Daniel McNab
9f2410a4ac
Add from_xyz
to Transform
( #1212 )
...
* Add the from_xyz helper method to Transform
* Use `from_xyz` where possible
2021-01-06 17:17:06 -08:00
François
12d4184d7c
fix label to load gltf scene ( #1204 )
2021-01-06 16:15:59 -08:00
Dimitri Belopopsky
a01f22e0c5
Add basic file drag and drop support ( #1096 )
...
Add basic file drag and drop support
2021-01-01 15:31:22 -06:00
François
c25b41a038
add scene instance entity iteration ( #1058 )
...
add scene instance entity iteration
2021-01-01 14:58:49 -06:00
François
d91117d6e7
add Flags<T>
as a query to get flags of component ( #1172 )
...
add `Flags` as a query to get flags of component
2020-12-31 16:29:08 -06:00
MinerSebas
bbae58a1f3
Remove outdated Documentation ( #1178 )
2020-12-31 16:06:12 -06:00
François
21794fe6df
make more information available from loaded GLTF model ( #1020 )
...
make more information available from loaded GLTF model
* make gltf nodes available as assets
* add list of primitive per mesh, and their associated material
* complete gltf structure
* get names of gltf assets
* only load materials once
* add labels with node names
2020-12-31 14:57:15 -06:00
TheRawMeatball
3cb2e22e89
Added use_dpi setting to WindowDescriptor ( #1131 )
...
Added scale_factor_override
2020-12-28 14:26:50 -06:00
Nathan Stocks
f574c2c547
Render text in 2D scenes ( #1122 )
...
Render text in 2D scenes
2020-12-27 13:19:03 -06:00
François
b28365f966
updates on diagnostics (log + new diagnostics) ( #1085 )
...
* move print diagnostics to log
* entity count diagnostic
* asset count diagnostic
* remove useless `pub`s
* use `BTreeMap` instead of `HashMap`
* get entity count from world
* keep ordered list of diagnostics
2020-12-24 13:28:31 -06:00
Patrik Buhring
cbc0fe1416
Modify Derive to allow unit structs for RenderResources. ( #1089 )
2020-12-23 17:21:10 -06:00
Carter Anderson
9db38b7b97
fix multiple windows example ( #1088 )
2020-12-18 18:01:00 -06:00
François
18e5411d7d
set is_transparent to true by default for UI bundles ( #1071 )
...
set is_transparent to true by default for UI bundles
2020-12-18 15:21:37 -06:00
François
d0840bd721
Fix example return_after_run ( #1082 )
...
* ignore error when setting global tracing subscriber
* ignore unfocus event on window closed previously
* update example to show how to disable LogPlugin
2020-12-18 15:08:26 -06:00
Nathan Jeffords
596bed8ce2
add ability to provide custom a AssetIo
implementation ( #1037 )
...
make it easier to override the default asset IO instance
2020-12-18 13:34:44 -06:00
Carter Anderson
841755aaf2
Adopt a Fetch pattern for SystemParams ( #1074 )
2020-12-15 21:57:16 -08:00
Carter Anderson
b12e3bf3bb
Improve usability of StateStage and cut down on "magic" ( #1059 )
...
Improve usability of StateStage and cut down on "magic"
2020-12-14 17:13:22 -08:00
Nathan Jeffords
d2e4327b14
update Window
's width
& height
methods to return f32
( #1033 )
...
update `Window`'s `width` & `height` methods to return `f32`
2020-12-13 15:05:56 -08:00
Mariusz Kryński
9a4327b3e2
fix contributors example ( #1050 )
2020-12-13 11:31:50 -08:00
Carter Anderson
509b138e8f
Schedule v2 ( #1021 )
...
Schedule V2
2020-12-12 18:04:42 -08:00
Nathan Stocks
fd3706b8de
Just spawn one CameraUiBundle (not 4) ( #1047 )
2020-12-12 16:55:20 -08:00
Carter Anderson
7ab0eeece0
Break out Visible component from Draw ( #1034 )
...
