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CHANGELOG.md
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CHANGELOG.md
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# Changelog
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While we try to keep the `Unreleased` changes updated, it is often behind master and does not include
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all merged pull requests. To see a list of all changes since the latest release, you may compare
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master using the [git tags for releases](https://github.com/bevyengine/bevy/tags).
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For example,
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[https://github.com/bevyengine/bevy/compare/v0.2.1...master](https://github.com/bevyengine/bevy/compare/v0.2.1...master)
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to view all changes since the `0.2.1` release.
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## Unreleased
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### Added
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- [Touch Input][696]
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- [Do not depend on spirv on wasm32 target][689]
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- [Another fast compile flag for macOS][552]
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- [Introduce Mouse capture API][679]
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- [`bevy_input::touch`: implement touch input][696]
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- [D-pad support on MacOS][653]
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- [Support to get gamepad button/trigger values using `Axis<GamepadButton>`][683]
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- [Expose Winit decorations][627]
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- [Enable changing window settings at runtime][644]
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- [Expose a pointer of EventLoopProxy to process custom messages][674]
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- [Add a way to specify padding/ margins between sprites in a TextureAtlas][460]
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- [Add remove bundle to `bevy_ecs::Commands`][579]
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- [impl `Default` for `TextureFormat`][675]
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- [Expose current_entity in ChildBuilder][595]
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- [`AppBuilder::add_thread_local_resource`][671]
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- [`Commands::write_world_boxed` takes a pre-boxed world writer to the ECS's command queue][661]
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- [`FrameTimeDiagnosticsPlugin` now shows "frame count" in addition to "frame time" and "fps"][678]
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- [Add hierarchy example][565]
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- [`WgpuPowerOptions` for choosing between low power, high performance, and adaptive power][397]
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- Derive `Debug` for more types: [#597][597], [#632][632]
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- Index buffer specialization
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- [Allows the use of U32 indices in Mesh index buffers in addition to the usual U16 indices][568]
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- [Switch to u32 indices by default][572]
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- More instructions for system dependences
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- [Add `systemd-devel` for Fedora Linux dependencies][528]
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- [Add `libudev-dev` to Ubuntu dependencies][538]
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- [Add Void Linux to linux dependencies file][645]
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- [Suggest `-Zrun-dsymutil-no` for faster compilation on MacOS][552]
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### Changed
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- Breaking Change: [sRGB awareness for `Color`][616]
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- Color is now assumed to be provided in the non-linear sRGB colorspace, and constructors such as `Color::rgb` and `Color::rgba` will be converted to linear sRGB under-the-hood.
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- [Asset system rework and GLTF scene loading][693]
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- [Introduces WASM implementation of `AssetIo`][703]
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- [Move transform data out of Mat4][596]
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- [Separate gamepad state code from gamepad event code and other customizations][700]
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- [gamepad: expose raw and filtered gamepad events][711]
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- [Do not depend on `spirv-reflect` on `wasm32` target][689]
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- [Move dynamic plugin loading to its own optional crate][544]
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- [Add field to `WindowDescriptor` on wasm32 targets to optionally provide an existing canvas element as winit window][515]
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- [Adjust how `ArchetypeAccess` tracks mutable & immutable deps][660]
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- [Use `FnOnce` in `Commands` and `ChildBuilder` where possible][535]
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- [Runners explicitly call `App.initialize()`][690]
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- [sRGB awareness for `Color`][616]
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- Color is now assumed to be provided in the non-linear sRGB colorspace, and constructors such as
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`Color::rgb` and `Color::rgba` will be converted to linear sRGB under-the-hood.
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- This allows drop-in use of colors from most applications.
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- New methods `Color::rgb_linear` and `Color::rgba_linear` will accept colors already in linear sRGB (the old behavior)
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- Individual color-components must now be accessed through setters and getters: `.r`, `.g`, `.b`, `.a`, `.set_r`, `.set_g`, `.set_b`, `.set_a`, and the corresponding methods with the `*_linear` suffix.
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- Despawning an entity multiple times causes a debug-level log message to be emitted instead of a panic [649] [651]
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- Breaking Change: Migrated to rodio 0.12, this means:
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- Individual color-components must now be accessed through setters and getters:
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`.r`, `.g`, `.b`, `.a`, `.set_r`, `.set_g`, `.set_b`, `.set_a`, and the corresponding methods with the `*_linear` suffix.
