2020-05-22 00:21:33 +00:00
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use anyhow::Result;
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2020-05-25 21:51:38 +00:00
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use bevy_component_registry::ComponentRegistry;
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2020-05-25 19:03:50 +00:00
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use bevy_property::DynamicProperties;
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2020-05-27 07:18:08 +00:00
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use legion::prelude::{Resources, World};
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2020-05-25 19:03:50 +00:00
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use serde::Serialize;
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use std::num::Wrapping;
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2020-05-24 05:07:17 +00:00
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use thiserror::Error;
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2020-05-25 02:36:01 +00:00
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#[derive(Default)]
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2020-05-24 05:07:17 +00:00
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pub struct Scene {
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2020-05-25 19:03:50 +00:00
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pub entities: Vec<Entity>,
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2020-05-22 22:25:31 +00:00
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}
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2020-05-25 02:36:01 +00:00
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#[derive(Serialize)]
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2020-05-25 19:03:50 +00:00
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pub struct Entity {
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pub id: u32,
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2020-05-25 02:36:01 +00:00
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pub components: Vec<DynamicProperties>,
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}
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2020-05-24 05:07:17 +00:00
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#[derive(Error, Debug)]
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pub enum SceneAddError {
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#[error("Scene contains an unregistered component.")]
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UnregisteredComponent { type_name: String },
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2020-05-22 22:25:31 +00:00
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}
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2020-05-24 05:07:17 +00:00
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impl Scene {
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pub fn from_world(world: &World, component_registry: &ComponentRegistry) -> Self {
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let mut scene = Scene::default();
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for archetype in world.storage().archetypes() {
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for chunkset in archetype.chunksets() {
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for component_storage in chunkset.occupied() {
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let mut entities = Vec::new();
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for (component_type_id, _component_meta) in archetype.description().components()
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{
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if let Some(component_registration) =
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component_registry.get(component_type_id)
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{
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let component_resource_set =
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component_storage.components(*component_type_id).unwrap();
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for (index, entity) in component_storage.entities().iter().enumerate() {
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if index == entities.len() {
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2020-05-25 19:03:50 +00:00
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entities.push(Entity {
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id: entity.index(),
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2020-05-24 05:07:17 +00:00
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components: Vec::new(),
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})
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}
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2020-05-22 22:25:31 +00:00
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2020-05-24 05:07:17 +00:00
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let properties = (component_registration.component_properties_fn)(
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&component_resource_set,
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index,
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);
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2020-05-22 00:21:33 +00:00
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2020-05-24 05:07:17 +00:00
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entities[index].components.push(properties.to_dynamic());
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}
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}
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}
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2020-05-22 00:21:33 +00:00
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2020-05-24 05:07:17 +00:00
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scene.entities.extend(entities.drain(..));
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}
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}
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2020-05-22 00:21:33 +00:00
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}
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2020-05-24 05:07:17 +00:00
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scene
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}
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pub fn add_to_world(
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&self,
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world: &mut World,
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2020-05-27 07:18:08 +00:00
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resources: &Resources,
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2020-05-24 05:07:17 +00:00
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component_registry: &ComponentRegistry,
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) -> Result<(), SceneAddError> {
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world.entity_allocator.push_next_ids(
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self.entities
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.iter()
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2020-05-25 19:03:50 +00:00
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.map(|e| legion::prelude::Entity::new(e.id, Wrapping(1))),
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2020-05-24 05:07:17 +00:00
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);
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for scene_entity in self.entities.iter() {
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// TODO: use EntityEntry when legion refactor is finished
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let entity = world.insert((), vec![()])[0];
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for component in scene_entity.components.iter() {
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let component_registration = component_registry
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.get_with_full_name(&component.type_name)
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.ok_or_else(|| SceneAddError::UnregisteredComponent {
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type_name: component.type_name.to_string(),
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})?;
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2020-05-27 07:18:08 +00:00
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(component_registration.component_add_fn)(world, resources, entity, component);
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2020-05-24 05:07:17 +00:00
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}
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}
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Ok(())
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2020-05-22 00:21:33 +00:00
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}
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2020-05-26 00:50:17 +00:00
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// TODO: move to AssetSaver when it is implemented
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pub fn serialize_ron(&self) -> Result<String, ron::Error> {
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let pretty_config = ron::ser::PrettyConfig::default()
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.with_decimal_floats(true)
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2020-05-27 02:49:46 +00:00
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.with_indentor(" ".to_string())
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2020-05-26 00:50:17 +00:00
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.with_new_line("\n".to_string());
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let mut buf = Vec::new();
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let mut serializer = ron::ser::Serializer::new(&mut buf, Some(pretty_config), true)?;
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self.serialize(&mut serializer)?;
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Ok(String::from_utf8(buf).unwrap())
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}
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2020-05-22 00:21:33 +00:00
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}
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