Nathan Stocks
333fd3f0e0
Don't Panic ( #651 )
...
Don't panic when despawning recursively
2020-10-08 18:43:41 -07:00
Nathan Stocks
bf501b77cc
Don't panic when despawning entity multiple times ( #649 )
...
Emit a debug log message instead of a panic when despawning an entity which has already been despawned.
2020-10-08 16:58:19 -07:00
memoryruins
ebce1f9c4a
Remove outdated ecs docs ( #646 )
2020-10-08 15:32:25 -07:00
Grayson Burton
354d71cc1f
The Great Debuggening ( #632 )
...
The Great Debuggening
2020-10-08 11:43:01 -07:00
Julian Heinken
a92790c011
sRGB awareness for Color ( #616 )
...
Color is now sRGB aware, added SrgbColorSpace trait for f32
2020-10-08 10:30:23 -07:00
François
52a4d49bbf
set asset path relative to root when loading sync ( #643 )
2020-10-07 11:09:17 -07:00
Downtime
125afb41ac
Exposing winit decorations ( #627 )
...
Exposing winit decorations
2020-10-05 10:51:36 -07:00
Boutillier
219527ed7d
Iter added camera to update their projection ( #488 )
2020-10-05 10:41:34 -07:00
Boutillier
1bdb9d3b00
Fix Added behaviour for QueryOne get. ( #543 )
...
Query unchanged as impacts performances.
Added tests in bevy_ecs/hecs
2020-10-05 10:38:12 -07:00
Andrew Hickman
9a4167ef7f
Fix FloatOrd hash being different for different NaN values ( #618 )
...
* Fix FloatOrd hash being different for different NaN values
* Fix FloatOrd hashing +0.0 and -0.0 to different values
2020-10-03 12:56:25 -07:00
Carter Anderson
22a2c88a47
winit: upgrade to 0.23.0 / move back upstream! ( #617 )
2020-10-02 12:24:30 -07:00
EthanYidong
4c753e2588
move dynamic plugin loading to its own optional crate ( #544 )
...
move dynamic plugin loading to its own crate
2020-10-01 13:04:06 -07:00
Will Hart
1beee4fd28
Add AppBuilder::asset_loader_from_instance ( #580 )
...
* Implement add_asset_loader_from_instance
* Add example of different data loaders
2020-10-01 11:31:06 -07:00
Gregor
056f84a2c1
Expose current_entity in ChildBuilder ( #595 )
2020-10-01 11:00:10 -07:00
Jonas Matser
3a4eacbdee
Adds derive for missing debug implementations ( #597 )
2020-10-01 10:58:21 -07:00
Nolan Darilek
d52f9e32aa
Add #[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
to gamepad types. ( #583 )
...
Seems these may have been missed in the gamepad implementation, copied them from keyboard.rs.
2020-10-01 10:54:20 -07:00
Daniel McNab
cd9e502b12
Fix ScheduleRunnerPlugin ( #610 )
...
Fixes #609
2020-10-01 10:52:29 -07:00
Tomasz Sterna
408114269b
Use instant::Instant with wasm-bindgen feature ( #591 )
2020-09-27 12:55:06 -07:00
Raymond
74ad1c3752
Add remove bundle to bevy_ecs commands ( #579 )
...
add remove bundle to bevy_ecs commands
2020-09-26 14:27:56 -07:00
Alexander Sepity
85a7f883d1
Fix typo in #569 . ( #582 )
2020-09-26 10:26:19 -07:00
Carter Anderson
dd07674b59
github actions: use stable clippy ( #577 )
2020-09-25 21:34:47 -07:00
Carter Anderson
05db806e15
fix DrawableText crash ( #574 )
2020-09-25 17:57:23 -07:00
Mariusz Kryński
a3012d94bb
WASM asset loading ( #559 )
...
wasm assets
2020-09-25 15:26:23 -07:00
Gray Olson
afc656701d
switch to u32 indices by default ( #572 )
2020-09-25 14:29:30 -07:00
Alexander Sepity
3abfcad7ab
Patch memory leak in Archetype::grow()
. ( #569 )
2020-09-25 12:33:27 -07:00
Gray Olson
f7c8882c04
Index buffer specialization ( #568 )
...
index buffer specialization
2020-09-25 12:13:01 -07:00
Carter Anderson
a768bae33b
properly update bind group ids when setting dynamic bindings. ( #560 )
2020-09-23 13:20:14 -07:00
Carter Anderson
028a22b129
asset: use bevy_tasks in AssetServer ( #550 )
2020-09-21 20:23:09 -07:00
Tomasz Sterna
dd6f0b5e04
Option to give existing canvas element as winit window ( #515 )
2020-09-21 16:12:34 -07:00
Stjepan Glavina
74f881f20d
Fix compilation error on wasm ( #549 )
...