Break out Visible component from Draw
2020-12-09 13:38:48 -08:00
Nathan Jeffords
3d386a77b4
attempt to deal with rounding issue when creating the swap chain ( #997 )
...
attempt to deal with rounding issue when creating the swap chain on high DPI displays
2020-12-07 13:32:57 -08:00
Al M
2c9b7956d1
Live reloading of shaders ( #937 )
...
* Add ShaderLoader, rebuild pipelines for modified shader assets
* New example
* Add shader_update_system, ShaderError, remove specialization assets
* Don't panic on shader compilation failure
2020-12-07 12:32:13 -08:00
Carter Anderson
44b5cfeda1
fix example bindings ( #1001 )
2020-12-04 10:37:27 -08:00
François
59d98de194
naming coherence for cameras ( #995 )
...
naming coherence for cameras
2020-12-03 13:46:15 -08:00
Joshua J. Bouw
b8f8d468db
ChangeTextureAtlasBuilder
into expected Builder conventions ( #969 )
...
* Change`TextureAtlasBuilder` into expected Builder conventions
2020-12-02 20:54:13 -08:00
Robert Swain
71e2c7f4e4
Debug text example: render fps and frame time ( #978 )
...
Display fps and frame time in text_debug example
2020-12-02 16:15:31 -08:00
memoryruins
c097af49f3
Update examples readme ( #983 )
2020-12-02 14:35:27 -08:00
Joshua J. Bouw
9f4c8b1b9a
Fix errors and panics to typical Rust conventions ( #968 )
...
Fix errors and panics to typical Rust conventions
2020-12-02 11:31:16 -08:00
Nathan Stocks
3cee95e59a
Rename reflect 'hash' method to 'reflect_hash' and partial_eq
to reflect_partial_eq
( #954 )
...
* Rename reflect 'hash' method to 'reflect_hash' to avoid colliding with std:#️⃣ :Hash::hash to resolve #943 .
* Rename partial_eq to reflect_partial_eq to avoid collisions with implementations of PartialEq on primitives.
2020-12-01 11:15:07 -08:00
Amber Kowalski
4c1bc02723
Change bevy_input::Touch API to match similar APIs ( #952 )
2020-11-30 17:14:08 -08:00
Lukas Orsvärn
d9c428e32c
Add removal_detection example ( #945 )
...
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2020-11-30 13:25:49 -08:00
Amber Kowalski
097a55948c
Refactor Time API and internals ( #934 )
...
Refactor Time API and internals
2020-11-28 13:08:31 -08:00
Carter Anderson
72b2fc9843
Bevy Reflection ( #926 )
...
Bevy Reflection
2020-11-27 16:39:59 -08:00
rmsthebest
01c4dd96cf
make the timer trigger ( #935 )
...
Co-authored-by: Tony <mostlyharmless@riseup.net>
2020-11-27 13:37:19 -08:00
Nathan Stocks
12f29bd38c
Timer Polishing ( #931 )
...
* Pause stops ticks. Consistent getter method names. Update tests.
* Add timing example
* Format with the nightly formatter
Co-authored-by: Amber Kowalski <amberkowalski03@gmail.com>
2020-11-27 11:39:33 -08:00
Amber Kowalski
f69cc6f94c
Allow timers to be paused and encapsulate fields ( #914 )
...
Allow timers to be paused and encapsulate fields
2020-11-26 11:25:36 -08:00
Felipe Jorge
c1e499d5fe
Fix duplicated chilren in Scene spawn ( #904 )
...
Fix duplicated chilren in Scene spawn
2020-11-22 12:05:58 -08:00
Duncan
46fac78774
Extend the Texture asset type to support 3D data ( #903 )
...
Extend the Texture asset type to support 3D data
Textures are still loaded from images as 2D, but they can be reshaped
according to how the render pipeline would like to use them.
Also add an example of how this can be used with the texture2DArray uniform type.
