Commit graph

897 commits

Author SHA1 Message Date
TheRawMeatball
87ada5b589 Get rid of ChangedRes (#1313)
This replaces `ChangedRes` with simple associated methods that return the same info, but don't block execution. Also, since ChangedRes was infectious and was the only reason `FetchSystemParam::get_params` and `System::run_unsafe` returned `Option`s, their implementation could be simplified after this PR is merged, or as part of it with a future commit.
2021-03-03 01:59:40 +00:00
Carter Anderson
e035ce1f2a remove dev-dependencies from bevy_ecs (#1542)
These are no longer used, increase build times, and currently break builds due to a broken criterion dependency on nightly.
2021-03-03 01:39:02 +00:00
Jakob Hellermann
bc4fe9b186 keep track of type name in NodeState (#1444)
Adds the original type_name to `NodeState`, enabling plugins like [this](https://github.com/jakobhellermann/bevy_mod_debugdump).
This does increase the `NodeState` type by 16 bytes, but it is already 176 so it's not that big of an increase.
2021-02-22 09:15:29 +00:00
Jakob Hellermann
a1ec684131 fix bevy_ecs macro path handling (#1426)
- It now doesn't search in the dev-dependencies anymore
- and the behaviour is consistent for derive_bundle and derive_system_param
2021-02-22 09:15:27 +00:00
Jonas Matser
72f2a7b581 Add getter for RenderGraph Node uuid (#1499)
`RenderGraph` errors only give the `Uuid` of the node. So for my graphviz dot based visualization of the `RenderGraph` I really wanted to show it to the user. I think it makes sense to have it accessible for at least debugging purposes.
2021-02-22 08:59:14 +00:00
Nathan Stocks
13b602ee3f Xtask CI (#1387)
This PR is easiest to review commit by commit.

Followup on https://github.com/bevyengine/bevy/pull/1309#issuecomment-767310084

- [x] Switch from a bash script to an xtask rust workspace member.
  - Results in ~30s longer CI due to compilation of the xtask itself
  - Enables Bevy contributors on any platform to run `cargo ci` to run linting -- if the default available Rust is the same version as on CI, then the command should give an identical result.
- [x] Use the xtask from official CI so there's only one place to update.
- [x] Bonus: Run clippy on the _entire_ workspace (existing CI setup was missing the `--workspace` flag
  - [x] Clean up newly-exposed clippy errors 

~#1388 builds on this to clean up newly discovered clippy errors -- I thought it might be nicer as a separate PR.~  Nope, merged it into this one so CI would pass.

Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2021-02-22 08:42:19 +00:00
MinerSebas
c9f19d8663 Cleanup of Markdown Files and add CI Checking (#1463)
I have run the VSCode Extension [markdownlint](https://marketplace.visualstudio.com/items?itemName=DavidAnson.vscode-markdownlint) on all Markdown Files in the Repo.
The provided Rules are documented here: https://github.com/DavidAnson/markdownlint/blob/v0.23.1/doc/Rules.md

Rules I didn't follow/fix:
* MD024/no-duplicate-heading
  * Changelog: Here Heading will always repeat.
  * Examples Readme: Platform-specific documentation should be symmetrical.
* MD025/single-title
* MD026/no-trailing-punctuation
  * Caused by the ! in "Hello, World!".
* MD033/no-inline-html
  * The plugins_guidlines file does need HTML, so the shown badges aren't downscaled too much.
* ~~MD036/no-emphasis-as-heading:~~
  * ~~This Warning only Appears in the Github Issue Templates and can be ignored.~~
* ~~MD041/first-line-heading~~
  * ~~Only appears in the Readme for the AlienCake example Assets, which is unimportant.~~

---

I also sorted the Examples in the Readme and Cargo.toml in this order/Priority:
* Topic/Folder
* Introductionary Examples
* Alphabetical Order