Fix compilation error on wasm
2020-09-21 15:47:38 -07:00
Logan Magee
b5f3585d2e
Merge some imports in bevy_winit/src/lib.rs ( #522 )
2020-09-21 13:54:47 -07:00
HyperLightKitsune
295e1f0a18
use FnOnce in Commands and ChildBuilder where possible ( #535 )
...
use FnOnce in Commands and ChildBuilder
2020-09-21 13:51:38 -07:00
Stjepan Glavina
5aa77979d1
Remove some unsafe code ( #540 )
2020-09-21 13:13:40 -07:00
memoryruins
fd1d6a388d
Stop looping when scheduler receives an AppExit ( #536 )
2020-09-20 16:32:07 -07:00
Carter Anderson
74dba5f36b
release: 0.2.1 ( #533 )
2020-09-20 15:58:32 -07:00
Stjepan Glavina
b05708f66a
Update async-executor to 1.3.0 ( #526 )
2020-09-20 11:27:24 -07:00
memoryruins
924afc3c0c
Remove UI debug print ( #521 )
2020-09-19 23:25:07 -07:00
Carter Anderson
ba5af4dd56
release: 0.2.0 ( #520 )
2020-09-19 15:29:08 -07:00
Carter Anderson
57a52e6ed7
fix font atlas text width bug ( #519 )
2020-09-19 14:22:01 -07:00
Carter Anderson
ff54efe3e3
transform: add "setter" builder functions, make naming clearer, and fix examples ( #516 )
2020-09-19 13:35:48 -07:00
Boutillier
b9f18efd86
Do not assume font handle is present in assets. ( #490 )
2020-09-19 12:57:52 -07:00
Tomasz Sterna
5e3731ddce
Create winit canvas under WebAssembly ( #506 )
2020-09-18 20:11:26 -07:00
Utkarsh
19d4694d24
Added gamepad support using Gilrs ( #280 )
...
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2020-09-18 14:43:47 -07:00
Boiethios
d4c8436457
Add AppBuilder::add_startup_stage_[before/after] ( #505 )
...
Co-authored-by: Boiethios <felix-dev@daudre-vignier.fr>
2020-09-18 13:30:54 -07:00
Carter Anderson
70ad6671db
ecs: use generational entity ids and other optimizations ( #504 )
...
ecs: use generational entity ids and other optimizations
2020-09-17 17:16:38 -07:00
Tomasz Sterna
34c6f5f41b
Implement WASM support for bevy_winit ( #503 )
...
Also, replaced wasm_timer::Instant with instant::Instant as it is
used by winit WASM implementation.
2020-09-16 13:40:32 -07:00
Carter Anderson
ad7613c674
Fix set_scale and set_rotation in new Transform api ( #500 )
2020-09-16 00:19:14 -07:00
verzuz
d4ab2f4d47
fix font atlas overflow ( #495 )
...
manage font_atlas overflow
2020-09-15 18:06:10 -07:00
Tomasz Sterna
2b0ee24a5d
Implement single threaded task scheduler for WebAssembly ( #496 )
...
* Add hello_wasm example
* Implement single threaded task scheduler for WebAssembly
2020-09-15 18:05:31 -07:00
Carter Anderson
e81111c1b1
simplify transform usage where possible ( #494 )
2020-09-14 18:20:20 -07:00
Smite Rust
a5259ab45f
update dependencies ( #493 )
2020-09-14 18:12:52 -07:00
Ilja Kartašov
b3e339e58a
Fix missing asset info path for synchronous loading ( #486 )
2020-09-14 14:14:54 -07:00
Smite Rust
b0e64d4295
update async-executor ( #484 )
...
update async-executor
2020-09-14 14:01:41 -07:00
Marek Legris
474bb5403e
Transform Rewrite ( #374 )
...
Remove individual Translation / Rotation / Scale components in favor of a combined Transform component
2020-09-14 14:00:32 -07:00
Logan Magee
3bc5e4cb1e
render: Export specific items outside of prelude ( #473 )
...
