Carter Anderson
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6cad80d572
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transform|ui: fix transform update lag
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2020-07-23 18:26:08 -07:00 |
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Carter Anderson
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d79339ea62
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transform: add more control parent/child ordering and make parent/children insertion atomic
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2020-07-23 17:32:53 -07:00 |
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Carter Anderson
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89af5ea4e0
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fix some doc tests
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2020-07-23 13:40:07 -07:00 |
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Carter Anderson
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85bd0342d4
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ecs: add write_world and write_resources to Commands
this allows for custom commands
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2020-07-23 13:12:38 -07:00 |
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Carter Anderson
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f82af10a69
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ecs: component removal tracking
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2020-07-22 17:57:13 -07:00 |
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Carter Anderson
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141044aae7
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ecs: publicly expose Added/Changed and inline some things
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2020-07-22 16:19:27 -07:00 |
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Carter Anderson
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a4e291d9c8
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app: default app runner now runs the schedule once
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2020-07-22 13:32:17 -07:00 |
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Carter Anderson
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2d829f5a06
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ecs: add Changed<T> (added or modified)
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2020-07-22 13:20:22 -07:00 |
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Carter Anderson
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e673faab7c
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ecs: rename Changed<T> to Mutated<T>
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2020-07-22 12:42:12 -07:00 |
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Carter Anderson
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19d24e92aa
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transform: immediately set localltransform value
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2020-07-21 22:02:18 -07:00 |
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Carter Anderson
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ae30175e18
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ecs: fix query.get::<T>() access
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2020-07-21 22:00:55 -07:00 |
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Carter Anderson
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a6953049fb
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ecs: Added<T> queries
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2020-07-21 22:00:11 -07:00 |
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Carter Anderson
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21cdaaf7eb
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ecs: inline a few things
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2020-07-21 20:15:16 -07:00 |
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Carter Anderson
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0c2e26ddde
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Revert "ecs: remove &mut requirement on query iterators"
This reverts commit 6dc1d07cbc .
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2020-07-21 20:12:15 -07:00 |
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Carter Anderson
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6dc1d07cbc
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ecs: remove &mut requirement on query iterators
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2020-07-20 13:59:51 -07:00 |
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Carter Anderson
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6194944153
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transform: apply LocalTransforms to root Transforms
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2020-07-20 11:59:02 -07:00 |
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Carter Anderson
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009141d453
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window: customizable default descriptor
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2020-07-20 02:05:56 -07:00 |
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Carter Anderson
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b1162f0c29
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ecs: fix resource scheduler test
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2020-07-20 01:51:06 -07:00 |
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Carter Anderson
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b5d3f7e794
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use right handed coordinate system in 3d
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2020-07-20 01:33:30 -07:00 |
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Carter Anderson
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bd227859eb
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ui: only allow one thing to be hovered at a time
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2020-07-19 20:52:15 -07:00 |
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Carter Anderson
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d8b3d078b4
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core: add Labels
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2020-07-19 20:34:04 -07:00 |
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Carter Anderson
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9a236f4923
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ui: remove translation/rotation/scale components (Node serves the same role)
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2020-07-19 20:33:55 -07:00 |
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Carter Anderson
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726eb37198
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use rh coordinate system in 2d
z = 0 is now "farthest back" and z=1000 "farthest forward"
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2020-07-19 17:00:08 -07:00 |
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Carter Anderson
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cadbb4c1b0
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render: fix "next swap chain texture" bug
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2020-07-19 16:15:19 -07:00 |
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Carter Anderson
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946d5d1024
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ecs: refactor resources
fixes unintialized global resource memory
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2020-07-19 14:23:06 -07:00 |
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Carter Anderson
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2ec530da8c
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ui: fix right alignment
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2020-07-18 17:05:22 -07:00 |
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Carter Anderson
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6db82714dc
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ui: text alignment and more complete button example event handling
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2020-07-18 17:03:37 -07:00 |
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Carter Anderson
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f0fc380a39
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transform: impl deref/derefmut for components
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2020-07-18 14:36:16 -07:00 |
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Carter Anderson
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fe1adb6cf6
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ui: focus/click/hover system. initial buttons
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2020-07-18 14:08:46 -07:00 |
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Carter Anderson
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19fe299f5a
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ecs: use Mut<T> tracking pointer everywhere
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2020-07-18 02:09:55 -07:00 |
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Carter Anderson
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bf164a5936
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ecs: fix tuple query item skipping
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2020-07-18 01:14:16 -07:00 |
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Carter Anderson
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fbcf3f89d0
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ecs: rename ComMut<T> to Track<T> and fix nested change queries
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2020-07-18 01:05:06 -07:00 |
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Carter Anderson
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23b96a48a6
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ecs: make RefMut a tracking pointer
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2020-07-18 01:03:47 -07:00 |
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Carter Anderson
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85ec31bb65
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ecs: change state now moves when an entity moves to a different archetype
