Update changelog (#718)

Update changelog
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# Changelog
While we try to keep the `Unreleased` changes updated, it is often behind master and does not include
all merged pull requests. To see a list of all changes since the latest release, you may compare
master using the [git tags for releases](https://github.com/bevyengine/bevy/tags).
For example,
[https://github.com/bevyengine/bevy/compare/v0.2.1...master](https://github.com/bevyengine/bevy/compare/v0.2.1...master)
to view all changes since the `0.2.1` release.
## Unreleased
### Added
- [Touch Input][696]
- [Do not depend on spirv on wasm32 target][689]
- [Another fast compile flag for macOS][552]
- [Introduce Mouse capture API][679]
- [`bevy_input::touch`: implement touch input][696]
- [D-pad support on MacOS][653]
- [Support to get gamepad button/trigger values using `Axis<GamepadButton>`][683]
- [Expose Winit decorations][627]
- [Enable changing window settings at runtime][644]
- [Expose a pointer of EventLoopProxy to process custom messages][674]
- [Add a way to specify padding/ margins between sprites in a TextureAtlas][460]
- [Add remove bundle to `bevy_ecs::Commands`][579]
- [impl `Default` for `TextureFormat`][675]
- [Expose current_entity in ChildBuilder][595]
- [`AppBuilder::add_thread_local_resource`][671]
- [`Commands::write_world_boxed` takes a pre-boxed world writer to the ECS's command queue][661]
- [`FrameTimeDiagnosticsPlugin` now shows "frame count" in addition to "frame time" and "fps"][678]
- [Add hierarchy example][565]
- [`WgpuPowerOptions` for choosing between low power, high performance, and adaptive power][397]
- Derive `Debug` for more types: [#597][597], [#632][632]
- Index buffer specialization
- [Allows the use of U32 indices in Mesh index buffers in addition to the usual U16 indices][568]
- [Switch to u32 indices by default][572]
- More instructions for system dependences
- [Add `systemd-devel` for Fedora Linux dependencies][528]
- [Add `libudev-dev` to Ubuntu dependencies][538]
- [Add Void Linux to linux dependencies file][645]
- [Suggest `-Zrun-dsymutil-no` for faster compilation on MacOS][552]
### Changed
- Breaking Change: [sRGB awareness for `Color`][616]
- Color is now assumed to be provided in the non-linear sRGB colorspace, and constructors such as `Color::rgb` and `Color::rgba` will be converted to linear sRGB under-the-hood.
- [Asset system rework and GLTF scene loading][693]
- [Introduces WASM implementation of `AssetIo`][703]
- [Move transform data out of Mat4][596]
- [Separate gamepad state code from gamepad event code and other customizations][700]
- [gamepad: expose raw and filtered gamepad events][711]
- [Do not depend on `spirv-reflect` on `wasm32` target][689]
- [Move dynamic plugin loading to its own optional crate][544]
- [Add field to `WindowDescriptor` on wasm32 targets to optionally provide an existing canvas element as winit window][515]
- [Adjust how `ArchetypeAccess` tracks mutable & immutable deps][660]
- [Use `FnOnce` in `Commands` and `ChildBuilder` where possible][535]
- [Runners explicitly call `App.initialize()`][690]
- [sRGB awareness for `Color`][616]
- Color is now assumed to be provided in the non-linear sRGB colorspace, and constructors such as
`Color::rgb` and `Color::rgba` will be converted to linear sRGB under-the-hood.
- This allows drop-in use of colors from most applications.
- New methods `Color::rgb_linear` and `Color::rgba_linear` will accept colors already in linear sRGB (the old behavior)
- Individual color-components must now be accessed through setters and getters: `.r`, `.g`, `.b`, `.a`, `.set_r`, `.set_g`, `.set_b`, `.set_a`, and the corresponding methods with the `*_linear` suffix.
- Despawning an entity multiple times causes a debug-level log message to be emitted instead of a panic [649] [651]
- Breaking Change: Migrated to rodio 0.12, this means:
- Individual color-components must now be accessed through setters and getters:
`.r`, `.g`, `.b`, `.a`, `.set_r`, `.set_g`, `.set_b`, `.set_a`, and the corresponding methods with the `*_linear` suffix.