It's a preference of some people to not use prelude modules at all in
order to make their imports more explicit. Currently, items like
`Camera3dComponent` are only exported in a prelude module, making an
explicit import look like
`use bevy::prelude::Camera3dComponent`
which feels a bit hackish. This change doesn't remove such components
from the prelude, but just re-exports them at the crate's
(`bevy_render` in this case) root.
2020-09-11 16:23:21 -07:00
Logan Magee
e7d254517e
Load assets from root path when loading directly ( #478 )
2020-09-11 16:22:42 -07:00
Fabian Löschner
5447592c07
Fix handling of nested generics in PropertyTypeRegistration ( #458 ) ( #458 )
2020-09-11 12:37:59 -07:00
Jonas Matser
3b3b0195bc
Adds profiler_start/stop to parallel_executor ( #474 )
2020-09-11 12:14:36 -07:00
BimDav
4ef18e2608
Resource change tracking ( #388 )
...
* Add mutated tracker on resources and ChangedRes query for added or mutated resources.
* ResMut:::new() now takes a reference to a 'mutated' flag in its archetype.
* Change FetchResource so that get() returns an Option. Systems using Resources will only be called if all fetched Resources are Some(). This is done to implement ChangedRes, which is Some iff the Resource has been changed.
* Add OrRes for a logical or in tuples of Resource queries.
* Separate resource query get() in is_some() and get() methods for clarity
* Remove unneeded unsafe
* Change ResMut::new()
2020-09-10 13:15:02 -07:00
Tomasz Sterna
12deb0bd91
Initialize+Run systems when running the app ( #444 )
...
This is required, so Local<> resources get initialized before systems run.
2020-09-10 12:56:37 -07:00
Smite Rust
a9ce7f4e82
update dependencies ( #470 )
2020-09-10 12:54:24 -07:00
Carter Anderson
9d0abeb014
fix formatting
2020-09-09 18:54:20 -07:00
Carter Anderson
478fb0649a
use upstream ron
2020-09-09 18:51:59 -07:00
Philip Degarmo
612c2552a5
Update multitask dependency to async-executor ( #452 )
...
* Switch from the deprecated `multitask` crate to `async-executor`
* async-executor appears to be essentially multitask 0.3
* use block_on in futures_lite instead of pollster because futures_lite is already in the dependency list of async-executor
2020-09-09 13:12:50 -07:00
Cory Forsstrom
2667c24656
custom rodio source for audio ( #145 )
...
support custom rodio source for audio
2020-09-08 13:56:45 -07:00
Carter Anderson
9c850057c0
move benches to separate crate to cut test/example build times
2020-09-08 13:30:44 -07:00
Carter Anderson
ac117019e2
resolve unused variable warning in release builds
2020-09-08 13:29:55 -07:00
Grant Moyer
586303fd53
Parallel queries ( #292 )
...
Add support for Parallel Queries
2020-09-08 12:18:32 -07:00
Sergey Minakov
52ae217b16
Resize mode for Sprite component ( #430 )
...
Adds a 'resize_mode' field for 'Sprite'.
This allows different resize handling based on 'SpriteResizeMode' enum value.
2020-09-08 12:04:22 -07:00
Carter Anderson
413caae7bb
resolve errors from latest clippy version
2020-09-07 15:00:03 -07:00
Boxy
d86fae8147
Update docs for Updated, Changed and Mutated ( #451 )
...
Update docs for Updated, Changed and Mutated
2020-09-07 13:52:03 -07:00
Jeremiah Senkpiel
54e9f446c4
SceneSpawner: add unload() and unload_sync() ( #339 )
...
This allows you to unload scenes.
Refs: https://github.com/bevyengine/bevy/issues/255
2020-09-06 13:06:21 -07:00
Aevyrie
6e460a6a97
Add Copy to MouseScrollUnit ( #270 )
...
add Copy to MouseScrollUnit
2020-09-06 12:56:09 -07:00
Tristan Pemble
43463a7a06
Optimize transform systems to only run on change ( #417 )
...
Optimize transform systems to only run on change
2020-09-06 12:53:14 -07:00
Philip Degarmo
9eba19c8f0
Fix for bug #449 ( #450 )
...
Fix for a bug (#449 ) in scheduler that could result in systems running concurrently when they shouldn't.
2020-09-06 12:07:34 -07:00
Philip Degarmo
8b3553002d
Reworked parallel executor to not block ( #437 )
...
Reworked parallel executor to not block
2020-09-05 22:05:33 -07:00
Philip Degarmo
8677e36681
Replace some println spam in a test with an assertion ( #439 )
2020-09-05 21:46:23 -07:00
Marcel Müller
08dc1c1936
Add access to pressed/just_pressed/just_released to Input<T> ( #428 )
...
