Commit graph

309 commits

Author SHA1 Message Date
ZestyTS
77b89900bd Removed all but three of the errors 2022-07-02 00:13:33 -07:00
ZestyTS
3fb1af95a6 Merge branch 'dev' into Asynicify 2022-07-01 23:58:41 -07:00
ZestyTS
ee4958763f Fixed some bugs that might lead you to the wrong image 2022-07-01 14:50:00 -07:00
ZestyTS
00f4ff0fc5 Centralized all of the image retrieval code 2022-06-30 12:25:36 -07:00
ZestyTS
b207b69da2 Moved all the "easy" stuff to async 2022-06-30 11:49:52 -07:00
ZestyTS
3372052131 Converted items that could be in a using statement 2022-06-30 10:58:17 -07:00
ZestyTS
487a16a722 Reverted dev code change 2022-06-19 20:57:52 -07:00
ZestyTS
583143dd67
Merge branch 'stuff-by-3-random-dudes:master' into C2W 2022-06-19 12:08:29 -07:00
ZestyTS
b2d82c670e Updated to version 3.0.1 2022-06-15 20:19:56 -07:00
ZestyTS
d52aedb22d Added me as a credit 2022-06-15 20:19:26 -07:00
ZestyTS
2078c585fa
Merge pull request #23 from danny8376/gc_romcode_fix
Modify reserved_flag2 for GC injections
2022-06-15 20:11:29 -07:00
ZestyTS
4aceb9e947
Merge pull request #24 from stuff-by-3-random-dudes/dependabot/nuget/UWUVCI-AIO-WPF/SharpZipLib-1.3.3
Bump SharpZipLib from 1.2.0 to 1.3.3 in /UWUVCI AIO WPF
2022-06-15 20:10:21 -07:00
ZestyTS
efaa2c0577 Added something, idk pls advise 2022-06-15 20:06:43 -07:00
dependabot[bot]
6f0539bb77
Bump SharpZipLib from 1.2.0 to 1.3.3 in /UWUVCI AIO WPF
Bumps [SharpZipLib](https://github.com/icsharpcode/SharpZipLib) from 1.2.0 to 1.3.3.
- [Release notes](https://github.com/icsharpcode/SharpZipLib/releases)
- [Changelog](https://github.com/icsharpcode/SharpZipLib/blob/master/docs/Changes.txt)
- [Commits](https://github.com/icsharpcode/SharpZipLib/compare/v1.2.0...v1.3.3)

---
updated-dependencies:
- dependency-name: SharpZipLib
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2022-05-16 20:44:52 +00:00
DannyAAM
a655047808
fix for using correct iso file for rom code 2022-04-25 10:34:17 +08:00
DannyAAM
01b3c562b6
also replace romcode for gc injections 2022-04-25 10:14:50 +08:00
ZestyTS
4e72a78490 Update AssemblyInfo.cs 2022-03-08 23:58:16 -08:00
ZestyTS
5ccd8988aa Removing code that would force crash UWUVCI if using tga 2022-03-08 23:50:52 -08:00
ZestyTS
e7a43fda9f Added check to not get stuck in a bootloop 2022-03-04 12:01:55 -08:00
ZestyTS
ea48e60e37 Added support for GBA required files 2022-03-04 12:01:43 -08:00
ZestyTS
5432f4f6a5 Cleaning up merge 2022-03-04 10:50:39 -08:00
ZestyTS
d2a834e634
Merge pull request #20 from ZestyTS/GBA-DarkFilter-Overhaul
Gba dark filter overhaul
2022-03-04 10:46:37 -08:00
ZestyTS
04e1050cf4 Removed Beta from name 2022-03-04 10:43:13 -08:00
ZestyTS
0b4ff0f638 Added Coffee 2022-03-04 10:41:07 -08:00
ZestyTS
e8caa778ab Order of operations matter, gdi 2022-03-04 10:15:56 -08:00
ZestyTS
b7f48c25ca Uses the exe of mArchive to attempt remove darkFilter 2022-03-04 03:37:27 -08:00
ZestyTS
2e10935ba5 Update SettingsFrame.xaml.cs 2022-03-04 01:26:24 -08:00
ZestyTS
bca4845a60 Cleaned up code, added better error handling, attempted to fix darkFilter 2022-03-04 01:13:26 -08:00
ZestyTS
30fa141738 Update SettingsFrame.xaml.cs 2022-03-04 01:12:54 -08:00
ZestyTS
e107f024ee Added some var names so it's easier to read directories 2022-02-10 15:22:41 -08:00
ZestyTS
f7330e1e2f Grabbed the images first, and edited them before passing them BitMapImage
In a try/catch, downloaded the images and put them into an Images type. Then I push that over to graphics, and redraw everything.
2022-02-10 14:51:09 -08:00
NicoAICP
ef12988957 A cup of coffee 2022-02-10 22:59:36 +01:00
NicoAICP
320d0e9228 i stg if this does not work i am throwing hands 2022-02-10 22:34:01 +01:00
NicoAICP
087b2c0b53 i hope this shit works and its my pc acting up 2022-02-10 21:12:21 +01:00
ZestyTS
6d008cca23 Added more extensions to try when pulling down images from UWUVCI-Images 2022-01-19 20:04:56 -08:00
ZestyTS
c766431d31 Fixed file names, and order 2022-01-10 15:17:27 -08:00
ZestyTS
50277193a4 Added fix for cnuspacker 2022-01-10 15:07:54 -08:00
ZestyTS
c7a647d098 Setting DarkFilter to be true to match the default 2022-01-10 14:46:25 -08:00
ZestyTS
3f5cbbb65d Attempted to fix the base bug when using DarkFilter 2022-01-10 14:46:09 -08:00
ZestyTS
c6cb5bb3b9 Added in code to delete all of the extra stuff generated when disabling darkFilter 2022-01-10 11:17:49 -08:00
ZestyTS
78ddb6c8f5 Added + fixed when the darkFilter should be enabled/disabled 2022-01-10 11:17:21 -08:00
ZestyTS
5556a1ed6f Fixed the layout for the DarkFilter 2022-01-10 11:16:57 -08:00
ZestyTS
c6ace10600 wip gba darkFilter removal 2022-01-10 00:32:52 -08:00
ZestyTS
5e4d117989 Bumped to 4.8 and installed GMWare.M2 2022-01-09 23:29:09 -08:00
ZestyTS
5d4bbe5225 Added .jpeg to be accepted 2021-12-17 14:01:43 -08:00
ZestyTS
7799604b39 Some images may cause the project to crash, so I'm adding a try/catch
This picture in particular made some one's break, and it instantly broke on mine.
https://images.nintendolife.com/bb8d95346dab4/1280x720.jpg
2021-12-16 21:28:25 -08:00
ZestyTS
2341a162a2 Added the beginning stuff of GBA DarkFilter 2021-11-02 18:10:31 -07:00
ZestyTS
c69177fc03 Merge branch 'N64-WideScreen-and-DarkFilter-Fixes' of https://github.com/ZestyTS/UWUVCI-AIO-WPF into N64-WideScreen-and-DarkFilter-Fixes 2021-10-31 13:07:52 -07:00
ZestyTS
4aa18148d5 Last attempt didn't work, but I was right about the bytes being wrong
I tried to do all of this myself, but I kept running into issues, so I just looked at PhacoxsInjector to see what they were doing. Based on what they have, my code looked like it was going down the wrong path so I based a lot of this code off of theirs and changed up some lines to work with ours and change some of the names.

