Carter Anderson
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512bf118bf
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RenderGraph2: UniformNode
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2020-04-24 11:08:46 -07:00 |
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Carter Anderson
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209b4b48d9
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RenderGraph2: rendering works again!
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2020-04-23 21:41:13 -07:00 |
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Carter Anderson
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b7d2f068ec
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RenderGraph2: compile pipelines and setup draw targets in pass node
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2020-04-23 21:06:40 -07:00 |
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Carter Anderson
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5780bf4025
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RenderGraph2: Finish graph executor, fix window textures
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2020-04-23 20:53:38 -07:00 |
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Carter Anderson
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8326a1a3c2
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RenderGraph2: Stager, (semi-functional) Executor, PassNode, and tests.
Rendering doesn't quite work yet, but we're close!
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2020-04-23 17:24:41 -07:00 |
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Carter Anderson
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b6711d8eae
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use swap chain node
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2020-04-21 11:43:35 -07:00 |
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Carter Anderson
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5fec31b63c
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render graph 2: schedulers + window nodes
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2020-04-21 10:30:01 -07:00 |
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Carter Anderson
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210a50e781
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Initial RenderGraph2. Port CameraResourceProvider
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2020-04-20 14:29:21 -07:00 |
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Carter Anderson
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3c83e34cc1
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re-enable opt=3 for debug
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2020-04-19 22:31:14 -07:00 |
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Carter Anderson
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1143f16743
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model loading works!
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2020-04-19 19:29:33 -07:00 |
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Carter Anderson
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75ab0e21e5
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upgrade legion
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2020-04-19 19:11:12 -07:00 |
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Carter Anderson
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7fe2288814
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pipeline specialization (support different primitive topologies within the same pipeline)
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2020-04-19 19:06:41 -07:00 |
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Carter Anderson
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86d0ae6470
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Fix mesh byte generation
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2020-04-19 15:39:24 -07:00 |
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Carter Anderson
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d8b183de02
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use cargo workspace
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2020-04-19 13:23:19 -07:00 |
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Carter Anderson
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e59693fe67
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exit events and systems
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2020-04-19 12:13:04 -07:00 |
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Carter Anderson
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649ffebb7f
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New Mesh implementation (adapts to arbitrary vertex descriptors). Initial gltf model loading.
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2020-04-19 10:08:47 -07:00 |
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Carter Anderson
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2aaf23b9fd
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remove unused resources variable
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2020-04-16 12:13:05 -07:00 |
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Carter Anderson
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2eda84a0b8
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Add latest and earliest methods to events and begin camera system port
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2020-04-16 11:16:22 -07:00 |
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Carter Anderson
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dcd71d1b72
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Rework AppBuilder system interfaces. Remove setup() in favor of startup_system
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2020-04-15 19:42:17 -07:00 |
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Carter Anderson
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b5ec8e78d8
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begin migrating to render resource providers to systems
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2020-04-15 17:46:22 -07:00 |
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Carter Anderson
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71460baa3d
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cargo fmt
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2020-04-15 15:55:00 -07:00 |
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Carter Anderson
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c213865cbf
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support downcasting RenderResourceContext ... this should be a part of std!
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2020-04-15 15:52:29 -07:00 |
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Carter Anderson
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1f5f432e6c
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merge asset resources / support arbitrary asset handles / make them RwLocked
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2020-04-15 12:48:04 -07:00 |
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Carter Anderson
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bcbddf8719
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tweaks
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2020-04-15 12:01:07 -07:00 |
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Carter Anderson
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07cf7897b1
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add additional context to wgpu resource threading docs
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2020-04-15 11:58:33 -07:00 |
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Carter Anderson
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318b7dee1a
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RwLock WgpuResources works now!
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2020-04-15 11:42:56 -07:00 |
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Carter Anderson
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b53f198b99
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partially working rwlock implementation (blocked on lifetime issues)
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2020-04-14 20:17:22 -07:00 |
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Carter Anderson
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537d75bbce
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small notes
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2020-04-14 11:04:25 -07:00 |
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Carter Anderson
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a99b5600bc
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Refactor render passes
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2020-04-13 13:04:31 -07:00 |
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Carter Anderson
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837e1dc139
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Port remaining functionality to RenderContext and remove Renderer
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2020-04-12 14:47:41 -07:00 |
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Carter Anderson
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a8f5402ff1
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make DrawTarget setup world read only. add render_resource_sets_system
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2020-04-12 11:45:44 -07:00 |
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Carter Anderson
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1d44b4034f
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asset handle batcher system
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2020-04-12 00:54:51 -07:00 |
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Carter Anderson
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32bce28b00
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resource update is now parallel
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2020-04-12 00:05:47 -07:00 |
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Carter Anderson
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77a6619bf4
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update ResourceProvider::update to actually use read-only world
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2020-04-11 20:32:25 -07:00 |
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Carter Anderson
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b9f4c0a53b
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move shader defs updates to their own systems. make UniformResourceProvider::update World read-only
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2020-04-11 20:27:46 -07:00 |
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Carter Anderson
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394b7ce940
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RenderContext, RenderResourceContext and wgpu implementations
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2020-04-11 18:40:30 -07:00 |
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Carter Anderson
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08abef1c75
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start making ResourceProvider::update world read-only
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2020-04-11 13:29:29 -07:00 |
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Carter Anderson
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78d1958090
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add some stage docs (and POST_UPDATE stage)
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2020-04-10 18:25:10 -07:00 |
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Carter Anderson
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4b114c9dd1
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prepare for parallel resource creation
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2020-04-10 13:10:46 -07:00 |
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Carter Anderson
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de2fb1fca2
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use RenderContext in ResourceProviders. make RenderContext contain a read-only view of global resources. Merge RenderContext changes back into global resources.
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2020-04-10 01:39:38 -07:00 |
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Carter Anderson
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a7605b2d7a
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initial multi-threaded resource creation using WgpuRenderContext
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2020-04-09 15:03:54 -07:00 |
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Carter Anderson
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d8c748644c
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"Arc" device
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2020-04-09 12:35:15 -07:00 |
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Carter Anderson
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d9b2324f08
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rename update_uniform_handles_info
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2020-04-07 19:54:46 -07:00 |
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Carter Anderson
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7b48960d42
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upgrade to wgpu 0.5.0
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2020-04-07 19:36:57 -07:00 |
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Carter Anderson
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89d72ae044
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default assets
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2020-04-07 18:04:22 -07:00 |
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Carter Anderson
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f2b2065fbe
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make CommandBufferBuilder non-consuming
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2020-04-07 13:29:11 -07:00 |
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Carter Anderson
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2565a69230
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make WorldBuilder non-consuming
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2020-04-07 13:25:01 -07:00 |
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Carter Anderson
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45e28ef32b
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add modular design as a goal
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2020-04-06 22:11:28 -07:00 |
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Carter Anderson
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8c4815b56e
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rename WgpuPlugin
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2020-04-06 21:44:32 -07:00 |
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Carter Anderson
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bd97da3a51
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Add comments to examples and fix example_showcase script timing
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2020-04-06 21:33:18 -07:00 |
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