# Objective
Fix warnings:
```rs
warning: variable does not need to be mutable
--> /bevy/crates/bevy_app/src/plugin_group.rs:147:13
|
147 | let mut plugin_entry = self
| ----^^^^^^^^^^^^
| |
| help: remove this `mut`
|
= note: `#[warn(unused_mut)]` on by default
warning: variable does not need to be mutable
--> /bevy/crates/bevy_app/src/plugin_group.rs:161:13
|
161 | let mut plugin_entry = self
| ----^^^^^^^^^^^^
| |
| help: remove this `mut`
warning: `bevy_app` (lib) generated 2 warnings (run `cargo fix --lib -p bevy_app` to apply 2 suggestions)
warning: variable does not need to be mutable
--> /bevy/crates/bevy_render/src/view/window.rs:126:13
|
126 | ... let mut extracted_window = extracted_windows.entry(entity).or_insert(Extracte...
| ----^^^^^^^^^^^^^^^^
|
= note: `#[warn(unused_mut)]` on by default
warning: `bevy_render` (lib) generated 1 warning (run `cargo fix --lib -p bevy_render` to apply 1 suggestion)
```
## Solution
- Remove the mut keyword in those variables.
# Objective
Reduce missing docs warning noise when building examples for wasm
## Solution
Added "#[allow(missing_docs)]" on the wasm specific version of
BoxedFuture
# Objective
Fix the examples many_buttons and many_glyphs not working on the WebGPU
examples page. Currently they both fail with the follow error:
```
panicked at 'Only FIFO/Auto* is supported on web', ..../wgpu-0.16.0/src/backend/web.rs:1162:13
```
## Solution
Change `present_mode` from `PresentMode::Immediate` to
`PresentMode::AutoNoVsync`. AutoNoVsync seems to be common mode used by
other examples of this kind.
# Objective
Remove the asset_loading and texture_atlas on the WebGPU examples page
as they do not function properly. Both examples use folder loading that
is not supported in a browser context and currently fail with the follow
error:
```
panicked at 'called `Result::unwrap()` on an `Err` value: AssetFolderNotADirectory("textures/rpg")', examples/2d/texture_atlas.rs:31:75
```
## Solution
Disable these examples when building for WebGPU / wasm.
# Objective
Fix the screenspace_texture example not working on the WebGPU examples
page. Currently it fails with the following error in the browser
console:
```
1 error(s) generated while compiling the shader:
:213:9 error: redeclaration of 'uv'
let uv = coords_to_viewport_uv(position.xy, view.viewport);
^^
:211:14 note: 'uv' previously declared here
@location(2) uv: vec2<f32>,
```
## Solution
Rename the shader variable `uv` to `viewport_uv` to prevent variable
redeclaration error.
# Objective
- Allow for directly call methods on states without first calling
`state.get().my_method()`
## Solution
- Implement `Deref` for `State<S>` with `Target = S`
---
*I did not implement `DerefMut` because states hold no data and should
only be changed via `NextState::set()`*
# Objective
- If I understand correctly, forward points in `direction`, so the
negative of `direction` should be back.
## Migration Guide
- `Transform::look_to` method changed default value of
`direction.try_normalize()` from `Vec3::Z` to `Vec3::NEG_Z`
# Objective
- Since the `RequestRedraw` event triggers the bevy app to run `update`
in `bevy_app::app::App`, the documentation should state that all the
windows in the application and its sub-apps are going to get redrawn,
rather than a single window.
## Solution
- Change `RequestRedraw` documentation in `bevy_window` to mention every
window.
# Objective
Make `Material2dPipeline` reusable. This was already done for PBR
materials in #7548.
## Solution
Expose `extract_materials_2d`, `prepare_materials_2d` and
`ExtractedMaterials2d`.
---
## Changelog
- bevy_sprite: Make `prepare_materials_2d`, `extract_materials_2d` and
`ExtractedMaterials2d` public.
