bevy/crates/bevy_scene/src/scene.rs

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use crate::{ComponentRegistry, PropertyTypeRegistryContext};
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use anyhow::Result;
use bevy_app::FromResources;
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use bevy_asset::AssetLoader;
use bevy_property::{DynamicProperties, PropertyTypeRegistry, DynamicPropertiesDeserializer};
use legion::prelude::{Entity, Resources, World};
use serde::{
de::{DeserializeSeed, SeqAccess, Visitor, MapAccess, Error},
Serialize,
Deserialize
};
use std::{cell::RefCell, num::Wrapping, path::Path, rc::Rc};
use thiserror::Error;
#[derive(Default)]
pub struct Scene {
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pub entities: Vec<SceneEntity>,
}
#[derive(Serialize)]
pub struct SceneEntity {
pub entity: u32,
pub components: Vec<DynamicProperties>,
}
#[derive(Error, Debug)]
pub enum SceneAddError {
#[error("Scene contains an unregistered component.")]
UnregisteredComponent { type_name: String },
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}
impl Scene {
pub fn from_world(world: &World, component_registry: &ComponentRegistry) -> Self {
let mut scene = Scene::default();
for archetype in world.storage().archetypes() {
for chunkset in archetype.chunksets() {
for component_storage in chunkset.occupied() {
let mut entities = Vec::new();
for (component_type_id, _component_meta) in archetype.description().components()
{
if let Some(component_registration) =
component_registry.get(component_type_id)
{
let component_resource_set =
component_storage.components(*component_type_id).unwrap();
for (index, entity) in component_storage.entities().iter().enumerate() {
if index == entities.len() {
entities.push(SceneEntity {
entity: entity.index(),
components: Vec::new(),
})
}
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let properties = (component_registration.component_properties_fn)(
&component_resource_set,
index,
);
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entities[index].components.push(properties.to_dynamic());
}
}
}
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scene.entities.extend(entities.drain(..));
}
}
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}
scene
}
pub fn add_to_world(
&self,
world: &mut World,
component_registry: &ComponentRegistry,
) -> Result<(), SceneAddError> {
world.entity_allocator.push_next_ids(
self.entities
.iter()
.map(|e| Entity::new(e.entity, Wrapping(1))),
);
for scene_entity in self.entities.iter() {
// TODO: use EntityEntry when legion refactor is finished
let entity = world.insert((), vec![()])[0];
for component in scene_entity.components.iter() {
let component_registration = component_registry
.get_with_full_name(&component.type_name)
.ok_or_else(|| SceneAddError::UnregisteredComponent {
type_name: component.type_name.to_string(),
})?;
(component_registration.component_add_fn)(world, entity, component);
}
}
Ok(())
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}
}
impl Serialize for Scene {
fn serialize<S>(&self, serializer: S) -> Result<S::Ok, S::Error>
where
S: serde::Serializer,
{
self.entities.serialize(serializer)
}
}
pub struct SceneDeserializer<'a> {
pub property_type_registry: &'a PropertyTypeRegistry,
pub current_type_name: Rc<RefCell<Option<String>>>,
}
impl<'a, 'de> DeserializeSeed<'de> for SceneDeserializer<'a> {
type Value = Scene;
fn deserialize<D>(self, deserializer: D) -> Result<Self::Value, D::Error>
where
D: serde::Deserializer<'de>,
{
let mut scene = Scene::default();
scene.entities = deserializer.deserialize_seq(SceneEntitySeqVisiter {
property_type_registry: self.property_type_registry,
current_type_name: self.current_type_name,
})?;
Ok(scene)
}
}
struct SceneEntitySeqVisiter<'a> {
pub property_type_registry: &'a PropertyTypeRegistry,
pub current_type_name: Rc<RefCell<Option<String>>>,
}
impl<'a, 'de> Visitor<'de> for SceneEntitySeqVisiter<'a> {
type Value = Vec<SceneEntity>;
fn expecting(&self, formatter: &mut std::fmt::Formatter) -> std::fmt::Result {
formatter.write_str("list of entities")
}
fn visit_seq<A>(self, mut seq: A) -> Result<Self::Value, A::Error>
where
A: SeqAccess<'de>,
{
let mut entities = Vec::new();
while let Some(entity) = seq.next_element_seed(SceneEntityDeserializer {
property_type_registry: self.property_type_registry,
current_type_name: self.current_type_name.clone(),
})? {
entities.push(entity);
}
Ok(entities)
}
}
pub struct SceneEntityDeserializer<'a> {