The explanation for each case, where it isn't Alphabetical :
* Diagnostics
  * log_diagnostics: The usage of inbuild Diagnostics is more important than creating your own.
* ECS (Entity Component System)
  * ecs_guide: The guide should be read, before diving into other Features.
* Reflection
  * reflection: Basic Explanation should be read, before more advanced Topics.
* WASM Examples
  * hello_wasm: It's "Hello, World!".
2021-02-22 04:50:05 +00:00
Jakob Hellermann
e5b0c65c86 rename bevy_ui::node module so that bevy_ui::render::node isn't shadowed (#1464)
Previously the `mod node` shadowed the `pub use render::node`, and `CAMERA_UI`, `NODE` and `UI_PASS` constants couldn't be used.
2021-02-22 04:33:33 +00:00
Alexander Krivács Schrøder
e76d6566d7 Add backend feature metadata to make bevy_winit build on docs.rs again (#1430)
The `bevy_winit` crate hasn't been able to build on docs.rs [since 0.2.1](https://docs.rs/crate/bevy_winit/0.4.0). This PR restores the ability of docs.rs to build `bevy_winit` again.

(The choice of backend is essentially arbitrary, but choosing one *is required* for the crate to build)
2021-02-22 04:15:50 +00:00
maxwellodri
ba2226a487 Added Hash and Deserialize/Serialize traits to ElementState (#1447)
This adds traits that are already implemented for KeyCodes/Mouse Button etc.
2021-02-22 03:59:37 +00:00
Jakob Hellermann
cd688d7a41 fix rustdoc warnings (#1437)
Every warning is fixed except for 
b39df9a8d2/crates/bevy_render/src/texture/texture_descriptor.rs (L61)
because I didn't know what the required feature is.
I opened https://github.com/gfx-rs/wgpu/issues/1213 for that.
2021-02-22 03:59:35 +00:00
Alec Deason
97a78c3698 Make vertex buffers optional (#1485)
For some cases, like driving a full screen fragment shader, it is sometimes convenient to not have to create and upload a mesh because the necessary vertices are simple to synthesize in the vertex shader. Bevy's existing pipeline compiler assumes that there will always be a vertex buffer. This PR changes that such that vertex buffer descriptor is only added to the pipeline layout if there are vertex attributes in the shader.
2021-02-22 03:43:27 +00:00
Niklas Eicker
2e3af84590 Add remove resource to commands (#1478)
resolves #1468 

Co-authored-by: Niklas Eicker <git@nikl.me>
2021-02-22 03:43:26 +00:00
Jakob Hellermann
f73c6d18ef better error message on failed derive (#1491)
Before, when deriving `SystemLabel` for a type without `Clone`, the error message was:
```
the trait `SystemLabel` is not implemented for `&TransformSystem`
```
Now it is
```
the trait `Clone` is not implemented for `TransformSystem`
```
which directly shows what's needed to fix the problem.
2021-02-22 03:23:57 +00:00
Renato Caldas
3319195f90 Implement Reflect for integer glam vectors. (#1455)
This is a very simple change that allows the (reflected) use of integer glam vectors (UVec2 for instance) in components.
2021-02-19 22:25:07 +00:00
Yoh Deadfall
578a5b1b88 Moved benchmarks to a single place (#1477)
Closes #1472.
2021-02-19 22:11:00 +00:00
TheRawMeatball
fa73036f9d
Extend AppBuilder api with add_system_set and similar methods (#1453)
Extend AppBuilder api with `add_system_set` and similar methods
2021-02-19 11:36:34 -08:00
Niklas Eicker
884dc46ffe
Replace right/up/forward and counter parts with local_x/local_y and local_z (#1476) 2021-02-19 10:51:26 -08:00
Alexander Sepity
c2a427f1a3
Non-string labels (#1423 continued) (#1473)
Non-string labels
2021-02-18 13:20:37 -08:00
Alexander Sepity
82d0e84a5c
Explicit execution order ambiguities API (#1469)
Explicit execution order ambiguities API.
2021-02-18 11:30:13 -08:00
François
a5d2501b75
add labels and ordering for transform and parent systems in POST_UPDATE stage (#1456) 2021-02-16 18:00:12 -08:00
Alice Cecile
a895256925
Better documentation for explicit dependencies (#1428)
* More in-depth ambiguity checker docs
* Updated ecs_guide example with explicit dependencies
2021-02-16 11:18:08 -08:00
Alexander Sepity
d021a3c374
Relaxed bounds on NonSend. (#1448) 2021-02-14 16:20:16 -08:00
Hans W. Uhlig
f8292ccf7e
Simple Implementation to address #1327 by adding a focused field to the window and related system (#1386)
* Simple Implementation to address #1327 by adding a focused field to the window and related system

* Changing Window update function from bevy_window to bevy_winit.