2020-11-22 12:04:47 -08:00
Mariusz Kryński
d96493a42a
use wasm-friendly instant::Instant everywhere ( #895 )
...
* use instant::Instant everywhere
* reexport instant::{Duration, Instant} from bevy_utils
2020-11-21 16:38:24 -08:00
Valentin
d458406540
Add box shape ( #883 )
...
* Add rectangular cuboid shape
Co-authored-by: Jason Lessard <jason.lessard@usherbrooke.ca>
Co-authored-by: Jason Lessard <jason.lessard@usherbrooke.ca>
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2020-11-21 14:51:24 -08:00
bjorn3
d6eb647451
Misc cleanups ( #879 )
...
* Remove cfg!(feature = "metal-auto-capture")
This cfg! has existed since the initial commit, but the corresponding
feature has never been part of Cargo.toml
* Remove unnecessary handle_create_window_events call
* Remove EventLoopProxyPtr wrapper
* Remove unnecessary statics
* Fix unrelated deprecation warning to fix CI
2020-11-17 13:40:18 -08:00
Carter Anderson
db2d20ec1a
Update system_chaining.rs
2020-11-17 01:04:55 -08:00
Carter Anderson
3a6f6de277
System Inputs, Outputs, Chaining, and Registration Ergo ( #876 )
...
System Inputs, Outputs, Chaining, and Registration Ergo
2020-11-16 18:18:00 -08:00
Carter Anderson
7628f4a64e
combine bevy_ecs and bevy_hecs crates. rename XComponents to XBundle ( #863 )
...
combine bevy_ecs and bevy_hecs crates. rename XComponents to XBundle
2020-11-15 20:32:23 -08:00
Nathan Stocks
7bd6cc6a55
Refresh the examples readme ( #854 )
...
Refresh the examples readme: organize, alphabetize, add missing entries, remove outdated entries.
2020-11-15 11:24:18 -08:00
MinerSebas
43aac1a784
More query filter usage ( #851 )
...
* Examples now use With<>
* More Bevy systems now use With<>
* parent_update_system now uses Changed<>
2020-11-12 18:22:46 -08:00
Robbie Davenport
6b8b8e75e5
add bevymark benchmark example ( #273 )
...
add bevymark example
2020-11-12 18:03:57 -08:00
Marcus Buffett
1a92ec2638
Make Timer.tick return &Self ( #820 )
...
Make Timer::tick return &Self
2020-11-12 18:03:03 -08:00
Carter Anderson
e03f17ba7f
Log Plugin ( #836 )
...
add bevy_log plugin
2020-11-12 17:23:57 -08:00
Olivier Pinon
465c3d4f7b
Use glyph_brush_layout and add text alignment support ( #765 )
...
Use glyph_brush_layout and add text alignment support
Co-authored-by: Olivier Pinon <op@impero.com>
Co-authored-by: tigregalis <anak.harimau@gmail.com>
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2020-11-12 16:21:48 -08:00
Carter Anderson
1eff53462a
cross-platform main function ( #847 )
2020-11-12 13:26:48 -08:00
memoryruins
5545585336
Fix example ToC links ( #848 )
2020-11-11 18:57:13 -08:00
memoryruins
d846e46998
Add entries, ToC, and releases note on examples ( #844 )
...
* Note difference between development and release examples
* Add table of contents to examples
* Add missing entries for examples
2020-11-11 17:15:19 -08:00
Carter Anderson
c3a37b2d6a
android example polish ( #845 )
2020-11-11 16:31:16 -08:00
Carter Anderson
e769974d6a
query filters ( #834 )
2020-11-10 20:48:34 -08:00
Robert Swain
a266578992
Add tracing spans to schedules, stages, systems ( #789 )
...
Add tracing spans to schedules, stages, systems
2020-11-10 18:49:49 -08:00
Amber Kowalski
096ac4aee8
Explain default behavior of AssetServer in the asset_loading example ( #822 )
...
