ZestyTS
77b89900bd
Removed all but three of the errors
2022-07-02 00:13:33 -07:00
ZestyTS
3fb1af95a6
Merge branch 'dev' into Asynicify
2022-07-01 23:58:41 -07:00
ZestyTS
ee4958763f
Fixed some bugs that might lead you to the wrong image
2022-07-01 14:50:00 -07:00
ZestyTS
00f4ff0fc5
Centralized all of the image retrieval code
2022-06-30 12:25:36 -07:00
ZestyTS
b207b69da2
Moved all the "easy" stuff to async
2022-06-30 11:49:52 -07:00
ZestyTS
3372052131
Converted items that could be in a using statement
2022-06-30 10:58:17 -07:00
ZestyTS
487a16a722
Reverted dev code change
2022-06-19 20:57:52 -07:00
ZestyTS
583143dd67
Merge branch 'stuff-by-3-random-dudes:master' into C2W
2022-06-19 12:08:29 -07:00
ZestyTS
b2d82c670e
Updated to version 3.0.1
2022-06-15 20:19:56 -07:00
ZestyTS
d52aedb22d
Added me as a credit
2022-06-15 20:19:26 -07:00
ZestyTS
2078c585fa
Merge pull request #23 from danny8376/gc_romcode_fix
...
Modify reserved_flag2 for GC injections
2022-06-15 20:11:29 -07:00
ZestyTS
4aceb9e947
Merge pull request #24 from stuff-by-3-random-dudes/dependabot/nuget/UWUVCI-AIO-WPF/SharpZipLib-1.3.3
...
Bump SharpZipLib from 1.2.0 to 1.3.3 in /UWUVCI AIO WPF
2022-06-15 20:10:21 -07:00
ZestyTS
efaa2c0577
Added something, idk pls advise
2022-06-15 20:06:43 -07:00
dependabot[bot]
6f0539bb77
Bump SharpZipLib from 1.2.0 to 1.3.3 in /UWUVCI AIO WPF
...
Bumps [SharpZipLib](https://github.com/icsharpcode/SharpZipLib ) from 1.2.0 to 1.3.3.
- [Release notes](https://github.com/icsharpcode/SharpZipLib/releases )
- [Changelog](https://github.com/icsharpcode/SharpZipLib/blob/master/docs/Changes.txt )
- [Commits](https://github.com/icsharpcode/SharpZipLib/compare/v1.2.0...v1.3.3 )
---
updated-dependencies:
- dependency-name: SharpZipLib
dependency-type: direct:production
...
Signed-off-by: dependabot[bot] <support@github.com>
2022-05-16 20:44:52 +00:00
DannyAAM
a655047808
fix for using correct iso file for rom code
2022-04-25 10:34:17 +08:00
DannyAAM
01b3c562b6
also replace romcode for gc injections
2022-04-25 10:14:50 +08:00
ZestyTS
4e72a78490
Update AssemblyInfo.cs
2022-03-08 23:58:16 -08:00
ZestyTS
5ccd8988aa
Removing code that would force crash UWUVCI if using tga
2022-03-08 23:50:52 -08:00
ZestyTS
e7a43fda9f
Added check to not get stuck in a bootloop
2022-03-04 12:01:55 -08:00
ZestyTS
ea48e60e37
Added support for GBA required files
2022-03-04 12:01:43 -08:00
ZestyTS
5432f4f6a5
Cleaning up merge
2022-03-04 10:50:39 -08:00
ZestyTS
d2a834e634
Merge pull request #20 from ZestyTS/GBA-DarkFilter-Overhaul
...
Gba dark filter overhaul
2022-03-04 10:46:37 -08:00
ZestyTS
04e1050cf4
Removed Beta from name
2022-03-04 10:43:13 -08:00
ZestyTS
0b4ff0f638
Added Coffee
2022-03-04 10:41:07 -08:00
ZestyTS
e8caa778ab
Order of operations matter, gdi
2022-03-04 10:15:56 -08:00
ZestyTS
b7f48c25ca
Uses the exe of mArchive to attempt remove darkFilter
2022-03-04 03:37:27 -08:00
ZestyTS
2e10935ba5
Update SettingsFrame.xaml.cs
2022-03-04 01:26:24 -08:00
ZestyTS
bca4845a60
Cleaned up code, added better error handling, attempted to fix darkFilter
2022-03-04 01:13:26 -08:00
ZestyTS
30fa141738
Update SettingsFrame.xaml.cs
2022-03-04 01:12:54 -08:00
ZestyTS
e107f024ee
Added some var names so it's easier to read directories
2022-02-10 15:22:41 -08:00
ZestyTS
f7330e1e2f
Grabbed the images first, and edited them before passing them BitMapImage
...
In a try/catch, downloaded the images and put them into an Images type. Then I push that over to graphics, and redraw everything.