I got this to work once, but my UWUVCI is borked af so I can't check against different roms or bases.
2021-10-31 13:06:20 -07:00
ZestyTS
94c55618b9
Merge branch 'stuff-by-3-random-dudes:master' into N64-WideScreen-and-DarkFilter-Fixes 2021-10-29 21:52:23 -07:00
ZestyTS
8dc295e974 Should fix WideScreen and Dark Filter issues
I checked the bytes of my FrameLayout.rsc file and compared it to what  UWUVCI was creating and noticed that the bytes were a bit different, so I just had them write the bytes in my file.
2021-10-29 21:51:35 -07:00
ZestyTS
a422f66172 Sanitized exported config filenames 2021-04-15 16:07:12 -07:00
NicoAICP
159a49dd35 Revert Delete Nincfg.bin 2021-04-15 22:52:25 +02:00
ZestyTS
cf7a30ae30 Fixed to check for when Players are equal to 1 2021-04-14 22:55:21 -07:00
ZestyTS
c1e024b666 Simplified playerCount 2021-04-14 15:33:38 -07:00
ZestyTS
72fdbcef6b Wasn't setting values before calling SetTemplate() 2021-04-14 15:33:17 -07:00
ZestyTS
4a79592556 Delete nincfg file if it exists 2021-02-12 10:57:45 -08:00
ZestyTS
299be6c281 Merge branch 'dev' of https://github.com/stuff-by-3-random-dudes/UWUVCI-AIO-WPF into dev 2021-01-03 14:25:33 -08:00
NicoAICP
8cf8338c89 Fixed issues with some tools
Added beta version to settings
Help button doesnt crash the app now
2020-12-27 14:53:41 +01:00
NicoAICP
44c38dec03 Fixed packing for all systems 32 bit users have to use java 2020-12-13 22:19:21 +01:00
ZestyTS
bc0f706bcb Added try/catch to remove abrupt closure 2020-10-27 17:16:20 -07:00
ZestyTS
4502f9b7b9 Updated packages and set them to target 46 instead of 472 2020-10-27 16:08:38 -07:00
ZestyTS
9474d786f1 Switched NetFramework from 4.7.2 to 4.6
Looks like not all of our dependencies and packages are set to run as high as 4.7.2, so I'm dropping them down to the highest version to increase compatibility
2020-10-27 16:07:13 -07:00
ZestyTS
a72c86ca6a Update SettingsFrame.xaml.cs
Added myself into the credits
2020-10-27 15:52:28 -07:00
ZestyTS
227cb89f30 Update ImageCreator - Kopieren.xaml.cs
Updated Messagebox to use the Custom Messages that are used everywhere else
2020-10-27 15:51:32 -07:00
NicoAICP
83c9778698 Wii Injector button done 2020-10-17 16:36:11 +02:00
NicoAICP
49f1c491ea Fixed Needed Data wont download, Updated Teaser 2020-10-17 14:54:24 +02:00
NicoAICP
df2bc0b76f Added vwii mode stuff 2020-10-05 22:11:10 +02:00
ZestyTS
b76699669e Removed unnecessary code 2020-10-01 23:47:35 -07:00
ZestyTS
94242023a3 Removed redudant code 2020-10-01 23:43:07 -07:00
ZestyTS
dac0f387fd Simplified using a ternary 2020-10-01 23:42:32 -07:00
ZestyTS
3d04b1b673 Simplified code using ternaries 2020-10-01 23:36:15 -07:00
ZestyTS
ed3463e26d Removed unnecessary code and simplifed where applicable 2020-10-01 23:35:10 -07:00
ZestyTS
3a3cea81ad Used Reflection to reduce code 2020-10-01 22:19:57 -07:00
ZestyTS
84a9080c59 Converted ternary to try/catch 2020-10-01 22:07:26 -07:00
ZestyTS
5971cf617a Used Reflection to figure out which rectangle should be drawn 2020-10-01 21:59:29 -07:00
ZestyTS
5ff070c24e Closing pointed to an empty function so I removed the call to it 2020-10-01 17:40:29 -07:00
ZestyTS
0786fdc317 Removed unnecessary code 2020-10-01 17:39:56 -07:00
ZestyTS
25b43a09a8 Removed unnecessary code and cleaned up code where applicable 2020-10-01 17:39:35 -07:00
ZestyTS
1955468813 Shortened System.IO.Path to Path 2020-10-01 17:38:48 -07:00
ZestyTS
0e4be84818 Simplified and refactored
There was a decent amount of code that was copy/pasted around, extra code that wasn't necessary, and some formatting.
2020-09-30 17:21:38 -07:00
ZestyTS
3f2e32756c Added Null Propagation to this.Owner.GetType()
On the rare occassion when downloading different bases, the whole application would crash out. I've been able to figure out that it's in the DownloadWait.xaml.cs specifically on the "this.Owner.GetType()" check. After adding the null propgation, I haven't received the issue since, so I've gone ahead and applied the fix everywhere for consistency and to err on the side of caution.
2020-09-30 08:32:34 -07:00
ZestyTS
9822f00382 Added try/catch on creating a new bitmap
Wrapped creating a new bitmap in a try/catch since the whole program would crash if the bitmap could not be created.

