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https://github.com/bevyengine/bevy
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rustfmt: use field init shorthand
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parent
76d5f6057c
commit
a721f3595d
11 changed files with 21 additions and 29 deletions
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@ -1 +1,2 @@
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merge_imports = true
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merge_imports = true
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use_field_init_shorthand = true
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@ -14,7 +14,7 @@ impl Asset<TextureType> for Texture {
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TextureType::Data(data) => data.clone(),
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};
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Texture { data: data }
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Texture { data }
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}
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}
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@ -84,7 +84,7 @@ impl ForwardInstancedPipeline {
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}
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instance_buffer_infos.push(InstanceBufferInfo {
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mesh_id: mesh_id,
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mesh_id,
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buffer: temp_buf_data.finish(),
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instance_count: entity_count,
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});
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@ -126,7 +126,7 @@ impl ForwardInstancedPipeline {
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let mut instance_buffer_infos = Vec::new();
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instance_buffer_infos.push(InstanceBufferInfo {
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mesh_id: last_mesh_id.unwrap(),
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buffer: buffer,
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buffer,
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instance_count: entities_count,
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});
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@ -84,8 +84,8 @@ impl UiPipeline {
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let mut instance_buffer_infos = Vec::new();
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instance_buffer_infos.push(InstanceBufferInfo {
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mesh_id: mesh_id,
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buffer: buffer,
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mesh_id,
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buffer,
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instance_count: data.len(),
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});
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@ -272,7 +272,7 @@ impl WgpuRenderer {
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{
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let buffer = self.buffers.get(&b.name).unwrap();
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wgpu::BindingResource::Buffer {
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buffer: buffer,
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buffer,
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range: 0..*size,
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}
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} else {
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@ -370,16 +370,13 @@ impl WgpuRenderer {
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let buffer_usage = wgpu::BufferUsage::COPY_DST | wgpu::BufferUsage::UNIFORM;
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let buffer = self.device.create_buffer(&wgpu::BufferDescriptor {
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size: size,
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size,
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usage: buffer_usage,
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});
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self.resource_info.insert(
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name.to_string(),
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ResourceInfo::Buffer {
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buffer_usage,
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size: size,
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},
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ResourceInfo::Buffer { buffer_usage, size },
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);
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self.buffers.insert(name.to_string(), buffer);
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@ -553,17 +550,11 @@ impl Renderer for WgpuRenderer {
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fn create_buffer(&mut self, name: &str, size: u64, buffer_usage: wgpu::BufferUsage) {
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let buffer = self.device.create_buffer(&wgpu::BufferDescriptor {
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size: size,
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size,
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usage: buffer_usage,
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});
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self.add_resource_info(
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name,
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ResourceInfo::Buffer {
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buffer_usage,
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size: size,
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},
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);
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self.add_resource_info(name, ResourceInfo::Buffer { buffer_usage, size });
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self.buffers.insert(name.to_string(), buffer);
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}
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@ -21,7 +21,7 @@ impl LightResourceProvider {
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pub fn new(max_lights: usize) -> Self {
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LightResourceProvider {
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lights_are_dirty: true,
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max_lights: max_lights,
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max_lights,
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}
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}
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}
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@ -27,7 +27,7 @@ impl RenderResourceManager for Global2dResourceManager {
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);
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let uniform_buffer = UniformBuffer {
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buffer: buffer,
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buffer,
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size: uniform_size,
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};
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render_graph.set_uniform_buffer(GLOBAL_2D_UNIFORM_BUFFER_NAME, uniform_buffer);
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@ -27,7 +27,7 @@ impl RenderResourceManager for GlobalResourceManager {
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);
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let uniform_buffer = UniformBuffer {
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buffer: buffer,
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buffer,
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size: uniform_size,
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};
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render_graph.set_uniform_buffer(FORWARD_UNIFORM_BUFFER_NAME, uniform_buffer);
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@ -18,7 +18,7 @@ impl LightResourceManager {
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pub fn new(max_lights: usize) -> Self {
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LightResourceManager {
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lights_are_dirty: true,
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max_lights: max_lights,
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max_lights,
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}
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}
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}
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@ -40,9 +40,9 @@ impl Vertex {
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impl From<([f32; 4], [f32; 4], [f32; 2])> for Vertex {
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fn from((position, normal, uv): ([f32; 4], [f32; 4], [f32; 2])) -> Self {
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Vertex {
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position: position,
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normal: normal,
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uv: uv,
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position,
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normal,
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uv,
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}
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}
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}
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@ -52,7 +52,7 @@ impl From<([f32; 3], [f32; 3], [f32; 2])> for Vertex {
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Vertex {
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position: [position[0], position[1], position[2], 1.0],
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normal: [normal[0], normal[1], normal[2], 0.0],
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uv: uv,
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uv,
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}
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}
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}
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@ -359,7 +359,7 @@ impl DeserializeImpl {
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.iter()
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.map(|reg| (reg.1.uuid, reg.1.clone())),
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),
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tag_types: tag_types,
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tag_types,
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comp_types: component_types,
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// re-use the entity-uuid mapping
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entity_map: RefCell::new(HashMap::from_iter(
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