bevy/examples/ecs/event.rs

65 lines
1.5 KiB
Rust
Raw Normal View History

//! This example creates a new event, a system that triggers the event once per second,
//! and a system that prints a message whenever the event is received.
2020-03-30 06:51:13 +00:00
use bevy::prelude::*;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
2020-03-30 06:51:13 +00:00
.add_event::<MyEvent>()
.add_event::<PlaySound>()
2020-05-13 23:35:38 +00:00
.init_resource::<EventTriggerState>()
.add_system(event_trigger)
.add_system(event_listener)
.add_system(sound_player)
2020-03-30 06:51:13 +00:00
.run();
}
2020-04-28 09:31:01 +00:00
struct MyEvent {
pub message: String,
}
#[derive(Default)]
struct PlaySound;
Make `Resource` trait opt-in, requiring `#[derive(Resource)]` V2 (#5577) *This PR description is an edited copy of #5007, written by @alice-i-cecile.* # Objective Follow-up to https://github.com/bevyengine/bevy/pull/2254. The `Resource` trait currently has a blanket implementation for all types that meet its bounds. While ergonomic, this results in several drawbacks: * it is possible to make confusing, silent mistakes such as inserting a function pointer (Foo) rather than a value (Foo::Bar) as a resource * it is challenging to discover if a type is intended to be used as a resource * we cannot later add customization options (see the [RFC](https://github.com/bevyengine/rfcs/blob/main/rfcs/27-derive-component.md) for the equivalent choice for Component). * dependencies can use the same Rust type as a resource in invisibly conflicting ways * raw Rust types used as resources cannot preserve privacy appropriately, as anyone able to access that type can read and write to internal values * we cannot capture a definitive list of possible resources to display to users in an editor ## Notes to reviewers * Review this commit-by-commit; there's effectively no back-tracking and there's a lot of churn in some of these commits. *ira: My commits are not as well organized :')* * I've relaxed the bound on Local to Send + Sync + 'static: I don't think these concerns apply there, so this can keep things simple. Storing e.g. a u32 in a Local is fine, because there's a variable name attached explaining what it does. * I think this is a bad place for the Resource trait to live, but I've left it in place to make reviewing easier. IMO that's best tackled with https://github.com/bevyengine/bevy/issues/4981. ## Changelog `Resource` is no longer automatically implemented for all matching types. Instead, use the new `#[derive(Resource)]` macro. ## Migration Guide Add `#[derive(Resource)]` to all types you are using as a resource. If you are using a third party type as a resource, wrap it in a tuple struct to bypass orphan rules. Consider deriving `Deref` and `DerefMut` to improve ergonomics. `ClearColor` no longer implements `Component`. Using `ClearColor` as a component in 0.8 did nothing. Use the `ClearColorConfig` in the `Camera3d` and `Camera2d` components instead. Co-authored-by: Alice <alice.i.cecile@gmail.com> Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> Co-authored-by: devil-ira <justthecooldude@gmail.com> Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2022-08-08 21:36:35 +00:00
#[derive(Resource)]
2020-04-28 09:31:01 +00:00
struct EventTriggerState {
2020-06-04 02:53:41 +00:00
event_timer: Timer,
}
impl Default for EventTriggerState {
fn default() -> Self {
EventTriggerState {
event_timer: Timer::from_seconds(1.0, TimerMode::Repeating),
2020-06-04 02:53:41 +00:00
}
}
2020-04-28 09:31:01 +00:00
}
// sends MyEvent and PlaySound every second
fn event_trigger(
2020-06-04 02:53:41 +00:00
time: Res<Time>,
2020-05-14 00:52:47 +00:00
mut state: ResMut<EventTriggerState>,
mut my_events: EventWriter<MyEvent>,
mut play_sound_events: EventWriter<PlaySound>,
2020-04-28 09:31:01 +00:00
) {
if state.event_timer.tick(time.delta()).finished() {
2020-04-28 09:31:01 +00:00
my_events.send(MyEvent {
2020-05-01 20:12:47 +00:00
message: "MyEvent just happened!".to_string(),
2020-04-28 09:31:01 +00:00
});
play_sound_events.send_default();
2020-04-28 09:31:01 +00:00
}
2020-03-30 06:51:13 +00:00
}
2020-04-28 09:31:01 +00:00
// prints events as they come in
fn event_listener(mut events: EventReader<MyEvent>) {
for my_event in events.iter() {
info!("{}", my_event.message);
2020-04-28 09:31:01 +00:00
}
}
fn sound_player(mut play_sound_events: EventReader<PlaySound>) {
for _ in play_sound_events.iter() {
info!("Playing a sound");
}
}