Add access to pressed/just_pressed to Input<T>
2020-09-03 17:32:17 -07:00
julhe
cc3e99388a
Allowing glTFs to be loaded that don't have uvs and normals ( #406 )
...
allowing gltfs to be loaded that don't have uvs and normals, by filling missing attributes them with zeros
2020-09-03 17:30:10 -07:00
BimDav
25f62f7250
Add support for 'or' in ECS querying for tuple queries ( #358 )
...
Add Or query to do a logical or on a set of queries
2020-09-01 18:12:54 -07:00
Noah Callaway
a1e254d075
Rename get_id_mut ( #332 )
...
Renamed to get_with_id_mut to be parallel with get_with_id.
2020-09-01 17:12:36 -07:00
Waridley
4e587db775
Feature to disable libloading ( #363 )
...
esp. helpful for wasm target
Made default only for `bevy` crate
2020-09-01 17:02:11 -07:00
Nathan Stocks
3d6d2431fe
Remove child from parent when it is despawned ( #386 )
...
Remove child from parent when it is despawned
2020-09-01 16:39:22 -07:00
Philip Degarmo
b91fd8a43a
Quick fix for #405 ( #408 )
...
- Use saturating_sub to avoid overflow in core assignment to task pools
- Temporarily force 4 minimum threads to avoid examples stalling
2020-09-01 11:06:45 -07:00
Michael Hills
38a982b28d
iOS: use shaderc-rs for glsl to spirv compilation ( #324 )
2020-09-01 11:06:15 -07:00
Boxy
57177c9e98
Bump entities to u128 to avoid collisions ( #117 ) ( #393 )
2020-08-31 11:51:28 -07:00
wyhaya
8106f770de
Add Color::hex fn ( #362 )
...
Add Color::hex fn
2020-08-30 11:27:37 -07:00
Daniel McNab
61b5fe9cfc
Fix hot asset reloading on Windows ( #394 )
...
Fixes #348
Changes to uses fully qualified names to work around
https://github.com/rust-analyzer/rust-analyzer/issues/1165
2020-08-30 11:22:40 -07:00
Jasen Borisov
ad460159b0
add bevy_render::pass::ClearColor to prelude ( #396 )
...
It is common for users to want to set their clear color.
2020-08-30 11:20:11 -07:00
Boxy
3efbaca104
Fix archetypes_generation being incorrectly updated for systems ( #294 ) ( #383 )
2020-08-29 18:38:05 -07:00
Mariusz Kryński
8101622f37
Fix deadlock in hot asset reloading ( #375 ) ( #376 )
2020-08-29 17:16:46 -07:00
Hugo Lindsay
00be5d083e
UI component bundles derive clone ( #390 )
...
make Draw, TextStyle, and the rest of the ui components derive clone
2020-08-29 16:49:39 -07:00
Lachlan Sneff
17e7642611
Task System for Bevy ( #384 )
...
Add bevy_tasks crate to replace rayon
2020-08-29 12:35:41 -07:00
Robbie Davenport
4aabe983ec
Switch usage of std HashMap/HashSet default hasher, to aHash algo ( #258 )
...
switch to ahash for HashMaps and HashSets via a new bevy_utils crate
2020-08-28 17:08:51 -07:00
Patrik Buhring
c40e29bca3
Update icosphere dependency and add a limit to subdivisions. ( #379 )
2020-08-28 16:52:06 -07:00
Guillaume DALLENNE
d64882ffbf
add Color::rgb_u8 and Color::rgba_u8 ( #381 )
2020-08-28 16:50:49 -07:00
Grant Moyer
e6a57bad25
Fix sprite clipping at same depth ( #385 )
2020-08-28 16:45:54 -07:00
Carter Anderson
89a1d360c1
Fix despawn ( #361 )
...
* simplify RenderResourcesNode gpu array management
* support removals in RenderResourcesNode
2020-08-26 23:03:55 -07:00
Telzhaak
93040ef9a0
Check asset-path existence. Previously App just crashed if not ( #345 )
...
* Check asset-path existence. Previously App just crashed if not
* rustfmt
* Relegated Error-message to ChannelAssetHandler
* Removed needless return statement
2020-08-26 12:08:51 -07:00
Elias
9aff0bcc2a
Add support for binary glTF (.glb) ( #271 )
...
Add support for binary glTF (.glb)
2020-08-25 16:55:08 -07:00