* Removing unused imports.
2021-02-12 21:32:32 -08:00
Wouter Buckens
b39df9a8d2
Fix missing paths in ECS SystemParam derive macro (#1434) 2021-02-11 15:59:11 -08:00
Daniel McNab
3a32a21fe9
Fix clippy stuff (#1433)
* Fix clippy stuff

* Add comments explaining inconsistency

Also explains that the code is unused
2021-02-11 14:09:01 -08:00
Alexander Sepity
d5a7330431
System sets and parallel executor v2 (#1144)
System sets and parallel executor v2
2021-02-09 12:14:10 -08:00
Carter Anderson
b71ada0346
revert default vsync mode to Fifo (#1416)
the mailbox option doesn't do framelimiting on some devices. we need to rely on vsync for framelimiting until bevy supports framelimiting internally. #1343
2021-02-08 18:13:37 -08:00
MinerSebas
3475a64a2c
More Doctest changes (#1405)
* Add system() to DocTests

* Hide use statements
2021-02-05 17:44:34 -08:00
szunami
c87d4c110f
Update example system in documentation (#1403)
The existing snippet fails to compile with:

```
no method named `system` found for fn item `fn(bevy::prelude::Commands) {example_system}` in the current scope
```
2021-02-05 12:57:47 -08:00
Rob Parrett
110ff77db9
Fix regression causing "flipped" sprites to be invisible (#1399)
Regressed in 81809c71ce
2021-02-04 20:17:11 -08:00
davier
5b115397ba
Fix Reflect serialization of tuple structs (#1366)
* Fix  DynamicTupleStruct::type_name()

* Fix type_name() for DynamicList, DynamicMap  and DynamicTuple
2021-02-02 13:57:26 -08:00
Jakob Hellermann
4796ea8d22
move texture_to_image and image_to_texture into new module (#1381)
The `Texture::convert` function previously was only compiled when
one of the image format features (`png`, `jpeg` etc.) were enabled.
The `bevy_sprite` crate needs this function though, which led
to compilation errors when using `cargo check --no-default-features
--features render`.

Now the `convert` function has no features and the `texture_to_image`
and `image_to_texture` utilites functions are in an unconditionally
compiled module.
2021-02-02 13:25:16 -08:00
dependabot[bot]
1ca8ce4a79
Update crossbeam-utils requirement from 0.7.2 to 0.8.1 (#959)
Updates the requirements on [crossbeam-utils](https://github.com/crossbeam-rs/crossbeam) to permit the latest version.
- [Release notes](https://github.com/crossbeam-rs/crossbeam/releases)
- [Changelog](https://github.com/crossbeam-rs/crossbeam/blob/master/CHANGELOG.md)
- [Commits](https://github.com/crossbeam-rs/crossbeam/compare/crossbeam-0.7.2...crossbeam-utils-0.8.1)

Signed-off-by: dependabot[bot] <support@github.com>

Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2021-02-01 13:51:44 -08:00
dependabot[bot]
05b8b5c8c2
Update crossbeam-channel requirement from 0.4.4 to 0.5.0 (#668)
Updates the requirements on [crossbeam-channel](https://github.com/crossbeam-rs/crossbeam) to permit the latest version.
- [Release notes](https://github.com/crossbeam-rs/crossbeam/releases)
- [Changelog](https://github.com/crossbeam-rs/crossbeam/blob/master/CHANGELOG.md)
- [Commits](https://github.com/crossbeam-rs/crossbeam/compare/crossbeam-channel-0.4.4...crossbeam-channel-0.5.0)