Updates the requirements on
[libloading](https://github.com/nagisa/rust_libloading) to permit the
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<details>
<summary>Commits</summary>
<ul>
<li><a
href="83b1037f21"><code>83b1037</code></a>
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<li><a
href="a6a394a7ef"><code>a6a394a</code></a>
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Fix CI</li>
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fix typo</li>
<li><a
href="6b33651a90"><code>6b33651</code></a>
Construct a PathBuf</li>
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Updates the requirements on
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<blockquote>
<h1>0.29.0</h1>
<ul>
<li>Add <code>ProcessExt::effective_user_id</code> and
<code>ProcessExt::effective_group_id</code>.</li>
<li>Rename <code>DiskType</code> into <code>DiskKind</code>.</li>
<li>Rename <code>DiskExt::type_</code> into
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<li>macOS: Correctly handle <code>ProcessStatus</code> and remove public
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<li>Windows 11: Fix CPU core usage.</li>
</ul>
<h1>0.28.4</h1>
<ul>
<li>macOS: Improve CPU computation.</li>
<li>Strengthen a process test (needed for debian).</li>
</ul>
<h1>0.28.3</h1>
<ul>
<li>FreeBSD/Windows: Add missing frequency for global CPU.</li>
<li>macOS: Fix used memory computation.</li>
<li>macOS: Improve available memory computation.</li>
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<li>Disable default cdylib compilation.</li>
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<li>Linux: Add brand and name of ARM CPUs.</li>
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# Objective
- Fixes#7352
## Solution
GLES doesn't support binding specific mip levels for sampling. Fallback
to using separate textures instead.
-
[wgpu-hal/src/gles/device.rs](628a95cd1c/wgpu-hal/src/gles/device.rs (L1038))
---
---------
Co-authored-by: Wilhelm Vallrand <>
# Objective
This method has no documentation and it's extremely unclear what it
does, or what the returned tick represents.
## Solution
Write documentation.
# Objective
- Improve speed of loading examples on the website
- Triggered by https://news.ycombinator.com/item?id=35996393
## Solution
- Use wasm-opt to optimize files for size. This reduces the files from
22mb to 13mb
- Cloudflare doesn't set the correct `Content-Type` header by default
for wasm files, add it manually. This enables wasm streaming and
compression, dropping the transfer to 3.9mb
The files with this script are deployed on
optimized.wasm-pages.pages.dev if you want to test, you can replace this
URL on a website deployed locally.
# Objective
- Update dependencies `ruzstd` and `basis-universal`
- Alternative to #5278 and #8133
## Solution
- Update the dependencies, fix the code
- Bevy now also depend on `syn@2` so it's not a blocker to update
`ruzstd` anymore
# Objective
Fix an out-of-date doc string.
The old doc string says "returns None if …" and "for a given
descriptor",
but this method neither takes an argument or returns an `Option`.
# Objective
Add support for the [Netpbm](https://en.wikipedia.org/wiki/Netpbm) image
formats, behind a `pnm` feature flag.
My personal use case for this was robotics applications, with `pgm`
being a popular format used in the field to represent world maps in
robots.
I chose the formats and feature name by checking the logic in
[image.rs](a35ed552fa/crates/bevy_render/src/texture/image.rs (L76))
## Solution
Quite straightforward, the `pnm` feature flag already exists in the
`image` crate so it's just creating and exposing a `pnm` feature flag in
the root `Cargo.toml` and forwarding it through `bevy_internal` and
`bevy_render` all the way to the `image` crate.
---
## Changelog
### Added
`pnm` feature to add support for `pam`, `pbm`, `pgm` and `ppm` image
formats.
---------
Signed-off-by: Luca Della Vedova <lucadv@intrinsic.ai>
# Objective
Bevy code tends to make heavy use of the [newtype](
https://doc.rust-lang.org/rust-by-example/generics/new_types.html)
pattern, which is why we have a dedicated derive for
[`Deref`](https://doc.rust-lang.org/std/ops/trait.Deref.html) and
[`DerefMut`](https://doc.rust-lang.org/std/ops/trait.DerefMut.html).
This derive works for any struct with a single field:
```rust
#[derive(Component, Deref, DerefMut)]
struct MyNewtype(usize);
```
One reason for the single-field limitation is to prevent confusion and
footguns related that would arise from allowing multi-field structs:
<table align="center">
<tr>
<th colspan="2">
Similar structs, different derefs
</th>
</tr>
<tr>
<td>
```rust
#[derive(Deref, DerefMut)]
struct MyStruct {
foo: usize, // <- Derefs usize
bar: String,
}
```
</td>
<td>
```rust
#[derive(Deref, DerefMut)]
struct MyStruct {
bar: String, // <- Derefs String
foo: usize,
}
```
</td>
</tr>
<tr>
<th colspan="2">
Why `.1`?
