Nathan Stocks
2f87ff6618
Move ElementState to top-level of bevy_input. Resolves #687 . ( #769 )
2020-11-02 18:16:13 -08:00
memoryruins
d4dc115bd7
Add more notes about bevy
's modules ( #771 )
2020-11-02 16:33:30 -08:00
Nicholas Rishel
53c4c45eca
Use embedded glslang for runtime glsl-to-spirv and add Android example ( #740 )
...
Use embedded glslang for runtime glsl-to-spirv and add Android example
2020-11-02 16:30:30 -08:00
Julian Heinken
f81ecddafc
Example for custom mesh attributes ( #757 )
...
example for custom attributes + changelog
2020-11-02 13:47:05 -08:00
Carter Anderson
44b3e24e32
fix mesh allocation bug and public mesh api improvements ( #768 )
2020-11-02 13:15:07 -08:00
Carter Anderson
a04e67d9dd
Temporarily disable nightly windows builds
...
Theres a compiler ICE thats blocking us from publishing.
2020-11-02 12:49:31 -08:00
memoryruins
f81208adaa
impl ReadOnlyFetch for Or, FetchOr, and FetchMutated ( #763 )
2020-11-01 16:51:51 -08:00
Alec Deason
5cd67f7867
Change the ecs_guide example so it doesn't make it seem like startup systems have to be thread local ( #759 )
2020-11-01 14:32:48 -08:00
simlay
9cc6368b28
An initial xcode setup for using xcode ( #539 )
...
An example of bevy using xcode
2020-10-31 14:36:24 -07:00
Alec Deason
ef86ce98ed
Make event example use a local resource ( #754 )
...
Make EventListenerState a local resource
2020-10-31 00:12:56 -07:00
memoryruins
e02bd9fde1
Update and fix changelog ( #755 )
...
* Update changelog
* Merge multiple mesh mentions and fix issue numbers
2020-10-30 23:05:49 -07:00
Julian Heinken
4645da30c8
Mesh overhaul with custom vertex attributes #592 ( #599 )
...
Mesh overhaul with custom vertex attributes
2020-10-30 19:21:53 -07:00
Carter Anderson
ad940fbf6e
Rename query.entity() to query.get() and query.get() to query.get_component() ( #752 )
2020-10-30 18:04:33 -07:00
tigregalis
ff626f2f6f
fix wavy text ( #725 )
...
fix wavy text
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2020-10-30 16:29:24 -07:00
Oscar
b6004e44cf
Local resources don't create if already present ( #745 )
...
Local<T> will no longer insert the inner resource if it already exists.
2020-10-30 12:21:57 -07:00
Boxy
dea05e9af5
Remove unsound cast in thread local resources ( #749 )
...
* Remove unsound cast in thread local resources
* Make ResourceRef(Mut)::new impossible to cause unsoundness with
2020-10-30 11:43:39 -07:00
Carter Anderson
1d4a95db62
ecs: ergonomic query.iter(), remove locks, add QuerySets ( #741 )
2020-10-29 23:39:55 -07:00
memoryruins
f41f2069a0
Improve bevy
crate's docs ( #748 )
...
Change `bevy` crates re-exports to modules
2020-10-29 19:41:00 -07:00
Alex Hirsch
1b051d3353
Add SamplerDescriptor to Texture ( #399 ) ( #747 )
...
GLTF loader now grabs (some) sampler information from the respective
GLTF sampler struct.
2020-10-29 14:22:45 -07:00
Utkarsh
fb2b19def5
Fix bug of connection event of gamepad at startup ( #730 )
...
* Removed f32==f32 comparision in gamepad.rs
* Trigger gamepad connection event at start up
2020-10-29 13:55:35 -07:00
SvenTS
7734b1ea6d
Fix PreviousParent lag by merging parent update systems ( #713 )
...
* Sync previous parent in parent_update_system
* Previous parent does not need to be an option now
* Remove previous parent after parent deletion
2020-10-29 13:54:29 -07:00
Carter Anderson
bf2a917b81
app: PluginGroups and DefaultPlugins ( #744 )
2020-10-29 13:04:28 -07:00
Emanuel Lindström
a592ef0562
Add WSL 2 instructions to linux_dependencies.md ( #727 )
...
Update linux_dependencies.md
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2020-10-28 18:51:51 -07:00
David Ackerman
0cddeed1c0
Add support for android file system ( #723 )
...
Add support for android file system
2020-10-28 17:08:33 -07:00
Freya
040b8f72b3
Optimize returns in file_asset_io.rs and entities.rs ( #728 )
...