I only found one picture that gave me this issue can be found here:
https://images.nintendolife.com/news/2011/07/rune_factory_3_sprouts_in_europe_in_september/large.jpg
2020-09-30 08:06:10 -07:00
NicoAICP
eed408df52 buhc of stuff, updated nitnendont download to garys fixed version 2020-09-12 13:21:40 +02:00
NicoAICP
e4dc3a17bb message chagne, fixed the most annoying bug 2020-08-26 05:02:21 +02:00
NicoAICP
9b15105111 fixed an issue that wouldnt even exist if i wouldnt be a moron 2020-08-21 03:52:13 +02:00
NicoAICP
a3370a99fa 32 bit support 2020-08-11 21:35:17 +02:00
NicoAICP
86b692b34a ????????
and for wii injects its nwo trying to get the manual
2020-08-11 00:39:30 +02:00
NicoAICP
9d4eea5583 ??? 2020-08-10 15:38:42 +02:00
NicoAICP
966209e101 Verify that all the tools are correct after download, if not redownload the tools that are incorrect 2020-08-10 15:11:56 +02:00
NicoAICP
dd0e8e7e19 widescreen patch n64 2020-08-02 19:53:41 +02:00
NicoAICP
2b7a589366 checking if all bse folders exist now 2020-07-31 21:03:12 +02:00
NicoAICP
696701d741 fixed bug where some nes/snes/tg16 and msx roms crashed the injector 2020-07-31 15:31:22 +02:00
NicoAICP
e668354cf3 update #2 2020-07-29 17:24:25 +02:00
NicoAICP
c9c71bd0af Merge branch 'master' of https://github.com/stuff-by-3-random-dudes/UWUVCI-AIO-WPF 2020-07-29 17:22:24 +02:00
NicoAICP
f2660991d4 updated tool list 2020-07-29 17:22:17 +02:00
NicoAICP
76844d218c removed need of jnustool 2020-07-29 17:20:29 +02:00
Morilli
1b059b1fba Just use one-pass sox instead of naudio too 2020-07-28 16:52:47 +02:00
Morilli
716aba1cab Update ToolCheck.cs 2020-07-26 20:37:05 +02:00
Morilli
f259179b31 Do wav->btsnd in code without needing an external program 2020-07-26 20:06:10 +02:00