Add clarification for where assets are loaded from in the`asset_loading`example
2020-11-10 16:19:55 -08:00
Mariusz Kryński
60fa2d5f93
delegate layout reflection to RenderResourceContext ( #691 )
...
* delegate layout reflection to RenderResourceContext
Also:
* auto-reflect DynamicBindings
* use RenderPipeline::new, update dynamic_bindings
linting.
* add dynamic binding generation
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2020-11-10 13:20:05 -08:00
bjorn3
80a0448473
Add bevy_dylib to force dynamic linking of bevy ( #808 )
...
This easily improve compilation time by 2x
2020-11-09 19:26:08 -08:00
easynam
31a433b69e
add basic example of a custom update loop ( #799 )
2020-11-09 13:04:27 -08:00
Carter Anderson
ebcdc9fb8c
Flexible ECS System Params ( #798 )
...
system params can be in any order, faster compiles, remove foreach
2020-11-08 12:34:05 -08:00
Oscar
f54788527b
Add received character ( #805 )
...
* Add ReceivedCharacter window event
* Add ReceivedCharacter window event examples
2020-11-06 17:15:56 -08:00
karroffel
1c38106f75
add example that represents contributors as bevy icons ( #801 )
2020-11-06 14:35:18 -08:00
Carter Anderson
8d2d2426fe
rename example and readme titles ( #781 )
2020-11-03 12:00:47 -08:00
David Ackerman
7efb1b1887
Fix initial Android support ( #778 )
...
* Add force touches, fix ui focus system and touch screen system
* Fix examples README. Update rodio with Android support. Add Android build CI
* Alter android metadata in root Cargo.toml
2020-11-03 11:32:48 -08:00
Rob
562190f518
Fixed typo in example comments. ( #776 )
2020-11-03 10:41:31 -08:00
Nicholas Rishel
ce1d16d90d
Add Android instructions to example README ( #775 )
...
Bonus: Fixed iOS formatted text by adding preceding newline.
2020-11-02 22:54:08 -08:00
Carter Anderson
66f2f76a18
rename add_plugin_group to add_plugins ( #773 )
2020-11-02 19:01:17 -08:00
Nathan Stocks
9871e7e24b
Remove add_default_plugins and add MinimalPlugins for simple "headless" scenarios ( #767 )
...
Remove add_default_plugins and add MinimalPlugins for simple "headless" scenarios
2020-11-02 18:38:37 -08:00
Nicholas Rishel
53c4c45eca
Use embedded glslang for runtime glsl-to-spirv and add Android example ( #740 )
...
Use embedded glslang for runtime glsl-to-spirv and add Android example
2020-11-02 16:30:30 -08:00
Julian Heinken
f81ecddafc
Example for custom mesh attributes ( #757 )
...
example for custom attributes + changelog
2020-11-02 13:47:05 -08:00
Carter Anderson
44b3e24e32
fix mesh allocation bug and public mesh api improvements ( #768 )
2020-11-02 13:15:07 -08:00
Alec Deason
5cd67f7867
Change the ecs_guide example so it doesn't make it seem like startup systems have to be thread local ( #759 )
2020-11-01 14:32:48 -08:00
simlay
9cc6368b28
An initial xcode setup for using xcode ( #539 )
...
An example of bevy using xcode
2020-10-31 14:36:24 -07:00
Alec Deason
ef86ce98ed
Make event example use a local resource ( #754 )
...
Make EventListenerState a local resource
2020-10-31 00:12:56 -07:00
Carter Anderson
ad940fbf6e
Rename query.entity() to query.get() and query.get() to query.get_component() ( #752 )
2020-10-30 18:04:33 -07:00
Carter Anderson
1d4a95db62
ecs: ergonomic query.iter(), remove locks, add QuerySets ( #741 )
2020-10-29 23:39:55 -07:00
Utkarsh
fb2b19def5
Fix bug of connection event of gamepad at startup ( #730 )
...