pub property_type_registry: &'a PropertyTypeRegistry,
pub current_type_name: Rc<RefCell<Option<String>>>,
}
impl<'a, 'de> DeserializeSeed<'de> for SceneEntityDeserializer<'a> {
type Value = SceneEntity;
fn deserialize<D>(self, deserializer: D) -> Result<Self::Value, D::Error>
where
D: serde::Deserializer<'de>,
{
deserializer.deserialize_struct("", &["entity", "components"], SceneEntityVisiter {
property_type_registry: self.property_type_registry,
current_type_name: self.current_type_name,
})
}
}
#[derive(Deserialize)]
#[serde(field_identifier, rename_all = "lowercase")]
enum EntityField {
Entity,
Components,
}
pub const ENTITY_FIELD_ENTITY: &str = "entity";
pub const ENTITY_FIELD_COMPONENTS: &str = "components";
struct SceneEntityVisiter<'a> {
pub property_type_registry: &'a PropertyTypeRegistry,
pub current_type_name: Rc<RefCell<Option<String>>>,
}
impl<'a, 'de> Visitor<'de> for SceneEntityVisiter<'a> {
type Value = SceneEntity;
fn expecting(&self, formatter: &mut std::fmt::Formatter) -> std::fmt::Result {
formatter.write_str("entities")
}
fn visit_map<A>(self, mut map: A) -> Result<Self::Value, A::Error>
where A: MapAccess<'de> {
let mut entity = None;
let mut components = None;
while let Some(key) = map.next_key()? {
match key {
EntityField::Entity => {
if entity.is_some() {
return Err(Error::duplicate_field(ENTITY_FIELD_ENTITY));
}
entity = Some(map.next_value::<u32>()?);
}
EntityField::Components => {
if components.is_some() {
return Err(Error::duplicate_field(ENTITY_FIELD_COMPONENTS));
}
components = Some(map.next_value_seed(ComponentVecDeserializer {
current_type_name: self.current_type_name.clone(),
property_type_registry: self.property_type_registry
})?);
}
}
}
let entity = entity
.as_ref()
.ok_or_else(|| Error::missing_field(ENTITY_FIELD_ENTITY))?;
let components = components
.take()
.ok_or_else(|| Error::missing_field(ENTITY_FIELD_COMPONENTS))?;
Ok(SceneEntity {
entity: *entity,
components,
})
}
}
pub struct ComponentVecDeserializer<'a> {
pub property_type_registry: &'a PropertyTypeRegistry,
pub current_type_name: Rc<RefCell<Option<String>>>,
}
impl<'a, 'de> DeserializeSeed<'de> for ComponentVecDeserializer<'a> {
type Value = Vec<DynamicProperties>;
fn deserialize<D>(self, deserializer: D) -> Result<Self::Value, D::Error>
where
D: serde::Deserializer<'de>,
{
deserializer.deserialize_seq(ComponentSeqVisiter {
property_type_registry: self.property_type_registry,
current_type_name: self.current_type_name,
})
}
}
struct ComponentSeqVisiter<'a> {
pub property_type_registry: &'a PropertyTypeRegistry,
pub current_type_name: Rc<RefCell<Option<String>>>,
}
impl<'a, 'de> Visitor<'de> for ComponentSeqVisiter<'a> {
type Value = Vec<DynamicProperties>;
fn expecting(&self, formatter: &mut std::fmt::Formatter) -> std::fmt::Result {
formatter.write_str("list of components")
}
fn visit_seq<A>(self, mut seq: A) -> Result<Self::Value, A::Error>
where
A: SeqAccess<'de>,
{
let mut dynamic_properties = Vec::new();
while let Some(entity) = seq.next_element_seed(DynamicPropertiesDeserializer {
current_type_name: self.current_type_name.clone(),
property_type_registry: self.property_type_registry
})? {
dynamic_properties.push(entity);
}
Ok(dynamic_properties)
}
}
pub struct SceneLoader {
property_type_registry: PropertyTypeRegistryContext,
}
impl FromResources for SceneLoader {
fn from_resources(resources: &Resources) -> Self {
let property_type_registry = resources.get::<PropertyTypeRegistryContext>().unwrap();
SceneLoader {
property_type_registry: property_type_registry.clone(),
}
}
}
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impl AssetLoader<Scene> for SceneLoader {
fn from_bytes(&self, _asset_path: &Path, bytes: Vec<u8>) -> Result<Scene> {
let registry = self.property_type_registry.value.read().unwrap();
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let mut deserializer = ron::de::Deserializer::from_bytes(&bytes).unwrap();
let current_type_name = Rc::new(RefCell::new(None));
let scene_deserializer = SceneDeserializer {
property_type_registry: &registry,
current_type_name: current_type_name.clone(),
};
let mut callback = |ident: &Option<&[u8]>| {
let mut last_type_name = current_type_name.borrow_mut();
*last_type_name = ident.map(|i| String::from_utf8(i.to_vec()).unwrap());
};
deserializer.set_callback(&mut callback);
let scene = scene_deserializer.deserialize(&mut deserializer).unwrap();
Ok(scene)
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}
fn extensions(&self) -> &[&str] {
static EXTENSIONS: &[&str] = &["scn"];
EXTENSIONS
}
}