Commit graph

412 commits

Author SHA1 Message Date
Carter Anderson
89af5ea4e0 fix some doc tests 2020-07-23 13:40:07 -07:00
Carter Anderson
85bd0342d4 ecs: add write_world and write_resources to Commands
this allows for custom commands
2020-07-23 13:12:38 -07:00
Carter Anderson
f82af10a69 ecs: component removal tracking 2020-07-22 17:57:13 -07:00
Carter Anderson
141044aae7 ecs: publicly expose Added/Changed and inline some things 2020-07-22 16:19:27 -07:00
Carter Anderson
a4e291d9c8 app: default app runner now runs the schedule once 2020-07-22 13:32:17 -07:00
Carter Anderson
2d829f5a06 ecs: add Changed<T> (added or modified) 2020-07-22 13:20:22 -07:00
Carter Anderson
e673faab7c ecs: rename Changed<T> to Mutated<T> 2020-07-22 12:42:12 -07:00
Carter Anderson
19d24e92aa transform: immediately set localltransform value 2020-07-21 22:02:18 -07:00
Carter Anderson
ae30175e18 ecs: fix query.get::<T>() access 2020-07-21 22:00:55 -07:00
Carter Anderson
a6953049fb ecs: Added<T> queries 2020-07-21 22:00:11 -07:00
Carter Anderson
21cdaaf7eb ecs: inline a few things 2020-07-21 20:15:16 -07:00
Carter Anderson
0c2e26ddde Revert "ecs: remove &mut requirement on query iterators"
This reverts commit 6dc1d07cbc.
2020-07-21 20:12:15 -07:00
Carter Anderson
6dc1d07cbc ecs: remove &mut requirement on query iterators 2020-07-20 13:59:51 -07:00
Carter Anderson
6194944153 transform: apply LocalTransforms to root Transforms 2020-07-20 11:59:02 -07:00
Carter Anderson
009141d453 window: customizable default descriptor 2020-07-20 02:05:56 -07:00
Carter Anderson
b1162f0c29 ecs: fix resource scheduler test 2020-07-20 01:51:06 -07:00
Carter Anderson
b5d3f7e794 use right handed coordinate system in 3d 2020-07-20 01:33:30 -07:00
Carter Anderson
bd227859eb ui: only allow one thing to be hovered at a time 2020-07-19 20:52:15 -07:00
Carter Anderson
d8b3d078b4 core: add Labels 2020-07-19 20:34:04 -07:00
Carter Anderson
9a236f4923 ui: remove translation/rotation/scale components (Node serves the same role) 2020-07-19 20:33:55 -07:00
Carter Anderson
726eb37198 use rh coordinate system in 2d
z = 0 is now "farthest back" and z=1000 "farthest forward"
2020-07-19 17:00:08 -07:00
Carter Anderson
cadbb4c1b0 render: fix "next swap chain texture" bug 2020-07-19 16:15:19 -07:00
Carter Anderson
946d5d1024 ecs: refactor resources
fixes unintialized global resource memory
2020-07-19 14:23:06 -07:00
Carter Anderson
2ec530da8c ui: fix right alignment 2020-07-18 17:05:22 -07:00
Carter Anderson
6db82714dc ui: text alignment and more complete button example event handling 2020-07-18 17:03:37 -07:00
Carter Anderson
f0fc380a39 transform: impl deref/derefmut for components 2020-07-18 14:36:16 -07:00
Carter Anderson
fe1adb6cf6 ui: focus/click/hover system. initial buttons 2020-07-18 14:08:46 -07:00
Carter Anderson
19fe299f5a ecs: use Mut<T> tracking pointer everywhere 2020-07-18 02:09:55 -07:00
Carter Anderson
bf164a5936 ecs: fix tuple query item skipping 2020-07-18 01:14:16 -07:00
Carter Anderson
fbcf3f89d0 ecs: rename ComMut<T> to Track<T> and fix nested change queries 2020-07-18 01:05:06 -07:00
Carter Anderson
23b96a48a6 ecs: make RefMut a tracking pointer 2020-07-18 01:03:47 -07:00
Carter Anderson
85ec31bb65 ecs: change state now moves when an entity moves to a different archetype 2020-07-17 19:13:56 -07:00
Carter Anderson
31d00ad861 ecs: initial component change tracking
(changing entity archetypes currently breaks tracking)
2020-07-17 17:50:17 -07:00
Carter Anderson
81df34adcf finish up import simplification 2020-07-16 19:38:21 -07:00