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2020-07-17 19:13:56 -07:00 |
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Carter Anderson
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31d00ad861
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ecs: initial component change tracking
(changing entity archetypes currently breaks tracking)
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2020-07-17 17:50:17 -07:00 |
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Carter Anderson
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81df34adcf
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finish up import simplification
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2020-07-16 19:38:21 -07:00 |
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Carter Anderson
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7823c3a9e2
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property: simplify imports
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2020-07-16 19:29:00 -07:00 |
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Carter Anderson
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2a6e75a27e
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pbr: simplify imports
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2020-07-16 19:27:19 -07:00 |
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Carter Anderson
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e2d2b41c67
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math: simplify imports
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2020-07-16 19:23:47 -07:00 |
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Carter Anderson
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9f26a453c6
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ecs: simplify imports
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2020-07-16 19:20:51 -07:00 |
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Carter Anderson
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f742ce3ef2
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app: simplify app imports
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2020-07-16 18:47:51 -07:00 |
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Carter Anderson
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b12c4d0a48
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render: simplify imports and cleanup prelude
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2020-07-16 18:26:21 -07:00 |
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Carter Anderson
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196bde64e3
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cargo fmt
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2020-07-16 17:23:50 -07:00 |
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Carter Anderson
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1110f9b877
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create bevy_math crate and move math types there
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2020-07-16 17:11:52 -07:00 |
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Carter Anderson
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d9adea1b5e
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transform: TransformPlugin
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2020-07-16 16:32:39 -07:00 |
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Carter Anderson
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f546aad7f4
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audio: rename play to play_source and queue to play
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2020-07-16 14:23:57 -07:00 |
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Carter Anderson
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7bdca4e5f0
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audio: rename queue_play to queue
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2020-07-16 13:52:52 -07:00 |
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Carter Anderson
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3eb393548d
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audio: initial (very minimal) audio plugin
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2020-07-16 13:46:51 -07:00 |
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Carter Anderson
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362fb92cf8
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ecs: only prepare executor on changes. use parallel executor in App
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2020-07-15 17:59:13 -07:00 |
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Carter Anderson
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4712e96aa8
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ecs: make parallel executor resource-aware
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2020-07-15 17:20:36 -07:00 |
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Carter Anderson
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88781007b0
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ecs: slightly improve perf with inlining changes
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2020-07-14 23:56:49 -07:00 |
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Carter Anderson
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a7bab755ee
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ecs: add query get safety checks
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2020-07-14 19:05:39 -07:00 |
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Carter Anderson
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1f6c9ece1d
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ecs: call prepare() inside ParallelExecutor::run()
also moved some things around
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2020-07-14 16:23:25 -07:00 |
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Carter Anderson
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50335e21e2
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derive: allow manually forcing modules to "crate", which prevents the need for ambiguous crates
this fixes a failing doc test
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2020-07-14 16:16:01 -07:00 |
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Carter Anderson
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0dc810a37a
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ecs: add thread local system support to parallel executor
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2020-07-14 14:19:17 -07:00 |
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Carter Anderson
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98ed29aacc
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ecs: fix local resource indexing
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2020-07-14 11:08:02 -07:00 |
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Carter Anderson
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8d3a5ae0f1
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ecs: initial parallel schedule executor
currently only considers component archetypes. still missing proper handling of thread local systems and resources
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2020-07-13 19:36:41 -07:00 |
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Carter Anderson
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67f1bd66ce
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ecs: fix resource borrow safety
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2020-07-12 12:27:11 -07:00 |
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Carter Anderson
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17f3860d12
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remove unsafe Clone implementation on Res/ResMut in favor of UnsafeClone
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2020-07-12 12:06:43 -07:00 |
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Carter Anderson
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86f41ae0a4
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add more informative "resource does not exist" errors
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2020-07-11 20:12:34 -07:00 |
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Carter Anderson
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6d58a5a033
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render: add direct buffer mapping/unmapping
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2020-07-11 12:29:07 -07:00 |
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Carter Anderson
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cb1ffb42c4
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upgrade wgpu (removes some dependencies)
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2020-07-10 19:42:32 -07:00 |
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Carter Anderson
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fb2dfba5e3
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upgrade libloading
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2020-07-10 16:11:25 -07:00 |
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Carter Anderson
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2ca6de2b81
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upgrade wgpu
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2020-07-10 13:47:31 -07:00 |
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Carter Anderson
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fd219660d3
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remove env-logger from dependencies
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2020-07-10 12:43:37 -07:00 |
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Carter Anderson
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a656588788
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slim down gltf and winit features and remove unused dependencies
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2020-07-10 12:08:51 -07:00 |
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Carter Anderson
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2508a59f68
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remove darling
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2020-07-10 02:53:31 -07:00 |
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Carter Anderson
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3b68c7cc4a
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transform: remove some dependencies and cleanup