* Removed f32==f32 comparision in gamepad.rs
* Trigger gamepad connection event at start up
2020-10-29 13:55:35 -07:00
Carter Anderson
bf2a917b81
app: PluginGroups and DefaultPlugins ( #744 )
2020-10-29 13:04:28 -07:00
Carter Anderson
267599e577
gamepad: expose raw and filtered gamepad events. ( #711 )
2020-10-21 15:56:07 -07:00
Utkarsh
d01ba9e4fc
Separate gamepad state code from gamepad event code and other customizations ( #700 )
...
Separated gamepad event and gamepad state code and made gamepad input more customizable
2020-10-21 10:27:00 -07:00
Dashiell Elliott
0dbba3efff
Migrate to rodio 0.12 using thread local resources ( #692 )
...
Migrate to rodio 0.12 using thread local resources
2020-10-20 11:44:50 -07:00
Carter Anderson
f88cfabdde
asset: WasmAssetIo ( #703 )
...
asset: WasmAssetIo
2020-10-19 17:29:31 -07:00
Carter Anderson
c32e637384
Asset system rework and GLTF scene loading ( #693 )
2020-10-18 13:48:15 -07:00
Carter Anderson
a602f50c2c
small input example improvements ( #701 )
2020-10-18 13:20:42 -07:00
Marek Legris
5acebed731
Transform and GlobalTransform are now Similarities ( #596 )
...
Transform and GlobalTransform are now Similarities.
This resolves precision errors and simplifies the api
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2020-10-18 13:03:16 -07:00
Sergey Minakov
a80469bd13
Touch support implementation ( #696 )
...
Adds a basic touch input system
2020-10-18 12:24:01 -07:00
Alex
d004bce0c9
Added basic mouse capture API ( #679 )
...
Added basic cursor lock API
2020-10-16 14:07:01 -07:00
David Ackerman
7ba45849f3
Add default for texture format ( #675 )
2020-10-16 11:44:31 -07:00
Fuyang Liu
9db8ae7a16
Fix breakout example bug - ball flying out when collide paddle and wall at the same time ( #685 )
...
Fix breakout bug - ball flying out when collide paddle and wall
2020-10-15 14:23:03 -07:00
Utkarsh
dd91f8e116
Add support to get gamepad button/trigger values using Axis<GamepadButton> ( #683 )
2020-10-15 12:45:34 -07:00
François
76cc25823d
can change window settings at runtime ( #644 )
...
can change window settings at runtime
2020-10-15 11:42:19 -07:00
M
9c48e5cccb
Add a way to specify padding/ margins between sprites in a TextureAtlas. ( #460 )
...
Add a way to specify padding between sprites in a TextureAtlas
2020-10-14 20:49:07 -07:00
Carter Anderson
5e7c36d1c1
Fix example colors ( #672 )
2020-10-12 16:54:22 -07:00
Carter Anderson
6f287fb815
remove custom window mode from example ( #637 )
2020-10-06 13:08:12 -07:00
Zach Gotsch
d61a1735e9
ui/text example: Use a unit component to identify the target Text ( #612 )
2020-10-05 12:07:14 -07:00
Carter Anderson
22a2c88a47
winit: upgrade to 0.23.0 / move back upstream! ( #617 )
2020-10-02 12:24:30 -07:00
jngbsn
8e876463ec
Add hierarchy example ( #565 )
...
add ecs/hierarchy example
2020-10-01 12:43:26 -07:00
Will Hart
1beee4fd28
Add AppBuilder::asset_loader_from_instance ( #580 )
...
