-08-29 23:16:43 +00:00
François
231894a3a6 Lighter no default features (#5447)
# Objective

- Even though it's marked as optional, it is no longer possible to not depend on `bevy_render` as it's a dependency of `bevy_scene`

## Solution

- Make `bevy_scene` optional
- For the minimalist among us, also make `bevy_asset` optional
2022-07-25 15:48:14 +00:00
SuperSamus
4c35ecf71f linux_dependencies: fix NixOS (#5251)
I forgot a rec... (and I removed the redundant file name).

# Objective

- Fix the whoopsie from #5086.
2022-07-08 17:14:34 +00:00
Robert Swain
dfe9690052 docs: Add section about using Tracy for profiling (#4534)
# Objective

- Document how to do profiling with Tracy

# Solution

- The documentation of setting `RUST_LOG=info` in order to capture `wgpu` spans depends on https://github.com/bevyengine/bevy/pull/5182
2022-07-04 17:31:47 +00:00
SuperSamus
3d68094f6f linux_dependencies: cleanup NixOS (#5086)
# Objective

Small cleanup to NixOS dependencies.
Switched `clang` and `lld` to `bintools` because of [this](https://matklad.github.io/2022/03/14/rpath-or-why-lld-doesnt-work-on-nixos.html).
2022-06-24 02:13:00 +00:00
Domi
30ca97e287 Fix Nix section of linux_dependencies.md (#5050)
# Objective

`nix-shell` reported: ```error: 'x11' has been renamed to/replaced by 'xlibsWrapper'```.

## Solution

Replacing `x11` with `xlibsWrapper` in the Nix section of linux_dependencies.md fixes the problem on my system, and bevy projects build fine.
2022-06-20 19:06:38 +00:00
Cai Bingjun
5ace79ff09 Let the project page support GitHub's new ability to display open source licenses (#4966)
Change _LICENSE-APACHE_ and _LICENSE-MIT_ file location
Delete _LICENSE_
You can make the license in about on bevy's GitHub page display as **Apache-2.0, MIT licenses found** instead of **View license**
2022-06-08 17:55:57 +00:00
Johan Klokkhammer Helsing
d51a87cf28 Recommend posting new plugins in #crates discord channel (#4956)
# Objective

- Guide people to the right discord channel to post about their new plugin. #showcase was split into multiple channels.

## Solution

- recommend posting in #crates
2022-06-07 08:14:10 +00:00
Yutao Yuan
c4080c6832 Fix release workflow (#4903)
# Objective

While playing with the code, I found some problems in the recently merged version-bumping workflow:
- Most importantly, now that we are using `0.8.0-dev` in development, the workflow will try to bump it to `0.9.0` 😭 
- The crate filter is outdated now that we have more crates in `tools`.
- We are using `bevy@users.noreply.github.com`, but according to [Github help](https://docs.github.com/en/account-and-profile/setting-up-and-managing-your-personal-account-on-github/managing-email-preferences/setting-your-commit-email-address#about-commit-email-addresses), that email address means "old no-reply email format for the user `bevy`". It is currently not associated with any account, but I feel this is still not appropriate here.

## Solution

- Create a new workflow, `Post-release version bump`, that should be run after a release and bumps version from `0.X.0` to `0.X+1.0-dev`. Unfortunately, cargo-release doesn't have a builtin way to do this, so we need to parse and increment the version manually.
- Add the new crates in `tools` to exclusion list. Also removes the dependency version specifier from `bevy_ecs_compile_fail_tests`. It is not in the workspace so the dependency version will not get automatically updated by cargo-release.
- Change the author email to `41898282+github-actions[bot]@users.noreply.github.com`. According to the discussion [here](https://github.com/actions/checkout/issues/13#issuecomment-724415212) and [here](https://github.community/t/github-actions-bot-email-address/17204/6), this is the email address associated with the github-actions bot account.
- Also add the workflows to our release checklist.

See infmagic2047#5 and infmagic2047#6 for examples of release and post-release PRs.
2022-06-06 15:47:51 +00:00
ira
ef032040dd Cargo --timings option has been stabilized. Update profiling.md. (#4850)
As of https://github.com/rust-lang/cargo/pull/10245 `--timings` has been stabilized.
Update profiling.md to reflect this.