Carter Anderson
7823c3a9e2 property: simplify imports 2020-07-16 19:29:00 -07:00
Carter Anderson
2a6e75a27e pbr: simplify imports 2020-07-16 19:27:19 -07:00
Carter Anderson
e2d2b41c67 math: simplify imports 2020-07-16 19:23:47 -07:00
Carter Anderson
9f26a453c6 ecs: simplify imports 2020-07-16 19:20:51 -07:00
Carter Anderson
f742ce3ef2 app: simplify app imports 2020-07-16 18:47:51 -07:00
Carter Anderson
b12c4d0a48 render: simplify imports and cleanup prelude 2020-07-16 18:26:21 -07:00
Carter Anderson
196bde64e3 cargo fmt 2020-07-16 17:23:50 -07:00
Carter Anderson
1110f9b877 create bevy_math crate and move math types there 2020-07-16 17:11:52 -07:00
Carter Anderson
d9adea1b5e transform: TransformPlugin 2020-07-16 16:32:39 -07:00
Carter Anderson
f546aad7f4 audio: rename play to play_source and queue to play 2020-07-16 14:23:57 -07:00
Carter Anderson
7bdca4e5f0 audio: rename queue_play to queue 2020-07-16 13:52:52 -07:00
Carter Anderson
3eb393548d audio: initial (very minimal) audio plugin 2020-07-16 13:46:51 -07:00
Carter Anderson
362fb92cf8 ecs: only prepare executor on changes. use parallel executor in App 2020-07-15 17:59:13 -07:00
Carter Anderson
4712e96aa8 ecs: make parallel executor resource-aware 2020-07-15 17:20:36 -07:00
Carter Anderson
88781007b0 ecs: slightly improve perf with inlining changes 2020-07-14 23:56:49 -07:00
Carter Anderson
a7bab755ee ecs: add query get safety checks 2020-07-14 19:05:39 -07:00
Carter Anderson
1f6c9ece1d ecs: call prepare() inside ParallelExecutor::run()
also moved some things around
2020-07-14 16:23:25 -07:00
Carter Anderson
50335e21e2 derive: allow manually forcing modules to "crate", which prevents the need for ambiguous crates
this fixes a failing doc test
2020-07-14 16:16:01 -07:00
Carter Anderson
0dc810a37a ecs: add thread local system support to parallel executor 2020-07-14 14:19:17 -07:00
Carter Anderson
98ed29aacc ecs: fix local resource indexing 2020-07-14 11:08:02 -07:00
Carter Anderson
8d3a5ae0f1 ecs: initial parallel schedule executor
currently only considers component archetypes. still missing proper handling of thread local systems and resources
2020-07-13 19:36:41 -07:00
Carter Anderson
67f1bd66ce ecs: fix resource borrow safety 2020-07-12 12:27:11 -07:00
Carter Anderson
17f3860d12 remove unsafe Clone implementation on Res/ResMut in favor of UnsafeClone 2020-07-12 12:06:43 -07:00
Carter Anderson
86f41ae0a4 add more informative "resource does not exist" errors 2020-07-11 20:12:34 -07:00
Carter Anderson
6d58a5a033 render: add direct buffer mapping/unmapping 2020-07-11 12:29:07 -07:00
Carter Anderson
cb1ffb42c4 upgrade wgpu (removes some dependencies) 2020-07-10 19:42:32 -07:00
Carter Anderson
fb2dfba5e3 upgrade libloading 2020-07-10 16:11:25 -07:00
Carter Anderson
2ca6de2b81 upgrade wgpu 2020-07-10 13:47:31 -07:00
Carter Anderson
fd219660d3 remove env-logger from dependencies 2020-07-10 12:43:37 -07:00
Carter Anderson
a656588788 slim down gltf and winit features and remove unused dependencies 2020-07-10 12:08:51 -07:00
Carter Anderson
2508a59f68 remove darling 2020-07-10 02:53:31 -07:00
Carter Anderson
3b68c7cc4a transform: remove some dependencies and cleanup 2020-07-10 01:49:23 -07:00
Carter Anderson
c81ab99dac cargo fmt 2020-07-10 01:37:06 -07:00
Carter Anderson
950e50bbb1 Bevy ECS migration 2020-07-10 01:06:21 -07:00
Carter Anderson
4f73dca34d add system profile data to Diagnostics (opt in feature) 2020-06-28 01:01:40 -07:00
Carter Anderson
0c9c0a9b3b property: remove euclid impls 2020-06-27 21:59:09 -07:00