* Implement add_asset_loader_from_instance
* Add example of different data loaders
2020-10-01 11:31:06 -07:00
Mariusz Kryński
a3012d94bb
WASM asset loading ( #559 )
...
wasm assets
2020-09-25 15:26:23 -07:00
Carter Anderson
028a22b129
asset: use bevy_tasks in AssetServer ( #550 )
2020-09-21 20:23:09 -07:00
Carter Anderson
ff54efe3e3
transform: add "setter" builder functions, make naming clearer, and fix examples ( #516 )
2020-09-19 13:35:48 -07:00
Tomasz Sterna
5e3731ddce
Create winit canvas under WebAssembly ( #506 )
2020-09-18 20:11:26 -07:00
Utkarsh
19d4694d24
Added gamepad support using Gilrs ( #280 )
...
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2020-09-18 14:43:47 -07:00
Carter Anderson
70ad6671db
ecs: use generational entity ids and other optimizations ( #504 )
...
ecs: use generational entity ids and other optimizations
2020-09-17 17:16:38 -07:00
Tomasz Sterna
34c6f5f41b
Implement WASM support for bevy_winit ( #503 )
...
Also, replaced wasm_timer::Instant with instant::Instant as it is
used by winit WASM implementation.
2020-09-16 13:40:32 -07:00
memoryruins
f5146c1896
Update headless example / add feature docs ( #502 )
...
* Update headless example
* Add missing docs for features
2020-09-16 13:02:53 -07:00
Carter Anderson
ad7613c674
Fix set_scale and set_rotation in new Transform api ( #500 )
2020-09-16 00:19:14 -07:00
verzuz
d4ab2f4d47
fix font atlas overflow ( #495 )
...
manage font_atlas overflow
2020-09-15 18:06:10 -07:00
Tomasz Sterna
2b0ee24a5d
Implement single threaded task scheduler for WebAssembly ( #496 )
...
* Add hello_wasm example
* Implement single threaded task scheduler for WebAssembly
2020-09-15 18:05:31 -07:00
Carter Anderson
e81111c1b1
simplify transform usage where possible ( #494 )
2020-09-14 18:20:20 -07:00
Smite Rust
b0e64d4295
update async-executor ( #484 )
...
update async-executor
2020-09-14 14:01:41 -07:00
Marek Legris
474bb5403e
Transform Rewrite ( #374 )
...
Remove individual Translation / Rotation / Scale components in favor of a combined Transform component
2020-09-14 14:00:32 -07:00
Max Bruckner
12e0e99900
Fix cargo run command for running examples ( #471 )
2020-09-11 12:19:53 -07:00
Tomasz Sterna
12deb0bd91
Initialize+Run systems when running the app ( #444 )
...
This is required, so Local<> resources get initialized before systems run.
2020-09-10 12:56:37 -07:00
memoryruins
581d85b413
Add parallel_query to the examples readme ( #465 )
2020-09-09 11:39:37 -07:00
Grant Moyer
586303fd53
Parallel queries ( #292 )
...
Add support for Parallel Queries
2020-09-08 12:18:32 -07:00
Sergey Minakov
52ae217b16
Resize mode for Sprite component ( #430 )
...
Adds a 'resize_mode' field for 'Sprite'.
This allows different resize handling based on 'SpriteResizeMode' enum value.
2020-09-08 12:04:22 -07:00
Lachlan Sneff
17e7642611
Task System for Bevy ( #384 )
...
Add bevy_tasks crate to replace rayon
2020-08-29 12:35:41 -07:00
Elias
9aff0bcc2a
Add support for binary glTF (.glb) ( #271 )
...
Add support for binary glTF (.glb)
2020-08-25 16:55:08 -07:00
VitalyR
c78187e6df
add an option about display server protocol, and create document docs/cargo_features.md
( #249 )
...
add an option about display server protocol, and create document `docs/cargo_features.md`
2020-08-24 17:06:08 -07:00
Daniel Jordaan
8b6556c750
Fix unresolved import in window settings example ( #311 )
...
Got an unresolved import of 'bevy_window' with the window settings example. Hopefully this is the correct way to resolve it.
2020-08-23 23:55:06 -07:00
Carter Anderson
b925e22949
0.1.3 upgrade
2020-08-22 10:16:52 -07:00
8bp
68d419d40f
Add repeating flag to Timer ( #165 )
...