2022-02-10 14:51:09 -08:00
NicoAICP
ef12988957
A cup of coffee
2022-02-10 22:59:36 +01:00
NicoAICP
320d0e9228
i stg if this does not work i am throwing hands
2022-02-10 22:34:01 +01:00
NicoAICP
087b2c0b53
i hope this shit works and its my pc acting up
2022-02-10 21:12:21 +01:00
ZestyTS
6d008cca23
Added more extensions to try when pulling down images from UWUVCI-Images
2022-01-19 20:04:56 -08:00
ZestyTS
c766431d31
Fixed file names, and order
2022-01-10 15:17:27 -08:00
ZestyTS
50277193a4
Added fix for cnuspacker
2022-01-10 15:07:54 -08:00
ZestyTS
c7a647d098
Setting DarkFilter to be true to match the default
2022-01-10 14:46:25 -08:00
ZestyTS
3f5cbbb65d
Attempted to fix the base bug when using DarkFilter
2022-01-10 14:46:09 -08:00
ZestyTS
c6cb5bb3b9
Added in code to delete all of the extra stuff generated when disabling darkFilter
2022-01-10 11:17:49 -08:00
ZestyTS
78ddb6c8f5
Added + fixed when the darkFilter should be enabled/disabled
2022-01-10 11:17:21 -08:00
ZestyTS
5556a1ed6f
Fixed the layout for the DarkFilter
2022-01-10 11:16:57 -08:00
ZestyTS
c6ace10600
wip gba darkFilter removal
2022-01-10 00:32:52 -08:00
ZestyTS
5e4d117989
Bumped to 4.8 and installed GMWare.M2
2022-01-09 23:29:09 -08:00
ZestyTS
5d4bbe5225
Added .jpeg to be accepted
2021-12-17 14:01:43 -08:00
ZestyTS
7799604b39
Some images may cause the project to crash, so I'm adding a try/catch
...
This picture in particular made some one's break, and it instantly broke on mine.
https://images.nintendolife.com/bb8d95346dab4/1280x720.jpg
2021-12-16 21:28:25 -08:00
ZestyTS
2341a162a2
Added the beginning stuff of GBA DarkFilter
2021-11-02 18:10:31 -07:00
ZestyTS
c69177fc03
Merge branch 'N64-WideScreen-and-DarkFilter-Fixes' of https://github.com/ZestyTS/UWUVCI-AIO-WPF into N64-WideScreen-and-DarkFilter-Fixes
2021-10-31 13:07:52 -07:00
ZestyTS
4aa18148d5
Last attempt didn't work, but I was right about the bytes being wrong
...
I tried to do all of this myself, but I kept running into issues, so I just looked at PhacoxsInjector to see what they were doing. Based on what they have, my code looked like it was going down the wrong path so I based a lot of this code off of theirs and changed up some lines to work with ours and change some of the names.
I got this to work once, but my UWUVCI is borked af so I can't check against different roms or bases.
2021-10-31 13:06:20 -07:00
ZestyTS
94c55618b9
Merge branch 'stuff-by-3-random-dudes:master' into N64-WideScreen-and-DarkFilter-Fixes
2021-10-29 21:52:23 -07:00
ZestyTS
8dc295e974
Should fix WideScreen and Dark Filter issues
...
I checked the bytes of my FrameLayout.rsc file and compared it to what UWUVCI was creating and noticed that the bytes were a bit different, so I just had them write the bytes in my file.
2021-10-29 21:51:35 -07:00
ZestyTS
a422f66172
Sanitized exported config filenames
2021-04-15 16:07:12 -07:00
NicoAICP
159a49dd35
Revert Delete Nincfg.bin
2021-04-15 22:52:25 +02:00
ZestyTS
cf7a30ae30
Fixed to check for when Players are equal to 1
2021-04-14 22:55:21 -07:00
ZestyTS
c1e024b666
Simplified playerCount
2021-04-14 15:33:38 -07:00
ZestyTS
72fdbcef6b
Wasn't setting values before calling SetTemplate()
2021-04-14 15:33:17 -07:00
ZestyTS
4a79592556
Delete nincfg file if it exists
2021-02-12 10:57:45 -08:00
ZestyTS
299be6c281
Merge branch 'dev' of https://github.com/stuff-by-3-random-dudes/UWUVCI-AIO-WPF into dev
2021-01-03 14:25:33 -08:00
NicoAICP
8cf8338c89
Fixed issues with some tools
...
Added beta version to settings
Help button doesnt crash the app now
2020-12-27 14:53:41 +01:00
NicoAICP
44c38dec03
Fixed packing for all systems 32 bit users have to use java
2020-12-13 22:19:21 +01:00
ZestyTS
bc0f706bcb
Added try/catch to remove abrupt closure
2020-10-27 17:16:20 -07:00
ZestyTS
4502f9b7b9
Updated packages and set them to target 46 instead of 472
2020-10-27 16:08:38 -07:00
ZestyTS
9474d786f1
Switched NetFramework from 4.7.2 to 4.6
...
Looks like not all of our dependencies and packages are set to run as high as 4.7.2, so I'm dropping them down to the highest version to increase compatibility
2020-10-27 16:07:13 -07:00
ZestyTS
a72c86ca6a
Update SettingsFrame.xaml.cs
...