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2020-07-10 01:49:23 -07:00 |
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Carter Anderson
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c81ab99dac
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cargo fmt
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2020-07-10 01:37:06 -07:00 |
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Carter Anderson
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950e50bbb1
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Bevy ECS migration
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2020-07-10 01:06:21 -07:00 |
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Carter Anderson
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4f73dca34d
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add system profile data to Diagnostics (opt in feature)
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2020-06-28 01:01:40 -07:00 |
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Carter Anderson
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0c9c0a9b3b
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property: remove euclid impls
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2020-06-27 21:59:09 -07:00 |
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Carter Anderson
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941e441f32
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property: fix short type name calculation
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2020-06-27 18:35:38 -07:00 |
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Carter Anderson
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0a348af630
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impl property for euclid types
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2020-06-27 17:35:58 -07:00 |
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Carter Anderson
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5787bcb2c5
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legion: upgrade
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2020-06-27 14:32:50 -07:00 |
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Carter Anderson
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1f12964026
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legion: remove foreach system functions
this is a bit sad, but upstream legion's new lifetimes appear to be incompatible with our foreach approach
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2020-06-27 12:06:12 -07:00 |
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Carter Anderson
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981687ae41
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remove ui camera now that default 2d camera is identical
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2020-06-27 10:21:20 -07:00 |
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Carter Anderson
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e75496772e
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legion: change query system ordering
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2020-06-27 10:18:27 -07:00 |
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Carter Anderson
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7441ac1a01
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add breakout example game
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2020-06-26 22:04:56 -07:00 |
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Carter Anderson
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1e614e41f1
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render: make ClearColor a tuple struct
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2020-06-26 21:39:30 -07:00 |
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Carter Anderson
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a4afa4e7f3
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render: only attempt to create camera bind group when the camera bind group descriptor exists
this fixes panics in empty scenes
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2020-06-26 14:27:22 -07:00 |
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Carter Anderson
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5e1f81037d
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sprite: add sprite sheet floating point error correction
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2020-06-26 13:07:33 -07:00 |
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Carter Anderson
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69925f0817
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render: multi-window cameras ready to go!
passes now bind camera buffers and cameras can now be assigned non-primary windows
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2020-06-25 23:04:08 -07:00 |
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Carter Anderson
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ca4726ea7d
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render to second window in multiple_windows example
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2020-06-25 16:02:21 -07:00 |
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Carter Anderson
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8a8d01aa88
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render: add ClearColor resource
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2020-06-25 15:24:27 -07:00 |
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Carter Anderson
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dfde160741
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ecs: add ability to set the current entity in world builders
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2020-06-25 13:23:28 -07:00 |
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Carter Anderson
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4a0f8b8869
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add root ui node to example
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2020-06-25 13:19:48 -07:00 |
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Carter Anderson
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bcfc27483b
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ecs: allow infinite child nesting in WorldBuilder
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2020-06-25 13:15:59 -07:00 |
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Carter Anderson
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92c44320ee
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ecs: rename EntityArchetype to ComponentSet
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2020-06-25 11:21:56 -07:00 |
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Carter Anderson
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1ef4fbf005
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ui: rework so Nodes now use transforms and z-sort happens
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2020-06-25 10:13:00 -07:00 |
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Carter Anderson
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75429f4639
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render: use left-handed coordinate system and y-up
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2020-06-24 15:29:10 -07:00 |
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Carter Anderson
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4ba2f72572
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render: is_transparent flag. draw transparent object back-to-front and opaque objects front-to-back
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2020-06-24 11:35:01 -07:00 |
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Carter Anderson
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2b8fe144a8
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render: rename MainPassNode to PassNode
there will be more than one and it is suitably generic
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2020-06-24 10:29:26 -07:00 |
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Carter Anderson
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2c74560283
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render: draw in back-to-front mode to be safe (until we can do both at the same time). expand texture example
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2020-06-23 19:29:12 -07:00 |
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Carter Anderson
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3ee8aa8b0f
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camera: make camera transform in world coordinates instead of the inverse
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2020-06-23 19:18:32 -07:00 |
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Carter Anderson
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41dc8a5967
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render: add front-to-back drawing
MainPassNodes now have assigned cameras and draw using those camera's VisibleEntities
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2020-06-23 16:52:50 -07:00 |
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Carter Anderson
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ca8625c407
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render: ActiveCameras resource and system
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2020-06-23 15:58:06 -07:00 |
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Carter Anderson
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99bc2d0ea7
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legion: backport upstream legion archetype filter fix
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2020-06-23 13:42:00 -07:00 |
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Carter Anderson
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2f5f6e017a
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render: intitial VisibleEntities component and sort system
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2020-06-22 17:55:48 -07:00 |
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Carter Anderson
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ec11a6a5f6
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ecs: make build_children closure FnMut to allow mutation of closue values
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2020-06-22 17:37:44 -07:00 |
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