Repeating timers will reset themselves upon finishing, carrying over any
excess time during the last tick. This fixes timer drift upon resetting.
2020-08-21 14:57:25 -07:00
Lachlan Sneff
1eca55e571
Replace std synchronization primitives with parking_lot ( #210 )
...
* Replace std::sync::Mutex with parking_lot::Mutex
* Replace std::sync::RwLock with parking_lot::RwLock
2020-08-21 14:55:16 -07:00
Jake Kerr
db1bf6478c
Allow calling winit with the 'run_return' variant of the run function ( #243 )
...
This adds a new WinitConfig resource that can be used to configure the behavior of winit.
When `return_from_run` is set to `true`, `App::run()` will return on `target_os` configurations that
support it.
Closes bevyengine/bevy#167 .
2020-08-20 22:37:19 -07:00
Thirds
505c79b60d
README.md link points to the correct example ( #225 )
...
The 2D Rendering example texture_atlas URL was pointing to the ./2d/sprite_sheet.rs example. This has now been fixed.
2020-08-20 17:29:10 -07:00
Claire C
45312a945a
Basic mouse scroll-wheel event ( #222 )
...
add simple mouse wheel event + example
2020-08-20 17:04:01 -07:00
Carter Anderson
e31f576484
Merge pull request #206 from multun/clippy
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Add clippy support and fix all warnings / errors
2020-08-19 21:33:28 -07:00
0x22fe
81d30dd42b
Created README for examples
2020-08-17 23:02:59 +00:00
Gab Campbell
cf8bab27a0
unused import
2020-08-16 13:43:42 -07:00
Victor "multun" Collod
c38420f1e9
enforce clippy for all target and features
2020-08-16 07:20:06 -07:00
Victor "multun" Collod
d138647818
enforce cargo fmt --check
2020-08-16 05:02:06 -07:00
Carter Anderson
9569beb613
Merge pull request #188 from BafDyce/168-thread-pool-options
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Add possibility to control num_threads and stack_size of global thread pool
2020-08-14 12:47:32 -07:00
Fabian Würfl
458a169ad2
Add possibility to control num_threads and stack_size of rayon::ThreadPool
2020-08-14 19:15:53 +02:00
Fabian Würfl
4a119dd0e1
Add info message in UI for scene example
2020-08-14 12:56:39 +02:00
Carter Anderson
95dce3ac72
Merge pull request #154 from OptimisticPeach/master
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Add Icospheres mesh generation
2020-08-13 19:44:50 -07:00
Wouter Standaert
a738771c93
Add resizable and windowmode options to window creation
2020-08-13 10:47:40 +02:00
OptimisticPeach
86c20eb6df
Add Icospheres.
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Additionally documents the shapes module.
2020-08-13 00:14:23 -04:00
Carter Anderson
19d2f9c2cd
Merge pull request #144 from BafDyce/fix-comment-keyboard-input-event-example
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Fix comment in keyboard_input_event example
2020-08-12 18:57:21 -07:00
reidbhuntley
e1d65c652e
Rename collider variable
2020-08-12 17:50:55 -04:00
Fabian Würfl
671862deda
Fix comment in keyboard_input_event example
2020-08-12 18:13:32 +02:00
reidbhuntley
e980b83ce2
Clamp the timestep to stop ball from escaping
2020-08-12 09:13:10 -04:00
reidbhuntley
11748456b6
Cleaned up collision code in breakout
2020-08-11 23:43:27 -04:00
Carter Anderson
3d09459813
add more doc comments and clean up some public exports
2020-08-09 16:13:04 -07:00
Carter Anderson
f963cd41dc
app: rename AppPlugin to Plugin
2020-08-07 20:22:17 -07:00
Carter Anderson
5647a17c8e
update readme
2020-08-06 13:58:13 -07:00
Carter Anderson
e3314ff4dd
re-add scene example
2020-08-03 12:00:00 -07:00