Carter Anderson
941e441f32 property: fix short type name calculation 2020-06-27 18:35:38 -07:00
Carter Anderson
0a348af630 impl property for euclid types 2020-06-27 17:35:58 -07:00
Carter Anderson
5787bcb2c5 legion: upgrade 2020-06-27 14:32:50 -07:00
Carter Anderson
1f12964026 legion: remove foreach system functions
this is a bit sad, but upstream legion's new lifetimes appear to be incompatible with our foreach approach
2020-06-27 12:06:12 -07:00
Carter Anderson
981687ae41 remove ui camera now that default 2d camera is identical 2020-06-27 10:21:20 -07:00
Carter Anderson
e75496772e legion: change query system ordering 2020-06-27 10:18:27 -07:00
Carter Anderson
7441ac1a01 add breakout example game 2020-06-26 22:04:56 -07:00
Carter Anderson
1e614e41f1 render: make ClearColor a tuple struct 2020-06-26 21:39:30 -07:00
Carter Anderson
a4afa4e7f3 render: only attempt to create camera bind group when the camera bind group descriptor exists
this fixes panics in empty scenes
2020-06-26 14:27:22 -07:00
Carter Anderson
5e1f81037d sprite: add sprite sheet floating point error correction 2020-06-26 13:07:33 -07:00
Carter Anderson
69925f0817 render: multi-window cameras ready to go!
passes now bind camera buffers and cameras can now be assigned non-primary windows
2020-06-25 23:04:08 -07:00
Carter Anderson
ca4726ea7d render to second window in multiple_windows example 2020-06-25 16:02:21 -07:00
Carter Anderson
8a8d01aa88 render: add ClearColor resource 2020-06-25 15:24:27 -07:00
Carter Anderson
dfde160741 ecs: add ability to set the current entity in world builders 2020-06-25 13:23:28 -07:00
Carter Anderson
4a0f8b8869 add root ui node to example 2020-06-25 13:19:48 -07:00
Carter Anderson
bcfc27483b ecs: allow infinite child nesting in WorldBuilder 2020-06-25 13:15:59 -07:00
Carter Anderson
92c44320ee ecs: rename EntityArchetype to ComponentSet 2020-06-25 11:21:56 -07:00
Carter Anderson
1ef4fbf005 ui: rework so Nodes now use transforms and z-sort happens 2020-06-25 10:13:00 -07:00
Carter Anderson
75429f4639 render: use left-handed coordinate system and y-up 2020-06-24 15:29:10 -07:00
Carter Anderson
4ba2f72572 render: is_transparent flag. draw transparent object back-to-front and opaque objects front-to-back 2020-06-24 11:35:01 -07:00
Carter Anderson
2b8fe144a8 render: rename MainPassNode to PassNode
there will be more than one and it is suitably generic
2020-06-24 10:29:26 -07:00
Carter Anderson
2c74560283 render: draw in back-to-front mode to be safe (until we can do both at the same time). expand texture example 2020-06-23 19:29:12 -07:00
Carter Anderson
3ee8aa8b0f camera: make camera transform in world coordinates instead of the inverse 2020-06-23 19:18:32 -07:00
Carter Anderson
41dc8a5967 render: add front-to-back drawing
MainPassNodes now have assigned cameras and draw using those camera's VisibleEntities
2020-06-23 16:52:50 -07:00
Carter Anderson
ca8625c407 render: ActiveCameras resource and system 2020-06-23 15:58:06 -07:00
Carter Anderson
99bc2d0ea7 legion: backport upstream legion archetype filter fix 2020-06-23 13:42:00 -07:00
Carter Anderson
2f5f6e017a render: intitial VisibleEntities component and sort system 2020-06-22 17:55:48 -07:00
Carter Anderson
ec11a6a5f6 ecs: make build_children closure FnMut to allow mutation of closue values 2020-06-22 17:37:44 -07:00
Carter Anderson
6022ad2c4f pbr: add "shaded" field to StandardMaterial 2020-06-22 16:11:30 -07:00
Carter Anderson
031a0c6d58 camera: add scale component to camera entities 2020-06-22 13:26:49 -07:00