Re-export glam_assert feature (#8232)

# Objective

- Allow the use of the "glam _assert" feature to help catch runtime
errors and validate the arguments passed to glam.

e.g.
```rs
// Will panic if self is zero length when glam_assert is enabled.
    pub fn normalize(self) -> Self {
        let normalized = self.mul(self.length_recip());
        glam_assert!(normalized.is_finite());
        normalized
    }
```

## Solution

- Re-export the optional feature glam_assert

---

## Changelog

Added: Optional feature "glam_assert"
This commit is contained in:
Ame 2023-03-28 14:18:50 -06:00 committed by GitHub
parent e2b8cc836b
commit bb63ad7fab
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4 changed files with 10 additions and 1 deletions

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@ -219,6 +219,9 @@ tonemapping_luts = ["bevy_internal/tonemapping_luts"]
# Enable AccessKit on Unix backends (currently only works with experimental screen readers and forks.)
accesskit_unix = ["bevy_internal/accesskit_unix"]
# Enable assertions to check the validity of parameters passed to glam
glam_assert = ["bevy_internal/glam_assert"]
[dependencies]
bevy_dylib = { path = "crates/bevy_dylib", version = "0.11.0-dev", default-features = false, optional = true }
bevy_internal = { path = "crates/bevy_internal", version = "0.11.0-dev", default-features = false }

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@ -92,6 +92,9 @@ accesskit_unix = ["bevy_winit/accesskit_unix"]
bevy_text = ["dep:bevy_text", "bevy_ui?/bevy_text"]
# Enable assertions to check the validity of parameters passed to glam
glam_assert = ["bevy_math/glam_assert"]
[dependencies]
# bevy
bevy_a11y = { path = "../bevy_a11y", version = "0.11.0-dev" }

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@ -13,6 +13,8 @@ glam = { version = "0.23", features = ["bytemuck"] }
serde = { version = "1", features = ["derive"], optional = true }
[features]
serialize = ["dep:serde", "glam/serde"]
# Enable interoperation of glam types with mint-compatible libraries
mint = ["glam/mint"]
serialize = ["dep:serde", "glam/serde"]
# Enable assertions to check the validity of parameters passed to glam
glam_assert = ["glam/glam-assert"]

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@ -51,6 +51,7 @@ The default feature set enables most of the expected features of a game engine,
|dynamic_linking|Force dynamic linking, which improves iterative compile times|
|exr|EXR image format support|
|flac|FLAC audio format support|
|glam_assert|Enable assertions to check the validity of parameters passed to glam|
|jpeg|JPEG image format support|
|minimp3|MP3 audio format support (through minimp3)|
|mp3|MP3 audio format support|