2022-05-16 13:53:20 +00:00
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//! This example creates a new event, a system that triggers the event once per second,
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//! and a system that prints a message whenever the event is received.
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2020-03-30 06:51:13 +00:00
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use bevy::prelude::*;
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fn main() {
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2021-07-27 20:21:06 +00:00
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App::new()
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2020-11-03 03:01:17 +00:00
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.add_plugins(DefaultPlugins)
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2020-03-30 06:51:13 +00:00
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.add_event::<MyEvent>()
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2022-02-04 01:24:47 +00:00
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.add_event::<PlaySound>()
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2020-05-13 23:35:38 +00:00
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.init_resource::<EventTriggerState>()
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2022-02-04 01:24:47 +00:00
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.add_system(event_trigger)
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.add_system(event_listener)
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.add_system(sound_player)
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2020-03-30 06:51:13 +00:00
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.run();
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}
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2020-04-28 09:31:01 +00:00
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struct MyEvent {
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pub message: String,
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}
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2022-02-04 01:24:47 +00:00
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#[derive(Default)]
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struct PlaySound;
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Make `Resource` trait opt-in, requiring `#[derive(Resource)]` V2 (#5577)
*This PR description is an edited copy of #5007, written by @alice-i-cecile.*
# Objective
Follow-up to https://github.com/bevyengine/bevy/pull/2254. The `Resource` trait currently has a blanket implementation for all types that meet its bounds.
While ergonomic, this results in several drawbacks:
* it is possible to make confusing, silent mistakes such as inserting a function pointer (Foo) rather than a value (Foo::Bar) as a resource
* it is challenging to discover if a type is intended to be used as a resource
* we cannot later add customization options (see the [RFC](https://github.com/bevyengine/rfcs/blob/main/rfcs/27-derive-component.md) for the equivalent choice for Component).
* dependencies can use the same Rust type as a resource in invisibly conflicting ways
* raw Rust types used as resources cannot preserve privacy appropriately, as anyone able to access that type can read and write to internal values
* we cannot capture a definitive list of possible resources to display to users in an editor
## Notes to reviewers
* Review this commit-by-commit; there's effectively no back-tracking and there's a lot of churn in some of these commits.
*ira: My commits are not as well organized :')*
* I've relaxed the bound on Local to Send + Sync + 'static: I don't think these concerns apply there, so this can keep things simple. Storing e.g. a u32 in a Local is fine, because there's a variable name attached explaining what it does.
* I think this is a bad place for the Resource trait to live, but I've left it in place to make reviewing easier. IMO that's best tackled with https://github.com/bevyengine/bevy/issues/4981.
## Changelog
`Resource` is no longer automatically implemented for all matching types. Instead, use the new `#[derive(Resource)]` macro.
## Migration Guide
Add `#[derive(Resource)]` to all types you are using as a resource.
If you are using a third party type as a resource, wrap it in a tuple struct to bypass orphan rules. Consider deriving `Deref` and `DerefMut` to improve ergonomics.
`ClearColor` no longer implements `Component`. Using `ClearColor` as a component in 0.8 did nothing.
Use the `ClearColorConfig` in the `Camera3d` and `Camera2d` components instead.
Co-authored-by: Alice <alice.i.cecile@gmail.com>
Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
Co-authored-by: devil-ira <justthecooldude@gmail.com>
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2022-08-08 21:36:35 +00:00
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#[derive(Resource)]
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2020-04-28 09:31:01 +00:00
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struct EventTriggerState {
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2020-06-04 02:53:41 +00:00
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event_timer: Timer,
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}
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impl Default for EventTriggerState {
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fn default() -> Self {
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EventTriggerState {
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2020-08-21 21:57:25 +00:00
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event_timer: Timer::from_seconds(1.0, true),
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2020-06-04 02:53:41 +00:00
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}
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}
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2020-04-28 09:31:01 +00:00
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}
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2022-02-04 01:24:47 +00:00
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// sends MyEvent and PlaySound every second
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fn event_trigger(
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2020-06-04 02:53:41 +00:00
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time: Res<Time>,
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2020-05-14 00:52:47 +00:00
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mut state: ResMut<EventTriggerState>,
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2021-03-07 20:42:04 +00:00
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mut my_events: EventWriter<MyEvent>,
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2022-02-04 01:24:47 +00:00
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mut play_sound_events: EventWriter<PlaySound>,
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2020-04-28 09:31:01 +00:00
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) {
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2021-03-05 19:59:14 +00:00
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if state.event_timer.tick(time.delta()).finished() {
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2020-04-28 09:31:01 +00:00
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my_events.send(MyEvent {
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2020-05-01 20:12:47 +00:00
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message: "MyEvent just happened!".to_string(),
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2020-04-28 09:31:01 +00:00
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});
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2022-02-04 01:24:47 +00:00
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play_sound_events.send_default();
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2020-04-28 09:31:01 +00:00
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}
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2020-03-30 06:51:13 +00:00
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}
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2020-04-28 09:31:01 +00:00
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// prints events as they come in
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2022-02-04 01:24:47 +00:00
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fn event_listener(mut events: EventReader<MyEvent>) {
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2021-01-19 06:23:30 +00:00
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for my_event in events.iter() {
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2021-04-22 23:30:48 +00:00
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info!("{}", my_event.message);
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2020-04-28 09:31:01 +00:00
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}
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2020-04-28 09:52:26 +00:00
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}
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2022-02-04 01:24:47 +00:00
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fn sound_player(mut play_sound_events: EventReader<PlaySound>) {
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for _ in play_sound_events.iter() {
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info!("Playing a sound");
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}
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}
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