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Update Camera::hdr docs (#8634)
Updates/removes an outdated doc comment. It seems to work without issue now. We could also consider making hdr the default at this point.
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@ -103,10 +103,7 @@ pub struct Camera {
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#[reflect(ignore)]
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pub target: RenderTarget,
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/// If this is set to `true`, the camera will use an intermediate "high dynamic range" render texture.
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/// Warning: we are still working on this feature. If MSAA is enabled, there will be artifacts in
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/// some cases. When rendering with WebGL, this will crash if MSAA is enabled.
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/// See <https://github.com/bevyengine/bevy/pull/3425> for details.
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// TODO: resolve the issues mentioned in the doc comment above, then remove the warning.
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/// This allows rendering with a wider range of lighting values.
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pub hdr: bool,
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// todo: reflect this when #6042 lands
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/// The [`CameraOutputMode`] for this camera.
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