bevy/crates
MinerSebas c9f19d8663 Cleanup of Markdown Files and add CI Checking (#1463)
I have run the VSCode Extension [markdownlint](https://marketplace.visualstudio.com/items?itemName=DavidAnson.vscode-markdownlint) on all Markdown Files in the Repo.
The provided Rules are documented here: https://github.com/DavidAnson/markdownlint/blob/v0.23.1/doc/Rules.md

Rules I didn't follow/fix:
* MD024/no-duplicate-heading
  * Changelog: Here Heading will always repeat.
  * Examples Readme: Platform-specific documentation should be symmetrical.
* MD025/single-title
* MD026/no-trailing-punctuation
  * Caused by the ! in "Hello, World!".
* MD033/no-inline-html
  * The plugins_guidlines file does need HTML, so the shown badges aren't downscaled too much.
* ~~MD036/no-emphasis-as-heading:~~
  * ~~This Warning only Appears in the Github Issue Templates and can be ignored.~~
* ~~MD041/first-line-heading~~
  * ~~Only appears in the Readme for the AlienCake example Assets, which is unimportant.~~

---

I also sorted the Examples in the Readme and Cargo.toml in this order/Priority:
* Topic/Folder
* Introductionary Examples
* Alphabetical Order

The explanation for each case, where it isn't Alphabetical :
* Diagnostics
  * log_diagnostics: The usage of inbuild Diagnostics is more important than creating your own.
* ECS (Entity Component System)
  * ecs_guide: The guide should be read, before diving into other Features.
* Reflection
  * reflection: Basic Explanation should be read, before more advanced Topics.
* WASM Examples
  * hello_wasm: It's "Hello, World!".
2021-02-22 04:50:05 +00:00
..
bevy_app Extend AppBuilder api with add_system_set and similar methods (#1453) 2021-02-19 11:36:34 -08:00
bevy_asset Non-string labels (#1423 continued) (#1473) 2021-02-18 13:20:37 -08:00
bevy_audio Non-string labels (#1423 continued) (#1473) 2021-02-18 13:20:37 -08:00
bevy_core Non-string labels (#1423 continued) (#1473) 2021-02-18 13:20:37 -08:00
bevy_derive Modify Derive to allow unit structs for RenderResources. (#1089) 2020-12-23 17:21:10 -06:00
bevy_diagnostic Non-string labels (#1423 continued) (#1473) 2021-02-18 13:20:37 -08:00
bevy_dylib release 0.4.0 (#1093) 2020-12-19 13:28:00 -06:00
bevy_dynamic_plugin release 0.4.0 (#1093) 2020-12-19 13:28:00 -06:00
bevy_ecs Cleanup of Markdown Files and add CI Checking (#1463) 2021-02-22 04:50:05 +00:00
bevy_gilrs Non-string labels (#1423 continued) (#1473) 2021-02-18 13:20:37 -08:00
bevy_gltf Add support for gltf::Material::unlit (#1341) 2021-01-31 17:13:16 -08:00
bevy_input Added Hash and Deserialize/Serialize traits to ElementState (#1447) 2021-02-22 03:59:37 +00:00
bevy_internal Subpixel text positioning (#1196) 2021-01-03 12:39:11 -08:00
bevy_log System sets and parallel executor v2 (#1144) 2021-02-09 12:14:10 -08:00
bevy_math More types (#1267) 2021-01-21 16:05:23 -08:00
bevy_pbr Non-string labels (#1423 continued) (#1473) 2021-02-18 13:20:37 -08:00
bevy_reflect Cleanup of Markdown Files and add CI Checking (#1463) 2021-02-22 04:50:05 +00:00
bevy_render fix rustdoc warnings (#1437) 2021-02-22 03:59:35 +00:00
bevy_scene Non-string labels (#1423 continued) (#1473) 2021-02-18 13:20:37 -08:00
bevy_sprite Non-string labels (#1423 continued) (#1473) 2021-02-18 13:20:37 -08:00
bevy_tasks Cleanup of Markdown Files and add CI Checking (#1463) 2021-02-22 04:50:05 +00:00
bevy_text Non-string labels (#1423 continued) (#1473) 2021-02-18 13:20:37 -08:00
bevy_transform Moved benchmarks to a single place (#1477) 2021-02-19 22:11:00 +00:00
bevy_ui rename bevy_ui::node module so that bevy_ui::render::node isn't shadowed (#1464) 2021-02-22 04:33:33 +00:00
bevy_utils Update ahash requirement from 0.6.1 to 0.7.0 (#1370) 2021-02-01 13:29:54 -08:00
bevy_wgpu Non-string labels (#1423 continued) (#1473) 2021-02-18 13:20:37 -08:00
bevy_window Simple Implementation to address #1327 by adding a focused field to the window and related system (#1386) 2021-02-12 21:32:32 -08:00
bevy_winit Add backend feature metadata to make bevy_winit build on docs.rs again (#1430) 2021-02-22 04:15:50 +00:00