bevy/crates/bevy_scene/src/scene.rs

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use crate::serde::SceneSerializer;
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use anyhow::Result;
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use bevy_ecs::World;
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use bevy_property::{DynamicProperties, PropertyTypeRegistry};
use bevy_type_registry::ComponentRegistry;
use serde::Serialize;
#[derive(Debug, Default)]
pub struct Scene {
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pub entities: Vec<Entity>,
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}
#[derive(Debug)]
pub struct Entity {
pub entity: u32,
pub components: Vec<DynamicProperties>,
}
impl Scene {
pub fn from_world(world: &World, component_registry: &ComponentRegistry) -> Self {
let mut scene = Scene::default();
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for archetype in world.archetypes() {
let mut entities = Vec::new();
for (index, entity) in archetype.iter_entities().enumerate() {
if index == entities.len() {
entities.push(Entity {
entity: entity.id(),
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components: Vec::new(),
})
}
for type_info in archetype.types() {
if let Some(component_registration) = component_registry.get(&type_info.id()) {
let properties =
component_registration.get_component_properties(&archetype, index);
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entities[index].components.push(properties.to_dynamic());
}
}
}
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scene.entities.extend(entities.drain(..));
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}
scene
}
// TODO: move to AssetSaver when it is implemented
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pub fn serialize_ron(&self, registry: &PropertyTypeRegistry) -> Result<String, ron::Error> {
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serialize_ron(SceneSerializer::new(self, registry))
}
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}
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pub fn serialize_ron<S>(serialize: S) -> Result<String, ron::Error>
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where
S: Serialize,
{
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let pretty_config = ron::ser::PrettyConfig::default()
.with_decimal_floats(true)
.with_indentor(" ".to_string())
.with_new_line("\n".to_string());
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let mut buf = Vec::new();
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let mut ron_serializer = ron::ser::Serializer::new(&mut buf, Some(pretty_config), false)?;
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serialize.serialize(&mut ron_serializer)?;
Ok(String::from_utf8(buf).unwrap())
}