Disable asset_loading and texture_atlas examples when building for wasm / WebGPU (#8683)

# Objective

Remove the asset_loading and texture_atlas on the WebGPU examples page
as they do not function properly. Both examples use folder loading that
is not supported in a browser context and currently fail with the follow
error:

```
panicked at 'called `Result::unwrap()` on an `Err` value: AssetFolderNotADirectory("textures/rpg")', examples/2d/texture_atlas.rs:31:75
```

## Solution

Disable these examples when building for WebGPU / wasm.
This commit is contained in:
Martin Lysell 2023-05-25 23:57:04 +02:00 committed by GitHub
parent 594074149d
commit 18f4a49425
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@ -404,7 +404,7 @@ path = "examples/2d/texture_atlas.rs"
name = "Texture Atlas"
description = "Generates a texture atlas (sprite sheet) from individual sprites"
category = "2D Rendering"
wasm = true
wasm = false
[[example]]
name = "transparency_2d"
@ -906,7 +906,7 @@ path = "examples/asset/asset_loading.rs"
name = "Asset Loading"
description = "Demonstrates various methods to load assets"
category = "Assets"
wasm = true
wasm = false
[[example]]
name = "custom_asset"