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https://github.com/bevyengine/bevy
synced 2024-11-22 20:53:53 +00:00
support downcasting RenderResourceContext ... this should be a part of std!
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parent
1f5f432e6c
commit
c213865cbf
4 changed files with 12 additions and 19 deletions
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@ -27,4 +27,5 @@ glam = "0.8.6"
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zerocopy = "0.3"
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bitflags = "1.0"
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# TODO: replace once_cell with std equivalent if/when this lands: https://github.com/rust-lang/rfcs/pull/2788
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once_cell = "1.3.1"
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once_cell = "1.3.1"
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downcast-rs = "1.1.1"
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@ -5,35 +5,24 @@ use crate::{
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};
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use bevy_asset::{AssetStorage, Handle, HandleUntyped};
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use bevy_window::{Window, WindowId};
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use std::any::Any;
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use downcast_rs::{Downcast, impl_downcast};
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pub struct GlobalRenderResourceContext {
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pub context: Box<dyn Any + Send + Sync + 'static>,
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// TODO: why doesn't this work?
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// pub context: Box<dyn RenderResourceContext + Send + Sync + 'static>,
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pub context: Box<dyn RenderResourceContext>,
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}
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impl GlobalRenderResourceContext {
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pub fn new<T>(context: T) -> GlobalRenderResourceContext
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where
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T: RenderResourceContext + Send + Sync + 'static,
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T: RenderResourceContext,
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{
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GlobalRenderResourceContext {
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context: Box::new(context),
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}
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}
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// pub fn render_resources_mut(&mut self) -> &dyn RenderResourceContext {
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// (&mut self.context).downcast_mut::<dyn RenderResourceContext>()
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// }
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// pub fn downcast_mut(&self) -> &dyn RenderResourceContext {
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// self.context.downcast_ref::<RenderResourceContext>()
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// }
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}
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// TODO: Rename to RenderResources after cleaning up AssetResources rename
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pub trait RenderResourceContext: Any {
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pub trait RenderResourceContext: Downcast + Send + Sync + 'static {
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fn create_swap_chain(&mut self, window: &Window);
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fn next_swap_chain_texture(&mut self, window_id: WindowId);
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fn drop_swap_chain_texture(&mut self, window_id: WindowId);
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@ -90,3 +79,5 @@ impl dyn RenderResourceContext {
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self.get_asset_resource_untyped(handle.into(), index)
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}
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}
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impl_downcast!(RenderResourceContext);
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@ -3,7 +3,7 @@ use crate::WgpuResources;
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use bevy_asset::{AssetStorage, Handle, HandleUntyped};
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use bevy_render::{
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render_resource::{BufferInfo, RenderResource, ResourceInfo},
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renderer_2::RenderResourceContext,
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renderer_2::{RenderResourceContext},
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shader::Shader,
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texture::{SamplerDescriptor, TextureDescriptor},
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};
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@ -25,6 +25,8 @@ impl WgpuRenderResourceContext {
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}
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}
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// impl AnyRenderResourceContext for WgpuRenderResourceContext {}
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impl RenderResourceContext for WgpuRenderResourceContext {
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fn create_sampler(&mut self, sampler_descriptor: &SamplerDescriptor) -> RenderResource {
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self.wgpu_resources
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@ -12,7 +12,6 @@ use bevy_render::{
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use bevy_window::{WindowCreated, WindowResized, Windows};
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use legion::prelude::*;
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use std::{collections::HashSet, ops::Deref, sync::Arc};
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pub struct WgpuRenderer {
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pub device: Arc<wgpu::Device>,
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pub queue: wgpu::Queue,
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@ -85,7 +84,6 @@ impl WgpuRenderer {
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let world = &*world;
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let resources = &*resources;
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actual_thread_count += 1;
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// println!("spawn {}", resource_provider_chunk.len());
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let render_resource_context = render_resource_context.clone();
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s.spawn(move |_| {
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let mut render_context =
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@ -273,6 +271,7 @@ impl WgpuRenderer {
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.context
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.downcast_mut::<WgpuRenderResourceContext>()
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.unwrap();
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let mut render_context =
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WgpuRenderContext::new(self.device.clone(), render_resource_context.clone());
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if let Some(command_encoder) = encoder.take() {
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