Added myself into the credits
2020-10-27 15:52:28 -07:00
ZestyTS
227cb89f30
Update ImageCreator - Kopieren.xaml.cs
...
Updated Messagebox to use the Custom Messages that are used everywhere else
2020-10-27 15:51:32 -07:00
NicoAICP
83c9778698
Wii Injector button done
2020-10-17 16:36:11 +02:00
NicoAICP
49f1c491ea
Fixed Needed Data wont download, Updated Teaser
2020-10-17 14:54:24 +02:00
NicoAICP
df2bc0b76f
Added vwii mode stuff
2020-10-05 22:11:10 +02:00
ZestyTS
b76699669e
Removed unnecessary code
2020-10-01 23:47:35 -07:00
ZestyTS
94242023a3
Removed redudant code
2020-10-01 23:43:07 -07:00
ZestyTS
dac0f387fd
Simplified using a ternary
2020-10-01 23:42:32 -07:00
ZestyTS
3d04b1b673
Simplified code using ternaries
2020-10-01 23:36:15 -07:00
ZestyTS
ed3463e26d
Removed unnecessary code and simplifed where applicable
2020-10-01 23:35:10 -07:00
ZestyTS
3a3cea81ad
Used Reflection to reduce code
2020-10-01 22:19:57 -07:00
ZestyTS
84a9080c59
Converted ternary to try/catch
2020-10-01 22:07:26 -07:00
ZestyTS
5971cf617a
Used Reflection to figure out which rectangle should be drawn
2020-10-01 21:59:29 -07:00
ZestyTS
5ff070c24e
Closing pointed to an empty function so I removed the call to it
2020-10-01 17:40:29 -07:00
ZestyTS
0786fdc317
Removed unnecessary code
2020-10-01 17:39:56 -07:00
ZestyTS
25b43a09a8
Removed unnecessary code and cleaned up code where applicable
2020-10-01 17:39:35 -07:00
ZestyTS
1955468813
Shortened System.IO.Path to Path
2020-10-01 17:38:48 -07:00
ZestyTS
0e4be84818
Simplified and refactored
...
There was a decent amount of code that was copy/pasted around, extra code that wasn't necessary, and some formatting.
2020-09-30 17:21:38 -07:00
ZestyTS
3f2e32756c
Added Null Propagation to this.Owner.GetType()
...
On the rare occassion when downloading different bases, the whole application would crash out. I've been able to figure out that it's in the DownloadWait.xaml.cs specifically on the "this.Owner.GetType()" check. After adding the null propgation, I haven't received the issue since, so I've gone ahead and applied the fix everywhere for consistency and to err on the side of caution.
2020-09-30 08:32:34 -07:00
ZestyTS
9822f00382
Added try/catch on creating a new bitmap
...
Wrapped creating a new bitmap in a try/catch since the whole program would crash if the bitmap could not be created.
I only found one picture that gave me this issue can be found here:
https://images.nintendolife.com/news/2011/07/rune_factory_3_sprouts_in_europe_in_september/large.jpg
2020-09-30 08:06:10 -07:00
NicoAICP
eed408df52
buhc of stuff, updated nitnendont download to garys fixed version
2020-09-12 13:21:40 +02:00
NicoAICP
e4dc3a17bb
message chagne, fixed the most annoying bug
2020-08-26 05:02:21 +02:00
NicoAICP
9b15105111
fixed an issue that wouldnt even exist if i wouldnt be a moron
2020-08-21 03:52:13 +02:00
NicoAICP
a3370a99fa
32 bit support
2020-08-11 21:35:17 +02:00
NicoAICP
86b692b34a
????????
...
and for wii injects its nwo trying to get the manual
2020-08-11 00:39:30 +02:00
NicoAICP
9d4eea5583
???
2020-08-10 15:38:42 +02:00
NicoAICP
966209e101
Verify that all the tools are correct after download, if not redownload the tools that are incorrect
2020-08-10 15:11:56 +02:00
NicoAICP
dd0e8e7e19
widescreen patch n64
2020-08-02 19:53:41 +02:00
NicoAICP
2b7a589366
checking if all bse folders exist now
2020-07-31 21:03:12 +02:00
NicoAICP
696701d741
fixed bug where some nes/snes/tg16 and msx roms crashed the injector
2020-07-31 15:31:22 +02:00
NicoAICP
e668354cf3
update #2
2020-07-29 17:24:25 +02:00
NicoAICP
c9c71bd0af
Merge branch 'master' of https://github.com/stuff-by-3-random-dudes/UWUVCI-AIO-WPF
2020-07-29 17:22:24 +02:00
NicoAICP
f2660991d4
updated tool list
2020-07-29 17:22:17 +02:00
NicoAICP
76844d218c
removed need of jnustool
2020-07-29 17:20:29 +02:00
Morilli
1b059b1fba
Just use one-pass sox instead of naudio too
2020-07-28 16:52:47 +02:00
Morilli
716aba1cab
Update ToolCheck.cs
2020-07-26 20:37:05 +02:00
Morilli
f259179b31
Do wav->btsnd in code without needing an external program
2020-07-26 20:06:10 +02:00