bevy/crates/bevy_scene/src/scene.rs

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use crate::{ComponentRegistry, ComponentRegistryContext, SceneDeserializer};
use anyhow::Result;
use bevy_app::FromResources;
use bevy_asset::AssetLoader;
use bevy_property::DynamicProperties;
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use legion::prelude::{Resources, World};
use serde::de::DeserializeSeed;
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use serde::{Serialize, Deserialize};
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use std::{
path::Path,
sync::{Arc, RwLock},
};
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pub struct DynamicScene {
pub entities: Vec<SceneEntity>,
}
#[derive(Serialize, Deserialize)]
pub struct SceneEntity {
pub entity: u32,
pub components: Vec<DynamicProperties>,
}
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#[derive(Default)]
pub struct Scene {
pub world: World,
}
pub struct SceneLoader {
component_registry: Arc<RwLock<ComponentRegistry>>,
}
impl FromResources for SceneLoader {
fn from_resources(resources: &Resources) -> Self {
let component_registry = resources
.get::<ComponentRegistryContext>()
.expect("SceneLoader requires the ComponentRegistry resource.");
SceneLoader {
component_registry: component_registry.value.clone(),
}
}
}
impl AssetLoader<Scene> for SceneLoader {
fn from_bytes(&self, _asset_path: &Path, bytes: Vec<u8>) -> Result<Scene> {
let mut deserializer = ron::de::Deserializer::from_bytes(&bytes).unwrap();
let mut scene = Scene::default();
let scene_deserializer = SceneDeserializer {
component_registry: &self.component_registry.read().unwrap(),
scene: &mut scene,
};
scene_deserializer.deserialize(&mut deserializer).unwrap();
Ok(scene)
}
fn extensions(&self) -> &[&str] {
static EXTENSIONS: &[&str] = &["scn"];
EXTENSIONS
}
}