Co-authored-by: devil-ira <justthecooldude@gmail.com>
2022-05-30 21:16:48 +00:00
Thomas Hansen
ba53a44956 Add Clear Linux OS dependencies (#4852) 2022-05-30 18:13:36 +00:00
Thomas Hansen
7d21ca3744 Add alsa-lib-devel to OpenSUSE dependencies (#4635)
Needed for compilation, tumbleweed. This PR adds the needed alsa package for OpenSUSE to the documentation.
2022-05-01 01:00:27 +00:00
Yutao Yuan
08eaa13c81 Add animation feature to cargo_features.md (#4450)
# Objective

The new feature `animation` is not documented in `cargo_features.md`.

## Solution

Add it there.
2022-04-11 04:20:25 +00:00
persik
31636a3504 Update linux_dependencies for Gentoo. (#4195)
# Objective

- Add dependencies installation instructions for Gentoo for `linux_dependencies.md`.

## Solution

- Edit the `linux_dependencies.md`.
2022-03-21 04:15:37 +00:00
Alice Cecile
7ce3ae43e3 Bump Bevy to 0.7.0-dev (#4230)
# Objective

- The [dev docs](https://dev-docs.bevyengine.org/bevy/index.html#) show version 0.6.0, which is actively misleading.

[Image of the problem](https://cdn.discordapp.com/attachments/695741366520512563/953513612943704114/Screenshot_20220316-154100_Firefox-01.jpeg)

Noticed by @ickk, fix proposed by @mockersf.

## Solution

- Bump the version across all Bevy crates to 0.7.0 dev.
- Set a reminder in the Release Checklist to remember to do this each release.
2022-03-19 03:54:15 +00:00
Carter Anderson
de677dbfc9 Use more ergonomic span syntax (#4246)
Tracing added support for "inline span entering", which cuts down on a lot of complexity:

```rust
let span = info_span!("my_span").entered();
```

This adapts our code to use this pattern where possible, and updates our docs to recommend it.

This produces equivalent tracing behavior. Here is a side by side profile of "before" and "after" these changes.
![image](https://user-images.githubusercontent.com/2694663/158912137-b0aa6dc8-c603-425f-880f-6ccf5ad1b7ef.png)
2022-03-18 04:19:21 +00:00
Robert Swain
0529f633f9 KTX2/DDS/.basis compressed texture support (#3884)
# Objective

- Support compressed textures including 'universal' formats (ETC1S, UASTC) and transcoding of them to 
- Support `.dds`, `.ktx2`, and `.basis` files

## Solution

- Fixes https://github.com/bevyengine/bevy/issues/3608 Look there for more details.
- Note that the functionality is all enabled through non-default features. If it is desirable to enable some by default, I can do that.
- The `basis-universal` crate, used for `.basis` file support and for transcoding, is built on bindings against a C++ library. It's not feasible to rewrite in Rust in a short amount of time. There are no Rust alternatives of which I am aware and it's specialised code. In its current state it doesn't support the wasm target, but I don't know for sure. However, it is possible to build the upstream C++ library with emscripten, so there is perhaps a way to add support for web too with some shenanigans.
- There's no support for transcoding from BasisLZ/ETC1S in KTX2 files as it was quite non-trivial to implement and didn't feel important given people could use `.basis` files for ETC1S.
2022-03-15 22:26:46 +00:00
Carter Anderson
98938a8555 Internal Asset Hot Reloading (#3966)
Adds "hot reloading" of internal assets, which is normally not possible because they are loaded using `include_str` / direct Asset collection access.

This is accomplished via the following:
* Add a new `debug_asset_server` feature flag
* When that feature flag is enabled, create a second App with a second AssetServer that points to a configured location (by default the `crates` folder). Plugins that want to add hot reloading support for their assets can call the new `app.add_debug_asset::<T>()` and `app.init_debug_asset_loader::<T>()` functions.
* Load "internal" assets using the new `load_internal_asset` macro. By default this is identical to the current "include_str + register in asset collection" approach. But if the `debug_asset_server` feature flag is enabled, it will also load the asset dynamically in the debug asset server using the file path. It will then set up a correlation between the "debug asset" and the "actual asset" by listening for asset change events.

This is an alternative to #3673. The goal was to keep the boilerplate and features flags to a minimum for bevy plugin authors, and allow them to home their shaders near relevant code. 

This is a draft because I haven't done _any_ quality control on this yet. I'll probably rename things and remove a bunch of unwraps. I just got it working and wanted to use it to start a conversation.

Fixes #3660
2022-02-18 22:56:57 +00:00
Thomas Versteeg
c4f132afbf Fix call with features in docs/profiling.md (#3967)
Features must be called with the crate, otherwise the following error is thrown:

> error: none of the selected packages contains these features: trace_chrome
2022-02-17 18:51:43 +00:00