Optimize returns in file_asset_io.rs and entities.rs
2020-10-28 16:59:45 -07:00
Boxy
8c053e7c67
Run app.initialize in the run_once runner ( #736 )
2020-10-28 16:43:17 -07:00
memoryruins
a7565e9774
Update changelog ( #718 )
...
Update changelog
2020-10-22 11:58:02 -07:00
Carter Anderson
a6ac8faa8a
port upstream hecs performance improvements ( #716 )
2020-10-22 11:53:59 -07:00
Mariusz Kryński
c743a96fe3
fix CI checks for wasm32 ( #715 )
...
fix CI check for wasm32
2020-10-21 18:15:14 -07:00
CGMossa
58eb7e7e05
Documenting small things here and there.. ( #706 )
...
Documenting small things here and there..
2020-10-21 15:57:03 -07:00
Carter Anderson
267599e577
gamepad: expose raw and filtered gamepad events. ( #711 )
2020-10-21 15:56:07 -07:00
Mariusz Kryński
894cc5e40a
fix getrandom ( #712 )
2020-10-21 15:55:35 -07:00
Mariusz Kryński
677cb1fc67
fix wasm assets ( #714 )
...
fix wasm assets
2020-10-21 15:55:15 -07:00
Utkarsh
d01ba9e4fc
Separate gamepad state code from gamepad event code and other customizations ( #700 )
...
Separated gamepad event and gamepad state code and made gamepad input more customizable
2020-10-21 10:27:00 -07:00
James R
0f43fb066f
update glam ( #707 )
2020-10-20 12:31:49 -07:00
lee-orr
0dba0fe45f
add flag for low power gpu as default ( #397 )
2020-10-20 11:47:10 -07:00
Dashiell Elliott
0dbba3efff
Migrate to rodio 0.12 using thread local resources ( #692 )
...
Migrate to rodio 0.12 using thread local resources
2020-10-20 11:44:50 -07:00
dependabot[bot]
67f87e1d2b
Update ahash requirement from 0.4.5 to 0.5.3 ( #704 )
...
Updates the requirements on [ahash](https://github.com/tkaitchuck/ahash ) to permit the latest version.
- [Release notes](https://github.com/tkaitchuck/ahash/releases )
- [Commits](https://github.com/tkaitchuck/ahash/commits )
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2020-10-19 18:24:50 -07:00
Carter Anderson
f88cfabdde
asset: WasmAssetIo ( #703 )
...
asset: WasmAssetIo
2020-10-19 17:29:31 -07:00
tigregalis
03bc5d7fdd
two-way conversions between Color
-Vec4
and Color
-[f32; 4]
( #688 )
...
two-way conversions between `Color`-`Vec4` and `Color`-`[f32; 4]` - use `impl From` instead of `impl Into`
2020-10-19 12:37:15 -07:00
Carter Anderson
c32e637384
Asset system rework and GLTF scene loading ( #693 )
2020-10-18 13:48:15 -07:00
Carter Anderson
a602f50c2c
small input example improvements ( #701 )
2020-10-18 13:20:42 -07:00
Marek Legris
5acebed731
Transform and GlobalTransform are now Similarities ( #596 )
...
Transform and GlobalTransform are now Similarities.
This resolves precision errors and simplifies the api
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2020-10-18 13:03:16 -07:00
Tomasz Sterna
149c39950a
Runners explicitly call App.initialize() ( #690 )
2020-10-18 12:25:33 -07:00
Sergey Minakov
a80469bd13
Touch support implementation ( #696 )
...
Adds a basic touch input system
2020-10-18 12:24:01 -07:00
Carter Anderson
5df6804daf
Delete pull_request_template.md
2020-10-17 12:25:20 -07:00
Alex
d004bce0c9
Added basic mouse capture API ( #679 )
...
Added basic cursor lock API
2020-10-16 14:07:01 -07:00
David Ackerman
7ba45849f3
Add default for texture format ( #675 )
2020-10-16 11:44:31 -07:00
Mariusz Kryński
fccfa12d3b
do not depend on spirv on wasm target ( #689 )
...
do not use spirv for wasm target
2020-10-16 11:12:55 -07:00
Fuyang Liu
9db8ae7a16
Fix breakout example bug - ball flying out when collide paddle and wall at the same time ( #685 )
...
Fix breakout bug - ball flying out when collide paddle and wall
2020-10-15 14:23:03 -07:00