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- Despawning an entity multiple times causes a debug-level log message to be emitted instead of a panic: [#649][649], [#651][651]
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- [Migrated to Rodio 0.12][692]
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- Playing an mp3 no longer sometimes panics in debug mode
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- New method of playing audio can be found in the audio example (an intermediary `Audio` struct is used instead of `AudioOutput` directly)
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### Fixed
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[696]: https://github.com/bevyengine/bevy/pull/696
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[689]: https://github.com/bevyengine/bevy/pull/689
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- [Properly update bind group ids when setting dynamic bindings][560]
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- [Properly exit the app on AppExit event][610]
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- [Fix FloatOrd hash being different for different NaN values][618]
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- [Fix Added behavior for QueryOne get][543]
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- [Update camera_system to fix issue with late camera addition][488]
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- [Register `IndexFormat` as a property][664]
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- [Fix breakout example bug][685]
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[397]: https://github.com/bevyengine/bevy/pull/397
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[460]: https://github.com/bevyengine/bevy/pull/460
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[488]: https://github.com/bevyengine/bevy/pull/488
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[515]: https://github.com/bevyengine/bevy/pull/515
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[528]: https://github.com/bevyengine/bevy/pull/528
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[535]: https://github.com/bevyengine/bevy/pull/535
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[538]: https://github.com/bevyengine/bevy/pull/538
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[543]: https://github.com/bevyengine/bevy/pull/543
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[544]: https://github.com/bevyengine/bevy/pull/544
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[552]: https://github.com/bevyengine/bevy/pull/552
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[560]: https://github.com/bevyengine/bevy/pull/560
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[565]: https://github.com/bevyengine/bevy/pull/565
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[568]: https://github.com/bevyengine/bevy/pull/568
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[572]: https://github.com/bevyengine/bevy/pull/572
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[579]: https://github.com/bevyengine/bevy/pull/579
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[595]: https://github.com/bevyengine/bevy/pull/595
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[596]: https://github.com/bevyengine/bevy/pull/596
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[597]: https://github.com/bevyengine/bevy/pull/597
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[610]: https://github.com/bevyengine/bevy/pull/610
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[616]: https://github.com/bevyengine/bevy/pull/616
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[618]: https://github.com/bevyengine/bevy/pull/618
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[627]: https://github.com/bevyengine/bevy/pull/627
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[632]: https://github.com/bevyengine/bevy/pull/632
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[644]: https://github.com/bevyengine/bevy/pull/644
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[645]: https://github.com/bevyengine/bevy/pull/645
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[649]: https://github.com/bevyengine/bevy/pull/649
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[651]: https://github.com/bevyengine/bevy/pull/651
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[653]: https://github.com/bevyengine/bevy/pull/653
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[660]: https://github.com/bevyengine/bevy/pull/660
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[661]: https://github.com/bevyengine/bevy/pull/661
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[664]: https://github.com/bevyengine/bevy/pull/664
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[671]: https://github.com/bevyengine/bevy/pull/671
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[674]: https://github.com/bevyengine/bevy/pull/674
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[675]: https://github.com/bevyengine/bevy/pull/675
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[678]: https://github.com/bevyengine/bevy/pull/678
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[679]: https://github.com/bevyengine/bevy/pull/679
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[683]: https://github.com/bevyengine/bevy/pull/683
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[685]: https://github.com/bevyengine/bevy/pull/685
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[689]: https://github.com/bevyengine/bevy/pull/689
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[690]: https://github.com/bevyengine/bevy/pull/690
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[692]: https://github.com/bevyengine/bevy/pull/692
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[693]: https://github.com/bevyengine/bevy/pull/693
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[696]: https://github.com/bevyengine/bevy/pull/696
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[700]: https://github.com/bevyengine/bevy/pull/700
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[703]: https://github.com/bevyengine/bevy/pull/703
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[711]: https://github.com/bevyengine/bevy/pull/711
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## Version 0.2.1 (2020-9-20)
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- [Remove UI queue print][521]
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- [Use async executor 1.3.0][526]
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[521]: [https://github.com/bevyengine/bevy/pull/521]
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[526]: [https://github.com/bevyengine/bevy/pull/526]
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[521]: https://github.com/bevyengine/bevy/pull/521
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[526]: https://github.com/bevyengine/bevy/pull/526
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## Version 0.2.0 (2020-9-19)
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