</th>
</tr>
<tr>
<td colspan="2">
```rust
#[derive(Deref, DerefMut)]
struct MyStruct(Vec<usize>, Vec<f32>);
let mut foo = MyStruct(vec![123], vec![1.23]);
// Why can we skip the `.0` here?
foo.push(456);
// But not here?
foo.1.push(4.56);
```
</td>
</tr>
</table>
However, there are certainly cases where it's useful to allow for
structs with multiple fields. Such as for structs with one "real" field
and one `PhantomData` to allow for generics:
```rust
#[derive(Deref, DerefMut)]
struct MyStruct<T>(
// We want use this field for the `Deref`/`DerefMut` impls
String,
// But we need this field so that we can make this struct generic
PhantomData<T>
);
// ERROR: Deref can only be derived for structs with a single field
// ERROR: DerefMut can only be derived for structs with a single field
```
Additionally, the possible confusion and footguns are mainly an issue
for newer Rust/Bevy users. Those familiar with `Deref` and `DerefMut`
understand what adding the derive really means and can anticipate its
behavior.
## Solution
Allow users to opt into multi-field `Deref`/`DerefMut` derives using a
`#[deref]` attribute:
```rust
#[derive(Deref, DerefMut)]
struct MyStruct<T>(
// Use this field for the `Deref`/`DerefMut` impls
#[deref] String,
// We can freely include any other field without a compile error
PhantomData<T>
);
```
This prevents the footgun pointed out in the first issue described in
the previous section, but it still leaves the possible confusion
surrounding `.0`-vs-`.#`. However, the idea is that by making this
behavior explicit with an attribute, users will be more aware of it and
can adapt appropriately.
---
## Changelog
- Added `#[deref]` attribute to `Deref` and `DerefMut` derives
# Objective
The unit test `chang_tick_wraparound` is meant to ensure that change
ticks correctly deal with wrapping by setting the world's
`last_change_tick` to `u32::MAX`. However, since systems don't use* the
value of `World::last_change_tick`, this test doesn't actually involve
any wrapping behavior.
*exclusive systems do use `World::last_change_tick`; however it gets
overwritten by the system's own last tick in `System::run`.
## Solution
Use `QueryState` instead of systems in the unit test. This approach
actually uses `World::last_change_tick`, so it properly tests that
change ticks deal with wrapping correctly.
# Objective
- Simplify API and make authoring styles easier
See:
https://github.com/bevyengine/bevy/issues/8540#issuecomment-1536177102
## Solution
- The `size`, `min_size`, `max_size`, and `gap` properties have been
replaced by `width`, `height`, `min_width`, `min_height`, `max_width`,
`max_height`, `row_gap`, and `column_gap` properties
---
## Changelog
- Flattened `Style` properties that have a `Size` value directly into
`Style`
## Migration Guide
- The `size`, `min_size`, `max_size`, and `gap` properties have been
replaced by the `width`, `height`, `min_width`, `min_height`,
`max_width`, `max_height`, `row_gap`, and `column_gap` properties. Use
the new properties instead.
---------
Co-authored-by: ickshonpe <david.curthoys@googlemail.com>
# Objective
- Fix#5631
## Solution
- Wait 50ms (configurable) after the last modification event before
reloading an asset.
---
## Changelog
- `AssetPlugin::watch_for_changes` is now a `ChangeWatcher` instead of a
`bool`
- Fixed https://github.com/bevyengine/bevy/issues/5631
## Migration Guide
- Replace `AssetPlugin::watch_for_changes: true` with e.g.
`ChangeWatcher::with_delay(Duration::from_millis(200))`
---------
Co-authored-by: François <mockersf@gmail.com>
# Objective
- Fix bad links in the WebGPU example page
## Solution
- Bevy website always add the trailing slash, keep the link relative by
removing the current folder from it
# Objective
- Cleanup file tree
## Solution
A mysterious mod.rs lies in the scene_viewer directory. It seems
completely useless, everything ignores it and it doesn't affect
anything.
We cruelly remove it, making the world a less whimsical place. A
dystopian drive for pure and complete order compels us to eliminate all
that is useless, for clarity and to prevent the wonder and beauty of
confusion.
# Objective
* `Node::physical_rect` divides the logical size of the node by the
scale factor, when it should multiply.
* Add a `physical_size` method to `Node` that calculates the physical
size of a node.
---
## Changelog
* Added a method `physical_size` to `Node` that calculates the physical
size of the `Node` based on the given scale factor.
* Fixed the `Node::physical_rect` method, the logical size should be
multiplied by the scale factor to get the physical size.
* Removed the `scale_value` function from the `text` widget module and
replaced its usage with `Node::physical_size`.
* Derived `Copy` for `Node` (since it's only a wrapped `Vec2`).
* Made `Node::size` const.
# Objective
`ScheduleGraph` currently stores run conditions in a
`Option<Vec<BoxedCondition>>`. The `Option` is unnecessary, since we can
just use an empty vector instead of `None`.