Replace right/up/forward and counter parts with local_x/local_y and local_z (#1476)

This commit is contained in:
Niklas Eicker 2021-02-19 19:51:26 +01:00 committed by GitHub
parent c2a427f1a3
commit 884dc46ffe
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GPG key ID: 4AEE18F83AFDEB23
2 changed files with 12 additions and 36 deletions

View file

@ -75,35 +75,23 @@ impl GlobalTransform {
}
#[inline]
pub fn right(&self) -> Vec3 {
/// Get the unit vector in the local x direction
pub fn local_x(&self) -> Vec3 {
self.rotation * Vec3::unit_x()
}
#[inline]
pub fn left(&self) -> Vec3 {
-self.right()
}
#[inline]
pub fn up(&self) -> Vec3 {
/// Get the unit vector in the local y direction
pub fn local_y(&self) -> Vec3 {
self.rotation * Vec3::unit_y()
}
#[inline]
pub fn down(&self) -> Vec3 {
-self.up()
}
#[inline]
pub fn forward(&self) -> Vec3 {
/// Get the unit vector in the local z direction
pub fn local_z(&self) -> Vec3 {
self.rotation * Vec3::unit_z()
}
#[inline]
pub fn backward(&self) -> Vec3 {
-self.forward()
}
#[inline]
/// Rotate the transform by the given rotation
pub fn rotate(&mut self, rotation: Quat) {

View file

@ -75,35 +75,23 @@ impl Transform {
}
#[inline]
pub fn right(&self) -> Vec3 {
/// Get the unit vector in the local x direction
pub fn local_x(&self) -> Vec3 {
self.rotation * Vec3::unit_x()
}
#[inline]
pub fn left(&self) -> Vec3 {
-self.right()
}
#[inline]
pub fn up(&self) -> Vec3 {
/// Get the unit vector in the local y direction
pub fn local_y(&self) -> Vec3 {
self.rotation * Vec3::unit_y()
}
#[inline]
pub fn down(&self) -> Vec3 {
-self.up()
}
#[inline]
pub fn forward(&self) -> Vec3 {
/// Get the unit vector in the local z direction
pub fn local_z(&self) -> Vec3 {
self.rotation * Vec3::unit_z()
}
#[inline]
pub fn backward(&self) -> Vec3 {
-self.forward()
}
#[inline]
/// Rotate the transform by the given rotation
pub fn rotate(&mut self, rotation: Quat) {