- Despawning an entity multiple times causes a debug-level log message to be emitted instead of a panic: [#649][649], [#651][651]
- [Migrated to Rodio 0.12][692]
- Playing an mp3 no longer sometimes panics in debug mode
- New method of playing audio can be found in the audio example (an intermediary `Audio` struct is used instead of `AudioOutput` directly)
### Fixed
[696]: https://github.com/bevyengine/bevy/pull/696
[689]: https://github.com/bevyengine/bevy/pull/689
- [Properly update bind group ids when setting dynamic bindings][560]
- [Properly exit the app on AppExit event][610]
- [Fix FloatOrd hash being different for different NaN values][618]
- [Fix Added behavior for QueryOne get][543]
- [Update camera_system to fix issue with late camera addition][488]
- [Register `IndexFormat` as a property][664]
- [Fix breakout example bug][685]
[397]: https://github.com/bevyengine/bevy/pull/397
[460]: https://github.com/bevyengine/bevy/pull/460
[488]: https://github.com/bevyengine/bevy/pull/488
[515]: https://github.com/bevyengine/bevy/pull/515
[528]: https://github.com/bevyengine/bevy/pull/528
[535]: https://github.com/bevyengine/bevy/pull/535
[538]: https://github.com/bevyengine/bevy/pull/538
[543]: https://github.com/bevyengine/bevy/pull/543
[544]: https://github.com/bevyengine/bevy/pull/544
[552]: https://github.com/bevyengine/bevy/pull/552
[560]: https://github.com/bevyengine/bevy/pull/560
[565]: https://github.com/bevyengine/bevy/pull/565
[568]: https://github.com/bevyengine/bevy/pull/568
[572]: https://github.com/bevyengine/bevy/pull/572
[579]: https://github.com/bevyengine/bevy/pull/579
[595]: https://github.com/bevyengine/bevy/pull/595
[596]: https://github.com/bevyengine/bevy/pull/596
[597]: https://github.com/bevyengine/bevy/pull/597
[610]: https://github.com/bevyengine/bevy/pull/610
[616]: https://github.com/bevyengine/bevy/pull/616
[618]: https://github.com/bevyengine/bevy/pull/618
[627]: https://github.com/bevyengine/bevy/pull/627
[632]: https://github.com/bevyengine/bevy/pull/632
[644]: https://github.com/bevyengine/bevy/pull/644
[645]: https://github.com/bevyengine/bevy/pull/645
[649]: https://github.com/bevyengine/bevy/pull/649
[651]: https://github.com/bevyengine/bevy/pull/651
[653]: https://github.com/bevyengine/bevy/pull/653
[660]: https://github.com/bevyengine/bevy/pull/660
[661]: https://github.com/bevyengine/bevy/pull/661
[664]: https://github.com/bevyengine/bevy/pull/664
[671]: https://github.com/bevyengine/bevy/pull/671
[674]: https://github.com/bevyengine/bevy/pull/674
[675]: https://github.com/bevyengine/bevy/pull/675
[678]: https://github.com/bevyengine/bevy/pull/678
[679]: https://github.com/bevyengine/bevy/pull/679
[683]: https://github.com/bevyengine/bevy/pull/683
[685]: https://github.com/bevyengine/bevy/pull/685
[689]: https://github.com/bevyengine/bevy/pull/689
[690]: https://github.com/bevyengine/bevy/pull/690
[692]: https://github.com/bevyengine/bevy/pull/692
[693]: https://github.com/bevyengine/bevy/pull/693
[696]: https://github.com/bevyengine/bevy/pull/696
[700]: https://github.com/bevyengine/bevy/pull/700
[703]: https://github.com/bevyengine/bevy/pull/703
[711]: https://github.com/bevyengine/bevy/pull/711
## Version 0.2.1 (2020-9-20)
@ -34,8 +127,8 @@
- [Remove UI queue print][521]
- [Use async executor 1.3.0][526]
[521]: [https://github.com/bevyengine/bevy/pull/521]
[526]: [https://github.com/bevyengine/bevy/pull/526]
[521]: https://github.com/bevyengine/bevy/pull/521
[526]: https://github.com/bevyengine/bevy/pull/526
## Version 0.2.0 (2020-9-19)