Signed-off-by: dependabot[bot] <support@github.com>

Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2021-02-01 13:30:38 -08:00
dependabot[bot]
89df94e690
Update ahash requirement from 0.6.1 to 0.7.0 (#1370)
Updates the requirements on [ahash](https://github.com/tkaitchuck/ahash) to permit the latest version.
- [Release notes](https://github.com/tkaitchuck/ahash/releases)
- [Commits](https://github.com/tkaitchuck/ahash/commits)

Signed-off-by: dependabot[bot] <support@github.com>

Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2021-02-01 13:29:54 -08:00
François
6b8f8a7ed0
Texture atlas format and conversion (#1365)
* can specify texture format for a texture atlas
* add automatic conversion
2021-02-01 11:30:11 -08:00
Zhixing Zhang
81809c71ce
Update to wgpu-rs 0.7 (#542)
Update to wgpu-rs 0.7
2021-01-31 20:06:42 -08:00
Will Crichton
e6e23fdfa9
Add support for gltf::Material::unlit (#1341)
* Add support for gltf::Material::unlit
2021-01-31 17:13:16 -08:00
davier
1d3dfd3938
Fix Interaction not resetting to None sometimes (#1315)
* Fix Interaction getting stuck when pressing and releasing mouse button in one frame

* Fix Interaction not resetting in some cases with FocusPolicy::Pass
2021-01-31 17:03:25 -08:00
Nathan Stocks
0867dc76a3
Use Cow<'static, str> in Name (#1308)
* Implement Name { name } as Cow<'static, str>
* Attempt impl Reflect for Cow<'static, str.>
2021-01-31 16:35:23 -08:00
Jasen Borisov
7d065eeb71
3D OrthographicProjection improvements + new example (#1361)
* use `length_squared` for visible entities

* ortho projection 2d/3d different depth calculation

* use ScalingMode::FixedVertical for 3d ortho

* new example: 3d orthographic
2021-01-31 16:22:06 -08:00
François
83e30a841a
bind the labeled asset type to the actual loaded asset (#1363)
bind the labeled asset type to the actual loaded asset
2021-01-31 13:54:15 -08:00
Zicklag
bff44f76ec
Fix Un-Renamed add_resource Compile Error (#1357) 2021-01-30 13:32:46 -08:00
Alice Cecile
6f5a4d9deb
Rename add_resource to insert_resource (#1356)
* Renamed add_resource to insert_resource

* Changed usage of add_resource to insert_resource

* Renamed add_thread_local_resource
2021-01-30 12:55:13 -08:00
Daniel McNab
b922a3ec60
Update init_resource to not overwrite (#1349)
Update init_resource to not overwrite
2021-01-30 12:48:11 -08:00
Renato Caldas
8e0e4223e5
Improve clarity of WindowTextureNode and WindowSwapchainNode error messages (#1355)
Improve clarity of WindowTextureNode and WindowSwapchainNode error messages
2021-01-30 12:47:27 -08:00
Telzhaak
61c9a40fde
[Bugfix] add_stage now checks Stage existence (#1346)
add_stage now checks stage existence
2021-01-30 12:10:14 -08:00
Jasen Borisov
57f9ac18d7
OrthographicProjection scaling mode + camera bundle refactoring (#400)
* add normalized orthographic projection

* custom scale for ScaledOrthographicProjection

* allow choosing base axis for ScaledOrthographicProjection

* cargo fmt

* add general (scaled) orthographic camera bundle

FIXME: does the same "far" trick from Camera2DBundle make any sense here?

* fixes

* camera bundles: rename and new ortho constructors

* unify orthographic projections

* give PerspectiveCameraBundle constructors like those of OrthographicCameraBundle

* update examples with new camera bundle syntax

* rename CameraUiBundle to UiCameraBundle

* update examples

* ScalingMode::None

* remove extra blank lines

* sane default bounds for orthographic projection

* fix alien_cake_addict example

* reorder ScalingMode enum variants

* ios example fix
2021-01-30 02:31:03 -08:00
Zicklag
af67231567
Fix Bug in Asset Server Error Message Formatter (#1340) 2021-01-29 13:26:21 -08:00